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NudeShy X (X5 BETA #10.4)


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Hi, I'm experiencing ctds while using nudeshy X.

 

Specifically when a npc's clothes are ripped off or when I use the steal clothes spell

 

Load Order:

 

Oblivion.esm

Beautiful People 2ch-Ed.esm

Oscuro's_Oblivion_Overhaul.esm

Lovers with PK.esm

LoversCreature.esm

x117race.esm

Chanpon.esm

loverstats.esm

LoversNecrophilia.esp

zBUArmors.esp

Unofficial Oblivion Patch.esp

UOP Vampire Aging & Face Fix.esp

Oblivion Citadel Door Fix.esp

DLCShiveringIsles.esp

Living Economy.esp

Living Economy - Items.esp

Streamline 3.1.esp

VipCxj_HighHeels.esp

BladeofWoeReplacer9Tongues.esp

VipCxjHHTest.esp

Oscuro's_Oblivion_Overhaul.esp

OOO-Water_Weeds.esp

DMRA - BBB+BButts pack.esp

Apachii_Goddess_Store.esp

Knights.esp

Harvest [Flora].esp

Harvest [Flora] - Shivering Isles.esp

LoversBreakArmor.esp

LoversCalm.esp

LoversClubCats.esp

LoversFSE.esp

LoversAdultPlayPlusforSSP.esp

LoversRaperS.esp

LoversJoburg.esp

LoversBed.esp

LoversPayBandit.esp

Lovers with PK.esp

LoversBitch.esp

LoversCreature.esp

LoversHelpRapeVPlayer.esp

Lovers with PK Extender.esp

LoversSpermSplashEx.esp

LoversRapeSlave.esp

LoversLight.esp

LoversSlaveTrader.esp

LSTBravilUnderground.esp

Alternative Start by Robert Evrae.esp

PlayerSlaveEncounters_v0.55.esp

BudongsNarcolepsySpell.esp

LoversHooker.esp

zzEstrus.esp

nudeshyceadb.esp

nudeshynudejail.esp

Nudeshy Undergarments.esp

Nudeshy X.esp

LoversAdultPlayPlusforSSP_HookerPatch.esp

DMC Stylish - Specialanims.esp

DiabloEF 6 in 1.esp

Beautiful People 2ch-Ed Disable BandBlindMask.esp

Beautiful People 2ch-Ed Sheogorath Eye.esp

Beautiful People 2ch-Ed Vanilla Race.esp

Beautiful People 2ch-Ed Merged Hair Modules.esp

Beautiful People 2ch-Ed Merged Eye Modules.esp

Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp

Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp

x117 Merged SKSRENs Hair Modules.esp

Beautiful People 2ch-Ed CustomRace.esp

Beautiful People 2ch-Ed Chocolate Elves.esp

Beautiful People 2ch-Ed Ashara's Sirens and Tritons.esp

Beautiful People 2ch-Ed Cute Elves.esp

Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp

Beautiful People 2ch-Ed MS Elves - NoSc.esp

Beautiful People 2ch-Ed ENG Race.esp

x117race.esp

 

 

Thanks for the help :D

Link to comment

You know' date=' i was looking through my mods while managing them in OBMM, and i moused over the NudeShy plugins, which said the author was Maskar...

 

And having recently downloaded and tried all the awesome basic personal hygiene and basic needs mods and the Maskar Overhaul, i was highly surprised!

 

Awesome work on the mods man, has made my game much more immersive.

 

EDIT: Also I think your overhaul is pretty damn awesome, deserves it's own thread somewhere on LL. It's not a pain in the ass like Oscuro/FCOM to install.

 

EDIT2: Made a thread about Maskar's Oblivion Overhaul here in order to keep this thread on topic: http://www.loverslab.com/showthread.php?tid=15284&pid=315983#pid315983

[/quote']

 

None of this is made by Maskar, but it is funny that caedb says that. I must've somehow copied the wrong name over in the construction set.

 

obse log

 

 WARNING: substantial numbers of string variables exist for the following files (may indicate savegame bloat):
   SetBody.esp (748 strings)
   MiniMap.esp (117 strings)
   Nudeshy X.esp (35759 strings)
   BreakArmor.esp (2406 strings)

 

Hmm Shia I know this is not a save bloat' date=' but saving takes bit long. Any recommended ini setting or something to reduce the footprint? I've disabled H combat for now. & no undergarment.

