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[mod] CBO Unofficial


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Posted
1 minute ago, secretsecretanon said:

i downloaded and extracted the file but it keeps telling me the path in this mods descriptor file is invalid or does not exist?? how do i fix it

 

Hi, there is a .mod file in the archive, it contains a path that should point to the mod folder.

Originally its might be something like this:

path="mod/CBO Unofficial Base"

 

When the launcher starts, it replaces this with an absolute path, for example like this:

path="C:/Users/csirke128/Documents/Paradox Interactive/Crusader Kings III/mod/CBO Unofficial Base"

 

Sometimes this path is not something that CK3 can handle, for example if your username has some special characters, unicode or other stuff that CK3 just cannot handle.

What you can try do, is extract out the .mod file again, and then make it read only, that way the launcher wont be able to change the path.

You can also try move the mod to a different folder, and then change the path to that folder in the .mod folder.

 

Posted
On 3/25/2025 at 3:01 PM, csirke128 said:

 

Hi, the error you were getting is

[12:38:46][E][court_scene_manager.cpp:2522]: Failed to find applicable culture set for character with id %u

 

Which character did you start with, and which country did you take over? I tried with debug mode, start as the character thats at Constantinople, invited someone to camp, married them, triggered carnal court, took over a kingdom with take over realm debug option, and court room was working for me.

 

Can you try with just CBO? Or can you try send me your save file? Or what is the fastest way to reproduce it?

Hi,

I am attaching the save file hope that helps. Started as a Norse custom character and got to this point after sometime. Thank you for looking into it.

 

Cheers

YouMahS_867_1.zip

Posted
18 hours ago, Hauntinglove69 said:

Hi,

I am attaching the save file hope that helps. Started as a Norse custom character and got to this point after sometime. Thank you for looking into it.

 

Cheers

YouMahS_867_1.zip 36.85 MB · 1 download

 

So I was not expecting the save game to work well, but surprisingly it did, and also have the same issue.

I also tried turn off CBO, and the issue was still there, but instead of the bedroom court room appearing, it was the byzantine court room that appeared, so it fell back to some random court room, instead of using the western one.

 


western = {
    trigger = {
        NOT = { carnal_court_has_sex_animation_event_trigger = yes }
        exists = capital_county
        capital_county.culture = {
            OR = {
                has_graphical_western_culture_group_trigger = yes
                has_graphical_norse_culture_group_trigger = yes
            }
        }
    }
}

 

I tried commenting out the part about capital country culture, and then it was working fine, so seem like the check to see if the capital country culture is norse has some issues, ill try dig around a bit, but maybe this is vanilla bug, not CBO related.

Posted
19 hours ago, Hauntinglove69 said:

Hi,

I am attaching the save file hope that helps. Started as a Norse custom character and got to this point after sometime. Thank you for looking into it.

 

Cheers

YouMahS_867_1.zip 36.85 MB · 1 download

 

Hi, seems like maybe a bug in some other mod, not vanilla

 

In base CK3:

 

norse = {
...
    building_gfx = { norse_building_gfx }
...
}

swedish = {
..
    building_gfx = { western_building_gfx }
...
}

has_graphical_western_culture_group_trigger = {
    has_building_gfx = western_building_gfx
}

has_graphical_norse_culture_group_trigger = {
    has_building_gfx = norse_building_gfx
}

 

but in the screenshot attached, you can see you have scandinavian building gfx, so maybe thats why it doesnt detect it as either western or norse, so it cannot pick the correct court room.

 

So probably one the mods add this scandinavian building gfx, and doesnt update the illustration triggers file to consider them western or norse

 

20250327193656_1.jpg

Posted

Hey sp I like the mod and have been trying to use it along with the other carnalitas mods, for whatever reason my guy character is just always standing straight up no matter what postion I select he just stand there during the Carnal make love? I even switched the mods from the merged version to each 3 seperate and it didn't change anything?

Posted
1 hour ago, kaeso7 said:

Hey sp I like the mod and have been trying to use it along with the other carnalitas mods, for whatever reason my guy character is just always standing straight up no matter what postion I select he just stand there during the Carnal make love? I even switched the mods from the merged version to each 3 seperate and it didn't change anything?

 

Hi, CBO overwrites the carnalitas make love event to add the animations. Other carnalitas based mods also might overwrite this event, so if they are loaded later, their event will take effect, and those wont have animation.

