Bigglsby Posted August 12, 2025 Posted August 12, 2025 22 hours ago, goutou123 said: I added more than 30 follower .esp files to the whitelist, but I can only enslave a maximum of 11 followers in mcm. One thing to be aware of, Captive Followers will only grab followers camped out within the cities/inns. So if the followers you've grabbed are located outside of towns, they won't be swept up unless you configure it to force capture them. Also, sometimes it won't grab all on the first pass, with a few stragglers picked up on a second run (in my experience anyway, may be follower dependent). Somebody floated the possibility of some followers being set up as Initially Disabled, so they don't really spawn until you show up there... which may(?) limit the ability to collect them as well. 2
goutou123 Posted August 12, 2025 Posted August 12, 2025 2 hours ago, Bigglsby said: One thing to be aware of, Captive Followers will only grab followers camped out within the cities/inns. So if the followers you've grabbed are located outside of towns, they won't be swept up unless you configure it to force capture them. Also, sometimes it won't grab all on the first pass, with a few stragglers picked up on a second run (in my experience anyway, may be follower dependent). Somebody floated the possibility of some followers being set up as Initially Disabled, so they don't really spawn until you show up there... which may(?) limit the ability to collect them as well. I see, I understand now.
Apone3k Posted August 14, 2025 Posted August 14, 2025 I really want to use this MOD but for me it seems the config file does not work. *Blacklisted NPCs get added (sofia, which blacklisted by default) Interesting NPCs followers I added myself, but also some vanilla NPCs, mainly Fultheim the Fearless which could break the Dark Brotherhood questline. *White listed followers doesn't change anything. *Force capture doesn't change anything. *1 follower (Danariel Stormbow) got added 18 times according to MCM???? *Some followers I know that are added to inns etc do not get captured. I'm playing on VR with Madgods NSFW Wabbajack list. Is there something I'm missing? I've tried this on new save and existing save with no luck. I'm new to Wabbajack and MO2 so do I need to change some things do get it to read the config file? I would be very grateful for any help as this seems like just the MOD I was looking for. Thanx.
Magrasea Posted August 14, 2025 Posted August 14, 2025 Any chance for a location blacklist? It would add a way to remove imcompatibilities with mods that alter vanilla dungeons(such as Dungeons - Revisited)
fastop Posted August 15, 2025 Posted August 15, 2025 Loved the mod idea, just something to note, seems like the mod doesn't play nice with this mod : [Kukatsuo Follower UNION](https://www.nexusmods.com/skyrimspecialedition/mods/123452), the Harlot npc will cause CTD when entering Honningbrew Meadery after restraining the followers (Something about AI package)
darkdesires04 Posted August 17, 2025 Author Posted August 17, 2025 On 8/14/2025 at 5:08 PM, Magrasea said: Any chance for a location blacklist? It would add a way to remove imcompatibilities with mods that alter vanilla dungeons(such as Dungeons - Revisited) I could do it, but I am working on something else. Maybe in the future. I am not sure which of those dungeon altering mods are incompatible.
Revdrsyn Posted August 17, 2025 Posted August 17, 2025 Just updated for 2.0. Version number in MO2 still says "1.8"
darkdesires04 Posted August 17, 2025 Author Posted August 17, 2025 29 minutes ago, Revdrsyn said: Just updated for 2.0. Version number in MO2 still says "1.8" Right, I forgot to upgrade the version in the installer itself. I fixed it, just now.
darkdesires04 Posted August 17, 2025 Author Posted August 17, 2025 On 8/15/2025 at 5:55 PM, fastop said: Loved the mod idea, just something to note, seems like the mod doesn't play nice with this mod : [Kukatsuo Follower UNION](https://www.nexusmods.com/skyrimspecialedition/mods/123452), the Harlot npc will cause CTD when entering Honningbrew Meadery after restraining the followers (Something about AI package) I haven't tried that mod... It looks like it may be incompatible, because it's trying to do the same thing as Captive Followers.