[/quote']

 

None of that is created by the undergarment system. If it were, nudeshy undergarments would be listed.

 

But I know where the problem is and I can fix it before the next release.

 

Hi' date=' I'm experiencing ctds while using nudeshy X.

 

Specifically when a npc's clothes are ripped off or when I use the steal clothes spell

 

Load Order:

 

Oblivion.esm

Beautiful People 2ch-Ed.esm

Oscuro's_Oblivion_Overhaul.esm

Lovers with PK.esm

LoversCreature.esm

x117race.esm

Chanpon.esm

loverstats.esm

LoversNecrophilia.esp

zBUArmors.esp

Unofficial Oblivion Patch.esp

UOP Vampire Aging & Face Fix.esp

Oblivion Citadel Door Fix.esp

DLCShiveringIsles.esp

Living Economy.esp

Living Economy - Items.esp

Streamline 3.1.esp

VipCxj_HighHeels.esp

BladeofWoeReplacer9Tongues.esp

VipCxjHHTest.esp

Oscuro's_Oblivion_Overhaul.esp

OOO-Water_Weeds.esp

DMRA - BBB+BButts pack.esp

Apachii_Goddess_Store.esp

Knights.esp

Harvest [Flora'].esp

Harvest [Flora] - Shivering Isles.esp

LoversBreakArmor.esp

LoversCalm.esp

LoversClubCats.esp

LoversFSE.esp

LoversAdultPlayPlusforSSP.esp

LoversRaperS.esp

LoversJoburg.esp

LoversBed.esp

LoversPayBandit.esp

Lovers with PK.esp

LoversBitch.esp

LoversCreature.esp

LoversHelpRapeVPlayer.esp

Lovers with PK Extender.esp

LoversSpermSplashEx.esp

LoversRapeSlave.esp

LoversLight.esp

LoversSlaveTrader.esp

LSTBravilUnderground.esp

Alternative Start by Robert Evrae.esp

PlayerSlaveEncounters_v0.55.esp

BudongsNarcolepsySpell.esp

LoversHooker.esp

zzEstrus.esp

nudeshyceadb.esp

nudeshynudejail.esp

Nudeshy Undergarments.esp

Nudeshy X.esp

LoversAdultPlayPlusforSSP_HookerPatch.esp

DMC Stylish - Specialanims.esp

DiabloEF 6 in 1.esp

Beautiful People 2ch-Ed Disable BandBlindMask.esp

Beautiful People 2ch-Ed Sheogorath Eye.esp

Beautiful People 2ch-Ed Vanilla Race.esp

Beautiful People 2ch-Ed Merged Hair Modules.esp

Beautiful People 2ch-Ed Merged Eye Modules.esp

Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp

Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp

x117 Merged SKSRENs Hair Modules.esp

Beautiful People 2ch-Ed CustomRace.esp

Beautiful People 2ch-Ed Chocolate Elves.esp

Beautiful People 2ch-Ed Ashara's Sirens and Tritons.esp

Beautiful People 2ch-Ed Cute Elves.esp

Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp

Beautiful People 2ch-Ed MS Elves - NoSc.esp

Beautiful People 2ch-Ed ENG Race.esp

x117race.esp

 

 

Thanks for the help :D

 

This problem should already be fixed in the unreleased version.

Link to comment

Hm. I'm not too sure. I haven't made a specific date. D:

 

I wanted to release it before I went back to college (tuesday), but now I'm thinking I might delay it a tad. There are some small things I'm thinking about adding and a few things that might need fixing.

 

I'm on the finishing touches stage right now, basically, but that doesn't necessarily mean it'll be released soon. x_x

 

I also might delay it a bit if Gerra releases his new animation scripts.

Link to comment

Oh, I also have another problem.

When my companion lost all her clothes she started flickering really fast.

Any suggestions?