 

So for example, mods like carnalitas love reimagined, I think things like intimate encounters or mods like that, dont know all the mods that overwrite the event file.

I think only WD supports animations in their events

Posted
17 hours ago, csirke128 said:

 

Hi, seems like maybe a bug in some other mod, not vanilla

 

In base CK3:

 

norse = {
...
    building_gfx = { norse_building_gfx }
...
}

swedish = {
..
    building_gfx = { western_building_gfx }
...
}

has_graphical_western_culture_group_trigger = {
    has_building_gfx = western_building_gfx
}

has_graphical_norse_culture_group_trigger = {
    has_building_gfx = norse_building_gfx
}

 

but in the screenshot attached, you can see you have scandinavian building gfx, so maybe thats why it doesnt detect it as either western or norse, so it cannot pick the correct court room.

 

So probably one the mods add this scandinavian building gfx, and doesnt update the illustration triggers file to consider them western or norse

 

20250327193656_1.jpg

 

Thanks a ton for looking into it, I will try disabling other mods and see if that works.

 

Cheers...

Posted
5 hours ago, csirke128 said:

 

Hi, CBO overwrites the carnalitas make love event to add the animations. Other carnalitas based mods also might overwrite this event, so if they are loaded later, their event will take effect, and those wont have animation.

 

So for example, mods like carnalitas love reimagined, I think things like intimate encounters or mods like that, dont know all the mods that overwrite the event file.

I think only WD supports animations in their events

Thanks for the response!

 

So I tried messing around with the load order like you suggested, even just straight-up removing love reimagined to see what effect it might have. I have the Carnalitas, CBO unofficial, carnalitas slave expansion, and Carnalitas Love reimagined. As well as another mod named Shard- who plays as a god. But it didn't seem to fix it.

 

I'm not totally sure what you meant by only "WD" supporting animations in the events, I can tell you that the animations work for the woman it's just the man is always standing straight up no matter what I click but it still registers the event and acts like it's happening, he just doesn't move. I'm not sure if that gives any more clarity but hopefully, it does

Posted
30 minutes ago, kaeso7 said:

Thanks for the response!

 

So I tried messing around with the load order like you suggested, even just straight-up removing love reimagined to see what effect it might have. I have the Carnalitas, CBO unofficial, carnalitas slave expansion, and Carnalitas Love reimagined. As well as another mod named Shard- who plays as a god. But it didn't seem to fix it.

 

I'm not totally sure what you meant by only "WD" supporting animations in the events, I can tell you that the animations work for the woman it's just the man is always standing straight up no matter what I click but it still registers the event and acts like it's happening, he just doesn't move. I'm not sure if that gives any more clarity but hopefully, it does

 

Hi, WD is another mod

 

Can you try with just CBO and Carnalitas?

Also, make sure the characters are over 18, i think some immortality mods set character age to be permanent at 16, and it wont work, as the animations are only registered for male and female, not boy or girl.

Can you also attach an error.log? Not sure if there would be something about this in error.log, but maybe.

Posted

Ok so I tried what you asked with just cbo and carnalitas didn't work (I tried to add WD but something is wrong with that mod install I don't think it's the full thing i'd like to add it but it's just a standalone doc file?).

 

And em hehe. I think I see the problem, so here's a part of the error log:

 

 

 [13:17:14][E][portraitcontext.cpp:326]: Persistent portrait info missing gene gene_bs_penis_thickness! at 'file: save games/This one.ck3 line: 207'
[13:17:14][E][portraitcontext.cpp:326]: Persistent portrait info missing gene gene_bs_ball_size! at 'file: save games/This one.ck3 line: 207'
[13:17:14][E][portraitcontext.cpp:326]: Persistent portrait info missing gene gene_bs_body_fat_distribution! at 'file: save games/This one.ck3 line: 207'
[13:17:14][E][portraitcontext.cpp:326]: Persistent portrait info missing gene gene_bs_butt_size! at 'file: save games/This one.ck3 line: 359'
[13:17:14][E][portraitcontext.cpp:326]: Persistent portrait info missing gene gene_bs_hips! at 'file: save games/This one.ck3 line: 359'
[13:17:14][E][portraitcontext.cpp:326]: Persistent portrait info missing gene gene_bs_waist! at 'file: save games/This one.ck3 line: 359'
[13:17:14][E][portraitcontext.cpp:326]: Persistent portrait info missing gene gene_bs_shoulders! at 'file: save games/This one.ck3 line: 359'
[13:17:14][E][portraitcontext.cpp:326]: Persistent portrait info missing gene gene_bs_upper_body_muscle! at 'file: save games/This one.ck3 line: 359'
[13:17:14][E][portraitcontext.cpp:326]: Persistent portrait info missing gene gene_bs_lower_body_muscle! at 'file: save games/This one.ck3 line: 359'
[13:17:14][E][portraitcontext.cpp:326]: Persistent portrait info missing gene gene_muscle_definition! at 'file: save games/This one.ck3 line: 359'
[13:17:14][E][portraitcontext.cpp:326]: Persistent portrait info missing gene gene_bs_nipples! at 'file: save games/This one.ck3 line: 359'
[13:17:14][E][portraitcontext.cpp:326]: Persistent portrait info missing gene gene_areolas! at 'file: save games/This one.ck3 line: 359'

