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[mod] CBO Unofficial


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Posted
13 hours ago, iamthesp said:

Hey Cstrike you were right it was totally PA. Ever since I stopped using it and switched to the vanilla CBO version i haven't had my fans spinning up or fast forward lag. 

Only issue I have now is that the threesome animation on WD is a multi armed tentacle monster.... basically 3 people in the wrong spots for sure. Does that animation come from CBO or somewhere else. I tried pushing WD around my load order a bit but no luck. 

 

Hi, I think that comes from CBO, you can try remove gfx/portraits/portrait_animations folder from WD, In 1.7 I changed how animations are registered, but WD was also changing these files, maybe there is a conflict.

Could also be that the animations are just not aligned, I dont have them in carnal court in CBO, but tried to align them anyway, so in theory they should be aligned.

Posted
10 hours ago, lostcause516 said:

i tried canel court inactive but still get duchy courts

 

Can you share your load order? Douchy courts were removed in CBO Unofficial 1.2 or something very early.

Maybe you have some old files left over, you can try see if this file is there in any of the mods:

"common\defines\CBO_Carn_court_defines.txt"

 

This is the contents

NRoyalCourt = {
    MIN_ROYAL_COURT_TIER = "county" # Min tier for a character to have a royal court if their government allows it
}

 

You can also try put this back in, and change the county to kingdom

Posted
2 hours ago, Wotang said:

Hi - As of the last CK3 patch I am getting an error where characters created in the character designer are not being properly generated in the game after I hit "Finalize". For example, if I max out the character's bust in the character designer it will sometimes generate the same character but with a completly different bust size, as shown below (this is the most noticiable example but don't know if it happens to other genes). 

 

I've launched the game with only Carnalitas and CBO Unofficial enabled and it is still happening when I try to create characters. I've also reinstalled the game itself and re-downloaded Carnalitas and CBO Unofficial with no change.

 

I have an error log but I can't really make sense of it. Can anyone help? I don't remember this ever being an issue before.

 

error.log 55.95 kB · 1 download

 

image.png.7ccc664fcb3d18486c7f0b78b827afb0.png

 

Screenshot-CharDesigner.png.7fb79144c4bc3199b8299e803fa36756.png

 

Screenshot-Adventurerchar.png.84a14a47b3477d3fa03bc33ab55478c1.png

 

Hi, unfortunately expected behavior, In 1.7 I removed the traits affect breast size things from ruler creator, as it was causing issues.

 

To get the same breast size as you see in ruler creator, you can:

- add the big tit trait to the character

- disable the carnalitas game rule body traits (so traits like big tit)

- remove the file "CBO Unofficial Base\gfx\portraits\portrait_modifiers\99_carn_tits.txt"

- use cbo barbershop extension, and just change breast size after starting the game

 

By default, CBO will use the carnalitas traits to restrict breast size to these ranges:

small_tits_3: 0-0.1

small_tits_2: 0.1-0.2

small_tits_1: 0.2-0.3

average_tits: 0.3-0.4

large_tits_1: 0.4-0.6

large_tits_2: 0.6-0.8

large_tits_3: 0.8-0.10

 

So by setting breast size to max in ruler creator, you only set it to 0.4, due to average tit size, as without any traits its considered average tits

 

Posted
49 minutes ago, csirke128 said:

 

Hi, I think that comes from CBO, you can try remove gfx/portraits/portrait_animations folder from WD, In 1.7 I changed how animations are registered, but WD was also changing these files, maybe there is a conflict.

Could also be that the animations are just not aligned, I dont have them in carnal court in CBO, but tried to align them anyway, so in theory they should be aligned.

Correct again lol I moved that folder out of the WD mod and it works now. Thank you!

Posted
51 minutes ago, csirke128 said:

 

Hi, unfortunately expected behavior, In 1.7 I removed the traits affect breast size things from ruler creator, as it was causing issues.

 

To get the same breast size as you see in ruler creator, you can:

- add the big tit trait to the character

- disable the carnalitas game rule body traits (so traits like big tit)

- remove the file "CBO Unofficial Base\gfx\portraits\portrait_modifiers\99_carn_tits.txt"

- use cbo barbershop extension, and just change breast size after starting the game

 

By default, CBO will use the carnalitas traits to restrict breast size to these ranges:

small_tits_3: 0-0.1

small_tits_2: 0.1-0.2

small_tits_1: 0.2-0.3

average_tits: 0.3-0.4

large_tits_1: 0.4-0.6

large_tits_2: 0.6-0.8

large_tits_3: 0.8-0.10

 

So by setting breast size to max in ruler creator, you only set it to 0.4, due to average tit size, as without any traits its considered average tits

 

 

Thank you for the response.

 

I usually play with the Carnalitas game rule body traits disabled but this was still happening (I've tried generating characters with the rule both on and off and can confirm it happened with the rule both turned on and turned off). 

 

To further clarify, I never added the body traits in the character designer, but would just use the following slider in the ruler designer to adjust (with the carnalitas rule disabled):

 

image.png.7da798b127ccb69a4df44b46e6dea486.png

 

I will try removing the file "CBO Unofficial Base\gfx\portraits\portrait_modifiers\99_carn_tits.txt" however and see if that works.

 

I have also used the cbo barbershop extension, but I assumed that adjusting the breast size would not cause the genes to subsequently be inherited. Is that correct?

Posted
20 minutes ago, Wotang said:

 

Thank you for the response.

 

I usually play with the Carnalitas game rule body traits disabled but this was still happening (I've tried generating characters with the rule both on and off and can confirm it happened with the rule both turned on and turned off). 