 

Load order right here just in case:

 

Oblivion.esm

Beautiful People 2ch-Ed.esm

Oscuro's_Oblivion_Overhaul.esm

Lovers with PK.esm

LoversCreature.esm

x117race.esm

Chanpon.esm

loverstats.esm

CM Partners.esm

zBUArmors.esp

BreakArmor.esp

Unofficial Oblivion Patch.esp

UOP Vampire Aging & Face Fix.esp

Oblivion Citadel Door Fix.esp

DLCShiveringIsles.esp

Living Economy.esp

Living Economy - Items.esp

Streamline 3.1.esp

VipCxj_HighHeels.esp

BladeofWoeReplacer9Tongues.esp

VipCxjHHTest.esp

Oscuro's_Oblivion_Overhaul.esp

OOO-Water_Weeds.esp

DMRA - BBB+BButts pack.esp

Apachii_Goddess_Store.esp

Knights.esp

Harvest [Flora].esp

Harvest [Flora] - Shivering Isles.esp

RMDailyIncomeV2.esp

LoversCalm.esp

LoversSoundCreature.esp

LoversClubCats.esp

LoversFSE.esp

LoversAdultPlayPlusforSSP.esp

LoversHooker.esp

LoversAdultPlayPlusforSSP_HookerPatch.esp

LoversTachiCat2.esp

LoversRaperS.esp

LoversJoburg.esp

LoversBed.esp

LoversNecrophilia.esp

LoversPayBandit.esp

Lovers with PK.esp

LoversBitch.esp

LoversCreature.esp

Lovers with PK Extender.esp

LoversHelpRapeVPlayer.esp

LoversSpermSplashEx.esp

LoversRapeSlave.esp

LoversSlaveTrader.esp

LSTBravilUnderground.esp

PlayerSlaveEncounters_v0.55.esp

LoversStupidNpc.esp

LoversBreakArmor.esp

Nudeshy X.esp

Alternative Start by Robert Evrae.esp

BudongsNarcolepsySpell.esp

DMC Stylish - Specialanims.esp

zzEstrus.esp

DiabloEF 6 in 1.esp

Beautiful People 2ch-Ed Disable BandBlindMask.esp

Beautiful People 2ch-Ed Sheogorath Eye.esp

Beautiful People 2ch-Ed Vanilla Race.esp

Beautiful People 2ch-Ed Merged Hair Modules.esp

Beautiful People 2ch-Ed Merged Eye Modules.esp

Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp

Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp

Beautiful People 2ch-Ed CustomRace.esp

Beautiful People 2ch-Ed Chocolate Elves.esp

Beautiful People 2ch-Ed Ashara's Sirens and Tritons.esp

Beautiful People 2ch-Ed Cute Elves.esp

Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp

Beautiful People 2ch-Ed MS Elves - NoSc.esp

Beautiful People 2ch-Ed ENG Race.esp

x117 Merged SKSRENs Hair Modules.esp

x117race.esp

x117Race ENG Race.esp

Lop-ears Elf.esp

Lop-ears Elf_mini.esp

AsharasSirensAndTritons.esp

LoversMB2.esp

nudeshyceadb.esp

nudeshynudejail.esp

Nudeshy Undergarments.esp

LoversIdleAnimsPriority.esp

LoversAnimObjectsPriority.esp

Maskar's Oblivion Overhaul.esp

CM Partners.esp

CM Partners Extra NPCs.esp

CM Partners Marker NPCs.esp

CM Partners More NPCs.esp

CM Partners NPC.esp

CM Partners Special NPCs.esp

xeosp++.esp

 

 

Link to comment
I also might delay it a bit if Gerra releases his new animation scripts.

 

Uh oh...I better get them ready soon.

 

With the caveat that this is still very much an alpha, here is a functional copy of Pose Converter that includes the Save/Load animation keychains feature that I had previously mentioned. Note: in its current form, it should only be used to import animations between compatible skeletons (universal conversion is still some ways off, assuming that I can ever work the kinks out.)

 

I've hidden the menu options that are currently broken/incomplete/buggy. All of the visible options should work fairly well.

 

The Copy Animation feature that we had talked about works in two stages. In the first stage, import the animation that you want to copy and then tell the tool to save a copy of the selected keyframes to an external file.

 

In the second stage, import the animation that you wish to copy the keyframes into and tell the tool to load the keyframes from the external file.

 

Let me know how it works for you.

Link to comment

Oh' date=' I also have another problem.

When my companion lost all her clothes she started flickering really fast.

Any suggestions?

