L_WRay Posted January 26 Posted January 26 4 hours ago, Allnarta said: You need V. 37+ or later, IIRC. Older versions do not have layered animations functionality. So after I figured out that IIRC is not a mod itself and there is no use googling it in relation with fnv I've just reinstaled kNVSE manually and it hepled, although I'm sure first time I did manual installation too - so thank you a lot!
L_WRay Posted January 27 Posted January 27 (edited) On 1/27/2026 at 12:16 AM, L_WRay said: So after I figured out that IIRC is not a mod itself and there is no use googling it in relation with fnv I've just reinstaled kNVSE manually and it hepled, although I'm sure first time I did manual installation too - so thank you a lot! Well actually seems like not everything is totally OK - After freeing from armbinder (no matter via key or someones help, but haven't tested knife yet) pip-boy vanishes and hand has a weird streched texture bug 1-st person and that bug seems to spread on all saves - reloading the game helps though, - Sold an armbinder to Sgt. Contreras in McCarran and he decided to equip it (lol) so he has either no hands now or hands are infinitly streched over his cloth with an armbinder behind (including sex anim) - game restart did't help. Although it's totally playable and is hillariously funny taking in account Contreras role, but guess that's not supposed to happend so I decided to let you know. Edited January 28 by L_WRay
Allnarta Posted January 27 Author Posted January 27 -you definitely have some wierd issues with kNVSE, as armbinders do not do anything except activationg animation and deactivationg it after being removed (using kNVSE layered animations). -well, all DD irems are technically jusy equipment pieces, so if game behaves in such a funny way I'm not sure if there is a way to prevent it.
L_WRay Posted January 28 Posted January 28 (edited) 23 hours ago, Allnarta said: -you definitely have some wierd issues with kNVSE, as armbinders do not do anything except activationg animation and deactivationg it after being removed (using kNVSE layered animations). -well, all DD irems are technically jusy equipment pieces, so if game behaves in such a funny way I'm not sure if there is a way to prevent it. Just Contreras is the only human merchant who actually eqiuped DD loot himself among the others I've trade to on current playthrough so I've decided it's worth mentioning here. Anyway that doesn't affect his quest so his in jail now for me - let it be horny jail. I should test it on other npc - has some gameplay pottential like restraning enemies maybe.. Guess I shouldn't have reinstalled kNVSE manually on top of other mods or just fomod is crap or smth else Not a big deal though - it still works so I'd better leave it that way before I'll break it Thank you for mod'n'support! Edited January 28 by L_WRay
AliceAlien1 Posted February 18 Posted February 18 It's really strange. I've been playing games for a long time, but I've never used a DD device. From the script analyzer, this script has a large number of calls.
Allnarta Posted February 18 Author Posted February 18 What is "strange" exactly? DD main framework is forced to check every player's clothing slot every frame (does not matter if any device used), and checking clothing slots is rather heavy on engine level. There is no safe way to avoid it without making framerwork unsafe to use. Also, looking at your analysis, half of your mods are either heavier than DD, or approximately same level.
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