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Devious Mojave - Devious Devices for Fallout New Vegas (Beta Release)


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Devious Mojave - Devious Devices for Fallout New Vegas (Beta Release)

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NOTE: This release should be considered playable beta. It still has amount of quirks, yet should be already stable enough for common user.

 


DISCLAIMER

 

This mod is about BDSM and BDSM-devices. If it's not your piece of cake - just move forward.

 

This mod is fully concentrated on submissive male character roleplay and in general set up for Yaoi aesthetics. If it's not your piece of cake - just move forward.

 

This mod, as BDSM-themed mod, follows SSC ideology. If it's not your piece of cake... Please, go away.

 

 

 

aaDDLogo01copy.thumb.PNG.eb5bf942f44dbd9f67edbbfdb3d0538f.PNG

 

 

 

Description

 

This mod does exactly what you think it should do: adds functional BDSM-devices that may be locked on a Courier and be quite hard to remove without a key. There is 917 devices in current version; it's barely a third part of overall amount I'm going to add at the end of the day. Devices support Bodyslide.

 


There a few ways for Courier to free himself:

 

-Try to struggle out of devices manually. Success chance depends on his Strenght and Agitily levels and has few ingame hours cooldown.

 

-Use a key. This is safest way, with customisable success rate (1-100%). Only issue here is that Courier should always care to have at least few keys with him. Keep in mind that heavy restraints (armbinders etc.) would require Heavy Key to open them.

 

-Some devices can be cut off with a knife, if Courier has one with him. Succes rate is shared with a keys; Device will logically be broken and removed after. If Courier fails, knife is broken and removed from him.

 

-Ask for help (only for strongly restricting devices, i.e. armbinders/yoke etc.). This may lead to few consequences: NPC will either refuse to help, ask for money, decently help wothout asking for reward... Or, if NPC has bad Karma, they may decide to try to take advantage of Courier's vulnerable state (he can always try to fight them off).

 

Sometimes attempt to open device with a key may lead to breaking a padlock (chance is customisable 0-100%), leaving Courier with non-unlockable device that can be only removed by asking for help, struggling from it or cutting it. Device with broken padlock will be automatically removed from Courier's inventory once he manages to escape it.

 

Repair kits will allow to repair broken padlocks. They are sold in Forbidden Delight Shop, but in small amount and are pretty expensive. They also have 15% chance of fail.

 

OPTIONAL: You can turn "Equip Unlocked" option in MCM. It will allow you to equip devices without locking them on Courier, so he can easily remove them without key or any effort at any time he wants.

 

 

 

Mod features:

 

-Forbidden Delight Store, located on Freeside, behind Atomic Wrangler. It has all avaible Devices, aswell keys and padlock repair kits, in stock for Courier to buy and enjoy.

-Deviously Dangerous Loot  - easy as that, traps that may occasionally lock devices on a Courier. Has configurable trap chance. If trap triggered, there will be cooldown (few ingame hours) for next one to possibly appear.

 

 

 

Devices effects:

 

-Gags will prevent player from eating and drinking.
-Optional: Gags will prevent player from talking to NPC.
-Optional: If talk blocking is ON, specific greeting dialogue may be used by NPC's for gagged Courier.

-Optional: Restrictive boots, either standalone or with armbinders, will prevent Courier from running.

-Optional: Blindfold will add sight blocking effect.

-Plugs will activate in certain period of time, stimulating Courier's sensitive parts and arousing him.

 

 


Devious MiscStats:

 

DD adds amount of MiscStats that will be counted during normal Devious gameplay. Such as: amount of broken padlocks, amount of succesful struggles from Device, etc.

 

 


Devious Perks:

 

Bound Killmachine - awarded for killing 50 enemies while bound.

Devious Escapist - awarded for escaping 25 devices succesfully.

 

 

 

What this mod will never have:

 

-Extreme/disturbing content, like amputee etc.
-Anything related to pregnancy (male Courier doesn't get pregnant).
-Content related to females or female-only content (this mod is for male Courier and despite it could have few devices usable by female, all features will always be designed primarly for male character).

 

 

 

Limitations

 

-Devices use Sexout "Blocked parts" system, which means sex scenes will be mostly logical, but when Courier has all his "parts" blocked, Sexout tends to pick any random animation to prevent aborting act or failing scripts, which means sometimes SNG will not fully respect blocked by DD parts. 