darkdesires04 Posted August 17, 2025 Author Posted August 17, 2025 (edited) On 8/14/2025 at 11:43 AM, Apone3k said: I really want to use this MOD but for me it seems the config file does not work. *Blacklisted NPCs get added (sofia, which blacklisted by default) Interesting NPCs followers I added myself, but also some vanilla NPCs, mainly Fultheim the Fearless which could break the Dark Brotherhood questline. *White listed followers doesn't change anything. *Force capture doesn't change anything. *1 follower (Danariel Stormbow) got added 18 times according to MCM???? *Some followers I know that are added to inns etc do not get captured. I'm playing on VR with Madgods NSFW Wabbajack list. Is there something I'm missing? I've tried this on new save and existing save with no luck. I'm new to Wabbajack and MO2 so do I need to change some things do get it to read the config file? I would be very grateful for any help as this seems like just the MOD I was looking for. Thanx. Danariel Stormbow may not compatible with this mod, just blacklist her. I recommend that you just blacklist follower mod file names. Force capture needs a reference id and the reference id is hard to find in SSEEdit. It's not the NPC id, but the id of the reference in the cell or worldspace where the follower is placed. White listed followers only apply if you have the RestrainOnlyFromWhitelist set to 1, otherwise it does nothing. Edited August 17, 2025 by darkdesires04
Revdrsyn Posted August 18, 2025 Posted August 18, 2025 15 hours ago, darkdesires04 said: Right, I forgot to upgrade the version in the installer itself. I fixed it, just now. Everyone has this happen. I've done it myself. No worries!
FSProxy Posted August 19, 2025 Posted August 19, 2025 (edited) Hey, I just wanted to report that this mod and Captive Player may not compatible with Babo Dialogue, at least not in my Load order. The way that Babo Dialogue starts the MCM is probably creating a conflict between it and the MCM from this mod and Captive Player: Scriptname BaboDialogueConfigMenu extends ski_configbase Conditional Event OnGameReload() parent.OnGameReload() VerifyMods() EndEvent event OnConfigInit() PageReset() Debug.notification("Babodialogue MCM started") endevent Creating a new save or loading an existing one will crash the game if Babo Dialogue and Captive Followers are enabled: Skyrim SSE v1.6.1170 CrashLoggerSSE v1-15-0-0 Oct 12 2024 11:33:37 Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x000141422F70 SkyrimSE.exe+1422F70 mov eax, [rdi+0x28] Exception Flags: 0x00000000 Number of Parameters: 2 Access Violation: Tried to read memory at 0x000000000029 SYSTEM SPECS: OS: Microsoft Windows 10 Pro v10.0.19045 CPU: AuthenticAMD AMD Ryzen 9 7950X3D 16-Core Processor GPU #1: AMD Navi 31 [Radeon RX 7900 XT/7900 XTX] PHYSICAL MEMORY: 20.73 GB/62.40 GB GPU MEMORY: 3.72/18.19 GB PROBABLE CALL STACK: [ 0] 0x000141422F70 SkyrimSE.exe+1422F70 -> 104253+0x20 mov eax, [rdi+0x28] [ 1] 0x00014037CF3F SkyrimSE.exe+037CF3F -> 23255+0x1F nop [ 2] 0x000141425ABB SkyrimSE.exe+1425ABB -> 104296+0xCB jmp 0x0000000141425AC6 [ 3] 0x0001414248A1 