H Bof Posted April 27, 2025 Author Posted April 27, 2025 41 minutes ago, Exehs said: First of all loving the presets and currently using modified Emerane for my Dwemer character. Wanted to ask would you consider integrating High poly head SMP into your presets for the bimbo sliders and the lip gloss? Also maybe nonbimbo and bimbofied replacers of most popular followers like Serana or Lydia? Thank you! Making versions of the presets that use HPH SMP is definitely on my to do list! It's not integrated fully because for one I'll need to go back and redo every mouth to account for the great new sliders it adds which I haven't had time to do yet and is the reason it's just in the HIGHLY RECOMENDED section of the mod page for now. And secondly it's installation and setting it up correctly can be a little daunting for inexperienced modders so I don't want to scare people away with that by making it mandatory. When it does get integrated into the presets it will be an addon like my yps hair jsons that overwrites the versions of the presets that don't use HPH SMP. As for replacers, I would like to do it at some point but I have no clue how so it will take some time and learning. I will also say even then it's still a maybe for replacing vanilla NPCs since I rarely ever play with followers, with Morella from BoS being the only real exception. Every now and again I'll have Galesse from Dirtyborn but still much less often. I would probably make replacers for the NPCs from Bimbos of Skyrim first using the presets from my pack since I already use Proteus to apply them to the BoS NPCs in my own game. However, if in the process I start to get the hang of it and it's not too much trouble, I don't see why I couldn't make some replacers for vanilla followers as well. Fun fact the Caera preset started as a preset I made just to use as a Carlotta replacer via proteus a long time ago lol.
Hostile234 Posted April 27, 2025 Posted April 27, 2025 idk if anyone has had this problem but selecting any face part that is above "Face Part 2" crashes my game. I think it could be engine fixes but not sure how to fix it. Op or if anyone could help or advice me how to fix this issue, I would deeply appreciate it!
H Bof Posted April 28, 2025 Author Posted April 28, 2025 (edited) 4 hours ago, Hostile234 said: idk if anyone has had this problem but selecting any face part that is above "Face Part 2" crashes my game. I think it could be engine fixes but not sure how to fix it. Op or if anyone could help or advice me how to fix this issue, I would deeply appreciate it! Are you by chance using High Poly Head SMP? The only thing I can recall that caused something like this for me was HPH SMP on SE before I updated to AE, building the head in bodyslide would cause instant CTD when loading it in game. Predator reported it was an issue with using an outdated version of Racemenu (or bodyslide, I forget) and I know they use AE, so the "newest" version of those mods compatible with SE might still be too outdated if that's the case. If this could be your situation just fully reinstall HPH SMP and make sure the output version of the head that was built is removed from wherever bodyslide sent it to. I will also note that HPH SMP does not need you to build the head in bodyslide to work, it's mostly just for very specific adjustments so just installing and doing nothing else it will work just fine. If you aren't using HPH SMP, you may have to check for solutions on Racemenu or HPH threads because I don't know much else that could be the cause Edited April 28, 2025 by H Bof
Exehs Posted April 28, 2025 Posted April 28, 2025 17 hours ago, H Bof said: Thank you! Making versions of the presets that use HPH SMP is definitely on my to do list! It's not integrated fully because for one I'll need to go back and redo every mouth to account for the great new sliders it adds which I haven't had time to do yet and is the reason it's just in the HIGHLY RECOMENDED section of the mod page for now. And secondly it's installation and setting it up correctly can be a little daunting for inexperienced modders so I don't want to scare people away with that by making it mandatory. When it does get integrated into the presets it will be an addon like my yps hair jsons that overwrites the versions of the presets that don't use HPH SMP. As for replacers, I would like to do it at some point but I have no clue how so it will take some time and learning. I will also say even then it's still a maybe for replacing vanilla NPCs since I rarely ever play with followers, with Morella from BoS being the only real exception. Every now and again I'll have Galesse from Dirtyborn but still much less often. I would probably make replacers for the NPCs from Bimbos of Skyrim first using the presets from my pack since I already use Proteus to apply them to the BoS NPCs in my own game. However, if in the process I start to get the hang of it and it's not too much trouble, I don't see why I couldn't make some replacers for vanilla followers as well. Fun fact the Caera preset started as a preset I made just to use as a Carlotta replacer via proteus a long time ago lol. Nice didn’t know proteus had that functionality I’ll have to try it. Also have you considered using dint999's Face Parts mod? It has 3d eyebrows and eyelashes and they look amazing on Emerane. I think its public now on his patreon. Needs a bit of fiddling around with racemenu sliders to fit them to the eyes and head but the results are worth it. Als another question. After using Emerane preset my char towers over most NPCs. Is it because it’s an Altmer preset and I import it to another race it imports the height too? Can I somehow reduce the height?