 

-If you have two 100% identical devices and one is locked on you, you'll be unable to remove non-equipped copy of it until you unlock/remove equipped one (engine limitation towards base forms and inventory references).

 

-Devices are not locked on NPC. Making all those constant scanners, checks and other things to implement it is both performance killer and unnecessary hassle.

 

 

 

Requirements

 

JIL LN NVSE or JIP PP LN
JohhnyGuitar NVSE 
ShowOff NVSE
kNVSE v. 37+

Sexout [SexoutSlavery.esm is not a requirement so can be safely deactivated to save plugin spot]
A-Lust
Robert S Body Replacer

 

Recommended: Real Time Reflections - Devices will look a lot more fancy with it, especially chrome and latex ones.

Recommended: High Heels Script - Devices are designed not to shrink character's legs and have ini files for HH mod.

 

Installation

 

Just as any other mod, with MO2 or manually.

 

 

Compatibility

 

-Mod operates sensitive game variables, such as enable/disable controls, on a constant basis. Mods that do the same will clash with it and may lead to wierd results. Mod do not operate Enable/DisablePlayerControls function constatntly, so shouldn't cause issues with mods that do it on some occassions.


-In general, mod is designed to be as safe as possible, but considering it locks Courier in devices that are difficult to get rid of, unexpected situations may occur.


-Gag functionality option may prevent activities, such as quests that rely on dialogues, from progressing. It will not break them though - feature designed in a way it never triggers "say once" dialogues, so you can just disable feature for a while, do progressing, and enable it later.

 

-Forbidden Delight shop is based on Freeside, so if something touches this area (behind Atomic Wrangler, near Silver Rush) - it will clash.

 

-Solid Project may cause DD message boxes to appear two times in a row. Wierd issue that wasn't present before, and looks like any MessageBoxEx messageboxes (not only DD) are affected.

 

 

 

Known Beta Release Quirks

 

-English is not my first language, so probably mod text is far from perfect.
-Forbidden Delight interior/NPCs may feel rather basic and unfinished. Will be improved with updates.

 

 

 

FAQ

 

-Breeze/IVMB/any other male body refits?
I will not spend my time making them, but if anyone wish they are free to do it.

 

-More extreme content?
No. I will never add anything that looks disturbing/harmful/graphic (like out-of-roleplaying violence where participant is visibly distressed, devices that look noticably harmful, amputee and other unhealthy kinks), so do not expect it to be involved in this mod ever and do not request anything like that. One can always make own, not related to my creations, mods/frameworks for this.

 

-Female content?
Few devices will support females in upcoming updates. I always play as male Courier though, so will not bother further.

 

-Is this mod gay?
No. It contains a lot of content with female NPCs involved, and any interactions with males are optional, so Courier can only be involved in straight interactions if he wants to. It also follows yaoi-ish aesthtetics, not exactly gay; which still doesn't prevent it being used by those who search for gay content as it has a lot of similarities.

 

-Is this mod a backport of original DD?
Yes and no. Classic DD models were ported from Zadil and Koffii originals. All scripting and GECK work is done from scratch and isn't related to original scripts in any possible or impossible way.

 

-Do I need to start new game?

No, DD is perfectly fine to install mid-playthgrough.

 

-Some of Sexout animations screw up character's hands position in hard restraining devices!

Issue lies in animations themselves, not DD - all DXXMAN's animations rotate Neck bone 180 degrees for some reason. It was never noticable when devices were just static hand placements in outfit mesh; now, when they use actual animation and are bound to Neck bone, issue reveals itself.

 

 

 

Adding own devices

 

With updated advanced framwork, it should very easy to do.

 

How to for modmakers:

 

Spoiler


-(Necessary)Create your device item

 

-(Necessary)Add it to this formlists:

   --For all devices:

     ---SexoutNGNudeBodies - this list prevents Devices from being unequipped during sex.
     ---DDItDevicesAll - this list checked in most of event handlers related to Devious items.

     ---Lists that correspond to armor slots your item takes:

       ------For example, if you make cuffs that take Slot BodyAddon3 (slot19) - add item to DDItCombinedEqin19 Formlist.

