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Posted

The problem with modding this game isn't technical. It is artistic. We know we can replace textures in Hades 1, we just need artists to create nude portraits.

Posted

Nice job with the effort so far. 

If you don't mind me asking, I can download the kinkier 0.1.zip, but I can't download Nude 0.1.zip.

I see that you talked about updating them, so did you remove the .zip and not update it yet? Maybe saving it for a 0.2 release? 

Posted
12 hours ago, kito465 said:

If you don't mind me asking, I can download the kinkier 0.1.zip, but I can't download Nude 0.1.zip.

I see that you talked about updating them, so did you remove the .zip and not update it yet? Maybe saving it for a 0.2 release? 

 

Think that's just LoversLab acting up, haven't touched it at all. Also, those packages might work if you somehow have an earlier version of the early access, but, not on the latest update.

However, the modding discord has been helpful, and pointed me in the right direction. It's looking like there'll be 4 things you need, which is r2modmanager, the Thunderstore mod manager, Hell2Modding and ModUtils, which you can find on the Thunderstore, and then the updated mod when I make it.

 

Bit more than I expected when getting into it, and might have to rework it several times over the course of early access, but, I mean, now that I've learned this much about it, might as well make it work at this point, right?

 

Don't have an update ready, but, should have something up by tomorrow at the latest.

Posted (edited)

Alright, got it working,, but, not compatible with other mods, and there's a sizing issue for some reason, it's still all visible, just scaled smaller than it should be, but, that might take several more days to fix, so I'll just upload these messy versions for now. Also, this is very unlikely to last between different early access updates, between the game itself and modding being in a very experimental state so far.

 

You'll need https://www.nexusmods.com/hades2/mods/1, and the most recent version of https://github.com/SGG-Modding/ModUtil/releases - This should be the top option, not the source code.

Here's a copy of mod importer for people who don't feel like making a nexus account:

1. Mod Importer (Windows)-1-1-6-0-1713535503.zip

 

Instructions:

1. Browse Local Files from Steam,

1a. Double check that the folder is properly named "Hades II", should be unless you manually changed it.

2. Put the modimporter.exe into the Content folder.

3. Run modimporter.exe

4. Go into the new Mods folder and create a folder called ModUtil.

5. Extract the most recent version of ModUtil and put the files in the ModUtil folder.

6. Extract one of my mods, and drop the NudeMod folder into the Mods folder.

7. Back to the Content folder, run modimporter.exe.

8. Start Hades II.

 

Standard 0.4.zip

Pierced 0.4.zip

 

Also, still only have a rough idea of what I'm doing, there's probably a 30% chance I've forgotten something vital, but, hopefully it works.

 

Also, here's better, separated portrait assets, and, there's a way to edit Hades models, if anyone has the skills to do so.

Textures.zip

https://github.com/Lyingcake77/Nexus-Buddy-Hades-2/wiki/How-to-edit-models, you can also message me if you run into any file issues, but, working with 3D models themselves aren't in my skillset.

Edited by Someone23832
Updated with Hera.
Posted
17 hours ago, Someone23832 said:

Alright, got it working,, but, not compatible with other mods, and there's a sizing issue for some reason, it's still all visible, just scaled smaller than it should be, but, that might take several more days to fix, so I'll just upload these messy versions for now. Also, this is very unlikely to last between different early access updates, between the game itself and modding being in a very experimental state so far.


Only Aphrodite is scaled smaller, Demeter looks fine.
I was messing around with AI and got some "ok" results for Nemesis
 

Spoiler

Portraits_Nemesis_01_SluttyArmorPubes.thumb.png.a571ff7f44c949a069af1a219df512b7.pngPortraits_Nemesis_01_SluttyArmorNoPubes.thumb.png.ced569d91b69d597aeea61e2004aec7f.pngPortraits_Nemesis_01_NudeNoPubes.thumb.png.b34af1ceaad64bd56526864d39bcc4c4.pngPortraits_Nemesis_01_NudePubes.thumb.png.097f602e95570a50927f6bfd4657c675.png

 

Posted (edited)
6 hours ago, Fulanoo said:

Only Aphrodite is scaled smaller, Demeter looks fine.
I was messing around with AI and got some "ok" results for Nemesis

Makes it odder, guess it's because of Aphrodite's long flowing thing in her sprite, wonder how I could fix that.