H Bof Posted April 28, 2025 Author Posted April 28, 2025 (edited) 3 hours ago, Exehs said: Nice didn’t know proteus had that functionality I’ll have to try it. Also have you considered using dint999's Face Parts mod? It has 3d eyebrows and eyelashes and they look amazing on Emerane. I think its public now on his patreon. Needs a bit of fiddling around with racemenu sliders to fit them to the eyes and head but the results are worth it. I downloaded it in the last playthrough I did before updating to AE and for whatever reason adding it mid-save caused my characters head to disappear except for the eyeballs after saving and loading with the headparts applied so I had to remove it. I completely forget to give it another shot on AE so I'll do that for my next game. 3 hours ago, Exehs said: Als another question. After using Emerane preset my char towers over most NPCs. Is it because it’s an Altmer preset and I import it to another race it imports the height too? Can I somehow reduce the height? That would be my guess since you're using it on another race. The simplest solution should just be selecting your character in console and using the command setscale x with 1 being the default. If you're too tall just use a 0.X value until you get a height you like. Edited April 28, 2025 by H Bof
Selloh Posted May 7, 2025 Posted May 7, 2025 When importing Morella's head, the external source for her brows is listed as Undefined and leads to all the brow mods I have to awkwardly clip into her head. Any ideas? I have the required brow mod. Spoiler
H Bof Posted May 7, 2025 Author Posted May 7, 2025 54 minutes ago, Selloh said: When importing Morella's head, the external source for her brows is listed as Undefined and leads to all the brow mods I have to awkwardly clip into her head. Any ideas? I have the required brow mod. Hide contents That's a new one, I'm not sure off of the top of my head but I'll load it up and see if I can find anything. It should be Hverg's brows since I updated to AE and that's the only brow mod I have installed in my new mod list where I redid all the presets, but I'll double check. In the meantime you can also manually use the sculpt feature of Racemenu to manually smooth that area and it should remove the clipping as well. Just make sure to lower the brush strength initially to make sure it doesn't make crazy changes after a single click of the brush. 1
H Bof Posted May 7, 2025 Author Posted May 7, 2025 1 hour ago, Selloh said: When importing Morella's head, the external source for her brows is listed as Undefined and leads to all the brow mods I have to awkwardly clip into her head. Any ideas? I have the required brow mod. Hide contents Ok yeah I got the undefined External Source as well, though to be honest I've never really known what any of that means lol. But the internal destination was the correct brows and after loading it I had no clipping: Spoiler But I still don't want to leave it as is if it's causing issues for you and potentially other people, so for now here is a new version of the sculpt I just saved out that showed the correct external source when I loaded it. You should just be able to install it with your mod manager of choice and just set it to overwrite the main pack. I'll put out an update with the sculpt in it later when I have some more time. Thanks for letting me know about the issue! Bofs Babes n Bimbos Morella Sculpt Patch.rar 1
lilbruh961 Posted May 10, 2025 Posted May 10, 2025 Does anybody else have issues with Expressive Facegen Morphs just straight up breaking mouth opening in Sexlab animations. Truly a shame since EFM is required for this mod.
ebbluminous Posted May 10, 2025 Posted May 10, 2025 2 hours ago, lilbruh961 said: Does anybody else have issues with Expressive Facegen Morphs just straight up breaking mouth opening in Sexlab animations. Truly a shame since EFM is required for this mod. Nope.
