Jump to content

Recommended Posts

Posted
16 hours ago, audhol said:

 

Glad you like it, yeah I'm not messing with any of the mechanics of CSN just getting values from it so any issue comes from the base mod or another mod thats interfering with it.

 

For example is it maybe FHU thats not "disposing" of the cum values so CSN is constantly ticking due to that?

 

I'm not using Fill Her Up, so I'm not sure where the problem lies. I feel like I've always had trouble with CSN working properly.

Posted
41 minutes ago, PNclarity001 said:

Is the last updated file for CSN only? the survival file seems to be a few days older. Wanted to start a new character and was interested in the new features added.

 

 

The CSN file has some thoughts voiced using elvenlabs that are'nt in the sls file as monoman already had some voiced thoughts as part of the daydreaming.

Posted
2 hours ago, audhol said:

 

 

The CSN file has some thoughts voiced using elvenlabs that are'nt in the sls file as monoman already had some voiced thoughts as part of the daydreaming.

Ah so essentially installing on top of the SLS file should be fine less the new audio?

Also, thank you for the super fast reply!

Posted (edited)
On 2/15/2025 at 2:35 AM, belegost said:

I am a wellspring of ideas but a dry riverbed when it comes to skill in realizing them. But you, you could be a river to your people!

 

❤️ this mod, and this comment!  +1 for both of you.

Currently making a new vampire profile, named; Masquerade in the Key of B (and B is for Blood).  My character is being torn apart by the will of Molag Bal, versus the haunting nightmares and dreams sent to us by Vaermina, while we sleep, who wants us for her very own.  And also wants us to swim in the Key of C!  And your mod perfectly crosses her will over into our awoken world, but only after she gets us hopelessly addicted with her deviously delicious Fever Dreams (found here on LL).   Damn Grandpa, you are haunting my little. kiss kiss, overly friendly vampire, with torrid daydreams of lust, and topped by the haunting Sounds of Sucking. (one of Simon and Garfunkel's lesser known hits, btw)  How long have you been employed by Vaermina?  Jking.

So go now, old man, do as Belegost advised, and run us like a river!  In the words of Bishop Briggs;  "Shut your mouth, and fuck run us like a river!"  Take your time, do it right, and we'll leave the light on!  Any bite marks you find upon your neck, after delivery, are merely an occupational hazard. Take care, and beware of darkness!  { this is an idea which could be expanded in many directions, serving as a capstone for many themes, and dotting many I-s along the way } 

Mod Rating?  A+  (it is deserved in my new profile, as it drives the nail in deeply, theme-wise)
Like a River!
(sorry, Belegost's comment was ripe for a Bishop Briggs reference)

Edited by HardRaine
Posted
57 minutes ago, audhol said:

 I'm as free as a bird now
And this bird you cannot change

That's the song which freed many "birds" back in its day.  The guitars they would wind up, the tops they would fall off, and the birds, they were now free to fly!  And this bird you cannot change!  Nothing quite like a Lynyrd Skynyrd concert!

Posted
6 hours ago, Prezes33 said:

Am I the only one for whom the mod is not working? I tried both the CumNeeds addon and SLS

Are you sure its not working or that it is your graphic settings that don't make it show up, The more I look the more its dependant on visual settings.

 

Posted (edited)
5 hours ago, audhol said:

Are you sure its not working or that it is your graphic settings that don't make it show up, The more I look the more its dependant on visual settings.

 

I managed to get it working by using the SLS version, but also downloading the Cum Needs addon. This is a mod I never knew I wanted, but it's great now! I really wish we could have different visuals related for example to arousal, pregnancy, FHU etc. There is so much potential in this 

Edited by Prezes33
Posted
2 hours ago, Prezes33 said:

s there still a version with the old, IRL style of images instead of the animation ones?

 

The current version is mostly RL images, I think theres one 3d animated one in each section as a lot of people asked me to put some in.

  • 5 weeks later...
Posted

fantastic mod, many thanks!

 

just wondering:

1. when it's triggered, the sounds seem to repeat themselves in a staggering effect. as if they are played multiple times, but with 0.5 sec of lag between each. Is this normal?

