Dg75 Posted February 28, 2024 Author Posted February 28, 2024 15 minutes ago, Dg75 said: Hold up with vers 1.3.1, I got hasty and forgot to add a condition. Wait for 1.3.2. Otherwise if you have Rnad or caco and every time you cast a spell you will poopstate inc. Getting v1.3.2 ready right now. Sorry All! V1.3.2 is up. Fixes The missing condition from 1.3.1 2
Gorhik Posted February 29, 2024 Posted February 29, 2024 I have an idea — you could add a "leak on hit" system that activates in combat at high bladder values. 1
Grumbrum Posted February 29, 2024 Posted February 29, 2024 I am on 1.5.97 and also used "PFA_NoFormFromFile-v1.3" with V1.3. When I update to V1.3.2 (directly from V1.3) do I still need "PFA_NoFormFromFile-v1.3"? Sorry if it is already mentioned somewhere an I could not find it.
Dg75 Posted February 29, 2024 Author Posted February 29, 2024 (edited) 1 hour ago, Grumbrum said: I am on 1.5.97 and also used "PFA_NoFormFromFile-v1.3" with V1.3. When I update to V1.3.2 (directly from V1.3) do I still need "PFA_NoFormFromFile-v1.3"? Sorry if it is already mentioned somewhere an I could not find it. yes. the PFA_NoFormFromFile patch recomended if you are on 1.5.97 and yes it's compatible with PFA - v1.3.2 Just make sure the Patch installs after PFA main file, or if using vortex make sure its ruled to load after. Edited February 29, 2024 by Dg75 1
Dg75 Posted February 29, 2024 Author Posted February 29, 2024 Well I tested Rnads waterskins, and they still don't increase pee state, Got the shits though because I filled with river water. IDK! PFA listens for an effect thats attached to the waterskins, DecreaseThirst. I thinking its the global condition on the effect not passing or for some reason the waterskin wont trigger a OnSpellCast event. Everything else Rnad seems to work just fine, just the damn waterskins I'm having problems with. Oh and before anybody says it. No PFA doesn't track drinking seawater, maybee a few other odd things it don't track..
Dg75 Posted February 29, 2024 Author Posted February 29, 2024 (edited) 47 minutes ago, Dg75 said: Well I tested Rnads waterskins, and they still don't increase pee state, Got the shits though because I filled with river water. IDK! PFA listens for an effect thats attached to the waterskins, DecreaseThirst. I thinking its the global condition on the effect not passing or for some reason the waterskin wont trigger a OnSpellCast event. Everything else Rnad seems to work just fine, just the damn waterskins I'm having problems with. Oh and before anybody says it. No PFA doesn't track drinking seawater, maybee a few other odd things it don't track.. Edit: I know why! It's because the Waterskins Do Not have base games's VenderItemFood keyword attached. PFA has a Main filter that's VenderItemFood, VendorItemFoodRaw, VendorItemPotion, VendorItemIngredient. If not one of these then it does nothing. The last update I tried moveing the waterskins from a lower condition but had missed it in the main. Sadly I cannot remove it from the main without breaking the filter. Although using xedit , can slide the VendorItemFood keyword onto the waterskins may make them be seen. Not tested! Edited February 29, 2024 by Dg75
Metrite Posted March 2, 2024 Posted March 2, 2024 On 2/27/2024 at 1:02 AM, Dg75 said: What is their to patch? I know Dirt and Blood, I used to use it.. Oh it has soaps right? ..To clean the paf off. I have know idea what sunhelm is. What does it got soaps to? Dirt & blood allows the player to clean themself, so it would be cool to also be able to clean the paf off as you said. Sunhelm is very lightweight survival mod, check it out on nexus it's really cool and quite customizable. I mentionned it because it has foods and drinks.
