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[mod] CBO Unofficial


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Posted (edited)
3 minutes ago, Yeoman1919 said:

Has anyone found a solution to the court languages madness without the use of an incompatible CCLite ?

 

Hi, you can try re-adding the script from CBO, not sure if it still works as its intended tho.

I'll work on the court stuff next, maybe will have a fix for it today (so just do what CCLite does)

Edited by csirke128
Posted

I'm not seeing any animations on Carnalitas events although I put CBO below everything that might affect it like love reimagined. What else could be fking with it? Game takes like 10 minutes to load so I don't really wanna do the mod by mod check

Posted

Hey another question:

Am I getting that right? There should be animations in the event pictures? Because for me they mostly just standing there naked ^^

Posted
11 minutes ago, GDG said:

Hey another question:

Am I getting that right? There should be animations in the event pictures? Because for me they mostly just standing there naked ^^

 

Hi, if you dont have animations, then likely you are using another mod that replaces the carnalitas sex scene. Not all carnalitas based mods support CBO.

Posted
16 minutes ago, cumplosion said:

I'm not seeing any animations on Carnalitas events although I put CBO below everything that might affect it like love reimagined. What else could be fking with it? Game takes like 10 minutes to load so I don't really wanna do the mod by mod check

 

Carnalitas Love Reimagined will replace the event file for ones without animations.

 

I can try do patches for these mods to add animations, but I think first I want to deal with the mess that is CBO Animation Pack, because currently it would be just too much effort to put the animations into these mods. (unless you use the same sex animation always)

Posted

Hi, is it possible to add changing muscles in character creation? I use Ruler Designer Safe Genes Unlocked and in vanilla i can change that, but unfortunatly CBO doesnt. I dont like my character looking like hulk. Thanks anyway for the mod.

Posted
1 minute ago, LynxXI said:

Hi, is it possible to add changing muscles in character creation? I use Ruler Designer Safe Genes Unlocked and in vanilla i can change that, but unfortunatly CBO doesnt. I dont like my character looking like hulk. Thanks anyway for the mod.

 

Hi, for muscles you are probably better off changing it with better barbershop after game start.

Normally muscles scale with prowess, but if you add traits that increase that, there is no way to decrease it.

Posted (edited)
12 minutes ago, ligmasugmi123 said:

What is the link to the Mega? I can't find it anywhere. Google Drive link isn't working. It says its been downloaded too many times in 24 hours.

 

Hi, Mega link is the random characters, let me update the description, forgot to do it.

https://mega.nz/file/k18DEICb#KkfDE2Nm-ye2MzEwjR159O3gNSLxMZN-vrzVyCApQ5s

 

There is also the diff patch to 1.2, this patch was rather small, just wanted to do the court stuff quickly.

Edited by csirke128
Posted
56 minutes ago, Tarigh said:

Hello and good time, can you put more bookmarks+ cbo compatch,A new update  for More bookmarks+ came yesterday 

 

Yea, will try create a patch soon.

Posted
19 minutes ago, Skare_Crow29 said:

Will the "revealing clothing" option from the OG CBO added in this version? 

 

Hi, there should be a revealing clothing option in barbershop, there were bugs related to that in some earlier version, but it should be fixed by now

Posted

Is it just me or have a lot of characters gotten fatter? Like it seems a lot of them show up as plump but aren't listed as having the obese health modifier or the gluttonous trait

Posted
1 minute ago, MisterGrim said:

Is it just me or have a lot of characters gotten fatter? Like it seems a lot of them show up as plump but aren't listed as having the obese health modifier or the gluttonous trait

 

Weight is not just set by traits, there is a gene for it, its part of vanilla.

For characters with predefined weight, the value is copied from the body shape dna, which is what vanilla uses.

For other characters, the ethnicities template sets:

    gene_bs_body_fat_distribution = {

        10 = { name = upper_body_high_full        range = { 0.5 0.5 } }
        10 = { name = upper_body_high_half        range = { 0.5 0.5 } }
        10 = { name = body_mid                    range = { 0.5 0.5 } }
        10 = { name = lower_body_high_half        range = { 0.5 0.5 } }
        10 = { name = lower_body_high_full        range = { 0.5 0.5 } }

    }

Seems kinda weird to me, seems like other characters would have no distribution in weight at all...