SkyrimSE.exe+14248A1 -> 104288+0x81 mov rax, [r14] [ 4] 0x000141424581 SkyrimSE.exe+1424581 -> 104279+0x181 nop [ 5] 0x000141468B7D SkyrimSE.exe+1468B7D -> 105212+0x5CD test rbx, rbx [ 6] 0x000141462A55 SkyrimSE.exe+1462A55 -> 105176+0x405 nop [ 7] 0x000140CF7888 SkyrimSE.exe+0CF7888 -> 69378+0xD8 mov ecx, [rbx+0x0C] [ 8] 0x000140CF7E51 SkyrimSE.exe+0CF7E51 -> 69380+0x361 mov r15d, eax [ 9] 0x000140CF61DA SkyrimSE.exe+0CF61DA -> 69344+0x8A movzx eax, byte ptr [rbx+0xA74] [10] 0x000140CD0DBD SkyrimSE.exe+0CD0DBD -> 68445+0x3D mov rcx, [0x00000001431CC318] [11] 0x6FFFFFED4ABD kernel32.dll+0014ABD [12] 0x6FFFFFF4FB2F ntdll.dll+000FB2F REGISTERS: RAX 0x2A230C00 (void*) RCX 0x1 (size_t) [1] RDX 0x1 (size_t) [1] RBX 0x0 (size_t) [0] RSP 0x6EACCE20 (void*) RBP 0x6EACD040 (void*) RSI 0x80000002 (void*) RDI 0x1 (size_t) [1] R8 0x1 (size_t) [1] R9 0xB (size_t) [11] R10 0x2A230C15 (void*) R11 0xB (size_t) [11] R12 0x6EACF4E0 (void*) R13 0x19B067330 (BSScript::Internal::CodeTasklet*) Stack Trace: [BaboDialogueMCM (2A2FEA1B)].ski_configbase.OnGameReload() - "SKI_ConfigBase.psc" Line 0 [alias Player REF on quest BaboDialogueMCM (2A2FEA1B)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 0 R14 0x6EACCF40 (void*) R15 0x1 (size_t) [1] STACK: [RSP+0 ] 0x1 (size_t) [1] [RSP+8 ] 0x1014 (size_t) [4116] [RSP+10 ] 0x6EACCF48 (void*) [RSP+18 ] 0x14142F2EB (void* -> SkyrimSE.exe+142F2EB mov r12d, [rsp+0x60]) [RSP+20 ] 0x19EF008A0 (void*) [RSP+28 ] 0x14037CF3F (void* -> SkyrimSE.exe+037CF3F nop) [RSP+30 ] 0x1 (size_t) [1] [RSP+38 ] 0x1D03BE68 (void*) [RSP+40 ] 0x0 (size_t) [0] [RSP+48 ] 0x0 (size_t) [0] [RSP+50 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+58 ] 0x6EACEFC0 (char*) "warning: Mismatched types assigning to variable named "_menuParams" - assigning None stack: [BaboDialogueMCM (2A2FEA1B)].babodialogueconfigmenu.OnGameReload() - "SKI_ConfigBase.psc" Line ? [alias Player REF on quest BaboDialogueMCM (2A2FEA1B)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line ?" [RSP+60 ] 0x14 (size_t) [20] [RSP+68 ] 0x141425ABB (void* -> SkyrimSE.exe+1425ABB jmp 0x0000000141425AC6) [RSP+70 ] 0x1 (size_t) [1] [RSP+78 ] 0x14142DEF0 (void* -> SkyrimSE.exe+142DEF0 add rsp, 0x58) [RSP+80 ] 0x143188708 (void* -> SkyrimSE.exe+3188708 add [rax], al) [RSP+88 ] 0x6EACCED8 (void*) [RSP+90 ] 0x19EF008A0 (void*) [RSP+98 ] 0x1414248A1 (void* -> SkyrimSE.exe+14248A1 mov rax, [r14]) [RSP+A0 ] 0x15 (size_t) [21] [RSP+A8 ] 0x1D03BE68 (void*) [RSP+B0 ] 0x19B067330 (BSScript::Internal::CodeTasklet*) Stack Trace: [BaboDialogueMCM (2A2FEA1B)].ski_configbase.OnGameReload() - "SKI_ConfigBase.psc" Line 0 [alias Player REF on quest BaboDialogueMCM (2A2FEA1B)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 0 [RSP+B8 ] 0x6EACF4E0 (void*) One thing that I tried was to create a new game with only Captive Followers and Captive Player enabled, wait for them to load into the MCM, saving and closing the game. After that I enabled Babo Dialogue again and tried to load the save, which also resulted in another crash: Skyrim SSE v1.6.1170 CrashLoggerSSE v1-15-0-0 Oct 12 2024 11:33:37 Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x0001409A882C