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Nuns erotic pictures of "Just Some Noob" for churches


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Posted

Nuns erotic pictures of "Just Some Noob" for churches

View File

Pictures with nuns images placed in churches.

 

All original artworks by artist named "Just Some Noob".

 

Colorised (those that was black and white) and slightly modified by me exclusively for this mod.

 

My thanks to JawnWasHorny for workshop versions.

 

Spoiler

5.jpg.90cb3224aefd27f4655e10ab0d70eb68.jpg

 


 

Posted (edited)

Sorry dont have idea why can it be, i`ll check if something wrong with my version of creation kit, may be its produce corrupted esp, or may be archive programm, i personally dont have any warnings

Edited by RonRid
Posted
1 hour ago, lt5ive said:

Can you make them as a workshop item, instead of in-world item?

I knew you gonna ask this...for now it was just texture set...and there is some long vertical pictures that actually horizontal but i placed them as vertical, for worshop i`ll have to create new nif files, cos existing pictures in this format only horizontal....well let me think about it, it`s just gonna be more complex mod.

Posted

You might wanna check the compatibility and resolution of the images. My game just crashed, but sadly I cannot provide any further info regarding the crash as I didn't get the crash log.

 

Instead, my screen went black and I received a Failed to Create2DTexture message pointing towards JSN_EroPictures directory. The only possible explanation is that I've visited Trinity church (interior cell, all the pictures were loaded properly), and then I went to Bunker Hill to do some trading. The crash happened when I left Bunker Hill (near the entrance to Drug Den before the bridge/near USS Constitution).

 

Any help is much appreciated, thanks in advance!

Posted
11 hours ago, rubber_duck said:

You might wanna check the compatibility and resolution of the images. My game just crashed, but sadly I cannot provide any further info regarding the crash as I didn't get the crash log.

 

Instead, my screen went black and I received a Failed to Create2DTexture message pointing towards JSN_EroPictures directory. The only possible explanation is that I've visited Trinity church (interior cell, all the pictures were loaded properly), and then I went to Bunker Hill to do some trading. The crash happened when I left Bunker Hill (near the entrance to Drug Den before the bridge/near USS Constitution).

 

Any help is much appreciated, thanks in advance!

ok ill check...may be cos of dds files settings

  • 2 weeks later...
Posted (edited)

I think the JSN_Art_15 picture in Concord church are badly placed. Look:20240402040238_1.jpg

Edit: wow, actually there is many similar misplacements in different churches. Trinity church with JSN_Art_11, i guess.

Both of them share same nif, maybe that's the reason... Dunno, but that's a little disappointing.

20240402042417_1.jpg

Edited by G_Force080491
Posted
On 4/2/2024 at 4:04 AM, G_Force080491 said:

I think the JSN_Art_15 picture in Concord church are badly placed. Look:20240402040238_1.jpg

Edit: wow, actually there is many similar misplacements in different churches. Trinity church with JSN_Art_11, i guess.

Both of them share same nif, maybe that's the reason... Dunno, but that's a little disappointing.

20240402042417_1.jpg

Fixed.,,please check

Posted (edited)
17 hours ago, RonRid said:

Fixed.,,please check

Yep, it works properly now... Well, almost. Not like it's a big issue, but now the pictures you build in workshop looks like their mesh, or whatever i can call it, turned 90 deg.

You can check this by firing at the walls around. While the actual picture looks ok, the bullet collisions marks on what you actually hit.

Here is the pic, look at the difference in concrete and wood. Again, not a huge problem, but still not how it suppose to be.

20240407140131_1.jpg

Edited by G_Force080491
Posted
On 4/7/2024 at 2:27 PM, G_Force080491 said:

Yep, it works properly now... Well, almost. Not like it's a big issue, but now the pictures you build in workshop looks like their mesh, or whatever i can call it, turned 90 deg.

You can check this by firing at the walls around. While the actual picture looks ok, the bullet collisions marks on what you actually hit.

Here is the pic, look at the difference in concrete and wood. Again, not a huge problem, but still not how it suppose to be.

20240407140131_1.jpg

Check now

Posted (edited)
2 hours ago, RonRid said:

Check now

No,...damn, still the same. I checked, the similar problem remains with all three of this custom frame meshes, with Tall01 and Tall02 it just more noticeable.

Edit: I'we notice, that i can actually "collide" with this invisible parts of frames by walking by. Weird.

Edited by G_Force080491
Posted
32 minutes ago, G_Force080491 said:

No,...damn, still the same. I checked, the similar problem remains with all three of this custom frame meshes, with Tall01 and Tall02 it just more noticeable.

Edit: I'we notice, that i can actually "collide" with this invisible parts of frames by walking by. Weird.

I  reupload archives....in my game it works correctly now...the reason is nif files, be sure that they replaced with new ones from archives,

to be sure u can manually replace files from folder   Meshes\JSN_EroPictures

Posted
40 minutes ago, RonRid said:

I  reupload archives....in my game it works correctly now...the reason is nif files, be sure that they replaced with new ones from archives,

to be sure u can manually replace files from folder   Meshes\JSN_EroPictures

Nope... Unfortunatelly, the problem persist.

Are you sure you replace edited files in archives? I'm terribly sorry to ask this, but what i see, that nif files in "WorldArt + Workshop" are the same as in previous uploads.

Posted (edited)
46 minutes ago, G_Force080491 said:

Nope... Unfortunatelly, the problem persist.

Are you sure you replace edited files in archives? I'm terribly sorry to ask this, but what i see, that nif files in "WorldArt + Workshop" are the same as in previous uploads.

image.jpeg.bd595c97a856bad06ec9fe5754917a6f.jpeg

i just check files in my game directory, and put them in archive ones again to be sure that its exactly those files, cos i just fix them and dont have idea what alse can be wrong(....well ill try to check everything a bit later 

 

but, you right, decal textures different and not in place

Edited by RonRid
Posted
12 minutes ago, RonRid said:

image.jpeg.bd595c97a856bad06ec9fe5754917a6f.jpeg

i just check files in my game directory, and put them in archive ones again to be sure that its exactly those files, cos i just fix them and dont have idea what alse can be wrong(....well ill try to check everything a bit later 

 

but, you right, decal textures different and not in place

Ok, many thanks for your attention. Hope you can solve this.

Again, please keep in mind that pictures that use the third "Wide01" mesh (the one you didn't checked yet) have the same decal issues, they just a bit harder to notice.

Thanks again.

  • 5 months later...
  • 1 year later...
Posted

after editing the images it keeps crashing for some reason citing jsn8.dds as the problem all other pictures are fine didn't do anything different when editing jsn 8 compared to others tried using the same image for all files and still problem is just with jsn 8

  • 4 weeks later...

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