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  • 2 weeks later...
Posted (edited)
On 9/26/2024 at 10:37 AM, Emri-Soul said:

May I ask why I cannot get access to the 3pp animation in this port? The MMF animation actually

 

 

 

same, i can find all the animations through the search function in ostim standalone but it wont find it in the mini menu 

 

EDIT: Found it in the Ostim Standalone and have access to all animations now.

 

Edited by kaasballon
Posted

question: whenever i enable/disable this animation pack in MO2 the game CTDs on startup. Removing the pack and making a clean save fixes it, but that is not how it is supposed to work i guess? 

  • 2 weeks later...
  • 3 weeks later...
Posted (edited)

Had a small exchange with the author. This is the summary of it :
 

  • Updates for the Ostim packages will be coming soon, as I have decided to improve many aspects.

  • There are more mods that will help both users and modders in the animation aspect.

  • I will communicate more through Patreon and Ko-Fi because it allows me to send messages about progress, but in the future, I will be on some Discord or something more secure

Edited by Douie
  • 3 months later...
Posted (edited)

question are there any incompatabilities with other animation mods because.... everything works fine but the moment i enable this mod my game crashes on startup using pandora btw if that matters i just need someone who can tell me what MIGHT be the issue i have other kinks to fix rn so im leaving this one out there in hopes for a response

 

edit: found the problem... weirdly enough the pack hit my animationlimit at 6k animations.... which was VERY strange so i downloaded the animation limit fix and everything was fine.... whats strange about that .... i already downloaded that one once .... so vortex now has 2 instances which are exactly the same lol

Edited by ShoDanSilent
  • 1 month later...
Posted (edited)

Is there a particular order I should have these installed in my modlist? I have Volumes 1 - 5 currently installed and main problems I am having is that none of the group animations are showing up as options in the FunBiz, PsycheAnimation or Nymras collections OStim menus.

 

To test this, what I am doing is going with female character to area with lots of male npc's. I target one NPC and hit up arrow and then add two others. The scene will start with player surrounded by 3 male npcs. In the OStim SA panel I can see the following animation hubs:

 

FunnyBizGroupFMMMHub

Nymras OSTIM COMPLE SEFmmmPack

PsycheAnimationFmmmHub

 

However there are no animations showing up under these hubs. when I select them. I can use the search functionality in OStim SA to find the animations and I can select and play them... however the navigation button to advance to next scene in series doesnt show up... just a back to idle button.


I notice in MO2 that there are multiple conflicts with all the SL ported animation packages (Vol 1 - 5) so thats why I ask the mod order question. TBH I can't think of any other avenue of troubleshooting for this particular issue.

 

 

Edit: I should add... the menus for all three of these packages work fine when its just a MF scene... but anything other than that and they dont show up

Edited by HintHelmetxX
Posted (edited)

I have done some more testing. With a fresh install of OStim  SA and the animation packs Lovemaking Compendium for OStim standalone and FunnyBiz OSTIM SA COMPLETE SE only installed I still cannot select any of the group scenes with the OStim SA menu. I can select all the FunnyBiz MF scenes from the OStim menu but the MMF, MMMF, MMMMF etc animations do not appear in the menu. As stated above you can use the OStim search function to find them but thats not optimal.

 

Anyone else seeing the same thing?

 

Edit: I even backreved to 9.6 as that had a later date for some reason. No luck. I could see the FunBiz MMMF hub but there are no animations listed there.

Edited by HintHelmetxX
Posted

More testing. From what I can tell, the issue lies with the animations available when the player is a female. When player is a male there are more animations to choose from in MFF+ scenes. When it is FMM+ however.. none of the animations from Funbiz, Nymras and or Pysche show up in menus.

Posted
On 3/25/2025 at 4:59 AM, HintHelmetxX said:

More testing. From what I can tell, the issue lies with the animations available when the player is a female. When player is a male there are more animations to choose from in MFF+ scenes. When it is FMM+ however.. none of the animations from Funbiz, Nymras and or Pysche show up in menus.

 

Have you disabled the intented gender only tag on Ostim standalone MCM?

Posted
12 hours ago, Ghost378 said:

 

Have you disabled the intented gender only tag on Ostim standalone MCM?

 

I just did that based on your recommendation. When I do that I do get more hubs available but the animations are not still not available via the OStim SA menu. It was a good suggestion but did not do the trick for me.

 

Do you have the FunnyBiz OStim SA animations installed? Can you choose any one of the FunnyBiz animations from the OStim SA menu when you start a FMM+ scene?