 

Load order right here just in case:

 

Oblivion.esm

Beautiful People 2ch-Ed.esm

Oscuro's_Oblivion_Overhaul.esm

Lovers with PK.esm

LoversCreature.esm

x117race.esm

Chanpon.esm

loverstats.esm

CM Partners.esm

zBUArmors.esp

BreakArmor.esp

Unofficial Oblivion Patch.esp

UOP Vampire Aging & Face Fix.esp

Oblivion Citadel Door Fix.esp

DLCShiveringIsles.esp

Living Economy.esp

Living Economy - Items.esp

Streamline 3.1.esp

VipCxj_HighHeels.esp

BladeofWoeReplacer9Tongues.esp

VipCxjHHTest.esp

Oscuro's_Oblivion_Overhaul.esp

OOO-Water_Weeds.esp

DMRA - BBB+BButts pack.esp

Apachii_Goddess_Store.esp

Knights.esp

Harvest [Flora'].esp

Harvest [Flora] - Shivering Isles.esp

RMDailyIncomeV2.esp

LoversCalm.esp

LoversSoundCreature.esp

LoversClubCats.esp

LoversFSE.esp

LoversAdultPlayPlusforSSP.esp

LoversHooker.esp

LoversAdultPlayPlusforSSP_HookerPatch.esp

LoversTachiCat2.esp

LoversRaperS.esp

LoversJoburg.esp

LoversBed.esp

LoversNecrophilia.esp

LoversPayBandit.esp

Lovers with PK.esp

LoversBitch.esp

LoversCreature.esp

Lovers with PK Extender.esp

LoversHelpRapeVPlayer.esp

LoversSpermSplashEx.esp

LoversRapeSlave.esp

LoversSlaveTrader.esp

LSTBravilUnderground.esp

PlayerSlaveEncounters_v0.55.esp

LoversStupidNpc.esp

LoversBreakArmor.esp

Nudeshy X.esp

Alternative Start by Robert Evrae.esp

BudongsNarcolepsySpell.esp

DMC Stylish - Specialanims.esp

zzEstrus.esp

DiabloEF 6 in 1.esp

Beautiful People 2ch-Ed Disable BandBlindMask.esp

Beautiful People 2ch-Ed Sheogorath Eye.esp

Beautiful People 2ch-Ed Vanilla Race.esp

Beautiful People 2ch-Ed Merged Hair Modules.esp

Beautiful People 2ch-Ed Merged Eye Modules.esp

Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp

Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp

Beautiful People 2ch-Ed CustomRace.esp

Beautiful People 2ch-Ed Chocolate Elves.esp

Beautiful People 2ch-Ed Ashara's Sirens and Tritons.esp

Beautiful People 2ch-Ed Cute Elves.esp

Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp

Beautiful People 2ch-Ed MS Elves - NoSc.esp

Beautiful People 2ch-Ed ENG Race.esp

x117 Merged SKSRENs Hair Modules.esp

x117race.esp

x117Race ENG Race.esp

Lop-ears Elf.esp

Lop-ears Elf_mini.esp

AsharasSirensAndTritons.esp

LoversMB2.esp

nudeshyceadb.esp

nudeshynudejail.esp

Nudeshy Undergarments.esp

LoversIdleAnimsPriority.esp

LoversAnimObjectsPriority.esp

Maskar's Oblivion Overhaul.esp

CM Partners.esp

CM Partners Extra NPCs.esp

CM Partners Marker NPCs.esp

CM Partners More NPCs.esp

CM Partners NPC.esp

CM Partners Special NPCs.esp

xeosp++.esp

 

 

 

Did you disable estrus BUA mode?

 

Uh oh...I better get them ready soon.

 

With the caveat that this is still very much an alpha, here is a functional copy of Pose Converter that includes the Save/Load animation keychains feature that I had previously mentioned. Note: in its current form, it should only be used to import animations between compatible skeletons (universal conversion is still some ways off, assuming that I can ever work the kinks out.)

 

 

.7z ConvertPose.7z (Size: 25.28 KB / Downloads: 1)

 

I've hidden the menu options that are currently broken/incomplete/buggy. All of the visible options should work fairly well.

 

The Copy Animation feature that we had talked about works in two stages. In the first stage, import the animation that you want to copy and then tell the tool to save a copy of the selected keyframes to an external file.