 

I personally don't support AI art, and it feels like those legs should have some visible muscles, so I won't be touching this, but there shouldn't be anything stopping you from using deppth and modifying the package I made as well as adding the path to the portrait animations SJSON.

 

Basic guide for anyone that wants to make additions to mine:

Spoiler

Download and install the most recent version of Python. Make sure to check the PATH option in the installer.

Download Deppth.

Open up your command line.

py -m pip install PyTexturePacker
py -m pip install scipy
py -m pip install lz4
py -m pip install pillow

This should install the dependencies you need.

Also, install deppth with the same py -m pip install, but, drag the .whl file you get from the github into the command line, and then run it.

Use the cd command to move around, you can go to the folder you're working in, right click it at the top in the file explorer address bar, and copy address, and then paste it into the command line with right click. So, something like, cd C:\Program Files\7-Zip would bring your command line to your 7-Zip folder, it just needs to be where you're working at. If it's on a different drive, type the drive letter with a colon on its own to switch, then use the cd command.

 

Once you've made a folder area you want to work with, and have the command line there, you'll want to copy my .pkg and .pkg manifest into the folder.

deppth ex Edited.pkg -s

This should extract it, and separate the files.

Go into it, under atlases, and take the the pictures there. Bring them up to your work folder, and create a new folder, called Edits. Put the pictures in, as well as any new ones.

texture_packing_erumi.py

This is my copy of a packing script, which, you put beside the Edits folder and run it. It'll produce 3 files for each picture - a modified picture, a json that has a .atlas on it, and a regular .json. Delete the .jsons that don't have .atlas in their name, and then go through the ones that do, use ctrl+f to find any mentions of .png within the atlas.json files, and then delete those.

After all this, put the atlas.json under the manifest of what should be the Edited folder that came from unpacking my package, replace all, you should only have your files here now, and put the pictures in it under the atlases folder, which is in the textures folder, same deal with replacing.

Now, back to work folder, delete the previous Edited.pkg and Edited.pkg_manifest, then:

deppth pk -s Edited -t Edited.pkg

Great job, assuming the .pkg  is above 2 MB, you've successfully repacked it.

Copy this back into my mods folder, into packages.

 

Next, to edit the PortratAnimations.SJSON.

Go into Hades 2, Content, Game, Animations, PortaitAnimations.SJSON. Just notepad will work if you don't have a text editor.

Ctrl+F, and then search for what you're replacing, the first three letters of the name are often fine, and you're looking for something that says:

Name = "Portrait_NameOfCharacter_Default_01", and one that has "_exit" on the end of that.

These don't always keep full names, like Hecate is called "Portrait_Hec_Default_01", which is why you're searching through this file to make sure you have the right path.

Go back to my mod folder, in the data foder, go in, find my PortritAnimations.SJSON, open that, and copy the name in there, along with the FilePath without the "Portraits" part.

 

Once you've done all this, assuming you've changed the .pkg folder and the .sjson, you're done. You can go up, right click, send to zip if you want a file to upload, and go up run further, run modimporter.exe to make sure it's updated, and then you can start Hades II with new images.

 

Edited by Someone23832
Added guide.
Posted
2 hours ago, Someone23832 said:

Makes it odder, guess it's because of Aphrodite's long flowing thing in her sprite, wonder how I could fix that.

 

I personally don't support AI art, and it feels like those legs should have some visible muscles, so I won't be touching this, but there shouldn't be anything stopping you from using deppth and modifying the package I made as well as adding the path to the portrait animations SJSON.

 

Basic guide for anyone that wants to make additions to mine:

  Reveal hidden contents

Download and install the most recent version of Python. Make sure to check the PATH option in the installer.

Download Deppth.

Open up your command line.

py -m pip install PyTexturePacker
py -m pip install scipy
py -m pip install lz4
py -m pip install pillow

This should install the dependencies you need.

Also, install deppth with the same py -m pip install, but, drag the .whl file you get from the github into the command line, and then run it.

