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Voice Bella voice packs for Dragonborn Voice Over


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Posted

Hello 

 

@AnomiMIce

 

Could you tell me what tool do you use and where can i find it to create Bella voice files ?

 

I am currently trying toi make my own Mod and i would like to try to make the Bella voice by my self.

  • 3 weeks later...
Posted
On 12/29/2025 at 11:54 AM, leking said:

Hello 

 

@AnomiMIce

 

Could you tell me what tool do you use and where can i find it to create Bella voice files ?

 

I am currently trying toi make my own Mod and i would like to try to make the Bella voice by my self.

Hi Leking,

Hi, probably easiest to describe how to create a voice pack from existing mod first. I am far from expert on any of this, below info is how I muddle through things...

Firstly, Voice Bella was one of the standard Elevenlabs.io AI voices that they made available on their site for cloning, which was free to use. So at that time you could create Bella voice lines on a free account (10k character limit/month). However they then suddenly got rid of Bella (https://www.reddit.com/r/ElevenLabs/comments/1830abt/what_happened_to_bella/) so that it was no longer available.

Now you have to clone Bella from existing voice lines, which is extremely simple on Elevenlabs, but you have to have a paid subscription to clone and use your own voices. To clone the voice all you need to do is have a good sample of her voice from existing lines in voice packs, using a FUZ convertor (I use Yakatori, https://www.nexusmods.com/skyrim/mods/73100, great and simple) to convert the fuz files into .wav or .mp3 to use for cloning.

I use Elevenlabs because the tools I use to bulk-generate Bella lines only work with Elevenlabs.

The tool for bulk line generation I recommend is the Absolute Phoenix converter that Mordermer5 recommended on p7 of this thread,  Release DBVO Pack Builder v.0.2.0 · AbsolutePhoenix/DBVO_Pack_Builder · GitHub. The SSSEedit script for extracting player lines is at that link.

There is another builder which you can get off the DBVO discord – join link is on the DBVO nexus page. That one uses a Zedit script for extracting lines.

The process for an existing mod is:

((1  Use a script in either SSSEedit or Zedit to extract all of the player lines into a text document. Which script will depend on which builder you use.  This extracts the lines for generation in a txt document. The absolute phoenix script extracts this with a “.topic” file extension, which you can still read / edit with Notepad or Notepad++

22    Use your builder of choice to then bulk generate all of the lines in the txt file. The builder uses your API from Elevenlabs and the name of the voice. I have named my cloned Bella voice something else, so I input that name in the builder and it then outputs all of the Bella voice lines. The Absolute Phoenix builder is great because it outputs the lines as Fuz files saving you the next step. The builder I got from the DBVO discord (years ago – may have been updated) output the Bella lines as a Wav and a Lip file.

The builder outputs the voice lines in the correct file name format – see the discussion on pp9-10 of this thread. The voice line needs to be named correctly (underscores for spaces and some punctuation marks, etc) for DBVO to read the line and for it to be picked up and spoken in game. If you manually do the lines then you will need to get the file names right (though I have never done this so maybe the Elevenlabs output is already in correct format?).

There is a 256? Character limit, including the folder path, for the lines. If you have a line where the folder path plus the file name of the line exceeds that limit you will get CTD (on loading I think?). So if the mod has really long lines some may have to be omitted, and if there are long lines you can also reduce CTD risk by having a short name for the patch to reduce characters.

33   If your builder outputs as sound and lip files, use a Fuz convertor (Yakatori) to convert to Fuz.

44    Take an existing Bella voice patch, rename the top folder, and then delete the Fuz files in the sound/DBVO/voicebella folder and put your new Fuz files in that folder.

55  Zip the patch and you can drag into MO2 as a download and install, or install through another mod manager

If you are making your own mod and creating a Bella voice patch for the PC, then I recommend you simply paste all player lines into a .txt file as you create the lines in CK. You can generate them all at once, or in stages. You skip step (1) above. If you are using the Absolute Phoenix app then save the txt file with a ".topic" extension. That's what I have done for the few little mods I have made for myself. 

