FlyingLemon Posted January 14, 2013 Posted January 14, 2013 Hi, I'm experiencing ctds while using nudeshy X. Specifically when a npc's clothes are ripped off or when I use the steal clothes spell Load Order: Oblivion.esm Beautiful People 2ch-Ed.esm Oscuro's_Oblivion_Overhaul.esm Lovers with PK.esm LoversCreature.esm x117race.esm Chanpon.esm loverstats.esm LoversNecrophilia.esp zBUArmors.esp Unofficial Oblivion Patch.esp UOP Vampire Aging & Face Fix.esp Oblivion Citadel Door Fix.esp DLCShiveringIsles.esp Living Economy.esp Living Economy - Items.esp Streamline 3.1.esp VipCxj_HighHeels.esp BladeofWoeReplacer9Tongues.esp VipCxjHHTest.esp Oscuro's_Oblivion_Overhaul.esp OOO-Water_Weeds.esp DMRA - BBB+BButts pack.esp Apachii_Goddess_Store.esp Knights.esp Harvest [Flora].esp Harvest [Flora] - Shivering Isles.esp LoversBreakArmor.esp LoversCalm.esp LoversClubCats.esp LoversFSE.esp LoversAdultPlayPlusforSSP.esp LoversRaperS.esp LoversJoburg.esp LoversBed.esp LoversPayBandit.esp Lovers with PK.esp LoversBitch.esp LoversCreature.esp LoversHelpRapeVPlayer.esp Lovers with PK Extender.esp LoversSpermSplashEx.esp LoversRapeSlave.esp LoversLight.esp LoversSlaveTrader.esp LSTBravilUnderground.esp Alternative Start by Robert Evrae.esp PlayerSlaveEncounters_v0.55.esp BudongsNarcolepsySpell.esp LoversHooker.esp zzEstrus.esp nudeshyceadb.esp nudeshynudejail.esp Nudeshy Undergarments.esp Nudeshy X.esp LoversAdultPlayPlusforSSP_HookerPatch.esp DMC Stylish - Specialanims.esp DiabloEF 6 in 1.esp Beautiful People 2ch-Ed Disable BandBlindMask.esp Beautiful People 2ch-Ed Sheogorath Eye.esp Beautiful People 2ch-Ed Vanilla Race.esp Beautiful People 2ch-Ed Merged Hair Modules.esp Beautiful People 2ch-Ed Merged Eye Modules.esp Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp x117 Merged SKSRENs Hair Modules.esp Beautiful People 2ch-Ed CustomRace.esp Beautiful People 2ch-Ed Chocolate Elves.esp Beautiful People 2ch-Ed Ashara's Sirens and Tritons.esp Beautiful People 2ch-Ed Cute Elves.esp Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp Beautiful People 2ch-Ed MS Elves - NoSc.esp Beautiful People 2ch-Ed ENG Race.esp x117race.esp Thanks for the help
ShiaNekoChan Posted January 14, 2013 Author Posted January 14, 2013 You know' date=' i was looking through my mods while managing them in OBMM, and i moused over the NudeShy plugins, which said the author was Maskar... And having recently downloaded and tried all the awesome basic personal hygiene and basic needs mods and the Maskar Overhaul, i was highly surprised! Awesome work on the mods man, has made my game much more immersive. EDIT: Also I think your overhaul is pretty damn awesome, deserves it's own thread somewhere on LL. It's not a pain in the ass like Oscuro/FCOM to install. EDIT2: Made a thread about Maskar's Oblivion Overhaul here in order to keep this thread on topic: http://www.loverslab.com/showthread.php?tid=15284&pid=315983#pid315983 [/quote'] None of this is made by Maskar, but it is funny that caedb says that. I must've somehow copied the wrong name over in the construction set. obse log WARNING: substantial numbers of string variables exist for the following files (may indicate savegame bloat): SetBody.esp (748 strings) MiniMap.esp (117 strings) Nudeshy X.esp (35759 strings) BreakArmor.esp (2406 strings) Hmm Shia I know this is not a save bloat' date=' but saving takes bit long. Any recommended ini setting or