H Bof Posted May 10, 2025 Author Posted May 10, 2025 (edited) 4 hours ago, lilbruh961 said: Does anybody else have issues with Expressive Facegen Morphs just straight up breaking mouth opening in Sexlab animations. Truly a shame since EFM is required for this mod. Breaking them how? If you mean that expressions are getting wiped, reset, or facial animations just stop entirely, two of the most common causes I've found are yps' "frequent hair checks" so try disabling that in yps' MCM if you use it. And the other is many hi-fidelity smp hairs cause facial animations to stop working and pause, such as Dint Hairs and Tullius Hairs. I'm not smart enough to understand why but I've seen an author of one of the big packs (I forgot who, maybe Dint) say that it's a limitation of the engine that does this. To unpause them, simply open racemenu and close it again and the animations will resume, though they will likely periodically stop again and you'll have to repeat the process. And if for some reason EFM is really causing the issue, it's technically not a hard requirement if you want to remove it, but when you load a preset they will look super messed up until you also load the sculpt, then it should look correct but I can't guarantee it. Edited May 10, 2025 by H Bof
lilbruh961 Posted May 11, 2025 Posted May 11, 2025 18 hours ago, H Bof said: Breaking them how? If you mean that expressions are getting wiped, reset, or facial animations just stop entirely, two of the most common causes I've found are yps' "frequent hair checks" so try disabling that in yps' MCM if you use it. And the other is many hi-fidelity smp hairs cause facial animations to stop working and pause, such as Dint Hairs and Tullius Hairs. I'm not smart enough to understand why but I've seen an author of one of the big packs (I forgot who, maybe Dint) say that it's a limitation of the engine that does this. To unpause them, simply open racemenu and close it again and the animations will resume, though they will likely periodically stop again and you'll have to repeat the process. And if for some reason EFM is really causing the issue, it's technically not a hard requirement if you want to remove it, but when you load a preset they will look super messed up until you also load the sculpt, then it should look correct but I can't guarantee it. I ended up getting it fixed by using the racemenu plugin version of EFM, and by not using the HPH EFM patch. Seriously don't know whats exactly causing it, but everything works great now. I'll try the YPS thing. Thank you for the great reply.
H Bof Posted May 11, 2025 Author Posted May 11, 2025 6 hours ago, lilbruh961 said: I ended up getting it fixed by using the racemenu plugin version of EFM, and by not using the HPH EFM patch. Seriously don't know whats exactly causing it, but everything works great now. I'll try the YPS thing. Thank you for the great reply. No problem, glad you found a fix!
Balgin Posted June 4, 2025 Posted June 4, 2025 (edited) On 5/6/2024 at 1:57 AM, H Bof said: DON'T FORGET TO LOAD SCULPTS IN RACEMENU These presets should work for LE too, but you will have to find the respective LE requirements, all of the ones linked below are for SE - If you are an LE user and they do in fact work, please let me know so I can know for sure and add links to the LE requirements. Most of the human presets are made as Imperials since that's what I usually play, if you want to load them on a different race you may have to reload the sculpts or reapply high poly head after loading the preset on your desired race. To do this, go to the Head tab in Racemenu and set the Face Part slider to 3. You should be able to load elf presets onto non-elf races by doing this (and vice-versa) but you may get mixed results. Sometimes loading the sculpts causes they eyeballs to pop out way too far. I'm not sure what causes this and it seems to be random for me. If this happens just clear the sculpt/reload the preset until it works correctly or manually adjust the Eyeball Depth slider in Racemenu to look right. Interestingly the the sculpts don't load on LE. There's an error message about failing to load the sculpts. This isn't specific to your presets as it manifests with other user's recent SE presets as well. It appears to have become a recent issue with SE racemenu presets that manifested after the original version of your bimbo presets came into existence. For the first one or two versions the sculpts could be loaded. After that the failure to load SE sculpts became an issue. The presets themselves can be loaded just fine. It's the head sculpts that aren't translating for some reason. Now I imagine you were more interested in knowing about LE versions of the required mods (many of which do work and exist) but I wasn't busy compiling a list. Just wanted to let you know about the sculpt loading issue. Don't worry. I ran the sculpts through Cathedral and they work again. I don't know if the original sculpts didn't need that or if I'd done it so long ago that I just forgot to do it with all the later versions. Edited June 4, 2025 by Balgin
H Bof Posted June 4, 2025 Author Posted June 4, 2025 1 hour ago, Balgin said: Interestingly the the sculpts don't load on LE. There's an error message about failing to load the sculpts. This isn't specific to your presets as it manifests with other user's recent SE presets as well. It appears to have become a recent issue with SE racemenu presets that manifested after the original version of your bimbo presets came into existence. For the first one or two versions the sculpts could be loaded. After that the failure to load SE sculpts became an issue. Odd, though I guess I'm not terribly surprised with how much I've tweaked and put out new versions of the presets lol. Especially now that I'm on AE all of the 2.0 presets were saved on that so I'm sure that doesn't help either. All of the original presets were on SE 1.57.9. It could very well be that one of the SE versions of the requirements also got updated into a version incompatible with LE so the presets in turn are now incompatible. 1 hour ago, Balgin said: The presets themselves can be loaded just fine. It's the head sculpts that aren't translating for some reason. Now I imagine you were more interested in knowing about LE versions of the required mods (many of which do work and exist) but I wasn't busy compiling a list. Just wanted to let you know about the sculpt loading issue. Don't worry. I ran the sculpts through Cathedral and they work again. I don't know if the original sculpts didn't need that or if I'd done it so long ago that I just forgot to do it with all the later versions. Good to know! I'll update the mod page to reflect that, thanks!