       ------Add item to all slots it takes; DD Framework does not care about slot combinations as it checks slot mask for all of them, so you can be creative here.

       ------These lists are checked in all Devices events and fail-safe checks, so you have to properly add item to all slot lists it takes.

       ------You can find guide with list of all slots, their numbers and how Device types are distributed amongt them in DDQuest01 main quest script. It is important for your device to have proper slots distribution so it bakes into main DD framework flawlessly.

 

    --For gags that should prevent eating:

      ---DDEffFoodDrinkList - mod checks for item in this list to know if player should not be allowed to eat and drink.

 

    --For hard hands restraints that should restrain player controls:

      ---DDEffCombinedArmRestraints - mod checks for item in this list to know if player should not be allowed open inventory.

      ---(Optional)DDEffCombinedArmRestraintsFuckable - this will allow DDEquip function to pick your device that do not block body parts in DDLoot or any other cases when Equip functil is called.

 

 

-(Not necessary for Device to function but highly reccomended)Add device to formlists by traits, color and other things:

      ---DDEffCuttableDevicesList - if you add Device to this list, player will have option to try cutting it when trying to get rid of locked device. Add if your device is leather, cloth, latex etc. material.

      ---Combined lists for DDEquip function by types - if you add your device to one of these lists, Equip function will aknowledge it and it will appear during Device forced equip events like DDLoot traps. Lists are:
        ------DDEffCombinedCollars  - collars

        ------DDEffCombinedHarnesses  - harnesses

        ------DDEffCombinedNipplestuff - nipple clamps and piercings

        ------DDEffCombinedButtPlugs - buttplugs

        ------DDEffCombinedChasityCages - cockcages and chasity belts

        ------More can be added with updates if needed. 

      ---Lists by color, device type and material - if you add your device to them, all DD messages will recognise what color and what material made of your device, and also how to name it. You can easily find all of them by filtering "DDMatTrait/DDMatColor" filters in GECK.

      ---DDEffCombinedParasites - use it if your "Device" is living parasite. It will make DD treat it in a bit different way than normal devices.

      ---DDEffkNVSELegBinders - use it if your device should restrict legs movement, so DD knows that kNVSE has to swap waking and running animations.

      ---DDEffFemaleAvaibleDevices - intended for devices that have female support. Do not hope that you will add your device there and it will be treated as female-only - whole framework treats main Devices user as male and this list just expands it so female character also can equip it.

 

As you see, all the work of adding device is basically setting it up in formlists. I provided very detailed description for all of them so it may look a bit bulky, but actual process takes few seconds. x)

 

 

Please do not make female-only or female-oriented devices and do not alter existing ones to female-related. Framework is designed with male anatomy in mind, so it will never work properly. You can make devices that work for both sexes equally or work better for males.

 

 

 

Permissions

 

-Models that were made by authors that grant free permissions to be used, are pass original authors permissions, so are considered to be free to use as I only ported and edited them.
-Models that were made by authors that require permissions to be used, need permissions from original authors to be granted to be used anywhere.
-Models that were made by me (catsuits and all content of "Allnarta" meshes/textures folders) need my permission to be used anywhere.
-All scripts and .esm mod content created by myself, so it also needs my permission to be used.

-Me dissapearing, dying or traveling to another dimension do not change this permissions set-up.

 

 

 

Credits

 

Vovvva - for first framework implementation in far 2018.

Demonorme - for adding an event handlers for ShowOff NVSE without which this mod would never be as stable and fast as it is

Neutron_rus - great help with writing a script that automatically blacklist animations according to chosen tags

Zadil - Glorious Classic DD Assets
Koffii - Glorious Classic DD Assets
Xinafay - Glorious Classic DD Assets

Aradia - Tentacle Parasit Resources
Haeretic - Skyrim resource pack and permission to use it for FNV DD

Kziitd -Glorious KFT resources and permission to port them to FNV.

GymE and LEIT - unarmed animations

 

 

 

You can support me on Patreon:

patreon.com/Allnarta

 

 

You can also buy me a coffe :)
https://www.buymeacoffee.com/Allnarta

 


  • Submitter
  • Submitted
    03/18/24
  • Category
  • Requirements
    JIL LN NVSE, JohhnyGuitar NVSE, ShowOff NVSE, Pip-Boy remover, Sexout, A-Lust, Robert S Body Replacer + RS Extended

 

Posted (edited)
5 hours ago, sath81 said:

any chance for a female version? or do u know of any?