Another option (free) would be to use the XVA synth trainer (on Nexus) to train a Bella voice for use in XVA synth. You would need to rename all of the XVA synth output lines to match the DBVO naming conventions for those lines to work in a patch – see pp9-10 of this thread.

Hope that helps

Cheers

Posted (edited)

Can you add 1 line for 1 mod, "Punish me Daddy!" from this mod. Pretty please...

silly request I know :) if you're feeling extra generous, do the other line too lol ("you need to be punished")

Edited by Pervy DB
Posted
20 hours ago, VahzahVulom said:

 

Nice results. Can you detail the process you had to go throiugh to achieve this ? I don't know how to use it my self.

Posted

was hoping to get this one done its a very small mod

 

this is a link to the npc voice files, there's another link that leads to the TDF mod. the link is on the forefront of this page.

Posted (edited)

The Skooma Whore one is missing some voice dialogue with the Khajjits outside of Whiterun. Sorry for bothering.

 

Edit: Sorry, my mistake. It was the sl confabulation mods that had that interaction. 

Edited by Jijodebuta189
I confuse mods.
Posted (edited)
10 hours ago, leking said:

 

Nice results. Can you detail the process you had to go throiugh to achieve this ? I don't know how to use it my self.

research tab>minimax speech 02>try now>on left of page pick voice clone> then pick a 10 sec line from bella or what ever voice you want and upload it to the site> profit

heres the line i used to clone the voice

you get 10k "coins" per month but otherwise it free

Edited by VahzahVulom
Posted (edited)
On 1/21/2026 at 12:23 PM, VahzahVulom said:

research tab>minimax speech 02>try now>on left of page pick voice clone> then pick a 10 sec line from bella or what ever voice you want and upload it to the site> profit

heres the line i used to clone the voice

 

you get 10k "coins" per month but otherwise it free

how about the lip sync? will the character's mouth moves when speaking?

Edited by Cassandraaa
Posted
4 hours ago, Cassandraaa said:

how about the lip sync? will the character's mouth moves when speaking?

youll have to convert the .mp3 to a .wav and then use either the creation kit for the .lip files or there is a 3rd party program that does it fast but i cant remember the name of it at the moment youll also have to use unfuzer if you want to have a reasonably sized(MB) end resault i realy recommend doing some googling: how to make voice lines for skyrim. for eg

Posted
On 1/25/2026 at 5:49 AM, VahzahVulom said:

youll have to convert the .mp3 to a .wav and then use either the creation kit for the .lip files or there is a 3rd party program that does it fast but i cant remember the name of it at the moment youll also have to use unfuzer if you want to have a reasonably sized(MB) end resault i realy recommend doing some googling: how to make voice lines for skyrim. for eg

you mean this? dbvo voice maker? i already have that. but when i try to start lip generation, it's always stuck on 0% processing. have any ideas?

Screenshot (268).png

Posted (edited)
On 1/27/2026 at 8:25 PM, Cassandraaa said:

you mean this? dbvo voice maker? i already have that. but when i try to start lip generation, it's always stuck on 0% processing. have any ideas?

Screenshot (268).png

You can try this: https://www.nexusmods.com/fallout4/mods/71357 there's option for Skyrim SE as well. I created lip files for few voice lines using this, and seems to work well.

Edited by Milena.M96
Posted (edited)

Am I correct in assuming that if I have a game with non-English subtitles, the character voiceovers won't work? I need a patch for my subtitles. If so, please tell me how to do it. What do you need to make it yourself?  Sorry for my bad English.

Edited by ivanich
  • 2 weeks later...
  • 2 weeks later...
Posted
On 1/21/2026 at 12:04 AM, shnarf said:

was hoping to get this one done its a very small mod

 

this is a link to the npc voice files, there's another link that leads to the TDF mod. the link is on the forefront of this page.

+1

  • 2 weeks later...
Posted
On 3/9/2026 at 9:02 PM, shnarf said:

any chance DBVO could be updated to this ver of animal research

 

 

Updated on page 2 of this thread

  • 1 month later...
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