Jump to content

Recommended Posts

Posted
1 hour ago, Talesien said:

Those NPC's are both vanilla NPC's and not even followers. There is a reason they are excluded from getting captured. If you brute force them into getting captured anyway, well you should expect things to break (and be happy if it remains this harmless). It would not surprise me if one can completely block quests from progressing that way. That whitelist feature is a powerful tool and as you know, with great power ...

 

With Ysolda it works out. But yeah, that's beyond the scope of this mod. If we're putting vanilla NPCs into a capture state we need to deal with any quest implications ourselves. 🤣

Posted (edited)
2 hours ago, Talesien said:

Those NPC's are both vanilla NPC's and not even followers. There is a reason they are excluded from getting captured. If you brute force them into getting captured anyway, well you should expect things to break (and be happy if it remains this harmless). It would not surprise me if one can completely block quests from progressing that way. That whitelist feature is a powerful tool and as you know, with great power ...

 

im well aware, not complaining just pointing it out.  I specifically put them into the captive list cause i was curious.  Plus i specifically chose npcs without quests or ones with scenes i could get out of the way early (was fine on my first run as i managed to remember to have the 2 riverwood scenes trigger before i activated the mod, on my 2nd run through i completely forgot about those 2 scenes).  I help test my friends mods a lot so im always trying to see what the mods can fully do recommended or not

Edited by Wolfen09
Posted (edited)

Anyone unstalled 1.9? Have endless initialysing locations in MCM

I have no location mods that posted on main page

 

P.S. After 5 attempts 1.9 installed ok and is working fine

dont know why it didnot wanted to work before

Edited by crococat
Posted
3 hours ago, Bigglsby said:

For the record, is it safe to update from the 1.9 beta to 1.9 official?  Or new game required for that as well?

 

In this case, you should not upgrade unless starting a new game. You have no reason to upgrade unless you want to try out Captive Player which requires a new game anyway. Between 1.9 beta to 1.9 official, I only fixed a few bugs with creatures, added a few more captive locations and made compatibility changes for Captive Player.

 

Posted (edited)
2 hours ago, Lusciouslochs said:

seeing mostly custom voiced/custom AI package followers are in the blackllist, is it advised to not have them be potential captives through this mod?

 

 

Yes, because I haven't tested them and there is no guarantee that their scripted behavior will work as expected if taken captive. They might still work though, so it's up to you, if you want to try them out. 

 

Edited by darkdesires04
Posted (edited)
1 hour ago, GenericsSkyrimEnjoyer said:

Is there a trick to get sex scenes to start?

Playing in VR and they don't seem to work, Console shows everyone in the area as a valid and TRUE but never starts a scene am I missing something?

 

There is no trick really, it just that the sex scenes need to be enabled in the MCM and you can't be too close to the captives when it's supposed to start. Also they won't start if captors are in combat. Try another place where captives are held. Where were you when it didn't start?

 

Edited by darkdesires04
Posted

I keep getting CTDs when entering the same cell as a captive follower, anyone have any idea why? I got all the requirements including the ZAZ 8+ linked on the download page. Am I doing something wrong? I am currently just testing it out with a random follower I got off of nexus, is it incompatible with modded followers? 

 

Things I've tried are new saves with no other mods running other than Captive Followers, Sexlab, SLAL and some sexlab mods that don't or shouldn't interfere.

 

No interior mods used as well.

 

If anyone could help, that would be nice thx

Posted
33 minutes ago, nocere said:

I keep getting CTDs when entering the same cell as a captive follower, anyone have any idea why? I got all the requirements including the ZAZ 8+ linked on the download page. Am I doing something wrong? I am currently just testing it out with a random follower I got off of nexus, is it incompatible with modded followers? 

 

Things I've tried are new saves with no other mods running other than Captive Followers, Sexlab, SLAL and some sexlab mods that don't or shouldn't interfere.

 

No interior mods used as well.