vanas_1111 Posted November 5, 2025 Posted November 5, 2025 It would be nice to have a reminder in the preset name what race each preset is for
H Bof Posted November 5, 2025 Author Posted November 5, 2025 17 hours ago, vanas_1111 said: It would be nice to have a reminder in the preset name what race each preset is for I'll definitely keep that in mind for future updates! I will mention that you can use every preset for every non-beast race. The human ones especially should work very well on anything you prefer, but even the elven ones are usable on humans or on other elf races too. The only thing to check is to go into the Head tab of Racemenu and making sure that the Face Part slider is still set to use High Poly Head (usually option 3 on the slider). Do this when loading a preset on an "improper" race, then load the preset's sculpt, then double check that the face part slider is correct again and voila! You can use any preset on any race!
Balgin Posted November 5, 2025 Posted November 5, 2025 1 hour ago, H Bof said: I'll definitely keep that in mind for future updates! I will mention that you can use every preset for every non-beast race. The human ones especially should work very well on anything you prefer, but even the elven ones are usable on humans or on other elf races too. The only thing to check is to go into the Head tab of Racemenu and making sure that the Face Part slider is still set to use High Poly Head (usually option 3 on the slider). Do this when loading a preset on an "improper" race, then load the preset's sculpt, then double check that the face part slider is correct again and voila! You can use any preset on any race! Yeah, but if you're using something like Proteus to load presets onto an npc then the sculpt won't load if you load a preset onto an npc of the wrong race so knowing the race can be helpful. 1
H Bof Posted November 6, 2025 Author Posted November 6, 2025 1 hour ago, Balgin said: Yeah, but if you're using something like Proteus to load presets onto an npc then the sculpt won't load if you load a preset onto an npc of the wrong race so knowing the race can be helpful. I never knew about that thanks for letting me know!