something to reduce the footprint? I've disabled H combat for now. & no undergarment. [/quote'] None of that is created by the undergarment system. If it were, nudeshy undergarments would be listed. But I know where the problem is and I can fix it before the next release. Hi' date=' I'm experiencing ctds while using nudeshy X. Specifically when a npc's clothes are ripped off or when I use the steal clothes spell Load Order: Oblivion.esm Beautiful People 2ch-Ed.esm Oscuro's_Oblivion_Overhaul.esm Lovers with PK.esm LoversCreature.esm x117race.esm Chanpon.esm loverstats.esm LoversNecrophilia.esp zBUArmors.esp Unofficial Oblivion Patch.esp UOP Vampire Aging & Face Fix.esp Oblivion Citadel Door Fix.esp DLCShiveringIsles.esp Living Economy.esp Living Economy - Items.esp Streamline 3.1.esp VipCxj_HighHeels.esp BladeofWoeReplacer9Tongues.esp VipCxjHHTest.esp Oscuro's_Oblivion_Overhaul.esp OOO-Water_Weeds.esp DMRA - BBB+BButts pack.esp Apachii_Goddess_Store.esp Knights.esp Harvest [Flora'].esp Harvest [Flora] - Shivering Isles.esp LoversBreakArmor.esp LoversCalm.esp LoversClubCats.esp LoversFSE.esp LoversAdultPlayPlusforSSP.esp LoversRaperS.esp LoversJoburg.esp LoversBed.esp LoversPayBandit.esp Lovers with PK.esp LoversBitch.esp LoversCreature.esp LoversHelpRapeVPlayer.esp Lovers with PK Extender.esp LoversSpermSplashEx.esp LoversRapeSlave.esp LoversLight.esp LoversSlaveTrader.esp LSTBravilUnderground.esp Alternative Start by Robert Evrae.esp PlayerSlaveEncounters_v0.55.esp BudongsNarcolepsySpell.esp LoversHooker.esp zzEstrus.esp nudeshyceadb.esp nudeshynudejail.esp Nudeshy Undergarments.esp Nudeshy X.esp LoversAdultPlayPlusforSSP_HookerPatch.esp DMC Stylish - Specialanims.esp DiabloEF 6 in 1.esp Beautiful People 2ch-Ed Disable BandBlindMask.esp Beautiful People 2ch-Ed Sheogorath Eye.esp Beautiful People 2ch-Ed Vanilla Race.esp Beautiful People 2ch-Ed Merged Hair Modules.esp Beautiful People 2ch-Ed Merged Eye Modules.esp Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp x117 Merged SKSRENs Hair Modules.esp Beautiful People 2ch-Ed CustomRace.esp Beautiful People 2ch-Ed Chocolate Elves.esp Beautiful People 2ch-Ed Ashara's Sirens and Tritons.esp Beautiful People 2ch-Ed Cute Elves.esp Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp Beautiful People 2ch-Ed MS Elves - NoSc.esp Beautiful People 2ch-Ed ENG Race.esp x117race.esp Thanks for the help This problem should already be fixed in the unreleased version.
FlyingLemon Posted January 14, 2013 Posted January 14, 2013 when will this unreleased version be released?
ShiaNekoChan Posted January 14, 2013 Author Posted January 14, 2013 Hm. I'm not too sure. I haven't made a specific date. D: I wanted to release it before I went back to college (tuesday), but now I'm thinking I might delay it a tad. There are some small things I'm thinking about adding and a few things that might need fixing. I'm on the finishing touches stage right now, basically, but that doesn't necessarily mean it'll be released soon. x_x I also might delay it a bit if Gerra releases his new animation scripts.
FlyingLemon Posted January 14, 2013 Posted January 14, 2013 Alright . There's no need to rush. Just take your time work your way till its to your liking Anyways, good luck with the project.
ShiaNekoChan Posted January 14, 2013 Author Posted January 14, 2013 Will update version be optimized? It's possible. I do want to make it faster.
