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Posted
2 hours ago, Loveternity said:

Yeah I imagine that would eliminate the issue entirely if that's indeed how it works!

In the meantime, I have a question about smuggling drugs; is that supposed to work similarly with smuggling guns? Because so far I don't see my Sim getting paid for that when the interaction is over. I thought it might instead add some dirty money in her inventory, but that wasn't the case either.

If it's relevant, my smuggling racket has all 3 upgrades and I've tried to smuggle the 20 meth packages that I get every week by making a call (I have 1 Meth production racket established).

I've also noticed that the interaction to smuggle drugs isn't always available, but this seems intentional as it's always available in the night so I'm guessing time matters.

@Loveternity

At the moment, a smuggling racket with the equipment upgrade is bugged. An individual had brought this to my attention and I had fixed it. In the meantime this is the solution before I am able to release the next update. Feel free to let me know if you have any additional questions.

SmugglingRacketBug.PNG.f35d881c24f94ac60fdc0ec8faaf608b.PNG

Posted

I have resolved a crashing bug that I suspect others have been dealing with. The required mods must be on the root directory of the Packages folder. If they are in a lower-level folder, the game will crash.

Posted

I got a quick question, when i set up a smuggling racket, i don't see there's any option allow me to sell bricks or packages in my rabbithole business. I can only sell the smuggling racket system every time i click on it. Any help please?

Posted (edited)
12 hours ago, bonnietung said:

I got a quick question, when i set up a smuggling racket, i don't see there's any option allow me to sell bricks or packages in my rabbithole business. I can only sell the smuggling racket system every time i click on it. Any help please?

@bonnietung

A standard smuggling racket you will need either 20 Packages of Meth or 20 Bricks of Cocaine to smuggle. 

Edited by MonocoDoll
Posted
8 hours ago, MonocoDoll said:

@bonnietung

A standard smuggling racket you will need either 20 Packages of Meth or 20 Bricks of Cocaine to smuggle. 

I'm pretty sure i got more then 20 Packages of Meth and 20 Bricks of Cocaine in my sim inventory after i made a phone call to order supply, but still i don't see any option allow me to sell products from the smuggling racket system, the only option is to remove it

Posted (edited)
16 hours ago, bonnietung said:

I'm pretty sure i got more then 20 Packages of Meth and 20 Bricks of Cocaine in my sim inventory after i made a phone call to order supply, but still i don't see any option allow me to sell products from the smuggling racket system, the only option is to remove it

@bonnietung
You can only smuggle between 8:00PM - 4:00AM

Edited by MonocoDoll
  • 2 weeks later...
Posted

Hey there. It's a great mod.
I wonder though, would it be possible to make a "light" version of this mod in the future with just the drug consumption (and perhaps add alcohol mechanics on top of it)? It would be cool to have a full celebrity experience in Bridgeport without adding complicated drug trade stuff.

Posted
6 hours ago, WesternEchelon said:

Hey there. It's a great mod.
I wonder though, would it be possible to make a "light" version of this mod in the future with just the drug consumption (and perhaps add alcohol mechanics on top of it)? It would be cool to have a full celebrity experience in Bridgeport without adding complicated drug trade stuff.

@WesternEchelon, Alcohol most likely won't happen until a bit. The next update (2nd major update) has already been in the works and will bring in another major money making activity with other smaller features included. I ran a poll to decide on the third update, and the majority voted for something else. Moonshining was an option too. It got 4th place. I'll most likely run another poll after the third major update. So keep your eyes peeled on that and hopefully it will win for the 4th major update. Here's a link to that post containing the poll incase you were interested. Teaser For Second Major Update For Vile Ventures. As for making a light version, I most likely won't be doing that. As it will take time away from working on updates. 
 

Posted
On 4/8/2024 at 2:21 PM, MonocoDoll said:

MonocoDoll's Vile Ventures


Mod Description
Why: Everything MonocoDoll's Vile Ventures offers, aims to provide players with the ability to roleplay lucrative, shady, and consequential criminal activities.

 

How: The way MonocoDoll's Vile Ventures provides players with the ability to roleplay lucrative, shady, and consequential criminal activies is by first providing sims the ability to become Street Drug Dealers, Craft Drugs, Smuggle Drugs, Launder Dirty Money, Acquire Rackets, and consume Illegal Substances.

 

What: MonocoDoll's Vile Ventures is a mod project which will continously add more criminal activity that focuses on making money.


Disclaimer
Before installing MonocoDoll's Vile Ventures into your game, please download and read the MonocoDoll's Vile Ventures Installation Guide. This guide will state what DLC and Third Party Mods you will need to receive full functionality of the mod.