SkyrimSE.exe+09A882C lock xadd [rbx], eax Exception Flags: 0x00000000 Number of Parameters: 2 Access Violation: Tried to write memory at 0x000000000003 SYSTEM SPECS: OS: Microsoft Windows 10 Pro v10.0.19045 CPU: AuthenticAMD AMD Ryzen 9 7950X3D 16-Core Processor GPU #1: AMD Navi 31 [Radeon RX 7900 XT/7900 XTX] PHYSICAL MEMORY: 20.56 GB/62.40 GB GPU MEMORY: 3.92/18.19 GB PROBABLE CALL STACK: [ 0] 0x0001409A882C SkyrimSE.exe+09A882C -> 53605+0x1C lock xadd [rbx], eax [ 1] 0x000141425AC6 SkyrimSE.exe+1425AC6 -> 104296+0xD6 mov qword ptr [rdi+0x08], 0x00 [ 2] 0x000141424A7A SkyrimSE.exe+1424A7A -> 104291+0x5A mov rax, [r14] [ 3] 0x00014142459B SkyrimSE.exe+142459B -> 104279+0x19B add rsp, 0x30 [ 4] 0x000141468B7D SkyrimSE.exe+1468B7D -> 105212+0x5CD test rbx, rbx [ 5] 0x000141462A55 SkyrimSE.exe+1462A55 -> 105176+0x405 nop [ 6] 0x000140CF7888 SkyrimSE.exe+0CF7888 -> 69378+0xD8 mov ecx, [rbx+0x0C] [ 7] 0x000140CF7E51 SkyrimSE.exe+0CF7E51 -> 69380+0x361 mov r15d, eax [ 8] 0x000140CF7745 SkyrimSE.exe+0CF7745 -> 69377+0x95 jmp 0x0000000140CF7710 [ 9] 0x0001406D2D61 SkyrimSE.exe+06D2D61 -> 39074+0x91 mov rcx, rdi [10] 0x000140CF7888 SkyrimSE.exe+0CF7888 -> 69378+0xD8 mov ecx, [rbx+0x0C] [11] 0x000140CF7E51 SkyrimSE.exe+0CF7E51 -> 69380+0x361 mov r15d, eax [12] 0x000140CF61DA SkyrimSE.exe+0CF61DA -> 69344+0x8A movzx eax, byte ptr [rbx+0xA74] [13] 0x000140CD0DBD SkyrimSE.exe+0CD0DBD -> 68445+0x3D mov rcx, [0x00000001431CC318] [14] 0x6FFFFFED4ABD kernel32.dll+0014ABD [15] 0x6FFFFFF4FB2F ntdll.dll+000FB2F REGISTERS: RAX 0xFFFFFFFF (void*) RCX 0x1877DE348 (void*) RDX 0x0 (size_t) [0] RBX 0x3 (size_t) [3] RSP 0x6EDCCCD0 (void*) RBP 0x6EDCCEB0 (void*) RSI 0x2F6DF498 (void*) RDI 0x1877DE340 (void*) R8 0x1 (size_t) [1] R9 0x7 (size_t) [7] R10 0x46EEA (void*) R11 0x6EDCCD10 (void*) R12 0x6EDCF350 (void*) R13 0x18F812570 (BSScript::Internal::CodeTasklet*) Stack Trace: [_ddCaptiveMCMConfig (2A019FF8)].ski_configbase.OnGameReload() - "SKI_ConfigBase.psc" Line 0 [alias playerAlias on quest _ddCaptiveMCMConfig (2A019FF8)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 0 File: "CaptiveFollowers.esp" Flags: 0x00400008 kInitialized EditorID: "_ddCaptiveMCMConfig" FormID: 0x2A019FF8 FormType: Quest (77) R14 0x6EDCCDB0 (void*) R15 0x1 (size_t) [1] STACK: [RSP+0 ] 0x0 (size_t) [0] [RSP+8 ] 0x1 (size_t) [1] [RSP+10 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+18 ] 0x6EDCEE30 (char*) "warning: Mismatched types assigning to variable named "_menuParams" - assigning None stack: [_ddCaptiveMCMConfig (2A019FF8)].ddCaptiveMCMConfig.OnGameReload() - "SKI_ConfigBase.psc" Line ? [alias playerAlias on quest _ddCaptiveMCMConfig (2A019FF8)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line ?" [RSP+20 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] There is just one "solution" that I found, giving BaboDialogue.esp a lower priority and letting CaptiveFollowers and CaptivePlayer load after worked, but this caused the MCM of both mods to not load. I also checked my save file with ReSaver after this test and found out that this "solution" causes zeroed canaries in the save file. EDIT: I forgot to mention something very important, the crashes only happen because I'm using MenuMaid, without it the game will not crash, but the issue of the MCMs not loading will persist. Edited August 20, 2025 by FSampaio Added important detail 1