FlyingLemon Posted January 14, 2013 Posted January 14, 2013 Oh, I also have another problem. When my companion lost all her clothes she started flickering really fast. Any suggestions? Load order right here just in case: Oblivion.esm Beautiful People 2ch-Ed.esm Oscuro's_Oblivion_Overhaul.esm Lovers with PK.esm LoversCreature.esm x117race.esm Chanpon.esm loverstats.esm CM Partners.esm zBUArmors.esp BreakArmor.esp Unofficial Oblivion Patch.esp UOP Vampire Aging & Face Fix.esp Oblivion Citadel Door Fix.esp DLCShiveringIsles.esp Living Economy.esp Living Economy - Items.esp Streamline 3.1.esp VipCxj_HighHeels.esp BladeofWoeReplacer9Tongues.esp VipCxjHHTest.esp Oscuro's_Oblivion_Overhaul.esp OOO-Water_Weeds.esp DMRA - BBB+BButts pack.esp Apachii_Goddess_Store.esp Knights.esp Harvest [Flora].esp Harvest [Flora] - Shivering Isles.esp RMDailyIncomeV2.esp LoversCalm.esp LoversSoundCreature.esp LoversClubCats.esp LoversFSE.esp LoversAdultPlayPlusforSSP.esp LoversHooker.esp LoversAdultPlayPlusforSSP_HookerPatch.esp LoversTachiCat2.esp LoversRaperS.esp LoversJoburg.esp LoversBed.esp LoversNecrophilia.esp LoversPayBandit.esp Lovers with PK.esp LoversBitch.esp LoversCreature.esp Lovers with PK Extender.esp LoversHelpRapeVPlayer.esp LoversSpermSplashEx.esp LoversRapeSlave.esp LoversSlaveTrader.esp LSTBravilUnderground.esp PlayerSlaveEncounters_v0.55.esp LoversStupidNpc.esp LoversBreakArmor.esp Nudeshy X.esp Alternative Start by Robert Evrae.esp BudongsNarcolepsySpell.esp DMC Stylish - Specialanims.esp zzEstrus.esp DiabloEF 6 in 1.esp Beautiful People 2ch-Ed Disable BandBlindMask.esp Beautiful People 2ch-Ed Sheogorath Eye.esp Beautiful People 2ch-Ed Vanilla Race.esp Beautiful People 2ch-Ed Merged Hair Modules.esp Beautiful People 2ch-Ed Merged Eye Modules.esp Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp Beautiful People 2ch-Ed CustomRace.esp Beautiful People 2ch-Ed Chocolate Elves.esp Beautiful People 2ch-Ed Ashara's Sirens and Tritons.esp Beautiful People 2ch-Ed Cute Elves.esp Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp Beautiful People 2ch-Ed MS Elves - NoSc.esp Beautiful People 2ch-Ed ENG Race.esp x117 Merged SKSRENs Hair Modules.esp x117race.esp x117Race ENG Race.esp Lop-ears Elf.esp Lop-ears Elf_mini.esp AsharasSirensAndTritons.esp LoversMB2.esp nudeshyceadb.esp nudeshynudejail.esp Nudeshy Undergarments.esp LoversIdleAnimsPriority.esp LoversAnimObjectsPriority.esp Maskar's Oblivion Overhaul.esp CM Partners.esp CM Partners Extra NPCs.esp CM Partners Marker NPCs.esp CM Partners More NPCs.esp CM Partners NPC.esp CM Partners Special NPCs.esp xeosp++.esp
gerra6 Posted January 14, 2013 Posted January 14, 2013 I also might delay it a bit if Gerra releases his new animation scripts. Uh oh...I better get them ready soon. With the caveat that this is still very much an alpha, here is a functional copy of Pose Converter that includes the Save/Load animation keychains feature that I had previously mentioned. Note: in its current form, it should only be used to import animations between compatible skeletons (universal conversion is still some ways off, assuming that I can ever work the kinks out.) I've hidden the menu options that are currently broken/incomplete/buggy. All of the visible options should work fairly well. The Copy Animation feature that we had talked about works in two stages. In the first stage, import the animation that you want to copy and then tell the tool to save a copy of the selected keyframes to an external file. In the second stage, import the animation that you wish to copy the keyframes into and tell the tool to load the keyframes from the external file. Let me know how it works for you.