 

Additionally, because the mod does add custom traits and custom skills. It is recommended to make a backup save if you are planning on using an already existing playthrough. That way if you decide to uninstall the mod, you will still have a version of your playthrough before you had installed the mod.

 

Overview
Drug Consumption Focus

- 19 Consumable Drugs

- Drug Consumption Animation For All Drugs

- Drug Effects

- Drug Addiction

- Drug Withdrawal System

- Fatal and non fatal Overdoses

- Rehab

- Drug Consumption Reactions

- Doctor Visits

- Hidden Rolling Skill

- Drug Research Computer Interactions

 

Drug Dealing Focus

- Drug Dealing Skill

- 16 Sellable Drugs

- 9 Growable Drug Plants

- 12 Craftable Drugs

- 2 Drug Production Rackets

- Money Laundering Racket

- Smuggling Racket

- Heat System

- Jailing System

- Police Raid System

 

Misc

- 74 Custom Objects

- 112 New Moodlets

 

MonocoDoll's Vile Ventures Mod Guide
The MonocoDoll's Vile Ventures Mod will have downloadable PDF mod guides. Please read the guides before asking questions.

 

MonocoDoll's Vile Ventures (Installation Guide)

-Will go over DLC and Third Party Mods Needed

 

MonocoDoll's Vile Ventures (Drug Tunable Guide)

- Will go over how to make tunable edits and explain the current tunables

 

MonocoDoll's Vile Ventures (Consumable Drug Consumption Guide)

- Obtaining Drugs W/Out Drug Dealing Skill

- Methods To Consume Drugs

- Effects Of Drugs

- Addiction

- Withdrawals

- Overdoses

- Quitting Addiction

- Steroid Mechanics

 

MonocoDoll's Vile Ventures (Drug Dealing Guide)

- Assigning Drug Dealer NPC

- Getting Permission to Deal Drugs

- How To Get Inventory

- How To Gain Clients

- Sales & Transactions

- Smuggling Drugs

- Methods Of Making Dirty Simoleans Usable

- Inheritance

- Jailing System

- Heat Level System

- Tips For Effective Drug Dealing From Twinsimming

 

Polycounts
Drug Items

  • -White Widow Baggy - 294
  • - Purple Haze Baggy - 294
  • - Skunk Baggy - 294
  • - OG Kush Baggy - 294
  • - AK47 Baggy - 294
  • - Amnesia Baggy - 294
  • - Shroom Baggy - 294
  • - LSD Sheet - 14
  • - MDMA Baggy - 294
  • - MDMA Pill Bottle - 412
  • - Adderall Pill Bottle - 412
  • - Xanax Pill Bottle - 412
  • - PainKillers Pill Bottle - 412
  • - Cocaine Baggy - 294
  • - Meth Baggy - 294
  • - Heroin Baggy - 294
  • - Lean - 108
  • - Testosterone Enanthate - 476
  • - Trenbolone - 476
  • - Estrogen Blockers - 476
  • - Cold Medicine - 764

Drug Animatio Prop Items

  • - Bong - 830
  • - Vaporizer - 412
  • - Blunt - 192
  • - White Widow Joint - 176
  • - Purple Haze Joint - 176
  • - Skunk Joint - 176
  • - OG Kush Joint - 176
  • - AK47 Joint - 176
  • - Amnesia Joint - 176
  • - LSD Blotter - 12
  • - Shroom - 362
  • - MDMA Pill - 124
  • - Xanax Pill - 124
  • - Adderall Pill - 124
  • - PainKiller Pill - 124
  • - Rolled Simolean - 80
  • - Pizzo Pipe - 592
  • - Syringe - 916
  • - Lean - 108
  • - Cold Medicine - 764

Drug Ingredient Items

  • - Empty Baggy - 294
  • - Empty Jar - 446
  • - Jar With White Widow - 634
  • - Jar With Purple Haze - 634
  • - Jar With Skunk - 634
  • - Jar With OG Kush - 634
  • - Jar With AK47 - 634
  • - Jar With Amnesia - 634
  • - RAW Rolling Paper - 14
  • - Swisher Sweets - 22
  • - Baking Soda - 36
  • - Powdered Milk - 36
  • - Empty Bowl - 182
  • - Coke Bowl - 206
  • - Brick Press Container - 148
  • - Brick Press Container With Cocaine Powder - 150
  • - Hydrogen Peroxide - 318
  • - Sodium Benzoate - 210
  • - Toluene - 706
  • - Empty Bin Tray - 38
  • - Meth Tray - 38
  • - Empty Meth Bin - 70
  • - Meth Bin - 70
  • - Empty Pill Bottle - 412
  • - Sprite - 1752
  • - Jolly Ranchers - 94
  • - Styrofoam Cup - 96