 

To further clarify, I never added the body traits in the character designer, but would just use the following slider in the ruler designer to adjust (with the carnalitas rule disabled):

 

image.png.7da798b127ccb69a4df44b46e6dea486.png

 

I will try removing the file "CBO Unofficial Base\gfx\portraits\portrait_modifiers\99_carn_tits.txt" however and see if that works.

 

I have also used the cbo barbershop extension, but I assumed that adjusting the breast size would not cause the genes to subsequently be inherited. Is that correct?

 

Hi, yea that would not be inherited, so best method for you is probably to just remove the file. (you should not need a new game for it to take effect)

I'll add a game rule next version about breast size scaling, so there are more options.

Kinda weird that it still takes effect even with rule disabled, ill look into that.

Posted
12 minutes ago, csirke128 said:

 

Hi, yea that would not be inherited, so best method for you is probably to just remove the file. (you should not need a new game for it to take effect)

I'll add a game rule next version about breast size scaling, so there are more options.

Kinda weird that it still takes effect even with rule disabled, ill look into that.

 

Cool, thanks. After removing the file I generated a few characters and can confirm that it appears to be working consistently now.

 

Thanks again.

Posted
2 hours ago, csirke128 said:

 

Can you share your load order? Douchy courts were removed in CBO Unofficial 1.2 or something very early.

Maybe you have some old files left over, you can try see if this file is there in any of the mods:

"common\defines\CBO_Carn_court_defines.txt"

 

This is the contents

NRoyalCourt = {
    MIN_ROYAL_COURT_TIER = "county" # Min tier for a character to have a royal court if their government allows it
}

 

You can also try put this back in, and change the county to kingdom

i found the problem.,..this appears to not work correctly in the merged version, but if you use the version split into 3, it works fine.  also...i did see there is an unofficial vanilla version, on the page notes , but i didnt see anywhere to get that

Posted
Just now, lostcause516 said:

i found the problem.,..this appears to not work correctly in the merged version, but if you use the version split into 3, it works fine.  also...i did see there is an unofficial vanilla version, on the page notes , but i didnt see anywhere to get that

 

Hi, that file is not part of the combined patch, so could be you extracted out the new version over the old version, so the file was still there from before.

CBO Vanilla is the last item in the download section.

CBO Vanilla Unofficial 1.1.zip

Posted
23 hours ago, csirke128 said:

 

Hi, In CK3 there are 2 separate ages, there is the character age, which is what is displayed, and there is the portrait age, which is what the character mesh is created with.

Characters can be over 18 in character age, but still be below 18 in portrait age, for example immortality traits sometimes are implemented as setting character portrait age at 16. Also if a character becomes immortal before 18, it can also happen.

CK3 threads characters over 18 and under 18 portrait age differently, there are different textures used, thats why you see the black bars, those are added by CK3 and not modified by CBO.

Also for characters under 18 portrait age, there are no animations, and some other things are handled differently in CBO.

 

So if you see black bands, then not much to do then age up the portrait age as well.

Hi how do i age up the portrait age

Posted
1 hour ago, silverleo8497 said:

Hi how do i age up the portrait age

 

I think you can try this:

immortal = yes/no # Will stop visual aging, and make the character immune to natural death. Can still be killed by script. Fertility will match visual age. You can use set_immortal_age to change the visual age

 

I tried this in console:

effect character:8502 =  { set_immortal_age = 20 }

 

The character id (8502) is the historical id, you can find that by hovering over a character in debug mode.

Posted
8 minutes ago, SkyWarrior623 said:

With Elder Kings finally updated, does this work with it? If not, is a patch in the works?

 

Hi, the patch for it is already updated:

 

Posted

For the character beautification mod, where is the mod itself and where is the patch that integrates it with CBO? I'm confused by how the OP is written. 

Posted
7 hours ago, Haight said:

For the character beautification mod, where is the mod itself and where is the patch that integrates it with CBO? I'm confused by how the OP is written. 

 

Hi, Character Beautification mod is on steam workshop, and the mod that patches it is CB CBO Patch

The mod is marked as adult, so you wont be able to see it without logging into steam. (you can also seach for "character beautification" in workshop)

 

Original mod:

https://steamcommunity.com/sharedfiles/filedetails/?id=2222302033

 

Patch (or also CB CBO Patch 1.3.zip in the download section)

https://mega.nz/file/xg1mlAyS#S8J-XHppClODsZew7CVW4U8jlxh_fCuYeNS4RY5V6ts

 

Posted
6 minutes ago, ItsInfernal said:

Do you still need the better barbershop CBO extension? and if so can you please link it

You need it to be able to change CBO genes from barbershop, if you dont want to do that, then you dont need it.

Posted

How do I access the religion and culture? I was searching for it in create your own ruler character creation and couldn't find it?

 

Posted
4 minutes ago, kaeso7 said:

How do I access the religion and culture? I was searching for it in create your own ruler character creation and couldn't find it?

 

 

Hi, CBO is only a body replacer, it doesnt add religion or culture, those are done by other mods on this site.

Posted

I am an enthusiastic user of this mod. Recently someone was kind enough to send me several models of items that can decorate your dungeon (pillory, rack, whipping post, etc). I asked him if I was allowed to share them and he agreed, but he did not want to be credited for them. The models in themselves are great but there are no corresponding animations. He used to have them, but since the skeleton was changed they no longer work and he can not find them. So just in case I will upload them here. Of course I hope that someone will be able to make an animation for them, but even without animations they are pretty cool.

I tried attaching the file but it doesn't work. Apparently it is not the correct format. If anyone know how I can upload them?

Posted

You have to place it in the gfx\models\artifacts file of a mod. I put it in CBO Unofficial animations. You can then use it in the court room by adding it to the assets in the court_room_ settings file

 

 

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