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[mod] CBO Unofficial


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Posted
3 minutes ago, Tekirin said:

New version works better, now atleast we have traits and can search by them, but again only one set which is just physical without attraction modifiers. Another set of congenital with attraction modifiers are still missing. Maybe it's intended to be so, but i highly doubt so as we have game rules which defines opinion modifiers (desireability) of those. Previous version of PA and CBO worked just fine for me (CBO 1.3 and PA 1.0) maybe you can try those as reference to resolve current issues. Thanks again for your efforts🙂

 

Hi, I think what you are talking about is a bug. (that you have 2 sets of dick traits)

I think PA was supposed to overwrite carnalitas traits, which are probably the ones with opinion modifiers?

Then again, dont see opinion modifier or carnalitas or PA traits, could it be it comes from a different mod?

I think PA doesnt do attraction, thats done by Coetus Anima, which doesnt really work right now.

Posted
2 minutes ago, myname789 said:

FYI, the latest Statues CBO Patch still has your user name in the path of the mod file.

 

path="C:/Users/csirke128/Documents/Paradox Interactive/Crusader Kings III/mod/Statues CBO Patch"

 

damn... thanks for noticing

Posted (edited)
38 minutes ago, csirke128 said:

 

Hi, I think what you are talking about is a bug. (that you have 2 sets of dick traits)

I think PA was supposed to overwrite carnalitas traits, which are probably the ones with opinion modifiers?

Then again, dont see opinion modifier or carnalitas or PA traits, could it be it comes from a different mod?

I think PA doesnt do attraction, thats done by Coetus Anima, which doesnt really work right now.

Nah, it's def carnalitas ones, what's the point of having game rules then? Here's the list of mods i have, the only ones for traits are carnalitas and PA, so it's probably not a bug but something not working right.
List:
Carnalitas
Carnalitaas Historical Doctrines
CBO Unofficial
Carnalitas LR
Carnalitas SR
PA Unofficial
 

You can try versions that i've mentioned before (probably PA only would suffice) and see those congenital traits in ruler designer whn you create new character. The only rule i touched for carnalitas regarding traits is if those are named immersive or not (immersive in my case), all others were default including desireability of those traits (if big are liked and small disliked)
Edit: here is the link to image even mentioning that those are congenital https://imgur.com/JhoKren

Edited by Tekirin
Posted
22 hours ago, Alberax said:

I saw this morning that elf destiny was updated with a changelog saying :
"Fully integrated Better Barbershop Mod
Fully integrated Color Picker for Clothing Mod"

 

I haven't played ED in a bit but hopefully that update fixes your issue. Otherwise might have to wait for a new ED CBO patch

 

 

Thanks Alberax!

Posted
38 minutes ago, csirke128 said:

 

Hi, I think what you are talking about is a bug. (that you have 2 sets of dick traits)

I think PA was supposed to overwrite carnalitas traits, which are probably the ones with opinion modifiers?

Then again, dont see opinion modifier or carnalitas or PA traits, could it be it comes from a different mod?

I think PA doesnt do attraction, thats done by Coetus Anima, which doesnt really work right now.


Yeah I can confirm that, too. With the new version all my congenital traits disappeared from my save. Guess I have to live with the "physical" ones.

Posted
4 minutes ago, GDG said:


Yeah I can confirm that, too. With the new version all my congenital traits disappeared from my save. Guess I have to live with the "physical" ones.

 

Hmmm, but whats the point of having both congenital and physical traits? The physical traits are the ones thats supposed to change how the character looks like, and the traits added by carnalitas wont do anything. (so like big dick from PA should be the one giving the character big dick, and the one from carnalitas would just do nothing)

Posted
8 minutes ago, csirke128 said:

 

Hmmm, but whats the point of having both congenital and physical traits? The physical traits are the ones thats supposed to change how the character looks like, and the traits added by carnalitas wont do anything. (so like big dick from PA should be the one giving the character big dick, and the one from carnalitas would just do nothing)

Yeah I know what you getting at but the congenital ones are the ones which have opinion modifiers tied to them, which in turn are tied to gameplay options. Now the traits only change the look of a character and can not be inherited.

Posted
8 minutes ago, GDG said:

Yeah I know what you getting at but the congenital ones are the ones which have opinion modifiers tied to them, which in turn are tied to gameplay options. Now the traits only change the look of a character and can not be inherited.

 

But if the character has big dick, and you make a child with someone, who has big dick genetic gene, you will end up with a kid that also has big dick gene, due to the dick gene value being inherited from the parents.