 

I plan to extend some simple devices on females (cuffs, harnesses, maybe some collars), but I'm never going to make mod female-centered.

 

I may consider extendidng female support more though, for possible patreon-only extention.

Edited by Allnarta
Posted
2 minutes ago, TheBladeOfLight said:

Sorry if this is a dumb question, but is this mod compatible with TTW?

 

I see no reasont for it not to be - it's mostly scripted and affect only one tiny area on Freeside.

Being locked in devices on DC may be a bit tough though, as only source of keys except Forbidden Delight shop is very race occations when keys may appear instead of lockpicks in loot.

Posted (edited)
10 minutes ago, TheBladeOfLight said:

How does the cursed loot aspect interact with the quickloot mods like JAM?

 

I don't use them so can't say for sure; I suspect they will just eliminate Dangerous loot functionality because they likely do not fire OnMenuOpen event handler .

 

There is option to open vanilla menu anyway IIRC, so loot would probably fire when it's done.

Edited by Allnarta
  • 3 weeks later...
Posted (edited)

This is amazing, I love it.

Oh shit I just saw how new it is too, lucky I came alone now instead of earlier.

 

EDIT: also those cages are ❤️

Edited by ThatNorresGuy
Posted
14 minutes ago, ThatNorresGuy said:

This is amazing, I love it.

Oh shit I just saw how new it is too, lucky I came alone now instead of earlier.

 

EDIT: also those cages are ❤️

 

Thanks! I don't expect many people to like it, so it's always great to see that I'm not the only user of a mod :D

Right now I work on a huge update, with both fixes to a lot of things and technical improvements to framework core. :)

  • 6 months later...
Posted
44 minutes ago, ichthys said:

I love your gorgeous mods so much, thank you for all the hard work! ❤️
We can never have enough male content.

 

Thank you! I appreciate that someone actually use what I make. :)

  • 2 months later...
Posted
2 minutes ago, The000L said:

I need help. I went in the Forbidden Delight shop and saw that 

 

20241230_024056.thumb.jpg.2a4fe580aff153fa28ceba4bb7e5f669.jpg

 

 

 

 

 

BTW. This is my MO2 Idk if i didn't download a mod? i never use MO2 so Idk what i did, but i would love help

20241230_024440.jpg

Posted
22 hours ago, The000L said:

BTW. This is my MO2 Idk if i didn't download a mod? i never use MO2 so Idk what i did, but i would love help

20241230_024440.jpg

 

Looks like you missing Sexout resources (those statics use ZaZ resources, which are part of Sexout package).

Posted
On 12/31/2024 at 2:45 AM, Allnarta said:

 

Looks like you missing Sexout resources (those statics use ZaZ resources, which are part of Sexout package).

It work i download sexout and the requirements, but now i bought the chastity cages to see what they look like and the cage and dick is like that, so i started to turn mods off and on and re-downloaded and no change, i double check the mods and requirements for like two hours 

20250101_181434.jpg

20250101_183925.jpg

20250101_184012.jpg

Posted

Looks like RS Ex mesh/script doesn't work for you for some reason. Make sure you use latest script extenders and that RS Ex body mesh is actually used.

Posted
22 hours ago, Allnarta said:

Looks like RS Ex mesh/script doesn't work for you for some reason. Make sure you use latest script extenders and that RS Ex body mesh is actually used.

I redownloaded RS Ex and it works now, and i play for two hours and everything is looking like is working fine, thank you for all of the help!

Posted
45 minutes ago, The000L said:

I redownloaded RS Ex and it works now, and i play for two hours and everything is looking like is working fine, thank you for all of the help!

 

Glad to hear! :)

  • 3 weeks later...
Posted (edited)

Hi y'all! First off, I just want to compliment the author (and every other contributor/framework creator)  on this amazing mod, it's truly so wonderful!

