Scarlet Queen Posted June 23 Posted June 23 (edited) Thanks for the mod but I have a suggestion! Could their be 2 settings one for if your character hasn't pooped before a anal sex scene and their % is high they could poop during the animation causing their partner's arousal to go down or maybe even end the animation together with them being dissatisfied. 2nd suggestion is if your character is being r*ped during a anal sex animation, they will poop if their % is 50% or higher. Edited June 23 by Scarlet Queen
Dg75 Posted June 29 Author Posted June 29 (edited) On 6/23/2026 at 11:12 AM, asdfgfdgrt said: The Kink options don't work for me. I try all of them and only get "You cannot do this right now". I've tried adding the actor as NPC Toilet, I've tried setting the pressure to 1 so I don't need much pressure to start kink, I'm pretty sure I have the load order correct. Instead, both actors look like they are about to initiate something for about half a second, the UI disappears and then everything just stops and goes back to normal with the "You cannot do this right now" message. Help! most likely you are failing conditions: if !IsPafSexy(Dom, Sub, peepaf, poopaf) ; PFA DisplayMessage("You cannot do this right now") endif several factors can lead to the IsPafSexy function to fail. Dom would be your Player character and sub would be victim actor or the sexlab toilet you set - can be none if a solo was chosen in menu. Dom must have either pee pressure and or poop pressure. The corresponding kink sex options in paf's mcm must be enabled. (fart sex or pee sex) If you have a sub they must have their 3d loaded. Also Sexlab must be able to validate both Dom and Sub actors. Since how your Ui disappears as if sexlab is trying to start, but obviously fails then the IsPafSexy function will return false which will trigger - the "You cannot do this right now" If sexlab is at least trying to start then all the above conditions should have passed, else it would failed before trying to start - So Sexlab thread tries to start and fails. Why ? if !(Thread.StartThread()) ; if false PAF_Player.CheckPafGender(Dom, True) if Index >= 0 PAF_NPCQuest.NPC_Sexlab_Active = False endif if GetState() == "Busy" ToggleState(True) endif Return False my guess would be invalid animations chosen or animations are failing to set. Check pfa/paf mcm for animation choices and ensure proper animations are installed and loaded into sexlab. Sexlab should pack the default anims that paf uses. pfa has option to open up random other animations maybe try disabling that and use paf defaults Also if you have added tag names in pfa mcm maybe try blanking them so paf defaults can be used. Edited June 29 by Dg75
Dg75 Posted June 29 Author Posted June 29 On 6/23/2026 at 11:49 AM, Scarlet Queen said: Thanks for the mod but I have a suggestion! Could their be 2 settings one for if your character hasn't pooped before a anal sex scene and their % is high they could poop during the animation causing their partner's arousal to go down or maybe even end the animation together with them being dissatisfied. 2nd suggestion is if your character is being r*ped during a anal sex animation, they will poop if their % is 50% or higher. What if partner shatting on partner satisfied partner ? Never know, would make for interesting event !!! 2nd suggestion is appealing. The problem is they could be any animation and movement would be too variable to place poo object. The script would have to know exact position and movement of anal hole else may end shatting from a belly button or worse !
redrootcat Posted June 30 Posted June 30 I have a suggestion: could you add a settings export function to the MCM?
Scarlet Queen Posted June 30 Posted June 30 18 hours ago, Dg75 said: What if partner shatting on partner satisfied partner ? Never know, would make for interesting event !!! 2nd suggestion is appealing. The problem is they could be any animation and movement would be too variable to place poo object. The script would have to know exact position and movement of anal hole else may end shatting from a belly button or worse ! Ah, so it can't just trigger from a sexlab tag and shoot from the back region? Even if it's not 100% accurate
Dg75 Posted Friday at 11:04 AM Author Posted Friday at 11:04 AM (edited) On 6/30/2026 at 11:56 AM, Scarlet Queen said: Ah, so it can't just trigger from a sexlab tag and shoot from the back region? Even if it's not 100% accurate Yeah ! its same issue I have with the dynamic poop in some idles with too much motion - the poop object cant move with the animated motion I'm sure there is a way to make it move with motion - I just don't know how. Could be made to happen using paf default method(non dynamic poop) Just spawn at tailbone area and let fall to ground. I'll keep it mind. Edited Friday at 11:38 AM by Dg75
Scarlet Queen Posted Friday at 07:36 PM Posted Friday at 07:36 PM 8 hours ago, Dg75 said: Yeah ! its same issue I have with the dynamic poop in some idles with too much motion - the poop object cant move with the animated motion I'm sure there is a way to make it move with motion - I just don't know how. Could be made to happen using paf default method(non dynamic poop) Just spawn at tailbone area and let fall to ground. I'll keep it mind. Awesome, looking forward for it even if it's not perfect lol!
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