Dg75 Posted March 2, 2024 Author Posted March 2, 2024 (edited) 4 hours ago, Metrite said: Dirt & blood allows the player to clean themself, so it would be cool to also be able to clean the paf off as you said. Sunhelm is very lightweight survival mod, check it out on nexus it's really cool and quite customizable. I mentionned it because it has foods and drinks. Okay, I'll take a look. If its simple enough and not add more scriptload what PFA already has.. I'll see what I can do. For any: Base Game, or mod that add food or drink. PFA needs it to have the Keyword VendorItemFood attached to it. and the food/drink in question needs to apply some kind of effect to the player. If PFA doesn't track that mod, like sunhelm, then if sunhelms food/drink has that base game keyword then both pee and poop states get incremented together. If sunhelm don't use the vanilla VendorItemFood, nothing will happen. If PFA does track it, then PFA try's to discern the difference of solid food or drink to either increase pee state or poop state. So just saying.. If PFA dont track it, try Xedit and slide the VendorItemFood keyword onto that mods food/drinks if its not already attached. Though you got to note maybe their was a reason that mod author didn't attach that keyword, maybe their wasn't... If you are a NoFormFromFile patch user. You could slide the VenderItemFood keyword to Food, then only attach the PFAFluidFood to drinks. This would tell PFA how to discern the difference between Food/Drink. Without that VenderItemFood or PFAFluidFood attached PFA cannot track it. As the Keyword must filter any other spell player casts. Otherwise your player be shittin herself every time she cast a lightning spell(or any)! Edited March 2, 2024 by Dg75
Dg75 Posted March 11, 2024 Author Posted March 11, 2024 New Update is here. PFA v 2.0.0 Old Comment Manager 1.0.0 is no longer compatible PFA now has its own version of comment manager packed within the PFA_VoicePack_Main-v2.0.0, and is required for commentary. If you are Male player and or have male follower then you need the PFA_MaleVariants-2.0.0 as well. You can still be female player and install this its just addon voice assets. Commentary is still optional if you are not a NoForFromFile user. 3
The Lonesome Spirit Posted March 12, 2024 Posted March 12, 2024 (edited) On 2/29/2024 at 12:14 AM, Gorhik said: I have an idea — you could add a "leak on hit" system that activates in combat at high bladder values. Yah, I thought of this idea as well. Other effects like: - Chance to pee on shock damage - Chance to pee on death (Player or enemy). Edit: Also add a option to toggle 1st Person Perspective Toggle would be nice (i.e similar to Your Own Thoughts). I've tried to do this myself, but I ran into an issue recompiling the scripts, which include the verbose messages. Keep up the upgrades and additions to PAF, looking forward to everything new! Edited March 12, 2024 by The Lonesome Spirit
Bender3231 Posted March 13, 2024 Posted March 13, 2024 Hi! Windows Security detects PFA as false positive. Could you fix that? Thanks
Medieval Genie Posted March 13, 2024 Posted March 13, 2024 I have an issue where sometimes (especially after Fast Travel) the NPCs have their needs sit at 3 or even go way above and then they cannot urinate anymore. In fact it says PAF is busy permanently. This is worse with the new update, specifically because resetting PAF itself causes the Comment Manager to stop functioning entirely and remains silent. It should be noted my issue with these needs going above 3/4 and ceasing to work never happened with base Pee And Fart v4.0 yet did immediately start with the very first version of the Fixes And Addons. Other than that though, I'm loving the new update! More varied and specific dialogue as well as the needs advancement with food and drink. My RNAD never worked (issue with that mod, not yours) so having one that doesn't need the additional survival mod helps a lot and seems to work fine.
minosaminamo Posted March 13, 2024 Posted March 13, 2024 Hello dude, nice mod. Can you create a path for the Dirt And Blood mod to work to clean poops?
Dg75 Posted March 13, 2024 Author Posted March 13, 2024 17 hours ago, JuliMateos23 said: Hi! Windows Security detects PFA as false positive. Could you fix that? Thanks well I suppose you mean when you tried to download PFA your browser blocked it. If that's the case, browsers like edge have a tendency to do that. It normally just means they don't recognize the code or it is similar to malware. in ether case that's were you get a false positive, and once they learn the code and update it to their library it shouldn't do it again. unless of course its bad code... I personally changed my own default browser from edge to chrome, and never had anymore issues. Past that I wouldn't know what to fix on my end.
Dg75 Posted March 13, 2024 Author Posted March 13, 2024 (edited) 11 hours ago, Medieval Genie said: I have an issue where sometimes (especially after Fast Travel) the NPCs have their needs sit at 3 or even go way above and then they cannot urinate anymore. In fact it says PAF is busy permanently. This is worse with the new update, specifically because resetting PAF itself causes the Comment Manager to stop functioning entirely and remains silent. It should be noted my issue with these needs going above 3/4 and ceasing to work never happened with base Pee And Fart v4.0 yet did immediately start with the very first version of the Fixes And Addons. Other than that though, I'm loving the new update! More varied and specific dialogue as well as the needs advancement with food and drink. My RNAD never worked (issue with that mod, not yours) so having one that doesn't need the additional survival mod helps a lot and seems to work fine. Yeah! Your issues look really familiar with what Snitch123 was reporting within the 1st two pages this forum. When you say "It says Paf is busy" are you trying to force them to pee or add actor with menu? That's the only thing that would give a message like that, and it means it's because something going on in background or it got stuck. It should not be permanent though as PFA's failsafe should detect it and reset stuff. It has a 2 game hour timer for that bool to get false, if it don't it resets it. Also a cell detach like loading through a door will bypass the timer and reset stuff immediately. Now that you mention it I may add a third way whenever the menu is used to force one to pee or add actor I think I may be able to have that run a check on that timer then and reset it if the bool has obviously been set for a while. This sometime happens when Fast travel or in my case I was in Blacksmith forge cookin up some nice kinky armor, Its the game passing time....and probably got a follower trying to go pee at same time. Sleeping don't seem to cause an issue though. Resetting Pee and Fart should not break Comments from happening. All Paf reset does is reset all variables and your toilets and tracked actors. Has Nada to do with how comment manager works. But if did you would probably need to toggle the master in CM's MCM to restart its quest. Note you shouldn't ever have to reset pee and fart, PFA should fix it as long as everything else is working as it should be. This latest update uses a different version of comment manager that has added parameters to its caller functions that didn't exist in the original. Make sure you are not using the original Comment manager with PFA v 2 + ... Since I've updated to 2.0.0 I cant help but notice their have been a few downloads from the original CM page. I got to ask though: What game version are you on? What all files of PFA and CM are you using? Edited March 13, 2024 by Dg75
Dg75 Posted March 13, 2024 Author Posted March 13, 2024 1 hour ago, minosaminamo said: Hello dude, nice mod. Can you create a path for the Dirt And Blood mod to work to clean poops? Its on the list of shit to doo!