 

Secondly, I'm running into a very slight issue with certain devices; when I equip certain devices with heels - namely, the 'Restrictive High Boots' - my model sinks/clips into the ground slightly and the visibility of the heels is obscured . I've tried searching through the 'High Heels Script' Nexus page for any solutions- it seems some people there have mentioned having a similar issue with their respective mods, but it doesn't seem like anyone has found a solution there. I've noticed this only happens with certain devices - for example some of the full leg/armbind sets don't cause sinking/clipping - it's not a big issue by any means but I was just curious if anyone has had the same issue and/or has any insights into this?

 

And thank you once again to the author- I cannot stress enough how amazing all of the pieces look 🥰

Edited by cloudpuffs
Posted (edited)
1 hour ago, cloudpuffs said:

Hi y'all! First off, I just want to compliment the author (and every other contributor/framework creator)  on this amazing mod, it's truly so wonderful!

 

Secondly, I'm running into a very slight issue with certain devices; when I equip certain devices with heels - namely, the 'Restrictive High Boots' - my model sinks/clips into the ground slightly and the visibility of the heels is obscured . I've tried searching through the 'High Heels Script' Nexus page for any solutions- it seems some people there have mentioned having a similar issue with their respective mods, but it doesn't seem like anyone has found a solution there. I've noticed this only happens with certain devices - for example some of the full leg/armbind sets don't cause sinking/clipping - it's not a big issue by any means but I was just curious if anyone has had the same issue and/or has any insights into this?

 

And thank you once again to the author- I cannot stress enough how amazing all of the pieces look 🥰

 

This is not issue, but how I modeled device pieces (I refuse to cut off legs and destroy body proportions).

HH mod you need is here: https://www.nexusmods.com/newvegas/mods/68806

Note that it has a bug when it doesn't apply on already equipped shoes when you load a game. Still, it's nothing game-breaking. Sadly, author never addressed this issue, so we have to just take it as is for now.

Thanks for your kind words! :) I am a sole creator of DD FNV fully, because of mod's specifics (I'm not complaining though).

Edited by Allnarta
addition
Posted
5 hours ago, Allnarta said:

 

This is not issue, but how I modeled device pieces (I refuse to cut off legs and destroy body proportions).

HH mod you need is here: https://www.nexusmods.com/newvegas/mods/68806

Note that it has a bug when it doesn't apply on already equipped shoes when you load a game. Still, it's nothing game-breaking. Sadly, author never addressed this issue, so we have to just take it as is for now.

Thanks for your kind words! :) I am a sole creator of DD FNV fully, because of mod's specifics (I'm not complaining though).

I see- thank you so much for your quick response :^) That makes sense and it really is no big issue to re-equip/save without the shoes equipped. And I commend you even further for creating DD for FNV, solely on your own; thank you so much for all the work you do for the FNV mod scene!

  • 2 weeks later...
  • 1 month later...
  • 1 month later...
Posted

Quite a massive update I got herefor those few insane people who use DD FNV! :D

 

Mod finally works as I dreamed it to be, aka: it actually animates hands in restricted position and not use wonky "fullbody with static tied hands" solution as before.

 

This means a lot more flexibility, modularity, compatibility with actual armor for armbinders/etc,, dozen times easier to add totally new restraints, and insane capabilities to expand DD further (...yes, I already think of legbinders and petsuits as proper restraints as it's now technically doable).

 

Version 0.9 contains:

 

---Mod now use layered animations feature from KNVSE 37+ instead of fullbody static positioning for hands restraints.

---All armbinders and similar devices are now separate items and not tied to outfit/body mesh anymore.

---All separate armbinders/similar devices now take Backpack slot, so can be used with any arms/gloves devices, any catsuit/body devices and with common armor (common armor can be turned off in MCM to lessen clipping).

---Pipboy remover is not required anymore as hands restraining is dynamically animated now (still can be optionally used to lessen clipping with hand restraints that cover arms).

---All gags now use layered animations overlay for open mouth instead of simple forceplayidle, which makes them a lot more stable and compatible to virtually everything (including sexout).

 

-New options: Restrict attacking while wearing Armbinder (either for all outfits or for those that do notupport attacking).

-Numerous fixes here and there, to both .esm and resources (meshes/textures).

-Dozens of new devices, icluding new hand restraints with unique positioning: restrained cuffs, yoke, etc.

-Mod's scripts are now include readable format and not only compiled results.

 

 

Don't forget to report bugs/issues if there are any. :)

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