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[mod] CBO Unofficial


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Posted

I've got the mod dragged into the mod folder in documents properly, with the path text inside the CBO Unofficial.mod directing into CBO Unofficial folder. However when I launch the game and try to add it as a mod, It reads that the mod's descriptor file is broken or something. I've compared it with Carnalitas's pathing and such yet its formatted in the same way inside the .mod file. Any help?

 

On a side note its interesting that it can read the mod's size, which is about 4 gigabytes, and yet there is still the red warning sign below and i am unable to activate it.

 

The last thing I tried was to remove the "read-only" status on the folder but it didnt do anything.

Posted
3 minutes ago, aldsotha said:

I've got the mod dragged into the mod folder in documents properly, with the path text inside the CBO Unofficial.mod directing into CBO Unofficial folder. However when I launch the game and try to add it as a mod, It reads that the mod's descriptor file is broken or something. I've compared it with Carnalitas's pathing and such yet its formatted in the same way inside the .mod file. Any help?

 

On a side note its interesting that it can read the mod's size, which is about 4 gigabytes, and yet there is still the red warning sign below and i am unable to activate it.

 

The last thing I tried was to remove the "read-only" status on the folder but it didnt do anything.

 

Hi, is it red before you added it to the playlist?

Not really sure what can be done in this case, can you copy another mods .mod file, and just rename the path in that to the CBO folder?

Posted
5 minutes ago, csirke128 said:

 

Hi, is it red before you added it to the playlist?

Not really sure what can be done in this case, can you copy another mods .mod file, and just rename the path in that to the CBO folder?

Yes, it is red before I have added it to the playlist. I had tried copying carnalitas' .mod file and made it identical including its content however it did not work.

cbo.jpg

Posted
14 minutes ago, aldsotha said:

I've got the mod dragged into the mod folder in documents properly, with the path text inside the CBO Unofficial.mod directing into CBO Unofficial folder. However when I launch the game and try to add it as a mod, It reads that the mod's descriptor file is broken or something. I've compared it with Carnalitas's pathing and such yet its formatted in the same way inside the .mod file. Any help?

 

On a side note its interesting that it can read the mod's size, which is about 4 gigabytes, and yet there is still the red warning sign below and i am unable to activate it.

 

The last thing I tried was to remove the "read-only" status on the folder but it didnt do anything.


I had the same problem, try downloading the file from mega not from pixeldrain that solved if for me.

Posted
10 minutes ago, slasher999 said:


I had the same problem, try downloading the file from mega not from pixeldrain that solved if for me.

Thank you! It did work with a fresh mega download.

Posted
44 minutes ago, csirke128 said:

 

Hi, #5, #6, #9, #10 are already part of CBO, you dont need them (and they would cause issues if you leave them enabled)

#13 is likely causing the invisible portraits

Thank you very much. It helped.

Posted
2 minutes ago, araburlesque said:

What's the difference between the CBO anim pack and Carnalitas + animation options? Can this rule be changed mid-game?

 

Hi, Carnalitas + Animation will pick 1 out of 15 or so animations, and play it once. These are animations that were originally in CBO.

CBO animation pack can trigger 30-40 animations (tho some of them are quite similar), and you can replay them until you finish to trigger the cum animations (maybe 5-10 of them), and then the scene ends.

If you have a way of changing game rules mid game (Gamerule Gadget) then you should be able to change it mid game. The check is made when a sex scene is triggered, so there should be no issues with changing it.

Posted

Good evening, for the past week, I've been trying to get my modlist working, but no matter what I did, it always crashed at startup. After some testing, yesterday I discovered that the culprit is this mod, on its own it works fine, but when paired with the previous 40 mods on my list, it crashes the game. I'm going to put my modlist here so you can see if there's any incompatibilities that could be preventing the mod from working.CK 3 modlist.pdf

CK 3 modlist.pdf

Posted
3 minutes ago, Rexaureus said:

Good evening, for the past week, I've been trying to get my modlist working, but no matter what I did, it always crashed at startup. After some testing, yesterday I discovered that the culprit is this mod, on its own it works fine, but when paired with the previous 40 mods on my list, it crashes the game. I'm going to put my modlist here so you can see if there's any incompatibilities that could be preventing the mod from working.CK 3 modlist.pdf

CK 3 modlist.pdf 208.81 kB · 1 download

 

Hi, Coetus Anima will not work.

