Jump to content

Modding potential for YS 10?


Recommended Posts

Posted
1 hour ago, amorrow28 said:


is v1.0a crashing still? I will look at the image files next.

The problem maybe the mdl files.

 

With the CLE version, I tried replacing the files one by one and when the c0010.mdl file was replaced it went wrong.


Not sure about the difference between the 2 versions, but apparently the NIS version has better compatibility.

 

In the past, when I used KuroMDLTools (v1.5.7) to make mods, if I changed the material_info.json file, the packaged mdl file would have the same problem.
(I modified the mdl file directly using the hex editor)

Maybe this problem is the same reason.

Posted (edited)
16 hours ago, woofhat said:

The problem maybe the mdl files.

 

With the CLE version, I tried replacing the files one by one and when the c0010.mdl file was replaced it went wrong.


Not sure about the difference between the 2 versions, but apparently the NIS version has better compatibility.

 

In the past, when I used KuroMDLTools (v1.5.7) to make mods, if I changed the material_info.json file, the packaged mdl file would have the same problem.
(I modified the mdl file directly using the hex editor)

Maybe this problem is the same reason.

 

If this is the problem, then it would be similar to Kuro 2 refusing to take file names that are of different length and not accepting new materials.  This would be a problem that I will not be solving; I do not want to remake all my mods to avoid new materials.

 

One thing at a time though.  I notice both yours and @jmedia7's textures are DXT1 (BC1) instead of BC7.  I converted all my textures to DXT1 so someone can try these textures.  Unfortunately one of the NPC mods will not work because that one must be at least DXT5 to look right, but I suppose we can solve one problem at a time.


EDIT: UPLOAD REMOVED

 

 

If someone is willing to try my mod with these textures and report back, I would appreciate it.

Edited by amorrow28
Posted
4 hours ago, amorrow28 said:

 

If this is the problem, then it would be similar to Kuro 2 refusing to take file names that are of different length and not accepting new materials.  This would be a problem that I will not be solving; I do not want to remake all my mods to avoid new materials.

 

One thing at a time though.  I notice both yours and @jmedia7's textures are DXT1 (BC1) instead of BC7.  I converted all my textures to DXT1 so someone can try these textures.  Unfortunately one of the NPC mods will not work because that one must be at least DXT5 to look right, but I suppose we can solve one problem at a time.

 

textures_DXT1.7z 1.32 MB · 3 downloads

 

If someone is willing to try my mod with these textures and report back, I would appreciate it.

still stuck at the loading screen image.thumb.png.d73808b9427a7062d42139c763353cb2.png

Posted

Ok, I am pretty confident I have fixed the mod.  The new v2.0 download is available on the original post herePlease try this new version and report if it works, thank you.

 

It appears that CLE has locked down the MDL format, similar to Kuro no Kiseki 2.  Materials cannot be named or added.  Textures must be the same filename length.  Meshes cannot be added or deleted.  This is not a Falcom thing, clearly, because the NISA has no such restrictions.  I do not understand why CLE is doing this, but I have little desire to keep modding their ports.  Maybe next time we will figure out together how to port their scripts to the NISA release instead; the NISA port is so much better.

Posted

I

1 hour ago, amorrow28 said:

Ok, I am pretty confident I have fixed the mod.  The new v2.0 download is available on the original post herePlease try this new version and report if it works, thank you.

 

It appears that CLE has locked down the MDL format, similar to Kuro no Kiseki 2.  Materials cannot be named or added.  Textures must be the same filename length.  Meshes cannot be added or deleted.  This is not a Falcom thing, clearly, because the NISA has no such restrictions.  I do not understand why CLE is doing this, but I have little desire to keep modding their ports.  Maybe next time we will figure out together how to port their scripts to the NISA release instead; the NISA port is so much better.

Haven't test DLC costumes but v2.0 works on my PC.

 

Thanks for this amazing mod!

 

Posted (edited)

Hello all,

 

I tried the 2.0 version of the mod but i dont see any changes.

Tried pasting the 4 asset and table folders to both the main game directory "where the ysx.exe is" and the mods folders to no effect.

 

Notably there werent any asset or table folders prior to the mod installation.

 

am I not installing it right?

 

P.S.

The previous version of the mod worked!

 

 

 

Edited by 201193
Posted
4 minutes ago, 201193 said:

Hello all,

 

I tried the 2.0 version of the mod but i dont see any changes.

Tried pasting the 4 asset and table folders to both the main game directory "where the ysx.exe is" and the mods folders to no effect.

 

Notably there werent any asset or table folders prior to the mod installation.

 

am I not installing it right?

 

P.S.

The previous version of the mod worked!

 

 

 


Which version of the game do you have? This thread is for CLE Asian Language (Traditional Chinese, Simplified Chinese and Korean). There is a different thread for NISA release.

