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[mod] CBO Unofficial


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Posted
22 minutes ago, csirke128 said:

 

Delete

"gui/shared/lists.gui"

 

In gui/window_character, remove this part (starts at line 894):

  Hide contents
						hbox = {
							layoutpolicy_horizontal = expanding
							margin = { 0 0 }
							margin_top = 1
							
							button = {
								name = "player_notification"
								datacontext = "[GetScriptedGui( 'player_notification_gui' )]"
								visible = "[ScriptedGui.IsShown( GuiScope.SetRoot( Character.MakeScope ).End )]"
								onclick = "[ScriptedGui.Execute( GuiScope.SetRoot( Character.MakeScope ).End )]"
								size = { 400 40 }
								texture = "gfx/interface/icons/banners/banner_blue_center.dds"
								margin_left = 0
								raw_text = "Click to Load Values for this Character"
								default_format = "#medium"
								fontsize = 14
								align = hcenter
								fontsize_min = 12
								tooltip = "player_notification_gui_tooltip"
							}

							text_single = {
								name = "us_height"
								datacontext = "[GetScriptedGui( 'us_height_gui' )]"
								visible = "[ScriptedGui.IsShown( GuiScope.SetRoot( Character.MakeScope ).End )]"
								margin_left = 0
								raw_text = "Height: [Character.Custom('GetHeight')]"
								default_format = "#medium"
								fontsize = 14
								align = nobaseline
								fontsize_min = 12
								tooltip = "height_gui_tooltip"
							}

							text_single = {
								name = "metric_height"
								datacontext = "[GetScriptedGui( 'metric_height_gui' )]"
								visible = "[ScriptedGui.IsShown( GuiScope.SetRoot( Character.MakeScope ).End )]"
								margin_left = 0
								raw_text = "Height: [GuiScope.SetRoot( Character.MakeScope ).ScriptValue('metric_height')|0] cm"
								default_format = "#medium"
								fontsize = 14
								align = nobaseline
								fontsize_min = 12
								tooltip = "height_gui_tooltip"
							}

							text_single = {
								name = "weight"
								datacontext = "[GetScriptedGui( 'weight_gui' )]"
								visible = "[ScriptedGui.IsShown( GuiScope.SetRoot( Character.MakeScope ).End )]"
								margin_left = 2
								raw_text = "Weight: [GuiScope.SetRoot( Character.MakeScope ).ScriptValue('weight_lbs')|0] [Character.Custom('GetWeight')]"
								default_format = "#medium"
								fontsize = 14
								align = nobaseline
								fontsize_min = 12
								tooltip = "total_weight_gui_tooltip"
							}
						}
						
						expand = {}

 

 

Thanks

Posted (edited)

Do i need that k18DEIC download instead of CBO unofficial 1.2-13 diff? Cause to copy that from download in modfolder takes days, my pc said :) after three hours 1% done :D

Edited by Roddrick
Posted
3 minutes ago, Roddrick said:

Do i need that k18DEIC download instead of CBO unofficial 1.2-13 diff? Cause to copy that from download in modfolder takes days, my pc said :) after three hours 1% done :D

 

Hi, if you have 1.2, then download the diff and extract it out over 1.2

If you dont have 1.2, then you need to grab the full download.

Ill upload it to pixeldrain as well later, I think some people have issues with mega.

Posted
4 hours ago, cascinova said:

What happened to the boobs on this mod? there used to be an option to make them look high and firm, and now they are all like soft and floppy.

 

Hi, I think the only high and firm one is the clothed one, which is not used for naked characters. This wasn't something that changed by this mod, compared to the original CBO.

Posted
7 minutes ago, VERSAJE said:

Complete crap, not a mod, crashes without an error message.

 

Can you share your load order, and an error.log? There is a log folder next to the mod folder

Posted

Hi, thanks for your work! I  use More Bookmarks+ and the new CBO unofficial , then i got these shadow characters. I'm curious what kind of code conflict caused this situation. Gene or something else? PS: CBO unofficial works well with other MODs.