 

 

 

So, is it saying the body proportions are too insane for my character to be loaded and move?

 

 

 

Posted

 

55 minutes ago, csirke128 said:

 

Hi, WD is another mod

 

Can you try with just CBO and Carnalitas?

Also, make sure the characters are over 18, i think some immortality mods set character age to be permanent at 16, and it wont work, as the animations are only registered for male and female, not boy or girl.

Can you also attach an error.log? Not sure if there would be something about this in error.log, but maybe.

 

 

Actually, you were right about the immortality thing I got it now. Even though it says your age, if your character starts as a kid, it'll keep you at that age. If you could let me know how to get the WD though that'd be great.

Posted
2 minutes ago, kaeso7 said:

 

 

 

Actually, you were right about the immortality thing I got it now. Even though it says your age, if your character starts as a kid, it'll keep you at that age. If you could let me know how to get the WD though that'd be great.

 

Hi, did you try extract "Wicked Debauchery 0.8.rar", I think its a full mod, it has the .mod file and the folder.

You might have to ask on that mods forum page if you have issues with that.

Posted
14 minutes ago, lostcause516 said:

is there still a way to avoid duchy courts with this....used to be a court lite but i dont know if i can just add that old mod

 

Hi, thats now part of the mod, only kingdoms should have courts now. (and the mod does the same as court lite, it uses the liege court if you are not king or above)

Posted (edited)

hi is my character tits suppose to be black and all the clothes are no longer revealing on my female character

Edited by silverleo8497
Posted
1 hour ago, silverleo8497 said:

hi is my character tits suppose to be black and all the clothes are no longer revealing on my female character

 

Can you share a load order, and error.log? (there is a log folder next to the mod folder)