2. overall it's not super bright, with the dark blurry background (not the pictures) being the most visible. Is there an easy way to make the images more visible? btw

Posted
On 7/14/2024 at 5:15 PM, audhol said:

 

 

 

 

 

 

SSEEdit4.0.414_07_202410_57_20.thumb.png.29fa241d3e7a30dbb229b322cbad8715.png

 

 

Try changing these RGB values to higher ones. Keep them equal and you can go up to 255 as a value.

 

Never apologise for an Ultrawide monitor 16x9 is like playing the LE version of skyrim.😛

 

 

per your previous post, is it only color key 2 I would need to increase to have more brightness (for each effect shader I suppose)?

For example all 3 RGB values from 81 to 150 ?

 

Posted
2 hours ago, Fraying9981 said:

1. when it's triggered, the sounds seem to repeat themselves in a staggering effect. as if they are played multiple times, but with 0.5 sec of lag between each. Is this normal?

 

Hmmm no, I haven't used the mod for a long time but IIRC the .wav was longer than that and shouldn't cut between loops.

 

 

2 hours ago, Fraying9981 said:

per your previous post, is it only color key 2 I would need to increase to have more brightness (for each effect shader I suppose)?

 

Yeah key 2 is the midway point, so 1 is the birth and 3 is the death of each particle, increasing 2 should be all you need to do.

Posted (edited)
On 3/31/2025 at 2:51 AM, audhol said:

 

Hmmm no, I haven't used the mod for a long time but IIRC the .wav was longer than that and shouldn't cut between loops.

 

 

 

Yeah key 2 is the midway point, so 1 is the birth and 3 is the death of each particle, increasing 2 should be all you need to do.

 

 

thanks. 

 

Sorry noob question here, I just double clicked the .esp from your mod to change it but it doesnt show up in the list.

I'm using MO2.

 

How can I load the esp properly?

 

image.png.ee6213504555158b560211e863290250.png

 

Also, I have a side question: is it normal that Cum addiction effects are listed twice in the magic menu? one for this mod, one for SLS

Edited by Fraying9981
Posted
On 4/2/2025 at 1:33 PM, Fraying9981 said:

Sorry noob question here, I just double clicked the .esp from your mod to change it but it doesnt show up in the list.

I'm using MO2.

 

How can I load the esp properly?

I don't know how mo2 works as I've never used it.

 

Are you starting xedit from within mo2?

what happens if you load it directly if thats even possible?

 

On 4/2/2025 at 1:33 PM, Fraying9981 said:

Also, I have a side question: is it normal that Cum addiction effects are listed twice in the magic menu? one for this mod, one for SLS

The cum dreaming uses its own magic effect rather than piggybacking onto the existing one so yeah its normal to have 2 at a time but the second is only to trigger the images.

Posted
1 hour ago, audhol said:

I don't know how mo2 works as I've never used it.

 

Are you starting xedit from within mo2?

what happens if you load it directly if thats even possible?

 

The cum dreaming uses its own magic effect rather than piggybacking onto the existing one so yeah its normal to have 2 at a time but the second is only to trigger the images.

 

 

Thanks. Im starting xedit from windows explorer (and also tried throug mo).

= double clicking the esp file in windows explorer

-> i get a list of esp but only skyrim, creation club and dlc. From there i dont see an option in the interface to retry to load a specific esp. Where is it?

 

Regarding effects: is it just visual or is the effect happening twice?

Posted
13 minutes ago, Fraying9981 said:

-> i get a list of esp but only skyrim, creation club and dlc. From there i dont see an option in the interface to retry to load a specific esp. Where is it?

 

 

I think thats how MO2 works, it uses its own version of skyrim to install mods rather than the basegame folder so maybe you have to start xedit from within mo2?

 

Sorry I can't be more helpfull but its not something I ever used.

 

14 minutes ago, Fraying9981 said:

Regarding effects: is it just visual or is the effect happening twice?

Just visual, the only thing the second effect does is activate the effect shader.

  • 2 weeks later...
Posted

Am I correct in understanding this mod is not compatible with LE?
Is there a way to patch it to LE? 