ShiaNekoChan Posted January 14, 2013 Author Posted January 14, 2013 Oh' date=' I also have another problem. When my companion lost all her clothes she started flickering really fast. Any suggestions? Load order right here just in case: Oblivion.esm Beautiful People 2ch-Ed.esm Oscuro's_Oblivion_Overhaul.esm Lovers with PK.esm LoversCreature.esm x117race.esm Chanpon.esm loverstats.esm CM Partners.esm zBUArmors.esp BreakArmor.esp Unofficial Oblivion Patch.esp UOP Vampire Aging & Face Fix.esp Oblivion Citadel Door Fix.esp DLCShiveringIsles.esp Living Economy.esp Living Economy - Items.esp Streamline 3.1.esp VipCxj_HighHeels.esp BladeofWoeReplacer9Tongues.esp VipCxjHHTest.esp Oscuro's_Oblivion_Overhaul.esp OOO-Water_Weeds.esp DMRA - BBB+BButts pack.esp Apachii_Goddess_Store.esp Knights.esp Harvest [Flora'].esp Harvest [Flora] - Shivering Isles.esp RMDailyIncomeV2.esp LoversCalm.esp LoversSoundCreature.esp LoversClubCats.esp LoversFSE.esp LoversAdultPlayPlusforSSP.esp LoversHooker.esp LoversAdultPlayPlusforSSP_HookerPatch.esp LoversTachiCat2.esp LoversRaperS.esp LoversJoburg.esp LoversBed.esp LoversNecrophilia.esp LoversPayBandit.esp Lovers with PK.esp LoversBitch.esp LoversCreature.esp Lovers with PK Extender.esp LoversHelpRapeVPlayer.esp LoversSpermSplashEx.esp LoversRapeSlave.esp LoversSlaveTrader.esp LSTBravilUnderground.esp PlayerSlaveEncounters_v0.55.esp LoversStupidNpc.esp LoversBreakArmor.esp Nudeshy X.esp Alternative Start by Robert Evrae.esp BudongsNarcolepsySpell.esp DMC Stylish - Specialanims.esp zzEstrus.esp DiabloEF 6 in 1.esp Beautiful People 2ch-Ed Disable BandBlindMask.esp Beautiful People 2ch-Ed Sheogorath Eye.esp Beautiful People 2ch-Ed Vanilla Race.esp Beautiful People 2ch-Ed Merged Hair Modules.esp Beautiful People 2ch-Ed Merged Eye Modules.esp Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp Beautiful People 2ch-Ed CustomRace.esp Beautiful People 2ch-Ed Chocolate Elves.esp Beautiful People 2ch-Ed Ashara's Sirens and Tritons.esp Beautiful People 2ch-Ed Cute Elves.esp Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp Beautiful People 2ch-Ed MS Elves - NoSc.esp Beautiful People 2ch-Ed ENG Race.esp x117 Merged SKSRENs Hair Modules.esp x117race.esp x117Race ENG Race.esp Lop-ears Elf.esp Lop-ears Elf_mini.esp AsharasSirensAndTritons.esp LoversMB2.esp nudeshyceadb.esp nudeshynudejail.esp Nudeshy Undergarments.esp LoversIdleAnimsPriority.esp LoversAnimObjectsPriority.esp Maskar's Oblivion Overhaul.esp CM Partners.esp CM Partners Extra NPCs.esp CM Partners Marker NPCs.esp CM Partners More NPCs.esp CM Partners NPC.esp CM Partners Special NPCs.esp xeosp++.esp Did you disable estrus BUA mode? Uh oh...I better get them ready soon. With the caveat that this is still very much an alpha, here is a functional copy of Pose Converter that includes the Save/Load animation keychains feature that I had previously mentioned. Note: in its current form, it should only be used to import animations between compatible skeletons (universal conversion is still some ways off, assuming that I can ever work the kinks out.) .7z ConvertPose.7z (Size: 25.28 KB / Downloads: 1) I've hidden the menu options that are currently broken/incomplete/buggy. All of the visible options should work fairly well. The Copy Animation feature that we had talked about works in two stages. In the first stage, import the animation that you want to copy and then tell the tool to save a copy of the selected keyframes to an external file. In the second stage, import the animation that you wish to copy the keyframes into and tell the tool to load the keyframes from the external file. Hey, cool plugin! I've sent my report and suggestions to you in a PM.
gerra6 Posted January 14, 2013 Posted January 14, 2013 Hey' date=' cool plugin! I've sent my report and suggestions to you in a PM. [/quote'] Hey' date=' cool plugin! I've sent my report and suggestions to you in a PM. [/quote'] Thanks for the feedback, it's extremely helpful. Here are some updates based on your feedback. Copy Animation should work properly now. It turns out I had made a bit of a typo that prevented it from initializing if it had not previously successfully initialized. Rotate Pose now includes two options. Direction rotates the body 90 clockwise. Movement rotates the direction of movement 90 degrees clockwise. Set Bone Priority function has been added. This will display a list of all bones with animation keyframes, each with a slider to allow you to set the bone priorities individually. There is also a button "Set Priority to All Bones" that activates an override slider that will can be used to set all of the bones to a single value.