 

In the second stage, import the animation that you wish to copy the keyframes into and tell the tool to load the keyframes from the external file.

 

Hey, cool plugin! :D

 

I've sent my report and suggestions to you in a PM.

Link to comment

Hey' date=' cool plugin! :D

 

I've sent my report and suggestions to you in a PM.

[/quote']

 

Hey' date=' cool plugin! :D

 

I've sent my report and suggestions to you in a PM.

[/quote']

 

Thanks for the feedback, it's extremely helpful.

 

Here are some updates based on your feedback.

 

Copy Animation should work properly now. It turns out I had made a bit of a typo that prevented it from initializing if it had not previously successfully initialized.

 

Rotate Pose now includes two options. Direction rotates the body 90 clockwise. Movement rotates the direction of movement 90 degrees clockwise.

 

Set Bone Priority function has been added. This will display a list of all bones with animation keyframes, each with a slider to allow you to set the bone priorities individually. There is also a button "Set Priority to All Bones" that activates an override slider that will can be used to set all of the bones to a single value.

Link to comment

Great. I was able to make 3 animations in record time using this. :)

 

I noticed the load animation button doesn't let you choose the copied animation to be copied over a certain amount of keyframes.

 

Like, it'd be really useful if I were to be able to keep the arms in a certain pose from frame 1 - 10, then keep them in another pose from frame 20 - frame 25, etc. That sort of thing.

 

Of course, I can definitely do that by hand if I need to, but it would make the whole animation process even less tedious if that feature were added.

 

This tool is turning out to be awesome. :D

 

I could really get into animating with this tool.

Link to comment

I may have run into a major bug with the underwear system. My game CTD when I was in sinkhole great hall with several dead and mostly looted bandits around me. The CTD was repeatable (tried at least half a dozen times) and always happened as soon as the game clock turned midnight. If I COCed to testinghall then there was no CTD but then I COCed back to sinkhole cave and walked through the load door to great hall -> CTD even before the loading screen went away. I unticked several mods that were possibly responsible and NudeShy Underwear did the trick.

Is there possibly a problem with underwear and dead NPCs?

Link to comment

Great. I was able to make 3 animations in record time using this. :)

 

I noticed the load animation button doesn't let you choose the copied animation to be copied over a certain amount of keyframes.

 

Like' date=' it'd be really useful if I were to be able to keep the arms in a certain pose from frame 1 - 10, then keep them in another pose from frame 20 - frame 25, etc. That sort of thing.

 

Of course, I can definitely do that by hand if I need to, but it would make the whole animation process even less tedious if that feature were added.

 

This tool is turning out to be awesome. :D

 

I could really get into animating with this tool.

[/quote']

 

I've added Bone selection, Frame Range Selection, and Frame Shift to the pose import feature. I'll post it to a thread in modder's resources tomorrow, just as soon as I track down a very annoying bug that's driving me a bit nuts right now.

Link to comment

When this mod is active, it auto enables "No low level processing" flag to most of NPCs after they are nude once. It kinda conflicts with Lovers Slave Trade as I can't sell slaves anymore because all the slaves becomes "invalid" by having "No low level processing" flag enabled.

 

Any solution for this? <:/

Link to comment

question about the nudeshy2 ini for exclusions, i want to clarify how it works. say for example i have a mod that i dont want anything from it being broken and it prefixes all its items in game with a number (i.e. 024 armorname) would just adding 024 to the exclusions make it so they all wont be affected or do i have to type each individual name out in that section, basicly will the mod ignore anything with the text you type in included in the name or only things named word for word what you type in?

Link to comment

question about the nudeshy2 ini for exclusions' date=' i want to clarify how it works. say for example i have a mod that i dont want anything from it being broken and it prefixes all its items in game with a number (i.e. 024 armorname) would just adding 024 to the exclusions make it so they all wont be affected or do i have to type each individual name out in that section, basicly will the mod ignore anything with the text you type in included in the name or only things named word for word what you type in?

[/quote']

 

It's a keyword system, so if you wanted to be more general and just add 024, that would work, so anything that has 024 will be added as an exception, but if you wanted to be more specific and add the full name of something, it will allow that too.

 

I'm currently using the latest 4.1 version. Could you check again and hotfix it pls?

Thanks for ur effort.