 

I don't think there is a opinion modifier tied to having small or big dick, or I dont see it in game, gave a character positive big dick, and married someone, checked the opinion, there is nothing related to dick.

 

The PA trait is basically the same trait as carnalitas, this is carnalitas:

 

# Gigantic dick
dick_big_good_3 = {
	name = {
		first_valid = {
			triggered_desc = {
				trigger = {
					has_game_rule = carn_dt_trait_names_immersive
				}
				desc = trait_dick_big_3_immersive
			}
			desc = trait_dick_big_3
		}
	}

	opposites = {
		dick_big_bad
		dick_small_good
		dick_small_bad
	}

	group = dick_big_good
	level = 3

	genetic = yes
	physical = yes
	good = yes

	birth = 0 # handled through script
	random_creation = 0

	ruler_designer_cost = 0

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_dick_big_3_desc
			}
			desc = trait_dick_big_3_character_desc
		}
	}
}

 

This is PA:

# Gigantic dick
dick_big_good_3 = {
	name = {
		first_valid = {
			triggered_desc = {
				trigger = {
					has_game_rule = carn_dt_trait_names_immersive
				}
				desc = trait_dick_big_3_immersive
			}
			desc = trait_dick_big_3
		}
	}
	opposites = {
		dick_average
		dick_big_bad
		dick_small_good
		dick_small_bad
	}
	group = dick_big_good
	level = 3

	physical = yes
	flag = pa_trait


	ruler_designer_cost = 0
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_dick_big_3_desc
			}
			desc = trait_dick_big_3_character_desc
		}
	}
}

 

The only difference seem to be the lack of genetic = yes, and that its not assigned at birth, and these are probably expected, because PA will assign the traits using the variables.

 

Any script that checks the trait should not know, if this is a trait from PA or carnalitas, because the name is the same, I think it was meant to overwrite the carnalitas trait.

Posted
29 minutes ago, csirke128 said:

 

Hmmm, but whats the point of having both congenital and physical traits? The physical traits are the ones thats supposed to change how the character looks like, and the traits added by carnalitas wont do anything. (so like big dick from PA should be the one giving the character big dick, and the one from carnalitas would just do nothing)

PA was overwriting those, it was just that those (overwritten) were now congenital and have opinion modifiers on them, as well as PA stats. I mean resulting trait was expanded by PA (adding details like actual size, centimeters/inches, etc. in a description), not just plain replacement. I guess PA was created in mind of having already carnalitas traits, so if you used ones - just to expand their already existing functionality. As i've already told you - everything worked just fine on versions i've mentioned, as expected.

Posted
6 minutes ago, csirke128 said:

 

But if the character has big dick, and you make a child with someone, who has big dick genetic gene, you will end up with a kid that also has big dick gene, due to the dick gene value being inherited from the parents.

 

I don't think there is a opinion modifier tied to having small or big dick, or I dont see it in game, gave a character positive big dick, and married someone, checked the opinion, there is nothing related to dick.

 

The PA trait is basically the same trait as carnalitas, this is carnalitas:

 

# Gigantic dick
dick_big_good_3 = {
	name = {
		first_valid = {
			triggered_desc = {
				trigger = {
					has_game_rule = carn_dt_trait_names_immersive
				}
				desc = trait_dick_big_3_immersive
			}
			desc = trait_dick_big_3
		}
	}

	opposites = {
		dick_big_bad
		dick_small_good
		dick_small_bad
	}

	group = dick_big_good
	level = 3

	genetic = yes
	physical = yes
	good = yes

	birth = 0 # handled through script
	random_creation = 0

	ruler_designer_cost = 0

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_dick_big_3_desc
			}
			desc = trait_dick_big_3_character_desc
		}
	}
}

 

This is PA:

# Gigantic dick
dick_big_good_3 = {
	name = {
		first_valid = {
			triggered_desc = {
				trigger = {
					has_game_rule = carn_dt_trait_names_immersive
				}
				desc = trait_dick_big_3_immersive
			}
			desc = trait_dick_big_3
		}
	}
	opposites = {
		dick_average
		dick_big_bad
		dick_small_good
		dick_small_bad
	}
	group = dick_big_good
	level = 3

	physical = yes
	flag = pa_trait


	ruler_designer_cost = 0
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_dick_big_3_desc
			}
			desc = trait_dick_big_3_character_desc
		}
	}
}

 

The only difference seem to be the lack of genetic = yes, and that its not assigned at birth, and these are probably expected, because PA will assign the traits using the variables.

 

Any script that checks the trait should not know, if this is a trait from PA or carnalitas, because the name is the same, I think it was meant to overwrite the carnalitas trait.