 

If anyone could help, that would be nice thx

ANY captured follower? Or a specific one? If with a specific follower, which one? Captive Followers is meant to be used with mod added followers. Vanilla followers are excluded by default, so nope it's not incompatible with modded followers. Might be a faulty mesh. 
A crashlog might help. I.e.: https://www.nexusmods.com/skyrimspecialedition/mods/59818

Posted
33 minutes ago, nocere said:

I keep getting CTDs when entering the same cell as a captive follower, anyone have any idea why? I got all the requirements including the ZAZ 8+ linked on the download page. Am I doing something wrong? I am currently just testing it out with a random follower I got off of nexus, is it incompatible with modded followers? 

 

Things I've tried are new saves with no other mods running other than Captive Followers, Sexlab, SLAL and some sexlab mods that don't or shouldn't interfere.

 

No interior mods used as well.

 

If anyone could help, that would be nice thx

ANY captured follower? Or a specific one? If with a specific follower, which one? Captive Followers is meant to be used with mod added followers. Vanilla followers are excluded by default, so nope it's not incompatible with modded followers. Might be a faulty mesh. 
A crashlog might help. I.e.: https://www.nexusmods.com/skyrimspecialedition/mods/59818

Posted

Whoops, I tried reinstalling all the requirements again and I noticed that some of the tweaks and extenders from PO3 and Papyrus had updates from last July, updating them fixed it.

Posted

Not sure if goes into the theme but perhaps you could add "circle of lust" or some other club/pimp/brothel mod into the locations. Guess it would need some other way freeing the captives aka buy their freedom or pick their schackles.

Posted
11 hours ago, darkdesires04 said:

 

There is no trick really, it just that the sex scenes need to be enabled in the MCM and you can't be too close to the captives when it's supposed to start. Also they won't start if captors are in combat. Try another place where captives are held. Where were you when it didn't start?

 


I was in Halted streams when it wasn't working
Setting for it was 100% unless Im missing something

Posted
6 hours ago, GenericsSkyrimEnjoyer said:


I was in Halted streams when it wasn't working
Setting for it was 100% unless Im missing something


Reinstalled the game and it looks like my version of Sexlab was outdated and not compatible with the VR patch I was using, Hence no animations However now that I got the correct version in a working state its not picking up that Sexlab is installed in the Captive follower MCM similar to how Follower slavery didn't for a few patches.

Posted

Just an FYI if anybody is wondering why released followers may stop following and wander off.  It looks like any kind of mod/animation event will release them from following you out.

 

Two situations that I've seen reliably do this:  any sex event (like Eager NPCs with a dungeon clear gangbang event), and Fill Her Up auto-deflate.

Posted
On 8/4/2025 at 9:24 PM, poporaltemporal said:

Not sure if goes into the theme but perhaps you could add "circle of lust" or some other club/pimp/brothel mod into the locations. Guess it would need some other way freeing the captives aka buy their freedom or pick their schackles.

 

It can be done but it wouldn't work with the theme of The Circle of Lust. It's a place of consensual sex, not captive slaves.

 

Posted
13 minutes ago, darkdesires04 said:

 

It can be done but it wouldn't work with the theme of The Circle of Lust. It's a place of consensual sex, not captive slaves.

 

Cages and shackles in the dungeon do not really have that feel.

Posted
14 minutes ago, darkdesires04 said:

 

It can be done but it wouldn't work with the theme of The Circle of Lust. It's a place of consensual sex, not captive slaves.

 

+ the mod starts by making pact for your soul. You could also somehow battle for some girls soul etc.

Posted
8 hours ago, goutou123 said:

I added more than 30 follower .esp files to the whitelist, but I can only enslave a maximum of 11 followers in mcm.

Perhaps give us a list (ideally with links) of those follower mods so we can have a look.
This is on a new game or dropped it onto an existing save?

Posted
8 hours ago, Talesien said:

Perhaps give us a list (ideally with links) of those follower mods so we can have a look.
This is on a new game or dropped it onto an existing save?

New save, I tested it again, and now it's possible to register 14 followers.  
Here is the download link for the configuration file.  
I'm not sure how to send you the follower MODs I'm using—there are simply too many.

Config.json

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...