Not sure about the others, nothing really stands out.

Can you try disable CA and then share an error.log if it still crashes?

Posted
1 hour ago, csirke128 said:

 

Hi, Coetus Anima will not work.

Not sure about the others, nothing really stands out.

Can you try disable CA and then share an error.log if it still crashes?

As I've said, it crashed when only the previous 40 mods were active, I have just started a game with all but CBOU, the CFP patch, PAU and CA disabled and it worked fine. Will start a new game with it activated to generate the error log, just wait a few (20 or so) minutes.

Posted
1 hour ago, csirke128 said:

 

Hi, Coetus Anima will not work.

Not sure about the others, nothing really stands out.

Can you try disable CA and then share an error.log if it still crashes?

Here's the log

error.log

Posted
12 hours ago, csirke128 said:

 

Hi, you might have a mod that adds extra court rooms, like More Holding Graphics. I'll still need to create a patch for these, but was hoping to find some general solution (but giving up on that)

 

thanks! it works now

Posted
16 minutes ago, Rexaureus said:

 

Hi, not many ideas from the error.log, I think you should try disable RICE, but dont think it should have problems with CBO, so not sure

 

Seems like IE might need an update for its carnal court stuff

Did you grab the updated DWToska patches from its thread? I think one of those is meant to be used with CBO, maybe it causes issues unless you grab the updated version.

 

Probably worth checking if your carnalitas install is up to date:

[15:21:11][E][pdx_persistent_reader.cpp:216]: Error: "Unknown trigger type: scheme_target, near line: 122" in file: "common/scripted_effects/carn_had_sex_with_effect.txt" near line: 123
[15:21:11][E][pdx_persistent_reader.cpp:216]: Error: "Unknown trigger type: scheme_target, near line: 162" in file: "common/scripted_effects/carn_had_sex_with_effect.txt" near line: 163

 

Other than that, might have to try build up the mod list from 0, you have a lot of out of date mods, and those that mess with schemes might be causing issues. There are some mods there that might interract with CBO, maybe thats why disabling CBO solves it.

Posted (edited)

One thing to note: the base CBO Unofficial mod REQUIRES Carnalitas. I know it says that in the post, but I overlooked it. I just wanted the awesome clothing and not the sex engine, but unfortunately, the two seem to be synonymous with each other. Sadly, the lite versions of CBO Unofficial don't have all the clothing included.

 

With CBO Unofficial without Carnalitas, my error log ballooned to a hilarious 1GB file size as it was getting spammed with:

[05:35:53][E][jomini_script_system.cpp:284]: Script system error!
  Error: has_trait trigger [ trait was null ]
  Script location: file: gfx/portraits/portrait_modifiers/00_penis_size.txt line: 61 (penis_size:weight)
    file: gfx/portraits/portrait_modifiers/00_penis_size.txt line: 56 (penis_size:weight)

 

🤣

Edited by ReMeDy
Posted
Just now, ReMeDy said:

One thing to note: the base CBO Unofficial mod REQUIRES Carnalitas. I know it says that in the post, but I overlooked it. I just wanted the awesome clothing and not the sex engine, but unfortunately, the two seem to be synonymous with each other. More disappointingly, the lite versions of CBO Unofficial don't have all the clothing included.

 

I didn't know this at first, so my error log ballooned to a hilarious 1GB file size as it was getting spammed with:

[05:35:53][E][jomini_script_system.cpp:284]: Script system error!
  Error: has_trait trigger [ trait was null ]
  Script location: file: gfx/portraits/portrait_modifiers/00_penis_size.txt line: 61 (penis_size:weight)
    file: gfx/portraits/portrait_modifiers/00_penis_size.txt line: 56 (penis_size:weight)

 

🤣

 

Hi, Yea got the same comment for simple slits, ill look into making it not depend on carnalitas. (so it would be optional)

 

The lite versions dropped the clothing, because those are the things that's affect performance more. (I think main complaint against CBO is that it affects performance too much, especially on weaker PCs)

 

For now just remove the file:

"CBO Unofficial\gfx\portraits\portrait_modifiers\00_penis_size.txt"

"CBO Unofficial\gfx\portraits\portrait_modifiers\99_carn_tits.txt"

Tho "00_body_part_morph.txt" also refers to the futa trait added by carnalitas, maybe that could also be an issue.