This is the vanilla, which is not only used for head fatness:


    gene_bs_body_type = {

        # 0 = { name = body_average     range = { 0.0 0.0 }         }
        5 = { name = body_fat_head_fat_low   range = { 0.4 0.45 }      }
        25 = { name = body_fat_head_fat_low   range = { 0.45 0.55 }   traits = { beauty_1 beauty_2 beauty_3 }   }
        5 = { name = body_fat_head_fat_low   range = { 0.55 0.6 }      }

        5 = { name = body_fat_head_fat_medium   range = { 0.4 0.45 }      }
        25 = { name = body_fat_head_fat_medium   range = { 0.45 0.55 }      }
        5 = { name = body_fat_head_fat_medium   range = { 0.55 0.6 }      }

        5 = { name = body_fat_head_fat_full   range = { 0.4 0.45 }      }
        25 = { name = body_fat_head_fat_full   range = {0.45 0.55 }      }
        5 = { name = body_fat_head_fat_full   range = { 0.55 0.6 }      }

    }

 

So weight is set between 0.4 and 0.6

 

There is also scope:weight_for_portrait, I think maybe this is where weight is mostly set from, but its not changed by CBO, i think this is set by base game.

I think maybe PA was messing with some weight stuff, like if your character is not doing things like hunts, but does feasts, it gets more fatter or smth, havent looked into this part yet.

 

Do you have some character names that look fatter? Or are these generated characters?

Posted

Hey quick question. I have alot of women especially around the byzantines defaulting to no clothes. Like in the barbershop no clothes is selected. Is that a problem with the whole mod from the new dlc or is  that just from the revealing clothes default patch I have?

Posted
1 minute ago, talrein said:

Hey quick question. I have alot of women especially around the byzantines defaulting to no clothes. Like in the barbershop no clothes is selected. Is that a problem with the whole mod from the new dlc or is  that just from the revealing clothes default patch I have?

 

Hi, might be a mod conflict, like using 2 different mods that affect clothing, but not using a comp patch.

I think people had issues with AEP + CFP, and maybe MB+ + CFP or something like that.

In barbershop, it might change to no clothing, if it tried to equip a clothing item, that has its gene missing (maybe multiple mods tried to modify the clothing gene file). CBO doesnt change the clothing gene files (it used to do, but I changed it so it no longer does it to avoid conflicts)

Posted
2 hours ago, csirke128 said:

 

Weight is not just set by traits, there is a gene for it, its part of vanilla.

For characters with predefined weight, the value is copied from the body shape dna, which is what vanilla uses.

For other characters, the ethnicities template sets:

    gene_bs_body_fat_distribution = {

        10 = { name = upper_body_high_full        range = { 0.5 0.5 } }
        10 = { name = upper_body_high_half        range = { 0.5 0.5 } }
        10 = { name = body_mid                    range = { 0.5 0.5 } }
        10 = { name = lower_body_high_half        range = { 0.5 0.5 } }
        10 = { name = lower_body_high_full        range = { 0.5 0.5 } }

    }

Seems kinda weird to me, seems like other characters would have no distribution in weight at all...

This is the vanilla, which is not only used for head fatness:


    gene_bs_body_type = {

        # 0 = { name = body_average     range = { 0.0 0.0 }         }
        5 = { name = body_fat_head_fat_low   range = { 0.4 0.45 }      }
        25 = { name = body_fat_head_fat_low   range = { 0.45 0.55 }   traits = { beauty_1 beauty_2 beauty_3 }   }
        5 = { name = body_fat_head_fat_low   range = { 0.55 0.6 }      }

        5 = { name = body_fat_head_fat_medium   range = { 0.4 0.45 }      }
        25 = { name = body_fat_head_fat_medium   range = { 0.45 0.55 }      }
        5 = { name = body_fat_head_fat_medium   range = { 0.55 0.6 }      }

        5 = { name = body_fat_head_fat_full   range = { 0.4 0.45 }      }
        25 = { name = body_fat_head_fat_full   range = {0.45 0.55 }      }
        5 = { name = body_fat_head_fat_full   range = { 0.55 0.6 }      }

    }

 

So weight is set between 0.4 and 0.6

 

There is also scope:weight_for_portrait, I think maybe this is where weight is mostly set from, but its not changed by CBO, i think this is set by base game.