Use the cd command to move around, you can go to the folder you're working in, right click it at the top in the file explorer address bar, and copy address, and then paste it into the command line with right click. So, something like, cd C:\Program Files\7-Zip would bring your command line to your 7-Zip folder, it just needs to be where you're working at. If it's on a different drive, type the drive letter with a colon on its own to switch, then use the cd command.

 

Once you've made a folder area you want to work with, and have the command line there, you'll want to copy my .pkg and .pkg manifest into the folder.

deppth ex Edited.pkg -s

This should extract it, and separate the files.

Go into it, under atlases, and take the the pictures there. Bring them up to your work folder, and create a new folder, called Edits. Put the pictures in, as well as any new ones.

texture_packing_erumi.py 4.34 kB · 1 download

This is my copy of a packing script, which, you put beside the Edits folder and run it. It'll produce 3 files for each picture - a modified picture, a json that has a .atlas on it, and a regular .json. Delete the .jsons that don't have .atlas in their name, and then go through the ones that do, use ctrl+f to find any mentions of .png within the atlas.json files, and then delete those.

After all this, put the atlas.json under the manifest of what should be the Edited folder that came from unpacking my package, replace all, you should only have your files here now, and put the pictures in it under the atlases folder, which is in the textures folder, same deal with replacing.

Now, back to work folder, delete the previous Edited.pkg and Edited.pkg_manifest, then:

deppth pk -s Edited -t Edited.pkg

Great job, assuming the .pkg  is above 2 MB, you've successfully repacked it.

Copy this back into my mods folder, into packages.

 

Next, to edit the PortratAnimations.SJSON.

Go into Hades 2, Content, Game, Animations, PortaitAnimations.SJSON. Just notepad will work if you don't have a text editor.

Ctrl+F, and then search for what you're replacing, the first three letters of the name are often fine, and you're looking for something that says:

Name = "Portrait_NameOfCharacter_Default_01", and one that has "_exit" on the end of that.

These don't always keep full names, like Hecate is called "Portrait_Hec_Default_01", which is why you're searching through this file to make sure you have the right path.

Go back to my mod folder, in the data foder, go in, find my PortritAnimations.SJSON, open that, and copy the name in there, along with the FilePath without the "Portraits" part.

 

Once you've done all this, assuming you've changed the .pkg folder and the .sjson, you're done. You can go up, right click, send to zip if you want a file to upload, and go up run further, run modimporter.exe to make sure it's updated, and then you can start Hades II with new images.

 

Thanks for the tutorial, took me way longer to get it right than I'd like to admit, but got it. I was failing because I wasn't creating the folder atlases

Posted

Greate work everybody.

 

@Someone23832 Thanks for sharing! I also don't like AI art and prefer real artist work, however we can use it as placeholders until we get actual art for the characters.

 

@Fulanoo can you share your setup? Which GUI / Checkpoint / Lora's are you using and what prompts? I have plenty of time and a powefull GPU to generate this stuff. We might be able to generate portraits  for all the characters in both games.

Posted (edited)

Artemis done

 

Portraits_Artemis_01.thumb.png.2e8e6a090bbe0d38627d705ef20525ec.png

 

edit: added pubic hair, if any god is gonna have some it's the one that lives in the woods lmao

Edited by Dorian Bates
Posted (edited)

Should be updated, I'll be updating my one post repeatedly because I don't feel like copy pasting the instructions each time, but, I couldn't find Artemis, so, gave up on testing. Let me know if you run into any issues. Might as well also put the files here, though.

Standard 0.3.zip

Pierced 0.3.zip

Edit: Didn't realize there was an edit to the picture. Should be changed, shouldn't need any additions, so should work, but, do let me know if something goes wrong.

Edited by Someone23832
Posted
On 5/27/2024 at 11:49 AM, 123lostes said:

Greate work everybody.

 

@Someone23832 Thanks for sharing! I also don't like AI art and prefer real artist work, however we can use it as placeholders until we get actual art for the characters.

 

@Fulanoo can you share your setup? Which GUI / Checkpoint / Lora's are you using and what prompts? I have plenty of time and a powefull GPU to generate this stuff. We might be able to generate portraits  for all the characters in both games.