Posted

[15:26:21][E][dlc.cpp:1307]: Incorrect MOD descriptor: "mod/Carnalitas Arousal Framework.mod"
[15:26:21][E][dlc.cpp:1307]: Incorrect MOD descriptor: "mod/interracial_takeover.mod"
[15:26:21][E][dlc_descriptor.cpp:70]: Invalid supported_version in file: mod/ugc_2217805502.mod line: 8
[15:26:21][E][dlc_descriptor.cpp:70]: Invalid supported_version in file: mod/ugc_2217904336.mod line: 9
[15:26:21][E][dlc_descriptor.cpp:70]: Invalid supported_version in file: mod/ugc_2220326926.mod line: 7
[15:26:21][E][dlc_descriptor.cpp:70]: Invalid supported_version in file: mod/ugc_2357656602.mod line: 8
[15:26:21][E][dlc_descriptor.cpp:70]: Invalid supported_version in file: mod/ugc_2517153104.mod line: 7
[15:26:21][E][dlc_descriptor.cpp:70]: Invalid supported_version in file: mod/ugc_2702831494.mod line: 16
[15:26:21][E][dlc_descriptor.cpp:70]: Invalid supported_version in file: mod/ugc_3347408037.mod line: 7
[15:27:26][E][localization_reader.cpp:111]: Illegal localization break character (`'`) at line 15 and column 73 in localization/English/PSFT_Core_l_english.yml
[15:27:26][E][localization_reader.cpp:111]: Illegal localization break character (`'`) at line 15 and column 88 in localization/English/PSFT_Core_l_english.yml
[15:27:26][E][localization_reader.cpp:111]: Illegal localization break character (`'`) at line 16 and column 73 in localization/English/PSFT_Core_l_english.yml
[15:27:26][E][localization_reader.cpp:111]: Illegal localization break character (`'`) at line 16 and column 88 in localization/English/PSFT_Core_l_english.yml
[15:27:26][E][localization_reader.cpp:111]: Illegal localization break character (`'`) at line 16 and column 116 in localization/English/PSFT_Core_l_english.yml
[15:27:26][E][localization_reader.cpp:111]: Illegal localization break character (`'`) at line 16 and column 134 in localization/English/PSFT_Core_l_english.yml
[15:27:26][E][localization_reader.cpp:111]: Illegal localization break character (`'`) at line 17 and column 73 in localization/English/PSFT_Core_l_english.yml
[15:27:26][E][localization_reader.cpp:111]: Illegal localization break character (`'`) at line 17 and column 88 in localization/English/PSFT_Core_l_english.yml
[15:27:26][E][localization_reader.cpp:111]: Illegal localization break character (`'`) at line 17 and column 116 in localization/English/PSFT_Core_l_english.yml
[15:27:26][E][localization_reader.cpp:111]: Illegal localization break character (`'`) at line 17 and column 134 in localization/English/PSFT_Core_l_english.yml
[15:27:26][E][localization_reader.cpp:111]: Illegal localization break character (`'`) at line 17 and column 165 in localization/English/PSFT_Core_l_english.yml
[15:27:26][E][localization_reader.cpp:111]: Illegal localization break character (`'`) at line 17 and column 183 in localization/English/PSFT_Core_l_english.yml
[15:27:26][E][pdx_localize.cpp:279]: Duplicate localization key. Key 'msg_carn_started_birth_control' is defined in both 'localization/English/bce_birth_control_l_english.yml' and 'localization/English/carn_decisions_l_english.yml'.
[15:27:26][E][pdx_localize.cpp:279]: Duplicate localization key. Key 'msg_carn_stopped_birth_control' is defined in both 'localization/English/bce_birth_control_l_english.yml' and 'localization/English/carn_decisions_l_english.yml'.
[15:27:26][E][pdx_localize.cpp:279]: Duplicate localization key. Key 'game_concept_cdol_cambion' is defined in both 'localization/English/cdol_game_concepts_l_english.yml' and 'localization/English/cdol_game_concepts_l_english.yml'.
[15:27:26][E][pdx_localize.cpp:279]: Duplicate localization key. Key 'game_concept_cdol_cambion_desc' is defined in both 'localization/English/cdol_game_concepts_l_english.yml' and 'localization/English/cdol_game_concepts_l_english.yml'.
[15:27:26][E][pdx_localize.cpp:279]: Duplicate localization key. Key 'setting_cdol_succubus_adventurers_rare_desc' is defined in both 'localization/English/cdol_game_rules_l_english.yml' and 'localization/English/cdol_game_rules_l_english.yml'.
[15:27:26][E][localization_reader.cpp:581]: Unexpected localization token '$cdol_suspicion_pulse_increased_sus$' at line 23 and column 106 in localization/English/cdol_suspicion_l_english.yml
[15:27:26][E][pdx_localize.cpp:279]: Duplicate localization key. Key 'femalebimbo_thanksforinvite_orgy_title' is defined in both 'localization/English/cdol_grand_debauch_l_english.yml' and 'localization/English/deviantorgy_events_l_english.yml'.
[15:27:26][E][pdx_localize.cpp:279]: Duplicate localization key. Key 'dsi_demand_sex_interaction' is defined in both 'localization/English/carnx_sex_interactions_l_english.yml' and 'localization/English/dsi_interactions_l_english.yml'.
[15:27:26][E][pdx_localize.cpp:279]: Duplicate localization key. Key 'dsi_demand_sex_interaction_extra_icon' is defined in both 'localization/English/carnx_sex_interactions_l_english.yml' and 'localization/English/dsi_interactions_l_english.yml'.
[15:27:26][E][localization_reader.cpp:445]: Invalid character ' ' in key name 'Я' at line 4 and column 1 in localization/English/fr_familyromance_legends_l_english.yml
[15:27:26][E][localization_reader.cpp:451]: Missing colon (:) separator at line 4 and column 3 in localization/English/fr_familyromance_legends_l_english.yml
[15:27:26][E][pdx_localize.cpp:279]: Duplicate localization key. Key 'trait_futa' is defined in both 'localization/English/carn_traits_l_english.yml' and 'localization/English/futa_my_localization_l_english.yml'.