屏幕截图 2024-10-09 153454.png

Posted
10 minutes ago, DLeo19890604 said:

Hi, thanks for your work! I  use More Bookmarks+ and the new CBO unofficial , then i got these shadow characters. I'm curious what kind of code conflict caused this situation. Gene or something else? PS: CBO unofficial works well with other MODs.

屏幕截图 2024-10-09 153454.png

 

Does starting a new game helps? It might be that your last save game is changing things for portraits that is not present now, like shaders or some other stuff.

If it still happens on new game, can you share an error.log? There is a log folder next to the mod folder.

Posted
1 hour ago, csirke128 said:

 

Does starting a new game helps? It might be that your last save game is changing things for portraits that is not present now, like shaders or some other stuff.
开始新游戏有帮助吗?这可能是你的最后一个保存游戏是改变现在不存在的肖像的东西,如着色器或其他东西。

If it still happens on new game, can you share an error.log? There is a log folder next to the mod folder.
如果在新游戏中仍然发生这种情况,你能分享一个错误日志吗?mod文件夹旁边有一个日志文件夹。

Thanks for you reply. I started a new game and still got the shadow characters like the screenshot i post. The error.log is also here.

I don't kown codes , but it works well when i use your CBO unofficial with other MODS except More Bookmarks + . Maybe the update of MB+ cause this ? Just a guess.  

屏幕截图 2024-10-09 173216.png

error.log

Posted
58 minutes ago, DLeo19890604 said:

Thanks for you reply. I started a new game and still got the shadow characters like the screenshot i post. The error.log is also here.

I don't kown codes , but it works well when i use your CBO unofficial with other MODS except More Bookmarks + . Maybe the update of MB+ cause this ? Just a guess.  

屏幕截图 2024-10-09 173216.png

error.log 67.94 MB · 0 downloads

 

Hi, can you share your load order?

 

Attaching my load order at the end.

 

You have some error messages like this:

[17:28:46][E][pdx_blend_shape_database.cpp:23]: Blendshape file gfx/models/portraits/attachments/male_cloaks/secular/fp1/nobility_01/male_cloaks_secular_fp1_nobility_01_bs_butt_size_max.mesh not found. Relevant mesh file: gfx/models/portraits/attachments/male_cloaks/secular/fp1/nobility_01/male_cloaks_secular_fp1_nobility_01.mesh
[17:28:46][E][pdx_asset.cpp:399]: File could not be opened for reading: gfx/models/portraits/attachments/male_cloaks/secular/fp1/nobility_02/male_cloaks_secular_fp1_nobility_02.mesh while appending to gfx/models/portraits/attachments/male_cloaks/secular/fp1/nobility_02/male_cloaks_secular_fp1_nobility_02.mesh
[17:28:46][E][pdx_blend_shape_database.cpp:23]: Blendshape file gfx/models/portraits/attachments/male_cloaks/secu

 

It refers to files using the old folder structure.

Do you have game version 1.13.x? Do you have the old CBO in the load order? This mod is standalone, and doesnt need the original CBO mod.

 

Posted
51 minutes ago, csirke128 said:

 

Hi, can you share your load order?

 

Attaching my load order at the end.

 

You have some error messages like this:

[17:28:46][E][pdx_blend_shape_database.cpp:23]: Blendshape file gfx/models/portraits/attachments/male_cloaks/secular/fp1/nobility_01/male_cloaks_secular_fp1_nobility_01_bs_butt_size_max.mesh not found. Relevant mesh file: gfx/models/portraits/attachments/male_cloaks/secular/fp1/nobility_01/male_cloaks_secular_fp1_nobility_01.mesh
[17:28:46][E][pdx_asset.cpp:399]: File could not be opened for reading: gfx/models/portraits/attachments/male_cloaks/secular/fp1/nobility_02/male_cloaks_secular_fp1_nobility_02.mesh while appending to gfx/models/portraits/attachments/male_cloaks/secular/fp1/nobility_02/male_cloaks_secular_fp1_nobility_02.mesh
[17:28:46][E][pdx_blend_shape_database.cpp:23]: Blendshape file gfx/models/portraits/attachments/male_cloaks/secu

 

It refers to files using the old folder structure.