Dg75 Posted March 13, 2024 Author Posted March 13, 2024 (edited) If any body hasn't noticed yet I added followers to play the clean (use toilet paper) idle when done. I goobered up and forgot to block it from happening when they use the can. Clean idle is a kneel down and wipe.. and conflicts with the games sit idle. I fixed it on my end and found another bug from PAF main script in the process. I will be uploading another update soon, but first I want to look into some requests mention here. 1. On hit with shock spell make Player paf. Easy enough, I already have as set up for it. Problem here is If this then means your in combat, and any idle would lock your controls down and might be bad! So I was thinking no Idles, just a stream of paf and maybe a cry or moan! Don't know what else their be to add to that. I cannot add Combat commentary yet until I fix the CM to accept custom topics. That's why I made a standalone here now as I'm still reworking some things.. 2. I will look into Sunhelm and dirt n blood and possibly bathing in skyrim, and see about integration Probably leaning on GetFromFile rather than Patch, but would be useless for you NoFormFromFile users. LOL! 3. I'm going to rework allitle the Shits and try and make at least somewhat more realistic. I'm not a modler, if I were id have made a proper mesh for it. For now just thinking maybe give the player a chance to actually sit or keydown and go else no undress just mess oneself. an MCM opt weather to use the green glob or not! 4. Anybody else got reasonable request or new ideas? Edited March 13, 2024 by Dg75 1
Medieval Genie Posted March 13, 2024 Posted March 13, 2024 59 minutes ago, Dg75 said: I got to ask though: What game version are you on? What all files of PFA and CM are you using? I am on the most recent and up to date (1.6.640) game version for Skyrim Special Edition (not 'upgraded' to Anniversary Edition). PFA is currently using "PAF fixes and Addons-v2.0.0" with the "PFA_VoicePack_Main-v2.0.0", which has overwritten the previously most up-to-date files including Comment Manager. The save game would have used those fairly new Fixes and Addons with Comment Manager before the most recent update.
Dg75 Posted March 13, 2024 Author Posted March 13, 2024 (edited) 11 minutes ago, Medieval Genie said: I am on the most recent and up to date (1.6.640) game version for Skyrim Special Edition (not 'upgraded' to Anniversary Edition). PFA is currently using "PAF fixes and Addons-v2.0.0" with the "PFA_VoicePack_Main-v2.0.0", which has overwritten the previously most up-to-date files including Comment Manager. The save game would have used those fairly new Fixes and Addons with Comment Manager before the most recent update. Okay! Sounds like your files are good. If it does it again try for a loading door, or if none just go about and or wait for 2 hours, the failsafe should pick up. I'm still looking into why exactly this happens. I think its related to followers going paf which depends on spells. If fast travel or they were to unload or reload....the paffing spell probably get terminated before it completed. This is why I put in place the failsafe. Are you using the NoFormFromFile patch ? Edited March 13, 2024 by Dg75
Medieval Genie Posted March 14, 2024 Posted March 14, 2024 21 hours ago, Dg75 said: Okay! Sounds like your files are good. If it does it again try for a loading door, or if none just go about and or wait for 2 hours, the failsafe should pick up. I'm still looking into why exactly this happens. I think its related to followers going paf which depends on spells. If fast travel or they were to unload or reload....the paffing spell probably get terminated before it completed. This is why I put in place the failsafe. Are you using the NoFormFromFile patch ? I am not using the patch, since I thought you said it is for people using the older Legendary Edition of the game rather than Special Edition which is my one. One thing to note, when actors get stuck in high needs and not "paffing" as you like to call it, there may be a pattern of this issue happening to custom followers such as Rosa Roundbottom or Roxy The Mad, though I am not sure as I haven't had the issue consistently enough to test with standard followers and it has never happened to PAF on non-followers however I rarely apply it to them (since the limit is 5 people and non-followers are left behind on travels).
