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Posted

Love the update! I think I may be running into a possible bug. So, when my sim shows up to a lot (dance club, in this case), the game crashes after a few in-game hours (typically 2-3). I suspect this mod is the culprit because I noticed inactives would spam drug usage to the point of killing themselves, and sims who disliked drugs would queue up to argue with those sims. No script errors/logs generate, it's just a straight, sudden CTD.

 

I had previously attributed the crashing to KW, but this is a fresh save without KW installed and it only happens while my sim is around drug usage. I thought disabling fatal overdoses for inactives and drug autonomy would resolve the issue, but I might have missed a drug or two since inactives were still autonomously using. I'll test it out again tomorrow but just thought I'd give you a heads up.

Posted
3 hours ago, xpeanutbrittlex said:

Love the update! I think I may be running into a possible bug. So, when my sim shows up to a lot (dance club, in this case), the game crashes after a few in-game hours (typically 2-3). I suspect this mod is the culprit because I noticed inactives would spam drug usage to the point of killing themselves, and sims who disliked drugs would queue up to argue with those sims. No script errors/logs generate, it's just a straight, sudden CTD.

 

I had previously attributed the crashing to KW, but this is a fresh save without KW installed and it only happens while my sim is around drug usage. I thought disabling fatal overdoses for inactives and drug autonomy would resolve the issue, but I might have missed a drug or two since inactives were still autonomously using. I'll test it out again tomorrow but just thought I'd give you a heads up.

i've started working on trying to make everyone in my town cool with drug usage but is possible i could miss a new person that shows up lol

Posted
8 hours ago, Loveternity said:

@rftucker79 There is, but as far as I can tell it's not possible from the tuning .xml of this mod's package. Thankfully NRaas Retuner does recognize the mod objects.

You can see the AK47Joint as an example in the objects menu of Retuner:

https://prnt.sc/haAsBLTw890C

 

And clicking that gets you to options including autonomous usage:

https://prnt.sc/WsrKszMEMCDV

greatly appreciate that update, should prove very useful, was thinking i had seen something about a certain lot that i could download that would be set up for it but oh well, again, thanks

Posted
4 hours ago, xpeanutbrittlex said:

Love the update! I think I may be running into a possible bug. So, when my sim shows up to a lot (dance club, in this case), the game crashes after a few in-game hours (typically 2-3). I suspect this mod is the culprit because I noticed inactives would spam drug usage to the point of killing themselves, and sims who disliked drugs would queue up to argue with those sims. No script errors/logs generate, it's just a straight, sudden CTD.

 

I had previously attributed the crashing to KW, but this is a fresh save without KW installed and it only happens while my sim is around drug usage. I thought disabling fatal overdoses for inactives and drug autonomy would resolve the issue, but I might have missed a drug or two since inactives were still autonomously using. I'll test it out again tomorrow but just thought I'd give you a heads up.


Hang on, the kCanInactivesFatallyOverdose value is 0 by default on the tunables. Are you saying the inactives still overdose with that set to 0? If so that's something @MonocoDoll should look into, something in the code for it might be the cause after all.

I have 2 separate saves in totally different worlds to test stability; one of them has become unstable with random CTDs, my Sims are very advanced in Simstagram/OnlySims/Drug Dealing on that one. My other save is relatively new, about 10 gameplay days, but zero CTD. I'm basically trying to figure out at what point the random CTDs start to happen, I think I'll have my Sim visit a dance club on that new save.

Posted (edited)

Started testing the correlation of dance clubs/drug usage to crashing; no luck so far. I sent my Sim to a dance club at 5 PM, witnessed autonomous drug use. No fatal overdoses, plenty of relationship drops with Sims that were witnessing the usage. The Sim left around 10 PM, it's now the next morning, game hasn't crashed yet.

This is a great example of why bugs can easily be missed in beta testing by the way, sometimes a bug happens because of a combination of things going wrong which seems to be the case here. Something with dance clubs/drug usage might be contributing to the crashes, but so far it seems that that alone is not the only cause.

Edit: Just in case I got "lucky" with not getting the crash for that many hours, it's been more than 24 hours now, still no crash.

Edited by Loveternity
Typos and update
Posted
7 hours ago, Loveternity said:


Hang on, the kCanInactivesFatallyOverdose value is 0 by default on the tunables. Are you saying the inactives still overdose with that set to 0? If so that's something @MonocoDoll should look into, something in the code for it might be the cause after all.