KHCN Posted August 20, 2025 Posted August 20, 2025 (edited) Hi. Im trying to get the mod work but it didnt show up in the mcm menu. So far i tried these: Check/Update mods it requires - (Jcontainer is not since it attached to specific skse version) all latest, no luck setstage ski_configmanagerinstance 1 - no luck Clean new save - no luck Complete delete and reinstall this mod - no luck Cap the framerate at 50 fps - no luck The papyrus log is attached. Hope that can help. Edit: I can confirm the mod is loaded. The mod appear in AIM's menu, but just not for MCM Papyrus.0.log Edited August 21, 2025 by KHCN
Talesien Posted August 20, 2025 Posted August 20, 2025 18 hours ago, FSampaio said: Hey, I just wanted to report that this mod and Captive Player may not compatible with Babo Dialogue, at least not in my Load order. The way that Babo Dialogue starts the MCM is probably creating a conflict between it and the MCM from this mod and Captive Player: Scriptname BaboDialogueConfigMenu extends ski_configbase Conditional Event OnGameReload() parent.OnGameReload() VerifyMods() EndEvent event OnConfigInit() PageReset() Debug.notification("Babodialogue MCM started") endevent Creating a new save or loading an existing one will crash the game if Babo Dialogue and Captive Followers are enabled: Skyrim SSE v1.6.1170 CrashLoggerSSE v1-15-0-0 Oct 12 2024 11:33:37 Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x000141422F70 SkyrimSE.exe+1422F70 mov eax, [rdi+0x28] Exception Flags: 0x00000000 Number of Parameters: 2 Access Violation: Tried to read memory at 0x000000000029 SYSTEM SPECS: OS: Microsoft Windows 10 Pro v10.0.19045 CPU: AuthenticAMD AMD Ryzen 9 7950X3D 16-Core Processor GPU #1: AMD Navi 31 [Radeon RX 7900 XT/7900 XTX] PHYSICAL MEMORY: 20.73 GB/62.40 GB GPU MEMORY: 3.72/18.19 GB PROBABLE CALL STACK: [ 0] 0x000141422F70 SkyrimSE.exe+1422F70 -> 104253+0x20 mov eax, [rdi+0x28] [ 1] 0x00014037CF3F SkyrimSE.exe+037CF3F -> 23255+0x1F nop [ 2] 0x000141425ABB SkyrimSE.exe+1425ABB -> 104296+0xCB jmp 0x0000000141425AC6 [ 3] 0x0001414248A1 SkyrimSE.exe+14248A1 -> 104288+0x81 mov rax, [r14] [ 4] 0x000141424581 SkyrimSE.exe+1424581 -> 104279+0x181 nop [ 5] 0x000141468B7D SkyrimSE.exe+1468B7D -> 105212+0x5CD test rbx, rbx [ 6] 0x000141462A55 SkyrimSE.exe+1462A55 -> 105176+0x405 nop [ 7] 0x000140CF7888 SkyrimSE.exe+0CF7888 -> 69378+0xD8 mov ecx, [rbx+0x0C] [ 8] 0x000140CF7E51 SkyrimSE.exe+0CF7E51 -> 69380+0x361 mov r15d, eax [ 9] 0x000140CF61DA SkyrimSE.exe+0CF61DA -> 69344+0x8A movzx eax, byte ptr [rbx+0xA74] [10] 0x000140CD0DBD SkyrimSE.exe+0CD0DBD -> 68445+0x3D mov rcx, [0x00000001431CC318] [11] 0x6FFFFFED4ABD kernel32.dll+0014ABD [12] 0x6FFFFFF4FB2F ntdll.dll+000FB2F REGISTERS: RAX 0x2A230C00 (void*) RCX 0x1 (size_t) [1] RDX 0x1 (size_t) [1] RBX 0x0 (size_t) [0] RSP 0x6EACCE20 (void*) RBP 0x6EACD040 (void*) RSI 0x80000002 (void*) RDI 0x1 (size_t) [1] R8 0x1 (size_t) [1] R9 0xB (size_t) [11] R10 0x2A230C15 (void*) R11 0xB (size_t) [11] R12 0x6EACF4E0 (void*) R13 0x19B067330 (BSScript::Internal::CodeTasklet*) Stack Trace: [BaboDialogueMCM (2A2FEA1B)].ski_configbase.OnGameReload() - "SKI_ConfigBase.psc" Line 0 [alias Player REF on quest BaboDialogueMCM (2A2FEA1B)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 0 R14 0x6EACCF40 (void*) R15 0x1 (size_t) [1] STACK: [RSP+0 ] 0x1 (size_t) [1] [RSP+8 ] 0x1014 (size_t) [4116] [RSP+10 ] 0x6EACCF48 (void*) [RSP+18 ] 0x14142F2EB (void* -> SkyrimSE.exe+142F2EB mov r12d, [rsp+0x60]) [RSP+20 ] 0x19EF008A0 (void*) [RSP+28 ] 0x14037CF3F (void* -> SkyrimSE.exe+037CF3F nop) [RSP+30 ] 0x1 (size_t) [1] [RSP+38 ] 0x1D03BE68 (void*) [RSP+40 ] 0x0 (size_t) [0] [RSP+48 ] 0x0 (size_t) [0] [RSP+50 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+58 ] 0x6EACEFC0 (char*) "warning: Mismatched types assigning to variable named "_menuParams" - assigning None stack: [BaboDialogueMCM (2A2FEA1B)].babodialogueconfigmenu.OnGameReload() - "SKI_ConfigBase.psc" Line ? [alias Player REF on quest BaboDialogueMCM (2A2FEA1B)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line ?" [RSP+60 ] 0x14 (size_t) [20] [RSP+68 ] 0x141425ABB (void* -> SkyrimSE.exe+1425ABB jmp 0x0000000141425AC6) [RSP+70 ] 0x1 (size_t) [1] [RSP+78 ] 0x14142DEF0 (void* -> SkyrimSE.exe+142DEF0 add rsp, 0x58) [RSP+80 ] 0x143188708 (void* -> SkyrimSE.exe+3188708 add [rax], al) [RSP+88 ] 0x6EACCED8 (void*) [RSP+90 ] 0x19EF008A0 (void*) [RSP+98 ] 0x1414248A1 (void* -> SkyrimSE.exe+14248A1 mov rax, [r14]) [RSP+A0 ] 0x15 (size_t) [21] [RSP+A8 ] 0x1D03BE68 (void*) [RSP+B0 ] 0x19B067330 (BSScript::Internal::CodeTasklet*) Stack Trace: [BaboDialogueMCM (2A2FEA1B)].ski_configbase.OnGameReload() - "SKI_ConfigBase.psc" Line 0 [alias Player REF on quest BaboDialogueMCM (2A2FEA1B)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 0 [RSP+B8 ] 0x6EACF4E0 (void*) One thing that I tried was to create a new game with only Captive Followers and Captive Player enabled, wait for them to load into the MCM, saving and closing the game. After that I enabled Babo Dialogue again and tried to load the save, which also resulted in another crash: Skyrim SSE v1.6.1170 CrashLoggerSSE v1-15-0-0 Oct 12 2024 11:33:37 Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x0001409A882C SkyrimSE.exe+09A882C lock xadd [rbx], eax Exception Flags: 0x00000000 Number of Parameters: 2 Access Violation: Tried to write memory at 0x000000000003 SYSTEM SPECS: OS: Microsoft Windows 10 Pro v10.0.19045 CPU: AuthenticAMD AMD Ryzen 9 7950X3D 16-Core Processor GPU #1: AMD Navi 31 [Radeon RX 7900 XT/7900 XTX] PHYSICAL MEMORY: 20.56 GB/62.40 GB GPU MEMORY: 3.92/18.19 GB PROBABLE CALL STACK: [ 0] 0x0001409A882C SkyrimSE.exe+09A882C -> 53605+0x1C lock xadd [rbx], eax [ 1] 0x000141425AC6 SkyrimSE.exe+1425AC6 -> 104296+0xD6 mov qword ptr [rdi+0x08], 0x00 [ 2] 0x000141424A7A SkyrimSE.exe+1424A7A -> 104291+0x5A mov rax, [r14] [ 3] 0x00014142459B SkyrimSE.exe+142459B -> 104279+0x19B add rsp, 0x30 [ 4] 0x000141468B7D SkyrimSE.exe+1468B7D -> 105212+0x5CD test rbx, rbx [ 5] 0x000141462A55 