Do you have game version 1.13.x? Do you have the old CBO in the load order? This mod is standalone, and doesnt need the original CBO mod.

 

Thanks for your reply!

My load order is too long.My game version is 1.13.x. But the old CBO is indeed in the load order and is not enable. Do i need to remove it from the order?image.thumb.png.e53a0147c9fdaf6655afdf74df499c6f.png

Posted
3 minutes ago, DLeo19890604 said:

Thanks for your reply!

My load order is too long.My game version is 1.13.x. But the old CBO is indeed in the load order and is not enable. Do i need to remove it from the order?image.thumb.png.e53a0147c9fdaf6655afdf74df499c6f.png

 

Hi, can you remove EPE CBO Patch, that will be out of date, also remove EPE if you have it. EPE relies on vanilla files, which were changed in 1.13.x, so EPE and the EPE CBO Patch will likely cause issues if present.

Don't see MB+ CBO Patch here, but it should be where the EPE CBO Patch is.

Posted
26 minutes ago, csirke128 said:

 

Hi, can you remove EPE CBO Patch, that will be out of date, also remove EPE if you have it. EPE relies on vanilla files, which were changed in 1.13.x, so EPE and the EPE CBO Patch will likely cause issues if present.

Don't see MB+ CBO Patch here, but it should be where the EPE CBO Patch is.

 All solved! The issue is the same as your reply. Thanks for your patience🫡🫡🫡

Posted
10 hours ago, csirke128 said:

 

Hi, I think the only high and firm one is the clothed one, which is not used for naked characters. This wasn't something that changed by this mod, compared to the original CBO.

Nahh,  something happened, i played with this original mod since it came out, and there used to be 2 options that make the tits look fake, when naked, very full and plump.  Something happend to the original shapes.

Posted (edited)

Hi, first of all thank You csirke for your work, I have no clue how did you make this mod compatible with the new CK3 Version and even other mods but its incredible for me that you are able to do that.

Now I have one problem that I have not seen in the comments of this mod.

Is anyone else having an issue where carnal court animations (with Physical Attributes) doesn't load the heights of where some small characters should be correctly? like for example this:

Capture1.thumb.png.ac52b06b457385c397cded3172a07735.png

Capture2.thumb.png.d53f394d479d3a2a3d582a60d001a056.png

Here the small character has like the height of where they should be more downwards unlike in previous versions of CBO and PA.

 

Now to be fair, this particular character has one the tiniest heights possible in the game with these mods (Has a height value of 19 displaying 126cm and having the "pint sized trait"), also curiously this doesn't seem to happen to big characters like the ones that have the "giant trait" or at least not in the ways that I remember happened in the previous CBO and PA versions except when they are laying on the bed in the initial animation.

Capture4.thumb.png.f56e3df7792a4a8fcc50bd92efc0daf7.png

Here the big character has its height above where it should be.

 

I'm still using the 1.1 version of CBO Unofficial and the 29th September PA mod.

Also I wonder if anyone else is having this problem because I also have some knowledge on how to edit some of the files in the "common" and "events" directories so I may have fucked it up while editing and when replacing the files.

 

Edited by Abxallom
Posted
On 10/7/2024 at 8:00 PM, csirke128 said:

 

Carnalitas Love Reimagined will replace the event file for ones without animations.

 

I can try do patches for these mods to add animations, but I think first I want to deal with the mess that is CBO Animation Pack, because currently it would be just too much effort to put the animations into these mods. (unless you use the same sex animation always)


Ah yes yes that one it is ;)
unfortunate

Posted
1 hour ago, cascinova said:

Nahh,  something happened, i played with this original mod since it came out, and there used to be 2 options that make the tits look fake, when naked, very full and plump.  Something happend to the original shapes.

 

Hi, do you mean like the first picture attached? That breast shape is not meant to be, if you've seen that its likely a bug.