I have 2 separate saves in totally different worlds to test stability; one of them has become unstable with random CTDs, my Sims are very advanced in Simstagram/OnlySims/Drug Dealing on that one. My other save is relatively new, about 10 gameplay days, but zero CTD. I'm basically trying to figure out at what point the random CTDs start to happen, I think I'll have my Sim visit a dance club on that new save.

 

0 means enabled in the guide, so inactives will die on default. When I changed it to 1, inactives only passed out as expected. Unless the numbers are supposed to be swapped, there's no issue there.

 

Now that you mention it, I wasn't having any issues until my sim's Simstagram skill leveled up. This was also the case in my KW save. In the latter, I thought I was leveling up too fast in my excitement to test it out. For this new save, I reduced my sim's posts to once or twice per day. On day 9, my sim reached level 2 in the afternoon, went to the club that night, and the game crashed a few sim hours later. Maybe it's just the skills then? I mean it's just level 2, but anything is possible, I guess. And like you said, maybe it just happens to coincide with my sim clubbing.

 

For my KW save, my sim would host a party at home and the game would consistently crash within 18 sim hours later. In that timeframe, my sim worked on the Simstagram skill, which strangely kept increasing the social networking skill. (It doesn't do that in the new save, so I assume that's not supposed to happen.) BDP also destroyed all sims' outfits in the world and made them invisible when I seeded random Dick DNA, but I was able to resolve that issue by reverting to an earlier save and letting the mod do that on its own (I also just assumed it was KW throwing a fit, so I didn't think too hard on it.)

 

I'll see if deleting Simstagram changes anything, and if not, reverting back to the older version of the mod. Might seem random but I'm brainstorming: do you have simler90's mod by any chance? I'm playing these two saves without it.

Posted
1 hour ago, xpeanutbrittlex said:

 

do you have simler90's mod by any chance? I'm playing these two saves without it.


I do not, I use lots of NRaas mods that conflict with it.

You might be on to something with the Simstagram skill as I have not touched it in my new save. I'll see what happens once I start leveling it up. And call it a hunch but it would make sense if it's related to the crashes, it does so much "work" behind the scenes keeping track of events to post about.

Posted (edited)

I've tried leveling the Simstagram skill on one of my Sims. No CTD yet but it's only been a couple of days in game. And I am noticing a small performance hit, similar to how the game "lags" or gets "choppy" with something like NRaas SP. Not quite as severe, but noticeable.

It's too early to tell, but it looks like Simstagram doesn't directly cause crashes. It could be the straw that breaks the camel's back when the game tries to process everything happening and runs out of memory.

Edit: Finally got a CTD near the end of the second day of having the skill. Hmm.

Edited by Loveternity
Update
Posted

For what it's worth, I've also started having seemingly random CTDs with no errors, and it's also in a save with both KW and an active Sim using Simstagram - I was just coming to check if anyone else was having an issue.

Posted

Ok, so I played a week without Simstagram and a week with it. Without Simstagram, no CTD. Sim could club without issue. Drugs appear to be fine like @Loveternity said. With Simstagram, I kept the sim away from drugs completely and made 1-2 posts daily (mostly auto-generated like promotions and festival lot but I did take selfies and cooking videos). I did make a point to clear out any postings before midnight. My sim had cyberwoohoo with a teen, and I didn't realize Simstagram generated a post for it until a day later. Sim makes the post to Brag About Sex with and then the game gives me a CTD.

 

Adding to that, BDP hadn't seeded to the sims in town yet. Not sure if Simstagram was checking for it or not but thought I'd mention it. I also saw that Simstagram would generate Pregnant posts from time to time (sim isn't pregnant and first woohoo was the cyberwoohoo with the teen).

Posted (edited)

I've also had more frequent CTDs since installing this mod(mostly random, but with an average interval of about 2 hours, up from maybe once every 10 five-hour sessions). Though I failed to notice a pattern(time of day, interaction... etc.) The game would simply freeze for a second then disappear. Once I thought I recognized a pattern because the save crashed twice on the same day, but the third time I loaded it, it didn't crash.

 

I always thought it's because of me pushing the game to its limits. I have 4.8GB of mods installed in addition to 2GB of store content. And previously I had similar frequent crashes too by installing a few hundred MBs of clothing and hair mods(which doesn't have any script in them). But if other people are encountering CTDs too, then maybe it's not just my game.