Balgin Posted November 6, 2025 Posted November 6, 2025 6 hours ago, H Bof said: I never knew about that thanks for letting me know! I only found out a few days ago after backporting Proteus to LE for personal use (so that I could put your Morella preset on Morella without having to install some of the requirements for some of the other presets and backporting your npc replacer mod because I didn't want all the changes such as some npc's having their races changed). After transforming Morella I tried a few morphs on a different npc and noted that they didn't always apply properly and that it seemed to be related to the race of the preset. It was loading the presets but not the sculpts so different races looked odd. I did find an interesting twist 'though. If I loaded a preset, saved the preset, loaded the sculpt, saved the sculpt then saved the sculpt after the preset, the preset could then be applied to npc's of the correct race more reliably (somehow saving the sculpt then saving the preset with the sculpt already loaded onto it). So there appears to be a way to trick Proteus into loading the sculpt with a preset provided you sort of bake the sculpt into the preset by saving the preset again after the sculpt is loaded. It still doesn't work with different races 'though. Perhaps I just need to keep experimenting. 1
H Bof Posted November 6, 2025 Author Posted November 6, 2025 (edited) 14 hours ago, Balgin said: I only found out a few days ago after backporting Proteus to LE for personal use (so that I could put your Morella preset on Morella without having to install some of the requirements for some of the other presets and backporting your npc replacer mod because I didn't want all the changes such as some npc's having their races changed). After transforming Morella I tried a few morphs on a different npc and noted that they didn't always apply properly and that it seemed to be related to the race of the preset. It was loading the presets but not the sculpts so different races looked odd. I did find an interesting twist 'though. If I loaded a preset, saved the preset, loaded the sculpt, saved the sculpt then saved the sculpt after the preset, the preset could then be applied to npc's of the correct race more reliably (somehow saving the sculpt then saving the preset with the sculpt already loaded onto it). So there appears to be a way to trick Proteus into loading the sculpt with a preset provided you sort of bake the sculpt into the preset by saving the preset again after the sculpt is loaded. It still doesn't work with different races 'though. Perhaps I just need to keep experimenting. That's super good to know. I think I must've accidentally did this in one playthrough before I made my full replacer. I used Proteus to load an older version of my Morella preset onto her and it permanently saved to her and I didn't have to reload it every time I launched the game for that save. But after that save I never managed to get that to happen again. Edited November 6, 2025 by H Bof
HDGames Posted November 20, 2025 Posted November 20, 2025 Hello i am currently trying to load your presets and most of them seam to work but i have a problem with the bimbo version of the high and dark elves they get the blue face. I figured out that this comes from a face paint called CC_Eyeshadow. I am not that familiar with moding skyrim so i dont know what mod it might come from. If somebody could point me int he right direction that would be helpfull. I also have a problem with eye brows cliping into the heads on some presets but this i know has to do with HVergelmirs and it not loading certain brows. What is much more concerning is that for the half ork and Yvenna the eyes seam to move forward and backwards slightly making it apear like the eyes are cliping through the eye lids. No idea what that could be causing
H Bof Posted November 20, 2025 Author Posted November 20, 2025 (edited) 6 hours ago, HDGames said: Hello i am currently trying to load your presets and most of them seam to work but i have a problem with the bimbo version of the high and dark elves they get the blue face. I figured out that this comes from a face paint called CC_Eyeshadow. I am not that familiar with moding skyrim so i dont know what mod it might come from. If somebody could point me int he right direction that would be helpfull. No worries! The CC_Eyeshadow texture is from Bimbos of Skyrim in the partial requirements section of the mod page. Some of the bimbo versions use it but not all of them. If you don't want to install that whole mod you can just remove that overlay and the presets will work just fine, they just won't have the eyeshadow (it's actually eyeliner but called eyeshadow in that mod) so you'll have to apply some manually in Racemenu to replace it if you want some. 6 hours ago, HDGames said: I also have a problem with eye brows cliping into the heads on some presets but this i know has to do with HVergelmirs and it not loading certain brows. Double check that you also installed the patch for the brows to make them compatible with High Poly Head as well! Also make sure that the patch is loading after the main brow mod. The clipping you're describing is usually caused by using something that wasn't made for High Poly Head like the original brows without the patch. If that doesn't work try loading the sculpts of the presets in Racemenu to see if that fixes it, otherwise I'm not sure what could be the issue. 6 hours ago, HDGames said: What is much more concerning is that for the half ork and Yvenna the eyes seam to move forward and backwards slightly making it apear like the eyes are cliping through the eye lids. No idea what that could be causing Yeah I've run into this too but haven't found a perfect fix. Sometimes Racemenu just loads the presets wrong and pops them out really bad I'm not sure why. Try reloading the presets until they "just work" or you can manually adjust the eye depth with Racemenu sliders to fix it too! Edited November 20, 2025 by H Bof
Jilinlikeavillian Posted December 29, 2025 Posted December 29, 2025 I keep getting this weird stretching bug on the presets does anyone know what this is? Or how to fix.
Jilinlikeavillian Posted December 29, 2025 Posted December 29, 2025 27 minutes ago, Jilinlikeavillian said: I keep getting this weird stretching bug on the presets does anyone know what this is? Or how to fix. This error only happens when I select the corresponding race for the preset. If I use a diffrent race it works fine.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now