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PAF Fixes and Addons


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Posted (edited)
9 hours ago, domy said:

Is this the right order to have the mods load?

looks good to me.

 As far as the pee stream getting invisible sometimes-

for me it seems to happen if interior Inn with low light or maybe  particle light bug with enb.

It seems to happen less frequent for me using pno's pee. So maybe its something with paf's pee or my upscaled 4kPee(try disabling this see if helps) IDk.

 

Sexlab Aroused redux has the cover anims too if they aren't flagged Is Exhibitionist on its puppet master page. And the fame comments have it as 

an option too. Yeah! things like this that could potentially tick during paf idle will cause a problem. If the idle uses Open animation replacer,

it wouldn't matter as fnis based idles always win that conflict.

Edited by Dg75
Posted
On 5/25/2026 at 7:24 PM, Razorback said:

Is it possible to get the anus to open close during pooping using CBBE  3BA UBE anus ?

If we could have "you smell of poop" or something similar instead of the paf dirt notice would increase immersion.

Not real sure how to open the anal when pooping. I'm positive it could be done though. I would need to research it to find out how.

I'll take a look at the dirt notices and see. 

Posted
16 hours ago, Dg75 said:

looks good to me.

 As far as the pee stream getting invisible sometimes-

for me it seems to happen if interior Inn with low light or maybe  particle light bug with enb.

It seems to happen less frequent for me using pno's pee. So maybe its something with paf's pee or my upscaled 4kPee(try disabling this see if helps) IDk.

 

Sexlab Aroused redux has the cover anims too if they aren't flagged Is Exhibitionist on its puppet master page. And the fame comments have it as 

an option too. Yeah! things like this that could potentially tick during paf idle will cause a problem. If the idle uses Open animation replacer,

it wouldn't matter as fnis based idles always win that conflict.

 

Sweet thank you for the advice I will give it a try and see if that fixes it. 

Posted (edited)

Hey, I'm trying quite hard to find an answer myself, but I don't get it. My PFA does not seems to recognize Dirt and Blood ("NOT FOUND" in MCM).
I tried I believe pretty much every combination, with and without DBC, with and without patches from the downloads and/or from the topic, with or without Zaki textures + corresponding patch, and it's still the same thing.
I even tried with "DnB + DBC + DnB Expanded+ DBC Expanded" seeing the someone in the topic got all that working but still "Not Found".
Testing it, cleaning doesnt remove the "dirt" textures from Paf (nor any textures from Domination tbf). Tried on a clean save too but same thing.

Does one of the mods changed something breaking patch compatibility ?

Edited by odrm
Posted
2 hours ago, odrm said:

Hey, I'm trying quite hard to find an answer myself, but I don't get it. My PFA does not seems to recognize Dirt and Blood ("NOT FOUND" in MCM).
I tried I believe pretty much every combination, with and without DBC, with and without patches from the downloads and/or from the topic, with or without Zaki textures + corresponding patch, and it's still the same thing.
I even tried with "DnB + DBC + DnB Expanded+ DBC Expanded" seeing the someone in the topic got all that working but still "Not Found".
Testing it, cleaning doesnt remove the "dirt" textures from Paf (nor any textures from Domination tbf). Tried on a clean save too but same thing.

Does one of the mods changed something breaking patch compatibility ?

Its my fault. I screwed the pooch on DnB's check up when loading the game. 

Currently its checking if this is installed :   <  Bool HasDnB = HasMod("Dirt and Blood - Dynamic Visuals.esp.esp") >  

as you can see its a typo error in the string.  the .esp twice will definitely get a false. Sorry. I'm getting ready to upload a new update i'll 

include this in it. Expect it by tomorrow evening, maybe even tonight if all goes well.

Posted
11 hours ago, el-douanier said:

Hi, does the puddle/poo disappear over time? Thanks in advance.

yes

 

Posted
12 hours ago, Dg75 said:

yes

 


Thank you for your reply. 
 

Also, I would like to ask, does the original mod (and potentially yours) automatically apply to NPCs when installed, meaning they will use its basic features?

I only want my character to use the feature of this mod.

Thanks again for your time.

Posted (edited)

Hello!

Thank you for this interesting mod!

From the description, I'm not entirely sure which followers you're referring to? Will this mod work with followers (i.e. slaves) from PAH or DOM if I add them? And if so, what is the maximum number of followers allowed?

Thanks again!