[15:27:26][E][pdx_localize.cpp:279]: Duplicate localization key. Key 'trait_futa_desc' is defined in both 'localization/English/carn_traits_l_english.yml' and 'localization/English/futa_my_localization_l_english.yml'.
[15:27:26][E][pdx_localize.cpp:279]: Duplicate localization key. Key 'trait_futa_character_desc' is defined in both 'localization/English/carn_traits_l_english.yml' and 'localization/English/futa_my_localization_l_english.yml'.
[15:27:26][E][pdx_localize.cpp:279]: Duplicate localization key. Key 'horsing_around_modifier' is defined in both 'localization/English/futa_traits_localization_l_english.yml' and 'localization/English/milfy_traits_localization_l_english.yml'.
[15:27:26][E][pdx_localize.cpp:279]: Duplicate localization key. Key 'onager' is defined in both 'localization/English/jimmy_cultural_army_l_english.yml' and 'localization/English/regiment_l_english.yml'.
[15:27:26][E][pdx_localize.cpp:279]: Duplicate localization key. Key 'onager_flavor' is defined in both 'localization/English/jimmy_cultural_army_l_english.yml' and 'localization/English/regiment_l_english.yml'.
[15:27:27][E][pdx_localize.cpp:279]: Duplicate localization key. Key 'rename_children.1000.opt.a_tt' is defined in both 'localization/English/rename_children_l_english.yml' and 'localization/English/rename_children_l_english.yml'.
[15:27:27][E][pdx_localize.cpp:279]: Duplicate localization key. Key 'accept.0001.a' is defined in both 'localization/English/milfy_traits_localization_l_english.yml' and 'localization/English/slime_traits_localization_l_english.yml'.
[15:27:27][E][pdx_localize.cpp:279]: Duplicate localization key. Key 'accept.0002.a' is defined in both 'localization/English/milfy_traits_localization_l_english.yml' and 'localization/English/slime_traits_localization_l_english.yml'.
[15:27:27][E][pdx_localize.cpp:279]: Duplicate localization key. Key 'accept.0003.a' is defined in both 'localization/English/milfy_traits_localization_l_english.yml' and 'localization/English/slime_traits_localization_l_english.yml'.
[15:27:27][E][pdx_localize.cpp:279]: Duplicate localization key. Key 'accept.0004.a' is defined in both 'localization/English/milfy_traits_localization_l_english.yml' and 'localization/English/slime_traits_localization_l_english.yml'.
[15:27:27][E][pdx_localize.cpp:279]: Duplicate localization key. Key 'accept.0005.a' is defined in both 'localization/English/milfy_traits_localization_l_english.yml' and 'localization/English/slime_traits_localization_l_english.yml'.
[15:27:27][E][pdx_localize.cpp:279]: Duplicate localization key. Key 'accept.0006.a' is defined in both 'localization/English/milfy_traits_localization_l_english.yml' and 'localization/English/slime_traits_localization_l_english.yml'.
[15:27:27][E][pdx_localize.cpp:279]: Duplicate localization key. Key 'accept.0020.a' is defined in both 'localization/English/milfy_traits_localization_l_english.yml' and 'localization/English/slime_traits_localization_l_english.yml'.
[15:27:27][E][pdx_localize.cpp:279]: Duplicate localization key. Key 'trait_immortal' is defined in both 'localization/English/DP_traits_l_english.yml' and 'localization/English/traits_l_english.yml'.
[15:27:27][E][pdx_localize.cpp:279]: Duplicate localization key. Key 'trait_immortal_desc' is defined in both 'localization/English/DP_traits_l_english.yml' and 'localization/English/traits_l_english.yml'.
[15:27:27][E][pdx_localize.cpp:279]: Duplicate localization key. Key 'trait_immortal_character_desc' is defined in both 'localization/English/DP_traits_l_english.yml' and 'localization/English/traits_l_english.yml'.
[15:27:27][E][pdx_localize.cpp:279]: Duplicate localization key. Key 'declared_major_religious_war_flag_tt' is defined in both 'localization/English/00_wars_l_english.yml' and 'localization/English/wars_l_english.yml'.
[15:27:27][E][pdx_localize.cpp:279]: Duplicate localization key. Key 'invasion_war_warning_desc' is defined in both 'localization/English/00_wars_l_english.yml' and 'localization/English/wars_l_english.yml'.
[15:27:27][E][pdx_localize.cpp:279]: Duplicate localization key. Key 'major_religious_war_warning_desc' is defined in both 'localization/English/00_wars_l_english.yml' and 'localization/English/wars_l_english.yml'.
[15:27:27][E][pdx_localize.cpp:279]: Duplicate localization key. Key 'dsi_demand_sex_interaction' is defined in both 'localization/English/carnx_sex_interactions_l_english.yml' and 'localization/English/wd_l_english.yml'.
[15:27:27][E][pdx_localize.cpp:279]: Duplicate localization key. Key 'dsi_demand_sex_interaction_extra_icon' is defined in both 'localization/English/carnx_sex_interactions_l_english.yml' and 'localization/English/wd_l_english.yml'.
[15:27:27][E][pdx_localize.cpp:279]: Duplicate localization key. Key 'recipient_secondary_carn_sex_interaction' is defined in both 'localization/English/carnx_sex_interactions_l_english.yml' and 'localization/English/wd_l_english.yml'.
[15:27:27][E][pdx_localize.cpp:279]: Duplicate localization key. Key 'recipient_secondary_dsi_demand_sex_interaction' is defined in both 'localization/English/carnx_sex_interactions_l_english.yml' and 'localization/English/wd_l_english.yml'.
[15:27:27][E][pdx_localize.cpp:279]: Duplicate localization key. Key 'action_carn_can_sex_interaction_combined_label' is defined in both 'localization/English/carn_important_actions_l_english.yml' and 'localization/English/wd_sex_important_actions_l_english.yml'.
 