Even in the code there are two sets mentioned, small_bad, small_good etc. what's the point having those then if it does not matter gameplaywise? I mean if there were no gameplay difference attached from the beginning, only one set would suffice. I think we're missing something here, I'll give it a detailed look tomorrow and do couple of images of how it was to better understand and maybe help resolving an issue

Posted
4 minutes ago, Tekirin said:

Even in the code there are two sets mentioned, small_bad, small_good etc. what's the point having those then if it does not matter gameplaywise? I mean if there were no gameplay difference attached from the beginning, only one set would suffice. I think we're missing something here, I'll give it a detailed look tomorrow and do couple of images of how it was to better understand and maybe help resolving an issue

 

Yea, no clue, I looked in the carnalitas code, but dont see it used there. So maybe its meant in case other mods want to have the differentiation, but seems to me with just CBO and PA, there is no difference between big dick good, and big dick bad, its just he background is green or red.

I think there is a mod that adds modifiers to carnalitas traits, but not sure if thats compatible with PA.

 

Posted (edited)

@csirke128 Howdy, sorry to back again so soon, but I got something interesting. This time height is being odd. Specifically women's height being something other than what their PA trait/UI suggests. 

9d72b83128678c4a51e246ec415d6417.pngefa22ecb4fae0be74788f2d43fb70389.png

c15d2f8f711848603822c7568c2e4d29.pngb4b78fa06b1960aa487c7b41a7556cca.png

bba7828bfcddde947e804091b18ca78b.png55991ccfdb48ffa51a21796168fec49d.png

 

It seems to only affect women from what I've noticed. It not sure if it's PA acting weird with CBO or AEP or what.

Edited by Dankdentryyyyy
Posted
12 hours ago, csirke128 said:

 

Yea, maybe I'll split CBO into 3 separate mods, 1st for the base, which should be small, only text, this could go on some git site, the 2nd the animations and maybe some textures, so basically this would be the extra for CBO L, and 3rd the meshes. Probably keep the animations and meshes on Mega and Pixeldrain (idk if any of the git sites are meant to be used for storing large assets).

Might be more work on the user to manage these 3 things separately, but then meshes and animations rarely need to be updated. then CBO UL probably needs to be its separate thing, but maybe could try make it so base + UL is UL

So

CBO Unofficial is base + animation + mesh

CBO L is base + animation

CBO UL is base + UL changes


I think you really only need to create 3 Repos of CBO U, CBO L, CBO UL. As for the meshes and assets, that's why I check on file sizes for binaries, i think CBOU is within limits and won't trigger blocks, 100MB for binaries, max repo size 10GB on gitgud.io, github is half of that and i think they are stricter on the matter. I'm not sure why RM2 and Carnalitas chose gitgud.io over github but i'm assuming its because of lewd policies.

The whole idea is to make your life easier imo. The other thought I have is this could also get other contributors to help you out on things. There's also release packaging tools so I would say using Git for 1 repos and just create release packages then throw those on Mega or other CDNs for actual downloads so you don't need to manage multiple repos and for users who like to just grab the diff (adds, deletes, etc), Git allows for that without further work for you.

I'm sure everyone knows the amount of work you have solo on this and the speed at which you have put out the fixes is incredible and a lot of effort which is much appreciated.

Posted (edited)
12 hours ago, csirke128 said:

 

Yea, no clue, I looked in the carnalitas code, but dont see it used there. So maybe its meant in case other mods want to have the differentiation, but seems to me with just CBO and PA, there is no difference between big dick good, and big dick bad, its just he background is green or red.

I think there is a mod that adds modifiers to carnalitas traits, but not sure if thats compatible with PA.

 

Hello again, i've actually found where opinion modifiers were attached in mod files. It's actually being done in another mod, which is Carnalitas Love Reimagined. I'm really sorry for troubling you with that🙂This one overwrites carnalitas traits with attraction opinions and genetic modifier, which made them congenital, but those are again now owerwritten with PA ones without, that's why those are now lost. Default traits from carn are also congenital.

Edited by Tekirin
Posted

@csirke128 Just FYI Elf Destiny updated a few days ago and incorporated Better Barbershop and the Clothing Color Picker into the main mod. According to mod author, there are now some incompatibilities with the ED CBO patch that you did in late September. When you have a chance could you please see if the ED CBO patch can be updated? 

Posted

Csirke ... Awesome job this is the last Error Report. I think my game is now stable.

 

I fixed the haggler option by simply # the shared event since it is just a tooltip.

Royal Court Gui widget_top_right_bar I simply renamed Widget since position is already there (it is just for the DEBUG bar) and kept empty. 