Posted (edited)

Oh I see. I'm on a beast of a desktop rig on an RTX 4090, so works great for me.

 

What's funny is the mod without Carnilitas seems to work great, although that's also what baited me into continue playing into my save before I noticed the error log issue.

Edited by ReMeDy
Posted

The phaze futa mod and milf mod don't work well with PA unofficial, I put those two below PA and it works but I can't change female hip or butt sizes, if I put those two above PA the game crashes.

Posted
16 minutes ago, Zero_Zaraki said:

The phaze futa mod and milf mod don't work well with PA unofficial, I put those two below PA and it works but I can't change female hip or butt sizes, if I put those two above PA the game crashes.

 

Hi, I think milfy mod is not yet up to date, can you try without that?

Milfy mod changes .asset files, which is probably why its causing issues for butt and hip sizes. (ill create a patch for it when its updated)

Posted

Oh my bad didn't notice Milfy mod wan't updated, yeah it was the issue after removing it PA unofficial works perfectly with the rest of the mods. Guess I'll wait for the mods to get updated. Thanks.

Posted

Hi all,

 

First of all thank you csirke128 for your hard work.

 

After updating to the latest version of CBO unofficial, characters without a royal court, have the animations not align properly. Like the characters are facing opposite directions in the window. However, for characters with royal courts, everything works perfectly. I was wondering if there was a fix for this?

 

My load order is attached and just downloaded all the updated versions for all mods

 

Load order.jpg

Posted
4 minutes ago, Fabledith said:

Hi all,

 

First of all thank you csirke128 for your hard work.

 

After updating to the latest version of CBO unofficial, characters without a royal court, have the animations not align properly. Like the characters are facing opposite directions in the window. However, for characters with royal courts, everything works perfectly. I was wondering if there was a fix for this?

 

My load order is attached and just downloaded all the updated versions for all mods

 

Load order.jpg

 

Hi, Carnalitas Love Reimagined replaces the sex scene event that is added by Carnalitas, and overwrote by CBO, due to this there won't be animations playing during the scene triggered by make love interraction.

I will probably try do CBO patches for these mods that overwrite the sex scenes, but probably after the animations are not so cumbersome to trigger (currently there are like 100 event files to trigger them).

Until then, if you really want to use carnalitas love reimagined, and still see the animations, you can try remove the file

"carnalitas_love_reimagined\events\carnx_sex_scene_events.txt"

 

If that doesn't help either, you can try edit the file:

"carnalitas_love_reimagined\common\on_action\carn_sex_on_actions.txt"

 

Replace this part:

carn_sex_scene = {
    random_events = {
        # CSR: Replace default Carnalitas sex scene
        #100 = carnx_sex_scene.0001 # Generic consensual scene, using the PDX sex scene generator
        100 = carnx_sex_scene.0002 # Generic consensual scene
        100 = carnx_sex_scene.0003 # Generic dubcon scene (dom), supports orgy
        100 = carnx_sex_scene.0004 # Generic dubcon scene (sub), supports orgy and bdsm
    }
    fallback = carn_sex_scene_fallback
}

 

with


 

carn_sex_scene = {
    events = {
        carn_sex_scene.001 # Fallback to default Carnalitas scene
    }
}

 

Posted

Hi csirke128!

 

I've been wanting to recreate an old .anim file for adjusting leg length from Mange2020's old copy from early 2023.

mange_old_leg_files.7z

 

So I downloaded Blender yesterday to try my hand.

holyvolcano_leg_files.7z

 

blender_image.thumb.png.87d84babd51d63950404b5838c89e19f.png

 

But when I tried to export the file, this error comes up. 

 

bpy_ops_object_select_all_pollfailed.png.b5031f87ebceab984f4f7357da5700ba.png

 

And loading the newly created .anim file produces a different result to how the original .blend file animates the leg. The bones don't stay where they used to be.

 

blender_image_2.thumb.png.8957d60c38c7f964662d47ded7774121.png

 

Do you have any ideas on how this can be fixed? Thanks!

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