Posted
3 hours ago, silverleo8497 said:

hi is my character tits suppose to be black and all the clothes are no longer revealing on my female character

What age is your character? If they're under 18, they're using the child model which has the black bands around the genital areas

Posted
On 3/23/2025 at 12:12 PM, csirke128 said:

 

Hi, you probably wont be able to remove PA mid game, or probably not a good idea.

For the extreme values, you can use CBO Vanilla, it changes the values for the blendshapes to be more like vanilla, so less extreme.

Don't see anything in the error.log, usually you have to worry about it when it becomes hundreds of megabytes

Does the FPS just keep dropping, or its at low fps from the start? Could try change between vulkan and directx, depending on which one you use now, maybe its less bad with the other

Hey Cstrike you were right it was totally PA. Ever since I stopped using it and switched to the vanilla CBO version i haven't had my fans spinning up or fast forward lag. 

Only issue I have now is that the threesome animation on WD is a multi armed tentacle monster.... basically 3 people in the wrong spots for sure. Does that animation come from CBO or somewhere else. I tried pushing WD around my load order a bit but no luck. 

Posted
8 hours ago, csirke128 said:

 

Hi, thats now part of the mod, only kingdoms should have courts now. (and the mod does the same as court lite, it uses the liege court if you are not king or above)

i tried canel court inactive but still get duchy courts

Posted

Hi - As of the last CK3 patch I am getting an error where characters created in the character designer are not being properly generated in the game after I hit "Finalize". For example, if I max out the character's bust in the character designer it will sometimes generate the same character but with a completly different bust size, as shown below (this is the most noticiable example but don't know if it happens to other genes). 

 

I've launched the game with only Carnalitas and CBO Unofficial enabled and it is still happening when I try to create characters. I've also reinstalled the game itself and re-downloaded Carnalitas and CBO Unofficial with no change.

 

I have an error log but I can't really make sense of it. Can anyone help? I don't remember this ever being an issue before.

 

error.log

 

image.png.7ccc664fcb3d18486c7f0b78b827afb0.png

 

Screenshot-CharDesigner.png.7fb79144c4bc3199b8299e803fa36756.png

 

Screenshot-Adventurerchar.png.84a14a47b3477d3fa03bc33ab55478c1.png

Posted

i figured out why my body was like that apparently there is this mod on steam called witch craft and while playing as a demon from that mod it came into conflict with this mod

Posted
14 hours ago, silverleo8497 said:

they were 12 but aged into 18 but still got the black things
 

 

Hi, In CK3 there are 2 separate ages, there is the character age, which is what is displayed, and there is the portrait age, which is what the character mesh is created with.

Characters can be over 18 in character age, but still be below 18 in portrait age, for example immortality traits sometimes are implemented as setting character portrait age at 16. Also if a character becomes immortal before 18, it can also happen.

CK3 threads characters over 18 and under 18 portrait age differently, there are different textures used, thats why you see the black bars, those are added by CK3 and not modified by CBO.

Also for characters under 18 portrait age, there are no animations, and some other things are handled differently in CBO.

 

So if you see black bands, then not much to do then age up the portrait age as well.

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