 

Fixed all my double location key.

 

Don't be shocked by the SPAM on the ROYAL court Carnal Court sex.. cause it was a playable courtier .. within a Merchant Republic. 

(both cannot have royal courts) 

So ignore the Jomini script system spam that you got everything working. is already AMAZING... 

No words for it. so those bugs and system problems are on the USER. nothing to do with you. 

 

The real question is this 

 

11:38:28][E][dnamodifier.cpp:24]: could not find gene [height_event_window]. file: gfx/portraits/portrait_modifiers/00_body_part_morph.txt line: 17 (height_event_window)
[11:38:28][E][dnamodifier.cpp:66]: gene is invalid at file: gfx/portraits/portrait_modifiers/00_body_part_morph.txt line: 15 (height_event_window)
[11:38:28][E][dnamodifier.cpp:464]: Mismatch in gene type - only accessory is expected here, near file: gfx/portraits/portrait_modifiers/00_body_part_morph.txt line: 15 (height_event_window)
[11:38:28][E][dnamodifier.cpp:339]: could not find template [height_event_window]. file: gfx/portraits/portrait_modifiers/00_body_part_morph.txt line: 15 (height_event_window)


How can I fixed this ? also it leads to 

 

[11:38:28][E][dnamodifier.cpp:339]: could not find template [normal_standing_height_correction]. file: gfx/portraits/portrait_modifiers/99_sex_animation_portrait_modifiers.txt line: 113 (sex_animations)
[11:38:28][E][dnamodifier.cpp:339]: could not find template [dwarf_standing_height_correction]. file: gfx/portraits/portrait_modifiers/99_sex_animation_portrait_modifiers.txt line: 123 (sex_animations)
[11:38:28][E][dnamodifier.cpp:339]: could not find template [giant_standing_height_correction]. file: gfx/portraits/portrait_modifiers/99_sex_animation_portrait_modifiers.txt line: 133 (sex_animations)
[11:38:28][E][dnamodifier.cpp:339]: could not find template [normal_fellatio_height_correction]. file: gfx/portraits/portrait_modifiers/99_sex_animation_portrait_modifiers.txt line: 143 (sex_animations)
[11:38:28][E][dnamodifier.cpp:339]: could not find template [dwarf_fellatio_height_correction]. file: gfx/portraits/portrait_modifiers/99_sex_animation_portrait_modifiers.txt line: 153 (sex_animations)
[11:38:28][E][dnamodifier.cpp:339]: could not find template [giant_fellatio_height_correction]. file: gfx/portraits/portrait_modifiers/99_sex_animation_portrait_modifiers.txt line: 163 (sex_animations)
[11:38:28][E][dnamodifier.cpp:339]: could not find template [normal_cunnilingus_height_correction]. file: gfx/portraits/portrait_modifiers/99_sex_animation_portrait_modifiers.txt line: 173 (sex_animations)
[11:38:28][E][dnamodifier.cpp:339]: could not find template [dwarf_cunnilingus_height_correction]. file: gfx/portraits/portrait_modifiers/99_sex_animation_portrait_modifiers.txt line: 183 (sex_animations)
[11:38:28][E][dnamodifier.cpp:339]: could not find template [giant_cunnilingus_height_correction]. file: gfx/portraits/portrait_modifiers/99_sex_animation_portrait_modifiers.txt line: 193 (sex_animations)

error.log

Posted
6 hours ago, hamletsdead said:

@Drake_Hound Funny, you just made me spit out my coffee when I saw:  "Could not find template [dwarf_cunnilingus_height_correction]. First time I've laughed reading an error log.

 

Well my game is very stable no crashes after 10 hours... this is with the Lazy Icarus Dynamics Affair added. 

Still had to fix some errors and issue with that mod but so far so good. 

 

So I think when I am done I can finally drop 1.92 forever. RTP simply ads much more options especially with all playable, now need to find OLD mods that have interaction with the AI. 

Like Carnalitas did with enslave people, they send a enslavement to the player. 

Most of the new mods is just one way street.  

 

Posted

Hey I'm having this problem where any custom male character has a glitched leaf over their crotch and is unable to have their animations work properly since they remain flacid. Wondering if anyone knew a fix to this.

Posted (edited)

While fixing Lida Mod, fixed some of the errors especially with the NEW SEX animation big_event_window_gui

The biggest LAG issue problem.. holding down multiple event. 

The align center was spamming the error report. 

 

Line 333

            parentanchor = top|left
            #align = center
            size = { 1200 600 }
            position = { 300 35 }

 

Align = Center isn't used for that it is used for text. 