ShiaNekoChan Posted January 14, 2013 Author Posted January 14, 2013 Great. I was able to make 3 animations in record time using this. I noticed the load animation button doesn't let you choose the copied animation to be copied over a certain amount of keyframes. Like, it'd be really useful if I were to be able to keep the arms in a certain pose from frame 1 - 10, then keep them in another pose from frame 20 - frame 25, etc. That sort of thing. Of course, I can definitely do that by hand if I need to, but it would make the whole animation process even less tedious if that feature were added. This tool is turning out to be awesome. I could really get into animating with this tool.
Menesh Posted January 16, 2013 Posted January 16, 2013 I may have run into a major bug with the underwear system. My game CTD when I was in sinkhole great hall with several dead and mostly looted bandits around me. The CTD was repeatable (tried at least half a dozen times) and always happened as soon as the game clock turned midnight. If I COCed to testinghall then there was no CTD but then I COCed back to sinkhole cave and walked through the load door to great hall -> CTD even before the loading screen went away. I unticked several mods that were possibly responsible and NudeShy Underwear did the trick. Is there possibly a problem with underwear and dead NPCs?
gerra6 Posted January 16, 2013 Posted January 16, 2013 Great. I was able to make 3 animations in record time using this. I noticed the load animation button doesn't let you choose the copied animation to be copied over a certain amount of keyframes. Like' date=' it'd be really useful if I were to be able to keep the arms in a certain pose from frame 1 - 10, then keep them in another pose from frame 20 - frame 25, etc. That sort of thing. Of course, I can definitely do that by hand if I need to, but it would make the whole animation process even less tedious if that feature were added. This tool is turning out to be awesome. I could really get into animating with this tool. [/quote'] I've added Bone selection, Frame Range Selection, and Frame Shift to the pose import feature. I'll post it to a thread in modder's resources tomorrow, just as soon as I track down a very annoying bug that's driving me a bit nuts right now.
gerra6 Posted January 17, 2013 Posted January 17, 2013 Pose Converter Beta 0.49 has been released and given its very own thread. http://www.loverslab.com/showthread.php?tid=15408&pid=318696#pid318696
furiseto Posted January 20, 2013 Posted January 20, 2013 When this mod is active, it auto enables "No low level processing" flag to most of NPCs after they are nude once. It kinda conflicts with Lovers Slave Trade as I can't sell slaves anymore because all the slaves becomes "invalid" by having "No low level processing" flag enabled. Any solution for this? <:/
ShiaNekoChan Posted January 20, 2013 Author Posted January 20, 2013 It definitely shouldn't be doing that. I didn't realize 4.1 had that code in it. It's long since been removed, because that was only added as an experiment that didn't actually work.
furiseto Posted January 20, 2013 Posted January 20, 2013 I'm currently using the latest 4.1 version. Could you check again and hotfix it pls? Thanks for ur effort.
Bashis Posted January 22, 2013 Posted January 22, 2013 question about the nudeshy2 ini for exclusions, i want to clarify how it works. say for example i have a mod that i dont want anything from it being broken and it prefixes all its items in game with a number (i.e. 024 armorname) would just adding 024 to the exclusions make it so they all wont be affected or do i have to type each individual name out in that section, basicly will the mod ignore anything with the text you type in included in the name or only things named word for word what you type in?
ShiaNekoChan Posted January 22, 2013 Author Posted January 22, 2013 question about the nudeshy2 ini for exclusions' date=' i want to clarify how it works. say for example i have a mod that i dont want anything from it being broken and it prefixes all its items in game with a number (i.e. 024 armorname) would just adding 024 to the exclusions make it so they all wont be affected or do i have to type each individual name out in that section, basicly will the mod ignore anything with the text you type in included in the name or only things named word for word what you type in? [/quote'] It's a keyword system, so if you wanted to be more general and just add 024, that would work, so anything that has 024 will be added as an exception, but if you wanted to be more specific and add the full name of something, it will allow that too. I'm currently using the latest 4.1 version. Could you check again and hotfix it pls?Thanks for ur effort. Try this hotfix for now while I continue to work on X5. Nudeshy X (3).esp
Bashis Posted January 22, 2013 Posted January 22, 2013 question about the nudeshy2 ini for exclusions' date=' i want to clarify how it works. say for example i have a mod that i dont want anything from it being broken and it prefixes all its items in game with a number (i.e. 024 armorname) would just adding 024 to the exclusions make it so they all wont be affected or do i have to type each individual name out in that section, basicly will the mod ignore anything with the text you type in included in the name or only things named word for word what you type in? [/quote'] It's a keyword system, so if you wanted to be more general and just add 024, that would work, so anything that has 024 will be added as an exception, but if you wanted to be more specific and add the full name of something, it will allow that too. I'm currently using the latest 4.1 version. Could you check again and hotfix it pls?Thanks for ur effort. Try this hotfix for now while I continue to work on X5. i tried testing it out with both the full in game name and just a keyword, the armor i was using still broke, do i have to do a clean save of the mod for the changes to take place, like some of the ecchi combat options state, or does it just not work with armor for some reason? basicly my end result is i want to make it so the monsters body parts from montergirl-COC arent broken off during combat, and about 90% of those mobs are made up of a basic model spruced up with non player equippable armor that is being used as their models, so spider demons and such will degrade into elves during big fights if you repeatedly hit them, and i want to avoid that.
