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Cum Dreaming

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An addon for Cum Swallow Needs Addon using effect shaders for a visual representation of the players hunger state.

 

 

New Peckish,

 

 

 

New Hungry,

 

 

 

 

Starving,

 

Spoiler

 

 

 

 

Ravenous,

 

Spoiler

 

 

 

 

 

 

 

 

 


  • Submitter
  • Submitted
    04/06/2024
  • Category
  • Requires
    https://www.loverslab.com/files/file/29763-cumswallowneedsaddon/
  • Regular Edition Compatible
    Not Applicable

 

Edited by audhol
website bugged out
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Very interesting mod, I wish I wasn't locked in with Sexlab Survival. Definitely want to try this out.

I always hoped this could be incorporated into something like an x-ray view during creampies.

Edited by Saber2th
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1 hour ago, trollmaster55 said:

Great mod. Could we get an option to disable while in SL scenes?

Yeah I did think of that, probably needs a condition for isincombat too. I'll look at it.

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7 hours ago, Saber2th said:

Very interesting mod, I wish I wasn't locked in with Sexlab Survival. Definitely want to try this out.

I always hoped this could be incorporated into something like an x-ray view during creampies.

It could be adapted for SLS quite easily but that already has the daydreaming integrated so I thought it might be a bit overkill to have both effects.

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3 hours ago, wareware said:

The textures aren't colored for me, I am using community shaders.

 

Is there a way to reduce the frequency of the effects?

I'll try to set up a profile using community shaders to see how it looks,  I did remove a bit of saturation and added a couple of detail layers to each frame to change the aesthetic so it wasnt just a porn gif.

 

CreationKitSSE64-bit-CumDreamer.espCK64FixesRev.C3C7ACD07_04_202413_26_58.png.86032741ea8ff669ad26b83f924d2988.png

 

 

 

Persistant Particle Count is how many "images" are present,

Full Particle Birth Time is the time between the "death" of one image to the "birth" of the next

 

If you change the Particle Lifetime you would also have to change the frame count otherwise the "video" would run fast or slow.

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1 hour ago, lordfirefly73 said:

my anti virus software is saying the DL has a virus 

Its just some 4096x4096 .dds texture files, some .wav audio files and an esl. 

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Interesting concept, look forward how it will develop.

First time I'm seeing gifs used this way and intrigued how that can be used else for.
Though personally won't be interested in irl gifs, so I'll pass for now🤔

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1 hour ago, Caralis said:

Interesting concept, look forward how it will develop.

First time I'm seeing gifs used this way and intrigued how that can be used else for.
Though personally won't be interested in irl gifs, so I'll pass for now🤔

Making further "thoughts" will be a lot simpler now as I have  Gimp templates for 8x8 (64 frames) and 9x9 (81 frames) So I can just load a gif into my template and snap each fame in place. The time consuming bit is using transparency vignettes to remove the hard edges. Anything higher than 9x9 would need to go up to an 8k .dds

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12 hours ago, kfen72 said:

i really love this. Maybe even some hypno overlay?

Yeah thats a nice idea, would be fairly easy to do and could also add an image space modifier on top of the effect shader. The only thing is I dont know of any mod that would have a use for such an effect.

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15 minutes ago, yojimbojimbo said:

Peckish and Ravenous video previews are not playing for me, but other than that it seems like a cool mod! Congrats! Any chance of Ostim integration? not sure how it would work, but that'd be cool.

the whole front page is a cock up, I spent ages trying to do it with the website constantly crashing and giving upload errors. Now theres that unloaded video stuck on the bottom.

 

As for ostim thats not down to me, this is mearly an addon for another mod. You would have to ask in @Dasha117 thread about ostim support.

 

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On 4/8/2024 at 3:40 PM, audhol said:

the whole front page is a cock up, I spent ages trying to do it with the website constantly crashing and giving upload errors. Now theres that unloaded video stuck on the bottom.

 

As for ostim thats not down to me, this is mearly an addon for another mod. You would have to ask in @Dasha117 thread about ostim support.

 

I kinda hate the whole ostim and related mods.. so I will not be adding support for them. but just as this author has done, others can feel free to add a patch/addon for it.

 

As a note, I checked the esp and there is an error about an unused magic effect that is also blank. I opened it in xedit and deleted it. this is the resultant file, but feel free to check the original and delete it yourself.

 

I will also update my mod page to provide a link to this as a potential addon to my mod

CumDreamer.esp

Edited by Dasha117
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Posted (edited)
33 minutes ago, Dasha117 said:

I kinda hate the whole ostim and related mods.. so I will not be adding support for them. but just as this author has done, others can feel free to add a patch/addon for it.

 

As a note, I checked the esp and there is an error about an unused magic effect that is also blank. I opened it in xedit and deleted it. this is the resultant file, but feel free to check the original and delete it yourself.

 

I will also update my mod page to provide a link to this as a potential addon to my mod

CumDreamer.esp 6.36 kB · 0 downloads

I do like the premise of ostim that the player has some input into transitional phases but I found the whole experience to be clunky and unfriendly in use. From my limited following of scrabs P+ I think transitionals are now possible with SL.

 

Thanks for looking at it. I think the unused magic effects were remnants of effect shaders I made for SLA that I never used, I'm in the process of remaking the .Esl to have seperate magic effects linked to your _CSN_CumAddictHungerSpell rather than piggybacking onto your magic effects. These would run concurently and allow the visual to be subdued for the player during combat and SL scenes without removing the hunger status.

 

I also have a forcegreet package that I was thinking of adding a bit like the SLS autosuck feature when hunger is high, do you have any issue with that? Do you feel that is beyond the scope of your origional mod?

Edited by audhol
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