SkyrimSE.exe+1462A55 -> 105176+0x405 nop [ 6] 0x000140CF7888 SkyrimSE.exe+0CF7888 -> 69378+0xD8 mov ecx, [rbx+0x0C] [ 7] 0x000140CF7E51 SkyrimSE.exe+0CF7E51 -> 69380+0x361 mov r15d, eax [ 8] 0x000140CF7745 SkyrimSE.exe+0CF7745 -> 69377+0x95 jmp 0x0000000140CF7710 [ 9] 0x0001406D2D61 SkyrimSE.exe+06D2D61 -> 39074+0x91 mov rcx, rdi [10] 0x000140CF7888 SkyrimSE.exe+0CF7888 -> 69378+0xD8 mov ecx, [rbx+0x0C] [11] 0x000140CF7E51 SkyrimSE.exe+0CF7E51 -> 69380+0x361 mov r15d, eax [12] 0x000140CF61DA SkyrimSE.exe+0CF61DA -> 69344+0x8A movzx eax, byte ptr [rbx+0xA74] [13] 0x000140CD0DBD SkyrimSE.exe+0CD0DBD -> 68445+0x3D mov rcx, [0x00000001431CC318] [14] 0x6FFFFFED4ABD kernel32.dll+0014ABD [15] 0x6FFFFFF4FB2F ntdll.dll+000FB2F REGISTERS: RAX 0xFFFFFFFF (void*) RCX 0x1877DE348 (void*) RDX 0x0 (size_t) [0] RBX 0x3 (size_t) [3] RSP 0x6EDCCCD0 (void*) RBP 0x6EDCCEB0 (void*) RSI 0x2F6DF498 (void*) RDI 0x1877DE340 (void*) R8 0x1 (size_t) [1] R9 0x7 (size_t) [7] R10 0x46EEA (void*) R11 0x6EDCCD10 (void*) R12 0x6EDCF350 (void*) R13 0x18F812570 (BSScript::Internal::CodeTasklet*) Stack Trace: [_ddCaptiveMCMConfig (2A019FF8)].ski_configbase.OnGameReload() - "SKI_ConfigBase.psc" Line 0 [alias playerAlias on quest _ddCaptiveMCMConfig (2A019FF8)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 0 File: "CaptiveFollowers.esp" Flags: 0x00400008 kInitialized EditorID: "_ddCaptiveMCMConfig" FormID: 0x2A019FF8 FormType: Quest (77) R14 0x6EDCCDB0 (void*) R15 0x1 (size_t) [1] STACK: [RSP+0 ] 0x0 (size_t) [0] [RSP+8 ] 0x1 (size_t) [1] [RSP+10 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+18 ] 0x6EDCEE30 (char*) "warning: Mismatched types assigning to variable named "_menuParams" - assigning None stack: [_ddCaptiveMCMConfig (2A019FF8)].ddCaptiveMCMConfig.OnGameReload() - "SKI_ConfigBase.psc" Line ? [alias playerAlias on quest _ddCaptiveMCMConfig (2A019FF8)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line ?" [RSP+20 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] There is just one "solution" that I found, giving BaboDialogue.esp a lower priority and letting CaptiveFollowers and CaptivePlayer load after worked, but this caused the MCM of both mods to not load. I also checked my save file with ReSaver after this test and found out that this "solution" causes zeroed canaries in the save file. EDIT: I forgot to mention something very important, the crashes only happen because I'm using MenuMaid, without it the game will not crash, but the issue of the MCMs not loading will persist. Honestly not to surprised. The Baka mods kinda are their own little ecosystem, they work well with each other, but have a tendency to clash with other mods. Kinda sad really, as there are a couple nice ones, but I've given largely up on them.
Technomagica Posted August 22, 2025 Posted August 22, 2025 I found an issue that is causing a crash. Apparently if the enemies in the location that the followers are captive in try to have fun with the prisoner when you are entering the room it causes the game to crash. This happens in such a way that papyrus does not even log it so... hope the info I have helps?