Edited by Nalius
Posted (edited)
6 hours ago, el-douanier said:

I only want my character to use the feature of this mod.

It depends on the mcm settings. 

Other Npc's only use features if you have added them to a tracked slot.

To add them you would have them in crosshairs and use paf menu hot key to navigate to

Add Actor. See Paf's mcm tracked objects page to view any added actors.

Use same method to remove an added actor - Hotkey menu - Add actor - removes them if they were already added.

Also PFA's mcm has an option to allow random -Non tracked npc's to paf. Can be disabled in PFA's mcm.

Carefully read through mcm options.

Edited by Dg75
Posted (edited)
2 hours ago, Nalius said:

Will this mod work with followers (i.e. slaves) from PAH or DOM if I add them? And if so, what is the maximum number of followers allowed?

Any npc can be potentially added to a tracking slot. 

For other features like commentary or other pfa addons -

its important they are treated as a follower -as in Current Follower Faction

If the npc is not Current follower faction like a mod added custom voiced actor like Serana that use their own factions and packages

then you must add them to Comment Manager's Custom list in CM's mcm.

You can have the npc in cross hairs and open CM mcm to see if CM treats them as follower or not.

If not - add them to the custom list.

Then if haven't done so you can add them to other tracking slots like Paf tracking, COBW tracking, Sexy Sex talk's has its own tracking...

 

There are only 5 slots for Paf's tracked Actors.

I'd recommend to only add actual followers to it. - Npc that follow you around skyrim.

If they don't follow then it be best to remove them from tracking before they unload their 3d

It wont necessarily hurt if they were left in tracking, but the script will still have to do checks on them-

if they have no 3D then it just clears states and gives a generic notification - so n so just relieved. . .

 

PFA has a random non tracked npc option. 

Difference in this and Paf tracking is Pfa's random don't use specific - scans nearby npc and randomly picks up to two at a time.

This can be controlled via mcm time condition and pee on things options. 

Random's don't pick from tracked npc's and only function in a habitable settlement.

Whereas Paf tracking keeps real time tracking of a specific npc's states and plays into many other features. 

Edited by Dg75
Posted
20 hours ago, Dg75 said:

It depends on the mcm settings. 

Other Npc's only use features if you have added them to a tracked slot.

To add them you would have them in crosshairs and use paf menu hot key to navigate to

Add Actor. See Paf's mcm tracked objects page to view any added actors.

Use same method to remove an added actor - Hotkey menu - Add actor - removes them if they were already added.

Also PFA's mcm has an option to allow random -Non tracked npc's to paf. Can be disabled in PFA's mcm.

Carefully read through mcm options.


Thanks again for your reply, I have set up the MCM accordingly.

BTW, sorry to be a bother again, but everything is working correctly except the debuffs. The stage are set correctly over time but it seems that the increased or decreased stamina rates are not applied, as I see no difference. 

I'm currently trying to change for a flat stamina debuff instead in the meantime.

Posted (edited)
1 hour ago, el-douanier said:

increased or decreased stamina rates are not applied, as I see no difference. 

possible something else is altering stamina even as the debuff is applied. 

If paf lowers it by 10 and another mod raises it by 10 you probably wouldn't notice a difference except for what it says in the effect journal.

Or maybe enchanted armor that buffs stamina. Try unequipping all armor and see if there is a difference.

Edited by Dg75
Posted

I could swear one of the pee mods back in the day in legendary edition has a bladder meter (like a stamina bar) to track needs on screen. Any chance something like that could be added?

Posted
1 hour ago, lixyna said:

I could swear one of the pee mods back in the day in legendary edition has a bladder meter (like a stamina bar) to track needs on screen. Any chance something like that could be added?

See this -

 

Posted (edited)
20 hours ago, Dg75 said:

possible something else is altering stamina even as the debuff is applied. 

If paf lowers it by 10 and another mod raises it by 10 you probably wouldn't notice a difference except for what it says in the effect journal.

Or maybe enchanted armor that buffs stamina. Try unequipping all armor and see if there is a difference.

Hi again,
 

I've checked SSEEdit again, and I think the issue comes from the magnitude settings being incorrect.

For example, for a stamina regeneration rate buff of 25%, the magnitude should be set to 25 and not 1.25. As a reference, you could compare the data with Potion of Vigor in SSEdit for instance.

If it is a 25% debuff, the magnitude should still be set to 25. The game will recognize it as a negative modifier as long as the Detrimental flag is checked on the corresponding Magic Effect (MGEF), under Magic Effect Data > DATA - Data > Flags (Sorted).