I don't really know what I'm doing, so I'm kinda doing it by trial and error. I got some good results for Melinoe, but I still wanna tweak it a bit.

I used:

Spoiler

Automatic1111 img2img2 with controlnet and gimp for some touch-ups and to paint the clothes I want to remove

I've used these Loras (I haven't tested any other Loras, so maybe there are better ones, idk):
https://civitai.com/models/441395/ponyxl-melinoe-hades-ii
https://civitai.com/models/450529/ponyxl-nemesis-hades-ii
https://civitai.com/models/429227?modelVersionId=478222


This checkpoint:
https://civitai.com/models/257749/pony-diffusion-v6-xl

And this diffusers_xl_depth_small for the controlnet:
https://huggingface.co/lllyasviel/sd_control_collection/tree/main
 

 

Posted (edited)

I've added Melinoe and Nemesis to the mod including @Someone23832 and @Dorian Bates assets.

I used ai to generate melinoe and nemesis's portraits and they came out decent -ish, it can be temporary for when the real art is made eventually.

I wont publish it until @Someone23832and @Dorian Bates is okay with it cause they stated they don't want to use AI work and his art is included within the package.

Portraits_Melinoe_01.png

Portraits_Nemesis_01.png

Edited by bounceman124
Posted

Great to see someone making this but has someone made one for Hades 1 too ? I haven’t seen someone make decensor nude mod for Aphrodite on Hades 1, plz give source if there is 

Posted
8 hours ago, bounceman124 said:

I've added Melinoe and Nemesis to the mod including @Someone23832 and @Dorian Bates assets.

I used ai to generate melinoe and nemesis's portraits and they came out decent -ish, it can be temporary for when the real art is made eventually.

I wont publish it until @Someone23832and @Dorian Bates is okay with it cause they stated they don't want to use AI work and his art is included within the package.

Portraits_Melinoe_01.png

Portraits_Nemesis_01.png

 

I'd prefer not, on principle. My primary issue with AI art is that it further shits on our already decrepit societal capacity to just sit still and wait for things, which inherently devalues effort. I mean it's kind of an inexorable trend and I'm really just yelling into the void until it eats me but for now, if I can exert a little bit of control over something I'd like to.

Posted

I did some tests using some AI available on Google, however I needed the game's PNGs in HD to get better results, if someone could extract the models from the character photos in HD it would help me 

20240524012102_1.jpg

45619a55-8922-4a18-bdc7-407ecc37d516.jpg

ed1b7b49-23b9-4dca-a574-67b3ec82c564.jpg

Posted

Here you go. I went through GUI.pkg and zipped all the textures with a humanoid looking character. I'm still on my first play through so I don't know which ones are used and where/how so you're going to have to figure that out yourself. Good luck and please report and progress!

 

Spoiler

hades.JPG.2d5e3e5b38d618b6efc12e3a386320d0.JPG

20240529_Hades_2_GUI_Normal.7z

Posted
13 hours ago, Dorian Bates said:

 

I'd prefer not, on principle. My primary issue with AI art is that it further shits on our already decrepit societal capacity to just sit still and wait for things, which inherently devalues effort. I mean it's kind of an inexorable trend and I'm really just yelling into the void until it eats me but for now, if I can exert a little bit of control over something I'd like to.

Fair enough honestly. I`ll release a version that doesn't have your art in it then. Honestly I just wanted to give people a temporary version for when the real art is eventually made.

For anyone else that's interested, I'll release my additions sometime later these days.

Posted
On 5/29/2024 at 5:39 PM, 123lostes said:

Here you go. I went through GUI.pkg and zipped all the textures with a humanoid looking character. I'm still on my first play through so I don't know which ones are used and where/how so you're going to have to figure that out yourself. Good luck and please report and progress!

 

  Reveal hidden contents

hades.JPG.2d5e3e5b38d618b6efc12e3a386320d0.JPG

20240529_Hades_2_GUI_Normal.7z 101.55 MB · 3 downloads

Thank you very much, I'm finishing the game first unfortunately there are a lot of spoilers in the PNGs, I downloaded it but I haven't opened it yet

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