Posted (edited)

So just to put a cap on this issue. I am able to see all the animations in the OStim SA menu if I go into OStim Standalone under the debug section and check the box for unrestricted navigation then I can see all the FMM+ animations in the menu. Its not ideal as you see all the MFF+ options (which would normally be hidden when doing a FMM+ scene) but its at least a workaround for now.

 

No idea if this is fixable... I certainly do not have the technical skills to resolve the issue but there it is.

Edited by HintHelmetxX
  • 4 weeks later...
Posted
On 3/15/2025 at 12:02 PM, HintHelmetxX said:

Is there a particular order I should have these installed in my modlist? I have Volumes 1 - 5 currently installed and main problems I am having is that none of the group animations are showing up as options in the FunBiz, PsycheAnimation or Nymras collections OStim menus.

 

To test this, what I am doing is going with female character to area with lots of male npc's. I target one NPC and hit up arrow and then add two others. The scene will start with player surrounded by 3 male npcs. In the OStim SA panel I can see the following animation hubs:

 

FunnyBizGroupFMMMHub

Nymras OSTIM COMPLE SEFmmmPack

PsycheAnimationFmmmHub

 

However there are no animations showing up under these hubs. when I select them. I can use the search functionality in OStim SA to find the animations and I can select and play them... however the navigation button to advance to next scene in series doesnt show up... just a back to idle button.


I notice in MO2 that there are multiple conflicts with all the SL ported animation packages (Vol 1 - 5) so thats why I ask the mod order question. TBH I can't think of any other avenue of troubleshooting for this particular issue.

 

 

Edit: I should add... the menus for all three of these packages work fine when its just a MF scene... but anything other than that and they dont show up


Same Issue on my end. Will let you know if I find a fix. I tried running Pandora instead to see if it was a Nemesis Issue but I didn't get anything meaningful to share but do let me know if Pandora worked out for you. 

Posted
8 hours ago, Misohorny said:


Same Issue on my end. Will let you know if I find a fix. I tried running Pandora instead to see if it was a Nemesis Issue but I didn't get anything meaningful to share but do let me know if Pandora worked out for you. 

I have been running Pandora from the beginning. I don't think thats the issue because (for the most part) you can get the animations to play. This appears to be an issue with how the scenes are labeled or how they are structured within OStim menu as you can see all the animations in the menu if you turn on unrestricted navigation in OStim.

Posted
On 5/4/2025 at 9:53 AM, HintHelmetxX said:

I have been running Pandora from the beginning. I don't think thats the issue because (for the most part) you can get the animations to play. This appears to be an issue with how the scenes are labeled or how they are structured within OStim menu as you can see all the animations in the menu if you turn on unrestricted navigation in OStim.

I agree, I tried using this Mod: LazyFollowers at Skyrim Special Edition Nexus - Mods and Community to turn my player into a follower, and then tried to change genders in racemenu and that didn't allow scenes to show for MMF but if your player character is female and plays the M role in MMF, then it works.

I ended up finding the fix. You will need NotePad+ or be able to edit the JSON files. image.thumb.png.ff540e20a6333a673aed2ffd79697b79.png If you can see my picture, change the target Actor to 2. You will need to do this for all the "Broken" Files. 

 

Thank you for your other messages, I wouldn't have found the fix otherwise. 

Posted
1 minute ago, Misohorny said:

I agree, I tried using this Mod: LazyFollowers at Skyrim Special Edition Nexus - Mods and Community to turn my player into a follower, and then tried to change genders in racemenu and that didn't allow scenes to show for MMF but if your player character is female and plays the M role in MMF, then it works.

I ended up finding the fix. You will need NotePad+ or be able to edit the JSON files. image.thumb.png.ff540e20a6333a673aed2ffd79697b79.png If you can see my picture, change the target Actor to 2. You will need to do this for all the "Broken" Files. 

 

Thank you for your other messages, I wouldn't have found the fix otherwise. 

Sorry the JSON files you will need to edit will be located in the SKSE folder:

image.png.a99a93a4f2dd0ea3efe9dd0d0dc32561.png

Posted
1 hour ago, Misohorny said:

Sorry the JSON files you will need to edit will be located in the SKSE folder:

image.png.a99a93a4f2dd0ea3efe9dd0d0dc32561.png

 

I looked up that exact .json file in my build and they all say Target is 1.  So all I have to do is change that value to 2 in those three locations for every .json in that animation series and it will show up in menu?