 

When installing the CLE version, it should be overwriting native game files. If no folders existed before, you may be in the wrong folder or it’s the wrong version of the game.

Posted
8 hours ago, amorrow28 said:

Ok, I am pretty confident I have fixed the mod.  The new v2.0 download is available on the original post herePlease try this new version and report if it works, thank you.

 

It appears that CLE has locked down the MDL format, similar to Kuro no Kiseki 2.  Materials cannot be named or added.  Textures must be the same filename length.  Meshes cannot be added or deleted.  This is not a Falcom thing, clearly, because the NISA has no such restrictions.  I do not understand why CLE is doing this, but I have little desire to keep modding their ports.  Maybe next time we will figure out together how to port their scripts to the NISA release instead; the NISA port is so much better.

Indeed, the NIS version is a better choice, but it's just too slow.

  • 3 weeks later...
  • 1 year later...
Posted
On 2024/10/27 at AM1點46分, amorrow28 said:

ys_x_mod.png.ef6bb164fa5e85648ce6309cb768d3ba.png

 

這是我為《伊蘇X:北歐篇》(NISA)製作的色情/裸體MOD 的移植版,重新包裝以適合CLE亞洲語言版本。它使用@lakovic感謝 lakovic 製作瞭如此驚豔的裸體模組(來自 CS4)——感謝 lakovic 為我們帶來瞭如此驚豔的模組,並允許我用它製作模組!

 

此模組適用於PC平台-Nintendo Switch版本請點擊此處下載。此外,此模組也適用於亞洲語言(CLE)版本-NISA版本請點擊此處下載。

 

上傳於 2024 年 10 月 27 日 - 版本 2.0

 

CLE_YsX_revealing_mod_v2.0.7z 8.97 MB · 下載量:528

 

此模組包含:

  • 卡爾雅的標準服裝和海盜公主服裝(兩種款式)的隱藏版本。這些服裝會替換她原來的服裝,因此會在所有過場動畫中出現。 (遊戲會自動將所有服裝款式作為可裝備物品提供。)
  • 全裸的卡爾亞。這套可裝備的服裝可以透過DLC菜單解鎖,也可以從霍爾格或埃澤處購買。
  • 五位身著暴露服裝的NPC:羅莎琳德、米拉貝爾、菲莉亞、約爾德和? ? ? ?

使用方法:
將 ys_x_mod_files 資料夾中的內容複製到您的 Ys X 遊戲資料夾中。與支援 P3A 的 NISA 版本不同,此版本並非分為 3 個部分。當然,如果您不想使用整個模組,可以自行拆分文件。 c0xxx 檔案是 Karja 角色,c1xxx / c2xxx 檔案是 NPC 角色。 c00xx 為基礎服裝,c0310 為基礎裸體服裝。

 

包含一個 .kurodlc.json 文件,用於產生表格(以及合併模組)。

 

筆記:  @woofhat 他還為這款遊戲製作了一個裸體MOD——也請大家試試他的MOD!  可以在上方找到

 

額外內容:  我新增了一個可選的模組,可以將卡通坡道地圖更改為《破曉之路》中的地圖(適用於玩家角色和NPC,但不適用於動物或怪物)。

 

 這就是其效果:

 

  顯示隱藏內容

ys_x_toonramp.png.b093f19dc7cee3086dd6265215a49c1c.png

 

如果你喜歡這個外觀,只需將 optional_kuro_toon_ramp_mod 的內容複製到你的 Ys X 資料夾中,它就會將所有角色更改為 Daybreak 的外觀。

 

更新日誌:

 

NISA 版本可在此處取得。我的其他《伊蘇》模組:  《伊蘇 VIII:達納的淚水》《伊蘇 IX:怪物諾克斯》

 

享受!

Excuse me, is there a version with (CLE_YsX_Proud_NORDICS)? The game crashes when I use (CLE_YsX_revealing_mod_v2.0).

Posted (edited)
3 hours ago, Zloevk said:

Excuse me, is there a version with (CLE_YsX_Proud_NORDICS)? The game crashes when I use (CLE_YsX_revealing_mod_v2.0).

 

Can you please provide me with the original files: c2210.mdl, and the folders "table_kr", "table_sc" and "table"?

Edited by amorrow28
Posted
1 hour ago, amorrow28 said:

 

請提供原始檔案:c2210.mdl,以及資料夾「table_kr」、「table_sc」和「table」?

Excuse me, is this what you mean?

1.rar

Posted
25 minutes ago, amorrow28 said:

 

謝謝,我已經上傳了一個北歐風格的版本請告訴我是否運作正常。

Thank you so much! The crash issue has been resolved, and gameplay is now normal.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...