I've tested in game and the debuffs are now working fine.

Edited by el-douanier
Posted (edited)
12 hours ago, el-douanier said:

Hi again,
 

I've checked SSEEdit again, and I think the issue comes from the magnitude settings being incorrect.

For example, for a stamina regeneration rate buff of 25%, the magnitude should be set to 25 and not 1.25. As a reference, you could compare the data with Potion of Vigor in SSEdit for instance.

If it is a 25% debuff, the magnitude should still be set to 25. The game will recognize it as a negative modifier as long as the Detrimental flag is checked on the corresponding Magic Effect (MGEF), under Magic Effect Data > DATA - Data > Flags (Sorted).

I've tested in game and the debuffs are now working fine.

Hmm! Well shit! I never really noticed. I never edited those from the original so I guess its been that away from the start. 

So say like the No-Bladder spell its magnitude says 1.20, but the description says Inc <20%> , so the mag should read the 20.

I can update them as you say, just don't why their in there like that if it never worked. Weird. 

 

Stranger yet the dirt spell mags are correct where the bowl/bladder mags were wrong.

 

I suppose its possible I goofed way back when I first combined the esp's I had though I copied all paf stuff over exact.. 

Edited by Dg75
Posted (edited)
35 minutes ago, Dg75 said:

Hmm! Well shit! I never really noticed. I never edited those from the original so I guess its been that away from the start. 

So say like the No-Bladder spell its magnitude says 1.20, but the description says Inc <20%> , so the mag should read the 20.

I can update them as you say, just don't why their in there like that if it never worked. Weird. 

 

Stranger yet the dirt spell mags are correct where the bowl/bladder mags were wrong.

 

I suppose its possible I goofed way back when I first combined the esp's I had though I copied all paf stuff over exact.. 


Well that strange because I've also check the ESP of the original mod and it seems the author also used rate value instead. I'm surprised no one noticed the debuff not working.
BTW, there is also a minor mistake for PAF_MidBowelsSpell, the name should be PAF Bowels instead of PAF Dirt.

image.png.a7912a249f9cbf4f48da695a9894cd82.png

Edited by el-douanier
Posted
2 minutes ago, el-douanier said:


Well that strange because I've also check the ESP of the original mod and it seems the author also used rate value instead. I'm surprised no one noticed the debuff not working.
BTW, there is also a minor mistake for PAF_MidBowelsSpell, the name should be PAF Bowels instead of PAF Dirt.

image.png.a7912a249f9cbf4f48da695a9894cd82.png

Okay. I'll add it in as well. Thank you for pointing this out to me.

Posted
On 6/1/2026 at 11:21 PM, Dg75 said:

See this -

 

 

Thanks, that looks awesome. Now I have a second question 😅

 

Is it possible to use this mod in such a way that it uses the holding animation from PNO? I'd really like to use that one, it looks really good, but I cant for the life of me figure out if it works or how the settings would need to look

Posted

Met a problem in original paf, maybe you guys here can help: when my weapon is drawn and it comes to that short masturbation-like animation, which shows the pressure is currently high, leads to a bug on my side: i heard my the sound of undrawing my weapon but its not, it stucks in my hand afterwards and its not able to attack or draw with pressing "R". Unequiping and reequip the weapon in item bag solves that but its so nerving to open the backpack so often

Posted (edited)
21 hours ago, lixyna said:

 

Thanks, that looks awesome. Now I have a second question 😅

 

Is it possible to use this mod in such a way that it uses the holding animation from PNO? I'd really like to use that one, it looks really good, but I cant for the life of me figure out if it works or how the settings would need to look

I use pno along with pfa and pno's holding animations work fine. 

But I think you need to install SkyPatcher mod. The link to it is on pno's page under soft requirments.

Also when installing pno - Do not select the paf option on its fist fomod page. 

  The second fomod page option is okay - is for both paf and pfa - and requires the SkyPatcher noted above. This is your holding idles.

 

Also if using both mods you'll need a set up so they don't conflict. If you want pno to track bathroom needs then you'll probably disable paf's

or if you want pfa and all its features then enable pafs and leave pno in a unregistered state in its mcm.

Some features from pfa wont function unless pafs tracking is enabled.

 

I can only tell you how I set up:

Enable comments in CM and choose PC voice.