Attaching the modified barbershop cbo extension to select it. (the underboob looks a bit weird tho)

20241009212700_1.jpg

20241009212707_1.jpg

Better Barbershop CBO Extension 1.2.7z

Posted
1 hour ago, Abxallom said:

Hi, first of all thank You csirke for your work, I have no clue how did you make this mod compatible with the new CK3 Version and even other mods but its incredible for me that you are able to do that.

Now I have one problem that I have not seen in the comments of this mod.

Is anyone else having an issue where carnal court animations (with Physical Attributes) doesn't load the heights of where some small characters should be correctly? like for example this:

Capture1.thumb.png.ac52b06b457385c397cded3172a07735.png

Capture2.thumb.png.d53f394d479d3a2a3d582a60d001a056.png

Here the small character has like the height of where they should be more downwards unlike in previous versions of CBO and PA.

 

Now to be fair, this particular character has one the tiniest heights possible in the game with these mods (Has a height value of 19 displaying 126cm and having the "pint sized trait"), also curiously this doesn't seem to happen to big characters like the ones that have the "giant trait" or at least not in the ways that I remember happened in the previous CBO and PA versions except when they are laying on the bed in the initial animation.

Capture4.thumb.png.f56e3df7792a4a8fcc50bd92efc0daf7.png

Here the big character has its height above where it should be.

 

I'm still using the 1.1 version of CBO Unofficial and the 29th September PA mod.

Also I wonder if anyone else is having this problem because I also have some knowledge on how to edit some of the files in the "common" and "events" directories so I may have fucked it up while editing and when replacing the files.

 

 

Hi, I only really checked the animations with height exactly at the medium value (so value 127).

I think CBO has some height correction animations, maybe I need to tune those.

Its rather weird, because the small character is sinking into the ground, while the big character is floating. In blender I pretty much aligned these so they are close to where the ground is, and the character is placed pretty much on the bed, so not sure how the character could go lower than the bed. I would expect the small character to float due to smaller size, and the big character to clip.

I'll try mess around with this, see if its possible to align them for different body sizes. (might just need some extra animation that moves the character just a bit, but then those might have to be tuned per character)

Posted
On 10/7/2024 at 9:45 AM, csirke128 said:

 

Hi, you can try re-adding the script from CBO, not sure if it still works as its intended tho.

I'll work on the court stuff next, maybe will have a fix for it today (so just do what CCLite does)

Just curious (because I seem to be having some difficulty), precisely which script from which CBO mod am I pulling from? The original mod, CCLite, or one of your files? Or better yet, is there a way to disable carnal court all together and just have the pop-up animations while still using everything else in CBO unofficial? That way I dont even have to worry about all these court languages in the first place - at least until some version of CCLite is released.

Posted
58 minutes ago, Yeoman1919 said:

Just curious (because I seem to be having some difficulty), precisely which script from which CBO mod am I pulling from? The original mod, CCLite, or one of your files? Or better yet, is there a way to disable carnal court all together and just have the pop-up animations while still using everything else in CBO unofficial? That way I dont even have to worry about all these court languages in the first place - at least until some version of CCLite is released.

 

In latest version I made it so that courts are only for kings, so kinda integrated that part of CCLite. There used to be a CBO script in

"char_body_overhaul\common\script_values\prevent_language_conversion_cascade.txt"

But I think it might have some issues, so removed it. CCLite also removes it.

Posted
17 hours ago, wertwert5555 said:

Anyone else have a bug with the newest update where after you finish carnal court sex in a court room, your characters stay nude and your throne room is now stuck with the bed?

 

Hi, with version 1.3? Can you share an error.log?

Posted

what version of the game do you need?

 

I am on 1.13.2

Carnalitas 2.7.1
CBO Unofficial 1.3

charachter creating see working, but after starting the game boob are min instead of max,

cloth have max boob

Posted
2 minutes ago, Reigenxd3 said:

what version of the game do you need?

 

I am on 1.13.2

Carnalitas 2.7.1
CBO Unofficial 1.3

charachter creating see working, but after starting the game boob are min instead of max,

cloth have max boob

 

Hi, do you mean that in character creator, the boob size is bigger than after starting the game?

Do you use one of the boob size traits?

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