furiseto Posted January 22, 2013 Posted January 22, 2013 I'm currently using the latest 4.1 version. Could you check again and hotfix it pls?Thanks for ur effort. Try this hotfix for now while I continue to work on X5. It works! Thank u very much.
ShiaNekoChan Posted January 22, 2013 Author Posted January 22, 2013 question about the nudeshy2 ini for exclusions' date=' i want to clarify how it works. say for example i have a mod that i dont want anything from it being broken and it prefixes all its items in game with a number (i.e. 024 armorname) would just adding 024 to the exclusions make it so they all wont be affected or do i have to type each individual name out in that section, basicly will the mod ignore anything with the text you type in included in the name or only things named word for word what you type in? [/quote'] It's a keyword system, so if you wanted to be more general and just add 024, that would work, so anything that has 024 will be added as an exception, but if you wanted to be more specific and add the full name of something, it will allow that too. I'm currently using the latest 4.1 version. Could you check again and hotfix it pls?Thanks for ur effort. Try this hotfix for now while I continue to work on X5. i tried testing it out with both the full in game name and just a keyword, the armor i was using still broke, do i have to do a clean save of the mod for the changes to take place, like some of the ecchi combat options state, or does it just not work with armor for some reason? basicly my end result is i want to make it so the monsters body parts from montergirl-COC arent broken off during combat, and about 90% of those mobs are made up of a basic model spruced up with non player equippable armor that is being used as their models, so spider demons and such will degrade into elves during big fights if you repeatedly hit them, and i want to avoid that. I see. I think the problem is that the exception system only works for clothing while you want to make armor an exception. I can add that in the next version or hotfix it for you, depending on what you want.
Bashis Posted January 22, 2013 Posted January 22, 2013 question about the nudeshy2 ini for exclusions' date=' i want to clarify how it works. say for example i have a mod that i dont want anything from it being broken and it prefixes all its items in game with a number (i.e. 024 armorname) would just adding 024 to the exclusions make it so they all wont be affected or do i have to type each individual name out in that section, basicly will the mod ignore anything with the text you type in included in the name or only things named word for word what you type in? [/quote'] It's a keyword system, so if you wanted to be more general and just add 024, that would work, so anything that has 024 will be added as an exception, but if you wanted to be more specific and add the full name of something, it will allow that too. I'm currently using the latest 4.1 version. Could you check again and hotfix it pls?Thanks for ur effort. Try this hotfix for now while I continue to work on X5. i tried testing it out with both the full in game name and just a keyword, the armor i was using still broke, do i have to do a clean save of the mod for the changes to take place, like some of the ecchi combat options state, or does it just not work with armor for some reason? basicly my end result is i want to make it so the monsters body parts from montergirl-COC arent broken off during combat, and about 90% of those mobs are made up of a basic model spruced up with non player equippable armor that is being used as their models, so spider demons and such will degrade into elves during big fights if you repeatedly hit them, and i want to avoid that. I see. I think the problem is that the exception system only works for clothing while you want to make armor an exception. I can add that in the next version or hotfix it for you, depending on what you want. whichever is easier to do, i dont script so im not sure if its easier to just add it to the next update or spit out the new scripts individually.
animedude34 Posted February 1, 2013 Posted February 1, 2013 Don't know if this has been addressed before but there seems to be a bug where the game crashes at or near Sheogorath's shrine with Nudeshy enabled, disabling nudeshy fixes it. Maybe something to do with the naked girls there or something?
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