Custom Seeds

  • - White Widow Bud - 82
  • - Purple Haze Bud - 82
  • - Skunk Bud - 82
  • - OG Kush Bud - 82
  • - AK47 Bud - 82
  • - Amnesia Bud - 82
  • - Shroom - 362
  • - Coca Leaf - 68
  • - Opium - 960

Custom Plants

  • - White Widow Cannabis Plant - 280
  • - Purple Haze Cannabis Plant - 280
  • - Skunk Cannabis Plant - 280
  • - OG Kush Cannabis Plant - 280
  • - AK47 Cannabis Plant - 280
  • - Amnesia Cannabis Plant - 280
  • - Shroom Plant Mycelium - 68
  • - Shroom Plant Sprout - 730
  • - Shroom Plant Growing - 730
  • - Shroom Plant Mature - 1094
  • - Shroom Plant Dead - 260
  • - Coca Plant - 1258
  • - Opium Plant Sprout- 210
  • - Opium Plant Growing - 28
  • - Opium Plant Mature - 974

Misc

  • - Dirty Simoleans - 22
  • - Meth Package - 182
  • - Cocaine Brick - 514
  • - Racket Package - 14
  • - Lighter - 191
  • - Stay Safe Test Kit - 30
  • - Baby Laxatives - 14

 

Tuning
Please Download the MonocoDoll's Vile Ventures (Drug Tunable Guide). As this will give instructions on how to make a tunable edit and explain each current tunable.

 

Conflicts
Since this is a Script mod, there should not be any conflicts. However, it is recommended not to have The DrugLord mod by brando130 installed with this mod. As it seems to make your sim unclickable if your sim were to receive any moodlet which would temporarily replace a sims trait. This can happen with any of my custom moodlets that changes traits temporarily or any of the non modded moodlets which temporarily change traits.

 

Inspiration
Basemental Drugs Mod For The Sims 4 MonocoDoll's Vile Ventures was very much inspired by Basemental's Drug Mod. It should be noted, that I actually never played Basemental Drugs, but I loved reading their great guides. And would have most likely enjoyed it had I decided to continue playing TS4 after I moved to PC gaming.

 

Credits
Third Party Apps Used

-VS 2019

-s3pe

-PhotoShop 2022

-MilkShape

-Blender 2.79

-Blender 2.67b

-ILSpy

-Script Mod Template Creator by Battery

 

Third Party Mods Used

-Arsil's Custom Trait Manager

-Battery's C# Script utility

-douglasveiga CCLoader

-MonocoDoll's Arms Dealing Mod

 

MonocoDoll's Vile Ventures Mod Script

-MonocoDoll

 

Provided Assistance With Functions For The Script - Battery

-Gamefreak130

-zoeoe

-Twinsimming

-Lyralei

 

Custom Objects included With MonocoDoll's Vile Ventures Mod

-MonocoDoll

 

Provided Assistance With Learning To Create Custom Plants and Ingredients

-Bietjie

 

Custom Drug Consumption Animations From MonocoDoll's Ventures Mod

-MonocoDoll

 

Provided Assistance With Learning How To Create Object Animations

-TheSweetSimmer

-olomaya

 

Title Cover Art For MonocoDoll's Vile Ventures Mod

-TODNOK

 

Beta Testing

-Twinsimming

-MonocoDoll

 


 

Loving this mod but it says it's possible to grow weed indoors but I'm having trouble working it out. It's currently winter in my world some help would be appreciated thank you   

Posted
18 hours ago, Darcymate1996 said:

Loving this mod but it says it's possible to grow weed indoors but I'm having trouble working it out. It's currently winter in my world some help would be appreciated thank you   

@Darcymate1996

Hope you are doing well. They work similar to other plants. You can place the cannabis seeds indoors and start growing them by taking care of them. Let me know if you happen to have any other questions.

 

Screenshot-645.jpg

Screenshot-646.jpg

Screenshot-647.jpg

Screenshot-654.jpg

Posted
4 hours ago, MonocoDoll said:

@Darcymate1996

Hope you are doing well. They work similar to other plants. You can place the cannabis seeds indoors and start growing them by taking care of them. Let me know if you happen to have any other questions.

 

Screenshot-645.jpg

Screenshot-646.jpg

Screenshot-647.jpg

Screenshot-654.jpg

I am well thank you I hope you are as well. I just put walls and a roof over where they are growing I have harvested a few plants but seem to be getting just seeds out if. I have going through the guide too see if there was any trick to getting weed. I have baggies but do I need a jar or something? 