 

Try this hotfix for now while I continue to work on X5.

Nudeshy X (3).esp

Link to comment

question about the nudeshy2 ini for exclusions' date=' i want to clarify how it works. say for example i have a mod that i dont want anything from it being broken and it prefixes all its items in game with a number (i.e. 024 armorname) would just adding 024 to the exclusions make it so they all wont be affected or do i have to type each individual name out in that section, basicly will the mod ignore anything with the text you type in included in the name or only things named word for word what you type in?

[/quote']

 

It's a keyword system, so if you wanted to be more general and just add 024, that would work, so anything that has 024 will be added as an exception, but if you wanted to be more specific and add the full name of something, it will allow that too.

 

I'm currently using the latest 4.1 version. Could you check again and hotfix it pls?

Thanks for ur effort.

 

Try this hotfix for now while I continue to work on X5.

 

i tried testing it out with both the full in game name and just a keyword, the armor i was using still broke, do i have to do a clean save of the mod for the changes to take place, like some of the ecchi combat options state, or does it just not work with armor for some reason? basicly my end result is i want to make it so the monsters body parts from montergirl-COC arent broken off during combat, and about 90% of those mobs are made up of a basic model spruced up with non player equippable armor that is being used as their models, so spider demons and such will degrade into elves during big fights if you repeatedly hit them, and i want to avoid that.

Link to comment

question about the nudeshy2 ini for exclusions' date=' i want to clarify how it works. say for example i have a mod that i dont want anything from it being broken and it prefixes all its items in game with a number (i.e. 024 armorname) would just adding 024 to the exclusions make it so they all wont be affected or do i have to type each individual name out in that section, basicly will the mod ignore anything with the text you type in included in the name or only things named word for word what you type in?

[/quote']

 

It's a keyword system, so if you wanted to be more general and just add 024, that would work, so anything that has 024 will be added as an exception, but if you wanted to be more specific and add the full name of something, it will allow that too.

 

I'm currently using the latest 4.1 version. Could you check again and hotfix it pls?

Thanks for ur effort.

 

Try this hotfix for now while I continue to work on X5.

 

i tried testing it out with both the full in game name and just a keyword, the armor i was using still broke, do i have to do a clean save of the mod for the changes to take place, like some of the ecchi combat options state, or does it just not work with armor for some reason? basicly my end result is i want to make it so the monsters body parts from montergirl-COC arent broken off during combat, and about 90% of those mobs are made up of a basic model spruced up with non player equippable armor that is being used as their models, so spider demons and such will degrade into elves during big fights if you repeatedly hit them, and i want to avoid that.

 

I see. I think the problem is that the exception system only works for clothing while you want to make armor an exception.

 

I can add that in the next version or hotfix it for you, depending on what you want.

Link to comment

question about the nudeshy2 ini for exclusions' date=' i want to clarify how it works. say for example i have a mod that i dont want anything from it being broken and it prefixes all its items in game with a number (i.e. 024 armorname) would just adding 024 to the exclusions make it so they all wont be affected or do i have to type each individual name out in that section, basicly will the mod ignore anything with the text you type in included in the name or only things named word for word what you type in?

[/quote']

 

It's a keyword system, so if you wanted to be more general and just add 024, that would work, so anything that has 024 will be added as an exception, but if you wanted to be more specific and add the full name of something, it will allow that too.

 

I'm currently using the latest 4.1 version. Could you check again and hotfix it pls?

Thanks for ur effort.

 

Try this hotfix for now while I continue to work on X5.

 

i tried testing it out with both the full in game name and just a keyword, the armor i was using still broke, do i have to do a clean save of the mod for the changes to take place, like some of the ecchi combat options state, or does it just not work with armor for some reason? basicly my end result is i want to make it so the monsters body parts from montergirl-COC arent broken off during combat, and about 90% of those mobs are made up of a basic model spruced up with non player equippable armor that is being used as their models, so spider demons and such will degrade into elves during big fights if you repeatedly hit them, and i want to avoid that.

 

I see. I think the problem is that the exception system only works for clothing while you want to make armor an exception.

 

I can add that in the next version or hotfix it for you, depending on what you want.

 

whichever is easier to do, i dont script so im not sure if its easier to just add it to the next update or spit out the new scripts individually.

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