(If there is could someone explain it to me? Id like to make the attempt
If I can get it working then others with LE could do the same steps)

Posted
1 hour ago, Joe673 said:

Am I correct in understanding this mod is not compatible with LE?
Is there a way to patch it to LE? 

(If there is could someone explain it to me? Id like to make the attempt
If I can get it working then others with LE could do the same steps)

 

 

Correct, for whatever reason LE doesnt handle the effect shaders.

 

I don't own a copy so I don't know why or how if it's possible to make it work.

 

Good luck if you try and yah please post a fix if you manage.

  • 2 weeks later...
Posted

hey freebird, so still have some free time available? I don't know if you're looking for feedback... posting it anyway!

 

Joe this may give you ideas for an LE port, too...

 

it's initially cool, and can be sexy, but... OK it's too constant, and without delays or pauses... it gets old fast, then annoying, then disabled. these are supposed to be thoughts in your head, your desires, fantasies, so could you perhaps make a way to constrain it, especially when busy doing something, hell even just moving, an option to make it only appear when you're idle would be useful so it wouldn't "wear out" too fast. or maybe lock it to a small part of the screen, or make them smaller and not tied to character zoom, though as a spell shader that will be difficult. 

 

maybe plane/mesh and UV projecting for the effect, hell an auto-cast summon spell that summons a "thought bubble" of a certain level/set that displays the content, that follows you around staying in front of you for ~20 secs? "go away horny thoughts, I have cocks... ORKS! Orks to suck. kill!")... was thinking maybe various "thought paths" like originating outward from your head, perhaps enlarging as overlapping bubbles of thought at each level, something... just spitballing. trying to get the idea across.

 

I'm sure you can make a NIFSkope template for this to make finding video clips you want and exporting tagged sections frame-by-frame at whatever fps you're going for for the smoothest effect to emulate video but long enough to show what you want, then ffmpeg building tiled individual textures; they probably already exist, like for the Fallout 4's Videos of The Wasteland project that really abuses this texture animating concept. (you can make like 10m15s 15fps texture videos, they're huge multi-gigabyte of course) would just need tweaking for your variant. if you make it easy enough an end user can fire off a .bat or .sh and ends up with a texture and a default template .esp they can rename to their liking, I'm sure they'll make their own sets and put em up, as well! I could see this mod end up expanding to categorical arousal thoughts, not just cumshots and bukkake... assuming large amounts of dev time is truly available.

 

re: community shaders, I see what that person is talking about, with particle lights these 'emit' so the auto-iris effect darkens everything close while they display and brighten as they fade, it really messes with the light levels in some places and closer zoom levels, and causes a "wormhole" kind of ripple distortion of things behind the particles, especially with overlaying on complex textures; thankfully it's not constant but it is a thing; kinda trippy which is the dreamy effect intent anyway, not sure you should do anything about it, really. I think it just takes people by surprise, and looks a bit weird.

 

was there any issue with doing it via imagespace modifier anims, or you opted for spell shaders just because? wouldn't IMs give you a more resolution-independent absolute control over size and positioning (independent of your 1st/3rd camera or zoom, too); when you have your camera right behind your character like first walking through a door, they're bigger than your screen can show and pixelated due to how much scaling & antialiasing is going on. they'd be independently triggerable, layerable, easy to add a timer check for frequency, amount, duration, etc. seems a more modular way of doing it, but it's your mod, just curious if you thought of that way? even shader particle geometry the same way snow/rain/etc is done... again, just spitballing, not negg'ing your mod! I love the concept.

 

I've tried batch-disabling them with 'sms <level><set#>_FXS' but they immediately fire off again, and a crazy amount of particles, it's quite comical til it settles down and gets it's pacing back. I've tried killing the magic effects and the particles themselves too, but the spells are set to constant, as soon as CSN updates and then checks current level, they're right back.

 

well, if I was your project manager, I would say, first thing most will say is "we need some frequency / delay sliders, and an on/off toggle w/o disabling the mod." :-)

 

thanks for making this unique mod! here's hoping you stay motivated and horny!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...