 

So educate me if you could... how can you tell which actor is target? I looked through that .json as well as all the hub .jsons going up the directory structure and I couldn't find any reference where target was defined. I'm baffled. I don't know how I could have figured that out on my own tbh.

 

Here is why I ask. It's not just the Funnybiz pack that has this issue. Its all the SL conversions by @anon202269 sadly. I thank our good host profusely for his work on these packs but none of the FMM+ animations in the first 5 volumes show up in menus. They will all need adjusting... thats a lot of animations!!!

 

Volume 6 has even more issues of the same variety. That one is a work in progress I think from @anon202269 as stated in the file download page but understanding where the various "targets" are defined would be helpful.

 

Thank you so much for your work on this... its been bothering me for a while!!!

Posted (edited)
23 hours ago, HintHelmetxX said:

 

I looked up that exact .json file in my build and they all say Target is 1.  So all I have to do is change that value to 2 in those three locations for every .json in that animation series and it will show up in menu?

 

So educate me if you could... how can you tell which actor is target? I looked through that .json as well as all the hub .jsons going up the directory structure and I couldn't find any reference where target was defined. I'm baffled. I don't know how I could have figured that out on my own tbh.

 

Here is why I ask. It's not just the Funnybiz pack that has this issue. Its all the SL conversions by @anon202269 sadly. I thank our good host profusely for his work on these packs but none of the FMM+ animations in the first 5 volumes show up in menus. They will all need adjusting... thats a lot of animations!!!

 

Volume 6 has even more issues of the same variety. That one is a work in progress I think from @anon202269 as stated in the file download page but understanding where the various "targets" are defined would be helpful.

 

Thank you so much for your work on this... its been bothering me for a while!!!

No Problem, I finished converting all the files (all 6 packs) on my end so if you want me to share I can but just need to msg you privately about it. As for knowing which actor to set the value too, see below:

 

image.png.f0fead7ca690c6bf262e6d71e2c380fb.png

The person with the "holdingarm" Tag in "type" is the person who is usually Female in the animation. by changing the target to 2, it correctly labels your character the female in the animation. 

 

so in MMMF or MMMMF animations, you would need to tweak it like below:

image.thumb.png.12ddb93fab7afcc90675c7f461f94fda.pngimage.thumb.png.c31c75c890ed921fe3b8087c854af817.png

 

See how i changed the target actor to 3 and 4 because that is the person with the "holdingarm" tag in "type".


If anyone else needs the files for the script fix please msg me privately, I don't want to disrespect the author/importer in anyway by posting in this forum publicly. 
 

Also I did "playtest" all this (with one hand) and can confirm it works lol. I haven't gotten around to fixing any FFMM or FF+ animations as I don't really use those.

Edited by Misohorny
  • 3 weeks later...
Posted

Keep having RootBehavirGraph crashes linked to FunnyBizRoot animations almost everytime a funnybiz animation plays (others work fine) Also this message persists in every log 

 

PlayerCharacter_IAnimationGraphManagerHolder_NotifyAnimationGraph@HavokHooks@Hooks@@CA_NPEAVIAnimationGraphManagerHolder@RE@@AEBV?$BSFixedString@D@detail@4@@Z F:\dev\OpenAnimationReplacer\src\Hooks.cpp:628 ?

 

 

This is literally all the crash log says. Game CTD on most Funnybiz animations. It seems to be a different animation everytime tho. 

  • 3 weeks later...
Posted

The alignment is in the base\toolalignment folder.

 

There seems to be an issue with this one  though. The alignment.json file appears to be the exact same as the one included in Vol 3 for 3jou. I think Anon made an error. Would explain why the FB animations tend to be misaligned.

Posted
18 hours ago, HintHelmetxX said:

The alignment is in the base\toolalignment folder.

 

There seems to be an issue with this one  though. The alignment.json file appears to be the exact same as the one included in Vol 3 for 3jou. I think Anon made an error. Would explain why the FB animations tend to be misaligned.

Oh great, tks for that.  I installed the mod and than was looking for it in the installed folder, that explain why i could not find anything. Tks

 

  • 2 months later...
Posted

Patched With Pandora and all the animations play desynced. Like From entirely different scenes. Character A will be using animations from one scene and character B from another.

Anyone have any idea what could be causing that?

I have added and patched some other converted animations and they work correctly. 

Posted (edited)

In fact it seems to be playing two different submissive animations or two dominate animations based on what I picked. So strange, I've never been this stumped before haha

Also if I choose the partner as a female it works fine 

Edited by HelltoyWicked

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