-in paf's mcm- I enable paf pee and poop (survival) - if you want the kink stuff enable it too. I personally leave it disabled.

-Choose paf idles for pee and poo. I usually use squatting and standing idles for pee and only squatting for poop. - assuming female PC. 

-in pfa mcm -I pretty much enable everything in pfa except the option to skip play idles for pc as this is only meant for if replacement idles or vr . 

  and also disable the added wait time before paf idle picks up- unless you use other idle mods that tick when undressing.

  there are some time options- add some time like a few or 3 or 4 hours to these. There's a follower arousal option recommend setting at least 35

 

-Install and enable pno - but leave it unregisterd in its mcm - this will keep its main quest from starting which would otherwise start its tracking.

in pfa mcm -  There is a PFA mcm options to enable things for pno. Recommend to to let pfa handle pno and select the option "Use Pno"

pfa will use pno pee, and holding idles auto apply from pno.

 

Edited by Dg75
Posted
On 6/5/2026 at 12:24 AM, Dg75 said:

I use pno along with pfa and pno's holding animations work fine. 

But I think you need to install SkyPatcher mod. The link to it is on pno's page under soft requirments.

Also when installing pno - Do not select the paf option on its fist fomod page. 

  The second fomod page option is okay - is for both paf and pfa - and requires the SkyPatcher noted above. This is your holding idles.

 

Also if using both mods you'll need a set up so they don't conflict. If you want pno to track bathroom needs then you'll probably disable paf's

or if you want pfa and all its features then enable pafs and leave pno in a unregistered state in its mcm.

Some features from pfa wont function unless pafs tracking is enabled.

 

I can only tell you how I set up:

Enable comments in CM and choose PC voice.

-in paf's mcm- I enable paf pee and poop (survival) - if you want the kink stuff enable it too. I personally leave it disabled.

-Choose paf idles for pee and poo. I usually use squatting and standing idles for pee and only squatting for poop. - assuming female PC. 

-in pfa mcm -I pretty much enable everything in pfa except the option to skip play idles for pc as this is only meant for if replacement idles or vr . 

  and also disable the added wait time before paf idle picks up- unless you use other idle mods that tick when undressing.

  there are some time options- add some time like a few or 3 or 4 hours to these. There's a follower arousal option recommend setting at least 35

 

-Install and enable pno - but leave it unregisterd in its mcm - this will keep its main quest from starting which would otherwise start its tracking.

in pfa mcm -  There is a PFA mcm options to enable things for pno. Recommend to to let pfa handle pno and select the option "Use Pno"

pfa will use pno pee, and holding idles auto apply from pno.

 

Sorry, but I still cannot get it to work. I have Skypatcher installed, and I can confirm the idle animation works just fine if I just use PNO by itself, but the moment I try adding PAF to it, the only thing it ever plays is the belly rub. I tried uninstalling PNO, setting the "Use PNO" toggle, then reinstalling PNO, and tried leaving it unitialized (didnt work) as well as initialized but unregistered (also didnt work). Really, the only time the animation works as intended is when PNO is recognizing a need from its own system it seems. Any ideas?

Posted (edited)
2 hours ago, lixyna said:

Sorry, but I still cannot get it to work. I have Skypatcher installed, and I can confirm the idle animation works just fine if I just use PNO by itself, but the moment I try adding PAF to it, the only thing it ever plays is the belly rub. I tried uninstalling PNO, setting the "Use PNO" toggle, then reinstalling PNO, and tried leaving it unitialized (didnt work) as well as initialized but unregistered (also didnt work). Really, the only time the animation works as intended is when PNO is recognizing a need from its own system it seems. Any ideas?

IDK. It does work on my end. I get both paf and pno holding idles.

I can only guess as pno's holding idles will auto start when pafs debuffs trigger. Like if you have a pee debuff - stamina would trigger pno idles.

So if it were me I'd look and make sure pafs debuffs are applying. Using pno just by itself it would trigger differently. 

Check paf mcm I think there may be an on/off option for the debuffs.

Edited by Dg75
  • 3 weeks later...
Posted

The Kink options don't work for me. I try all of them and only get "You cannot do this right now". I've tried adding the actor as NPC Toilet, I've tried setting the pressure to 1 so I don't need much pressure to start kink, I'm pretty sure I have the load order correct. Instead, both actors look like they are about to initiate something for about half a second, the UI disappears and then everything just stops and goes back to normal with the "You cannot do this right now" message. Help!

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