You need to mod the position, { XY Z } axis. 

I mod it that some of the animation, lacking head etc are touching the top bar. and moved it more to the center. 

Can't do that with animation that are too zoomed out for left and right. 

 

Also you need to do sex_combine portrait modifier localisation (sadly with 1.3.2 all the Portrait modifiers Naming has to be done in localisation. or else they can glitch the barbershop)

 

Edit Sorry Criske this post sounds too harsh. I didn't mean it just irritated that I have to fix tons of errors and finding out new things PDX changed. 

Especially with the Error Report not reporting stuff till you FIX other errors. so in background they keep spamming causing issues.

Well thank LIDA I found out about the Portrait Modifier Localisation.. so fixed yours too, before other errors pop up. that lead me to finding this one. 

Edited by Drake_Hound
Posted
1 minute ago, koifuck said:

I have been playing with this mod for about one month and it worked well, but now the game keeps crashing everytime I try to get into the map. So I tried to disable mods one by one to see what's the problem and it turned out it's CBO unofficial. I don't understand why cause it worked so well just a few days ago and I haven't changed anything since then, besides there is no major update for CK3 these days.

 

Can anybody help please

 

Download the NEWEST version of Unofficial CBO and nope it isn't the cause of it... it is cause of error reports being hidden. spammed by other errors till they are fixed.

I ran this for 10 hours.. straight had to to fix another mod (so really play the game) your whole mod list is a mess. 

And empty your Documents folder and move out your save games. 

 

So do not blame Mods especially Modders who do their best, if you don't have a IDEA how much effort they put into for people to be able to enjoy the game. 

Posted

For people doubting...

 

This is the list currently injected into the game.

 

CFP community.

Carnalitas 

Carnalitas Slavery expanded. (any errors is my own doing)

CBO unofficial (latest version)

CBO CFP patch.

Better Barbershop (the last version don't use beta anymore)

CBO Barbershop extension.

 

It was stable ... I added Lazy Icarasus Dynamic Affairs (which was terrificly clean with only 1 overwrite..)

And had to fix tons of issues. thank god it was such terrific clean MOD, that eliminated all other possibilities. 

Imagine if I injected a mess of a overwrites. 

 

That is what mods do, the last mod overwrites stuff previously. so imagine your bucket list of 500 mods. how many issues there truely. 

Posted
13 hours ago, BungusWungus said:

Hey I'm having this problem where any custom male character has a glitched leaf over their crotch and is unable to have their animations work properly since they remain flacid. Wondering if anyone knew a fix to this.

I have the very same problem since today, never happened before, and i didn't install or uninstall any other mods,
Did you manage to find a fix for it?

Posted
25 minutes ago, Drake_Hound said:

 

Download the NEWEST version of Unofficial CBO and nope it isn't the cause of it... it is cause of error reports being hidden. spammed by other errors till they are fixed.

I ran this for 10 hours.. straight had to to fix another mod (so really play the game) your whole mod list is a mess. 

And empty your Documents folder and move out your save games. 

 

So do not blame Mods especially Modders who do their best, if you don't have a IDEA how much effort they put into for people to be able to enjoy the game. 

I am not blaming mod or any modder, I was saying I was confused.

 

Now the problem has gone. The game suddenly became playable again. I still don't know what went wrong.

Posted (edited)
On 10/30/2024 at 11:09 AM, Tekirin said:

Hello again, i've actually found where opinion modifiers were attached in mod files. It's actually being done in another mod, which is Carnalitas Love Reimagined. I'm really sorry for troubling you with that🙂This one overwrites carnalitas traits with attraction opinions and genetic modifier, which made them congenital, but those are again now owerwritten with PA ones without, that's why those are now lost. Default traits from carn are also congenital.

You can add opinion modifiers to the traits in PA by messing with the files. e.g. in the PA file 0PA_dick_traits you can do the following:

 

# Big dick
dick_big_good_1 = {

    name = {
        first_valid = {
            triggered_desc = {
                trigger = {
                    has_game_rule = carn_dt_trait_names_immersive
                }
                desc = trait_dick_big_1_immersive
            }
            desc = trait_dick_big_1
        }
    }

    opposites = {
        dick_average
        dick_big_bad
        dick_small_good
        dick_small_bad
    }

    group = dick_big_good
    level = 1


    physical = yes
    flag = pa_trait


    inherit_chance = 1
    parent_inheritance_sex = male
    inherit_from_real_father = yes
    birth = 0
    random_creation = 0
    attraction_opinion = 10
    seduce_scheme_power_add = 10

 

Edited by Makhno79
typo

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