Posted (edited)
6 hours ago, Darcymate1996 said:

I am well thank you I hope you are as well. I just put walls and a roof over where they are growing I have harvested a few plants but seem to be getting just seeds out if. I have going through the guide too see if there was any trick to getting weed. I have baggies but do I need a jar or something? 

@Darcymate1996
In order to produce Baggies of Weed, you will need an empty jar and then need a couple of the same type of Cannabis buds (Seeds). You then select the empty jar and as long as you have enough of the Cannabis Strain you will be able to place them to begin curing. You will have to wait 24 hours for it to cure. Once it is cured, have an empty baggy with you and select the Jar. You will then be able to collect the Weed. 

Edited by MonocoDoll
Posted
12 hours ago, MonocoDoll said:

@Darcymate1996
In order to produce Baggies of Weed, you will need an empty jar and then need a couple of the same type of Cannabis buds (Seeds). You then select the empty jar and as long as you have enough of the Cannabis Strain you will be able to place them to begin curing. You will have to wait 24 hours for it to cure. Once it is cured, have an empty baggy with you and select the Jar. You will then be able to collect the Weed. 

Ok that is awesome thank you 

Posted
3 hours ago, james14 said:

where do i obtain cold medicine and painkillers?

 

3 hours ago, james14 said:

When purchasing seeds I have infinite loading screen and it does not buy the seeds can i get help? 

@james14
You obtain Cold Medicine and Painkillers through a Drug Dealer NPC or you can be prescribed Cold Medicine and Painkillers during a doctor visit if you happen to have the associated symptoms required to be prescribed those items. Check the Guides if you want further info on doctor visits. 

You might be missing one of the required third party mods. I'm assuming you are trying to obtain the seeds via the grocery store after purchasing a marijuana license. I attached images of how the menu for purchasing Cannabis Buds looks like and then my sim obtaining them in her inventory. First, lets ensure that you have all the third party mods installed correctly. May you review the Installation guide and then share screenshots of those mods being in your folder.

 

20240809192424_1.jpg

20240809192500_1.jpg

Posted

I've downloaded the CCloader but I'm still unable to see/buy any items from the grocery store. My sims are currently living in a custom world with multiple grocery stores so I'm not sure if that is causing the glitch. I downloaded the green apple example from MTS and I do see it on the list. Any ideas as to why the props aren't popping up? 

Posted
1 hour ago, richmill said:

I've downloaded the CCloader but I'm still unable to see/buy any items from the grocery store. My sims are currently living in a custom world with multiple grocery stores so I'm not sure if that is causing the glitch. I downloaded the green apple example from MTS and I do see it on the list. Any ideas as to why the props aren't popping up? 

@richmill
Which item in particular are you trying to buy?

Posted (edited)
2 hours ago, richmill said:

The vaporizer. The only item available is the empty jar. 

@richmill

The vaporizer will appear in the Home section of the grocery store. If you are unable to locate it. Then may you show a screenshot of the mods in your mods folder?  This will be the first thing to verify to see that everything is installed correctly.

 

20240814180933_1.jpg?ex=66be8b87&is=66bd3a07&hm=582ea1779cd62145ce8487c7cab368673caafcedfa399c8e4b821e5e7635ef43&

 

Edited by MonocoDoll
Posted
4 hours ago, MonocoDoll said:

@richmill

The vaporizer will appear in the Home section of the grocery store. If you are unable to locate it. Then may you show a screenshot of the mods in your mods folder?  This will be the first thing to verify to see that everything is installed correctly.

 

20240814180933_1.jpg?ex=66be8b87&is=66bd3a07&hm=582ea1779cd62145ce8487c7cab368673caafcedfa399c8e4b821e5e7635ef43&

 

image.thumb.png.4cac3df253f2898d396e20c3d5975cae.png

Posted (edited)
2 hours ago, richmill said:

image.thumb.png.4cac3df253f2898d396e20c3d5975cae.png

@richmill
Everything seems correct. Out of curiosity, have you attempted to load up a new world and see if the items appear in the grocery in a new save? I've played on Los Aniegos in a custom world with multiple groceries and the items appeared. So, it's odd that you are having this issue. 

Edited by MonocoDoll
  • 3 weeks later...
Posted

Hi there. Is the Vile Ventures mod NOT compatible with any mod? Ive followed each and every step of ALL the guides that you attached and the game keeps crushing when i try to select an NPC dealer. Ive tried to install this mod so many times, and i do everything as you say. Is there anything I can do to fix this? Am i missing something? Please help me.

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