Talesien Posted August 22, 2025 Posted August 22, 2025 13 hours ago, Technomagica said: I found an issue that is causing a crash. Apparently if the enemies in the location that the followers are captive in try to have fun with the prisoner when you are entering the room it causes the game to crash. This happens in such a way that papyrus does not even log it so... hope the info I have helps? Papyrus basically never records a crash, that's (among other reasons) because the papyrus logs are written with a delay, so if the game terminates abnormally (i.e. crashes), the last half a second or so before the crash simply gets lost. Might not sound like a lot, but it is. That's why you need a crashlogger like: https://www.nexusmods.com/skyrimspecialedition/mods/59818 Try installing one and post the crashlog it writes please. Might shine some light on your problem, it's not a general error as it does not appear to happen to most users, certainly not for me.
kv1gerhard Posted August 23, 2025 Posted August 23, 2025 I found your mod on nexus! But it is not updated yet. Could you do this?
Revdrsyn Posted August 24, 2025 Posted August 24, 2025 I was wondering what is going on with the MCM reporting Followers of the same name at multiple locations. Are they duplicated, found in the first place you visit, or is this an MCM display error. I mean, I have way too many as everyone else.
Komanche Posted August 24, 2025 Posted August 24, 2025 Great mod! Working really well for me in VR. 216 followers were turned into captives (I started the mod in an interior cell and waited for it to finish before leaving). Talking to them frees them with no issues and they follow me until we are out of dungeon/fort. Thanks so much! Idea: it would be great to add the esp name of "monster mods" to be added in the config. That is, only mods where all npcs would make sense. For instance, https://www.nexusmods.com/skyrimspecialedition/mods/147065 I think the big advantage is that your mod would not need an update if the name changes, new AIOs are released, etc. (With a big warning that if the mod would add both "regular" and "monster" npcs, both would be added). Another one is that, sometimes, authors name their esps differently for game version. Once gain, thanks for a great mod!
darkdesires04 Posted August 27, 2025 Author Posted August 27, 2025 On 8/24/2025 at 3:04 AM, Revdrsyn said: I was wondering what is going on with the MCM reporting Followers of the same name at multiple locations. Are they duplicated, found in the first place you visit, or is this an MCM display error. I mean, I have way too many as everyone else. I am not sure. I have never seen this. I will keep an eye on it.
darkdesires04 Posted August 27, 2025 Author Posted August 27, 2025 On 8/23/2025 at 4:45 PM, kv1gerhard said: I found your mod on nexus! But it is not updated yet. Could you do this? It's easier for me to update it in one place and to respond to messages in one place, so I just put a note there to download the mod from here.
darkdesires04 Posted August 27, 2025 Author Posted August 27, 2025 On 8/24/2025 at 4:28 PM, Komanche said: Great mod! Working really well for me in VR. 216 followers were turned into captives (I started the mod in an interior cell and waited for it to finish before leaving). Talking to them frees them with no issues and they follow me until we are out of dungeon/fort. Thanks so much! Idea: it would be great to add the esp name of "monster mods" to be added in the config. That is, only mods where all npcs would make sense. For instance, https://www.nexusmods.com/skyrimspecialedition/mods/147065 I think the big advantage is that your mod would not need an update if the name changes, new AIOs are released, etc. (With a big warning that if the mod would add both "regular" and "monster" npcs, both would be added). Another one is that, sometimes, authors name their esps differently for game version. Once gain, thanks for a great mod! Thanks, I will see if I get a chance, but for now I am working on something else. 1
nasgektw Posted August 27, 2025 Posted August 27, 2025 It looks like the siege of Icemoth patch also contains out of range FormIDS.
eldritch68 Posted August 29, 2025 Posted August 29, 2025 On 8/24/2025 at 11:04 AM, Revdrsyn said: I was wondering what is going on with the MCM reporting Followers of the same name at multiple locations. Are they duplicated, found in the first place you visit, or is this an MCM display error. I mean, I have way too many as everyone else. There are some followers like Danariel Stormbow which were set up in a really strange way, whose mod provides multiple body types, CBBE, Sevenbase, UNP etc. This mod collects them ALL and distributes them. Please let us know what followers are giving you this issue, so we know not to use them, or to blacklist them. 1
kanne28 Posted September 3, 2025 Posted September 3, 2025 For those having the MCM not showing up, apparently, having Sexlab in your load order is a must. Without Sexlab, ZAZ won't load, and without ZAZ there is no Captive Follower. I thought that using Ostim was enough, but it that wasn't the case.
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