 

I have 2 Sims in the household: One planting and selling drugs, the other doing Simstagram and OnlySims. I'll try testing in a new save without social media and see if the crashes goes away.

 

To the author MonocoDoll: A small correction to the drug dealing guide, the part about producing Heroin didn't mention you needed Opium.

Edited by AlyxMS
Posted
7 hours ago, xpeanutbrittlex said:

I also saw that Simstagram would generate Pregnant posts from time to time (sim isn't pregnant and first woohoo was the cyberwoohoo with the teen).


That is intentional and something that confused me during the beta, haha. It's about any discovered pregnancy, if one of your active Sims finds out that an inactive is pregnant they can post about it.

I will soon try loading up my "unstable" save, play a bit and wait for a crash, then load it again and immediately take away the Simstagram skill and see what happens.

Posted

So here's what I've found from my "unstable" save: the time was 5:18 PM when I loaded it. I didn't touch Simstagram/OnlySims and played normally. No crash, saved again after my Sim woke up, 3:49 AM. Made 1 Simstagram post about having sex, got fatigue moodlet. Around 9 AM made 2 posts, 1 about having sex, 1 about big dick bragging. Game crashes 10 gameplay minutes later!

I thought about testing without Simstagram, but at this point I'm noticing that @xpeanutbrittlex also said they got a crash after bragging about dick size. We might have found the culprit!

Posted (edited)
35 minutes ago, Loveternity said:

So here's what I've found from my "unstable" save: the time was 5:18 PM when I loaded it. I didn't touch Simstagram/OnlySims and played normally. No crash, saved again after my Sim woke up, 3:49 AM. Made 1 Simstagram post about having sex, got fatigue moodlet. Around 9 AM made 2 posts, 1 about having sex, 1 about big dick bragging. Game crashes 10 gameplay minutes later!

I thought about testing without Simstagram, but at this point I'm noticing that @xpeanutbrittlex also said they got a crash after bragging about dick size. We might have found the culprit!

Hmm, I think we might have found the culprit there.

 

When I mentioned a save crashing on the same day twice, but didn't crash on the third try: That's the morning after my Sim had sex with someone that had the BBC trait, as that's one of the OnlySims requests. I suspected the moodlet "Sensually Paradise" expiring as the reason, had the game crashed for a third time. Maybe it's the post and I just didn't make the Simstagram post about it that time.

Edited by AlyxMS
Posted

On the bright side, if that interaction is what causes the crashes we don't even need to "downgrade" the mod or anything since it's not something that can be done autonomously. We just avoid that interaction until @MonocoDoll figures out why it does that and see if the game is stable while avoiding it.

Posted

After playing a bit more I'm less and less certain of precisely what's causing the crashes. I have gotten CTDs without bragging about size and I've also bragged about it and didn't get a crash shortly after doing so.

Based on what I've experienced and what @xpeanutbrittlex and @AlyxMS have posted, it's something involving Simstagram but that's so vague. And sure, we could avoid Simstagram altogether but that also means no OnlySims essentially.

Posted

@xpeanutbrittlex @AlyxMS @Clover256

 

Thanks for reporting your experience with crashing and the info that you guys had. After replicating the issue. It would seem that the issue is posting stories about other sims on Simstagram. Such as Had Woohoo With..., Brag About Kissing..., etc. I went ahead and made a couple edits. Me and @Loveternity will be testing the edits to ensure that this fixes the crashing issue after posting a story about other sims. In the meantime please avoid posting stories about other sims on Simstagram to avoid crashing your game. Sorry for the inconvenience 🙂

Posted (edited)

Hello. Does anyone else get error 12 when saving the game? I save quite often, and after 4-5 saves I started getting this error regularly.

Edited by IvaInn
Posted
3 hours ago, IvaInn said:

Hello. Does anyone else get error 12 when saving the game? I save quite often, and after 4-5 saves I started getting this error regularly.


Haven't gotten that one in a very long time and as far as I know nothing can be done to completely eliminate it. There are lots of guides with helpful info on the internet and I'm fairly certain that this mod doesn't cause such an error, but it could be the straw that breaks the camel's back since error 12 is a memory error.

Fun fact: a couple of years ago I was getting that error often due to a windows update of all things. OneDrive was interfering, go figure.

Posted (edited)

Question: How to make high quality drugs?

 

I understand you can get high quality items from the dealer at night, and upgraded racket can produce high quality meth or cocaine, but what about the others?

