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Voice Bella voice packs for Dragonborn Voice Over


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Posted
43 minutes ago, AnomiMIce said:

Disclaimer first - I know very little about modding, a little bit of dabbling recently is all.... but I have used XVAsynth for NPC lines for some little personal mods I have made recently, so I have a basic knowledge of that programme. All of the Bella packs get generated automatically through tools made by others, so any tips on how to do it using XVAsynth manually are just my best guess based on my little knowledge (I am very much monkey-see, monkey-do). Hopefully I am not putting you wrong & these tips will help!

I use tools developed for ElevenLabs for Dragonborn voice over so it is all automated (but you have to use Elevenlabs). If you are making a Bella voice pack manually manually with XVAsynth I'd still use the SSeedit or Xedit scripts developed for those elevnlabs tools to extract the player lines (topics) into a text file, as that will save you a lot of manual work going through CK finding lines.

The SSEedit script is posted on page 3 of this thread. Drop it in your "Edit scripts" folder in your SSEedit installation. You right click on the .esp and apply the script and it will output a text file with all of the player lines. Or you can use the Zedit script at the link in Mordemer5's post on page 7 which might give you a better output. You can use that to batch generate the lines in XVAsynth (if you install the XVAsynth plug in for generating .fuz files when you batch create you will get the .wav, the .lip and the .fuz file, which will save you a step using Yakatori to create the .fuz files; the plug in is on Nexus). 

That should save a lot of manual work getting your player lines in .fuz format for the Bella patch.

Then all you need to do is go through and rename the file names so DBVO will recognise the lines and they will fire.

This is done automatically for me because I am using elevenlabs and the tools for that, but I have manually corrected lines in batch generated packs a few times where they did not work and it was a file naming issue.

I got it slightly wrong in my last post. Not all punctuation is an underscore. Question marks, speech marks, and exclamation marks are though. I started putting the text file with topic lines in a folder in the Bella patches I made, so you can look at lots of example lines and how the .fuz file was named for the DBVO patch to help you rename your lines manually. Screenshots below of a bunch of lines and the .fuz files from the "Trappings of Fate" Bella patch.

Your renaming of the example file in your post looked right to me.

 

image.png.5bbc30a5b6cb3bb0acf94b3ae90a58ce.png

image.thumb.png.46b2ed26c13d85f2c479efe7c329ba34.png

 

Sorry, another correction. The script of page 3 is for Z-edit not SSEedit. The script you can get from the link on page 7 is for SSEedit. That one is probably better as it can do multiple .esps at once and probably gives a better output.

Posted
On 9/20/2025 at 8:45 AM, AnomiMIce said:

My guess is that it did not work because the file name has to match the spoken line exactly to fire in DBVO (which is why very long voice lines can cause CTD if the path exceeds the character limit (255?). If you look at the .fuz files in any Bella DBVO patch you'll see that (with spaces and punctuation as an underscore _). xVASynth doesn't output the files that way - it cuts the lines short and doesn't have spaces and punctuation as underscore. As long as you sort out the file names it should work.

 

That said, should not be a problem making a voice pack for the mod. The foregoing was a FYI.

Here's the voice pack

Bella DBVO Devious Slavery Servitude.7z

Posted
2 hours ago, Cassandraaa said:

thanks a lot sir! if only i have knowledge for how to do it myself, i wouldn't ask such silly request. :(

You're welcome. :-)

Posted

Could you make SLEN for new one? I have downloadd the dbvo in Nexus and checked the SLEN, but there are still many lines without voice. I use another language translation for DBVO and I don't know if it is the possible reason causes the problem

  • 2 weeks later...
Posted
On 9/6/2025 at 8:58 PM, bigglebojiggle said:

Is it possible to do with Sexist/Derogatory Guards? It might be too much, or the way the player's dialogue appears to be set up might not work. Just thought I'd mention it.

 

Added the bella voice to Sexist Commentary

, it's like Sexist Guards but more stable and actually worked for me, you need to use the custom voice type from PC Head Tracking: PC Head Tracking and I recommend using a Bella voice pack for it but you can just disable the comment feature from it instead if that's not your thing. I use the one here: Bella Voicepack 

Sexist Commentary - PC Head Tracking Patch.7z

  • 2 weeks later...
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  • 3 weeks later...
Posted (edited)

Hey there, is there any chance adding bandit paradise please ? Thanks 🙂

 

https://www.loverslab.com/files/file/45522-bandit-paradise

(there's also an update for Submissive Lola: The Resubmission)
https://www.loverslab.com/files/file/15346-submissive-lola-the-resubmission-lese/ 

 

Edited by Jobbyjabbo
Mentioned an update for another mod and realized that Umbranoct666 already made a patch for one of these
  • 2 weeks later...

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