I think maybe PA was messing with some weight stuff, like if your character is not doing things like hunts, but does feasts, it gets more fatter or smth, havent looked into this part yet.

 

Do you have some character names that look fatter? Or are these generated characters?

I haven't found any static rulers that changed like that but some random courtiers and random rulers have it. Also I don't PA either. I hope my brain is playing tricks on me

Posted

I'm an idiot. I had an old patch for epe + cfp enabled and I needed to lower the cfp + cbo patch a bit. Sorry for bothering you and thank you for the help!

Posted
3 minutes ago, MisterGrim said:

I haven't found any static rulers that changed like that but some random courtiers and random rulers have it. Also I don't PA either. I hope my brain is playing tricks on me

 

Do you have better barbershop? I think on latest version it should show on the UI, what the weight is set as.

It might have changed, but dont think it was changed by CBO, i think this calculation is mostly done by base game. CBO tho probably has fatter fat blend shape or something, maybe that could be tuned down.

In Vanilla, fat goes up to a multiplier of 1, while in CBO it goes up to a multiplier of 2. (so a character thats 25% fat vanilla, will look like 50% fat with CBO)

Posted

Hi, I use the PA big portrait patch you released before, but I don't want to use the PA mod, so can you teach me a way to delete all the PA-related files in the PA big portrait?

Posted
4 minutes ago, BFDCYY said:

Hi, I use the PA big portrait patch you released before, but I don't want to use the PA mod, so can you teach me a way to delete all the PA-related files in the PA big portrait?

 

Delete

"gui/shared/lists.gui"

 

In gui/window_character, remove this part (starts at line 894):

Spoiler
						hbox = {
							layoutpolicy_horizontal = expanding
							margin = { 0 0 }
							margin_top = 1
							
							button = {
								name = "player_notification"
								datacontext = "[GetScriptedGui( 'player_notification_gui' )]"
								visible = "[ScriptedGui.IsShown( GuiScope.SetRoot( Character.MakeScope ).End )]"
								onclick = "[ScriptedGui.Execute( GuiScope.SetRoot( Character.MakeScope ).End )]"
								size = { 400 40 }
								texture = "gfx/interface/icons/banners/banner_blue_center.dds"
								margin_left = 0
								raw_text = "Click to Load Values for this Character"
								default_format = "#medium"
								fontsize = 14
								align = hcenter
								fontsize_min = 12
								tooltip = "player_notification_gui_tooltip"
							}

							text_single = {
								name = "us_height"
								datacontext = "[GetScriptedGui( 'us_height_gui' )]"
								visible = "[ScriptedGui.IsShown( GuiScope.SetRoot( Character.MakeScope ).End )]"
								margin_left = 0
								raw_text = "Height: [Character.Custom('GetHeight')]"
								default_format = "#medium"
								fontsize = 14
								align = nobaseline
								fontsize_min = 12
								tooltip = "height_gui_tooltip"
							}

							text_single = {
								name = "metric_height"
								datacontext = "[GetScriptedGui( 'metric_height_gui' )]"
								visible = "[ScriptedGui.IsShown( GuiScope.SetRoot( Character.MakeScope ).End )]"
								margin_left = 0
								raw_text = "Height: [GuiScope.SetRoot( Character.MakeScope ).ScriptValue('metric_height')|0] cm"
								default_format = "#medium"
								fontsize = 14
								align = nobaseline
								fontsize_min = 12
								tooltip = "height_gui_tooltip"
							}

							text_single = {
								name = "weight"
								datacontext = "[GetScriptedGui( 'weight_gui' )]"
								visible = "[ScriptedGui.IsShown( GuiScope.SetRoot( Character.MakeScope ).End )]"
								margin_left = 2
								raw_text = "Weight: [GuiScope.SetRoot( Character.MakeScope ).ScriptValue('weight_lbs')|0] [Character.Custom('GetWeight')]"
								default_format = "#medium"
								fontsize = 14
								align = nobaseline
								fontsize_min = 12
								tooltip = "total_weight_gui_tooltip"
							}
						}
						
						expand = {}

 

 

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