I tried making shroom and weed baggies from only perfect quality ingredients, didn't work. Cigars made from perfect quality tobacco leaves are also normal quality. Buying high quality painkiller then making MDMA from it comes out as normal quality too. Is it related to skill level rather than ingredient quality? Or is it not a feature yet?

 

Also, I've encountered the white cube fan mail @Loveternity talked about before. The name is "Missing object resource instance 319e4f1d:00000000:000000000098a742-", has a value of 0, and cannot be sold through normal means. I had to use Nraas to remove it, and it's name in Nraas is "Core.FailureObject".

 

Finally, a suggestion: I see the dealer's price on cold medicine can be tuned in xml, but seems like the dealer doesn't sell cold medicine. (I check with the dealer daily for 2 weeks) Can it be added to the dealer's available item list? I just really wanted to make lean. But my Sim just refuses to be sick, and she got fired from the hospital job after being arrested.

 

---

Oh! Also, ever since I stopped posting Simstagram text posts, my game hasn't crashed.

Edited by AlyxMS
Posted
16 minutes ago, AlyxMS said:

Question: How to make high quality drugs?

 

I understand you can get high quality items from the dealer at night, and upgraded racket can produce high quality meth or cocaine, but what about the others?

I tried making shroom and weed baggies from only perfect quality ingredients, didn't work. Cigars made from perfect quality tobacco leaves are also normal quality. Buying high quality painkiller then making MDMA from it comes out as normal quality too. Is it related to skill level rather than ingredient quality? Or is it not a feature yet?


You can make high quality drugs by completely the relevant challenges in your drug dealing skill journal. Cannabis Dealer Expert will be getting high quality weed and so on. I'm not sure if the "ingredient" quality matters at all actually, because by that point a Sim has probably maxed gardening and it's hard to not have perfect quality plants.

 

Quote

Also, I've encountered the white cube fan mail @Loveternity talked about before. The name is something like Missing:0x a bunch of numbers, has a value of 0, and cannot be sold through normal means. I had to use Nraas to remove it, and it's name in Nraas is like "FailObject".


There's actually an easier way to get rid of it that I use for lots of "unsellable" things I don't want like high school diplomas; from family inventory just click the sell all button.

 

Quote

Finally, a suggestion: I see the dealer's price on cold medicine can be tuned in xml, but seems like the dealer doesn't sell cold medicine. (I check with the dealer daily for 2 weeks) Can it be added to the dealer's available item list? I just really wanted to make lean. But my Sim just refuses to be sick, and she got fired from the hospital job after being arrested.


I definitely remember seeing painkillers and Xanax, but I'm not sure if I've ever seen cold medicine on the dealer. Personally if I really want to get the medicine, I just force sickness on a Sim (NRaas Vector for the win).

Posted
7 minutes ago, Loveternity said:


You can make high quality drugs by completely the relevant challenges in your drug dealing skill journal. Cannabis Dealer Expert will be getting high quality weed and so on. I'm not sure if the "ingredient" quality matters at all actually, because by that point a Sim has probably maxed gardening and it's hard to not have perfect quality plants.

 


There's actually an easier way to get rid of it that I use for lots of "unsellable" things I don't want like high school diplomas; from family inventory just click the sell all button.

 


I definitely remember seeing painkillers and Xanax, but I'm not sure if I've ever seen cold medicine on the dealer. Personally if I really want to get the medicine, I just force sickness on a Sim (NRaas Vector for the win).

Ah, it's the challenges, of course! Thanks.

I think I even read about it in the guide and somehow forgot about it.

 

As for buying from the dealer: I've also seen all kinds of pills from the dealer(definitely seen painkiller, adderall, trenbolone, estrogen blocker, testosterone enanthate), just not cold medicine.

 

I don't have Nraas Vector installed but I'll try adding in the moodlet via master controller. The bottles of sprite and jolly ranchers has been resting on the coffee table for weeks.

Posted

I was meaning to ask about this in the previous post but forgot:

 

Are some objects just... green in your games too?

TS3W2024-12-2406-07-55.jpg.1a120064df57cd2388b6ec561f374ad3.jpg

The thing is, you can restore them to the correct color, by editing them in create-a-style, changing it's texture and re-selecting its original style.

TS3W2024-12-2406-07-46.jpg.7c9fa0c267f96c8749e2ff2106b3daa4.jpg

I've only noticed this in the chemicals, the bowl(I know it's supposed to be green, but the correct one is in a different shade), the brick press and the meth bin.

Every other item added by the mod appeared normal.

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