Dg75 Posted March 14, 2024 Author Posted March 14, 2024 6 minutes ago, Medieval Genie said: I am not using the patch, since I thought you said it is for people using the older Legendary Edition of the game rather than Special Edition which is my one. One thing to note, when actors get stuck in high needs and not "paffing" as you like to call it, there may be a pattern of this issue happening to custom followers such as Rosa Roundbottom or Roxy The Mad, though I am not sure as I haven't had the issue consistently enough to test with standard followers and it has never happened to PAF on non-followers however I rarely apply it to them (since the limit is 5 people and non-followers are left behind on travels). The NoFormFromFile patch is an optional patch I made because some users were having issues with the papyrus function GetFormFromFile, and USEP wici stated it requires Game script 1.6, but its optional for any game version as it just removes those function calls and some auto mod detection. I still find the notion that function is not compatible with 1.5.97 crazy, because theirs alot of mods that use it. Heck the KIC patch from PAF mod uses it. Anyways IF you were having issues with it it would probably render stuff broken like comment manager not working and PFA acting up. It would happen on Load game and probably get latent on returns from those functions causing stuff to wonk out. I had assumed it was a 1.5.97 issue because of what the wica stated about 1.6 requirement. ..? You should be fine though being on 1.6440 Unique Followers wouldn't be a problem unless they somehow were immune or rejected the Paffing spells. Though this highly unlikely! and if their states got stuck then it means they had the paffing spell applied else they would just max out on states and never go pee. Try the failsafe from pfa, as stated before...if when it happens again. A loading door should immediatly fix things, or a 2 hour wait should. If PFA doesn't fix then something is wrong. I am going drop the 2 hour wait time to a 45 minute as that's probably long enough... If I keep have issues with these Paffing spells, I may just rid the mod of them and use quest instead...Maybe a bit more performance hit though.
Dg75 Posted March 14, 2024 Author Posted March 14, 2024 Just shock or do yawl want Fire and Frost too. ..To trigger an on hit causes Player to piss herself ?
snitch123 Posted March 15, 2024 Posted March 15, 2024 On 3/13/2024 at 11:07 PM, Dg75 said: If any body hasn't noticed yet I added followers to play the clean (use toilet paper) idle when done. I goobered up and forgot to block it from happening when they use the can. Clean idle is a kneel down and wipe.. and conflicts with the games sit idle. I fixed it on my end and found another bug from PAF main script in the process. I will be uploading another update soon, but first I want to look into some requests mention here. 1. On hit with shock spell make Player paf. Easy enough, I already have as set up for it. Problem here is If this then means your in combat, and any idle would lock your controls down and might be bad! So I was thinking no Idles, just a stream of paf and maybe a cry or moan! Don't know what else their be to add to that. I cannot add Combat commentary yet until I fix the CM to accept custom topics. That's why I made a standalone here now as I'm still reworking some things.. 2. I will look into Sunhelm and dirt n blood and possibly bathing in skyrim, and see about integration Probably leaning on GetFromFile rather than Patch, but would be useless for you NoFormFromFile users. LOL! 3. I'm going to rework allitle the Shits and try and make at least somewhat more realistic. I'm not a modler, if I were id have made a proper mesh for it. For now just thinking maybe give the player a chance to actually sit or keydown and go else no undress just mess oneself. an MCM opt weather to use the green glob or not! 4. Anybody else got reasonable request or new ideas? Played around with the new version a bit.. Liking the CM variety a lot... And haven't run into any issues so far.. Maybe I have a couple of ideas to consider. Possibly reasonable 😂 Maybe at some point you'll have some use of some of this.. While testing a bit, I noticed the pee function has a bit less stuff compared to poop.. Stuff like debuffs etc. 1. I think this one was also requested some time ago on original PAF page by someone else. Perhaps... "Dripping" effect on the "urgent" bladder stage ?. Problem is some of this could add a requirement. So in the long run, might not be worth it. I really don't use SL outside of PAF so I have no idea if anything similar is already in base SL. I recall there was some "drip when aroused" function or there could be some squirt effect that could be used. (Also from OCum Ascended for example but that would be a whole new mod as a requirement), I'm not sure if it was a part of an addon and if base SL itself even has something like this. 2. Maybe some sort of debuffs for the pee/leak related functions ? Same as the speech debuffs used for poop. I'm thinking a temporary one (game hour or two) on the leak accident being obvious. Maybe this could somehow make a use of the clothes detecting system you added recently ? Maybe even, but this is again a bit of a shot in the dark related to the first idea... a different leak stream or visual if something is worn in the slot ? 3. An optional MCM toggle for accidents to not get you a bounty... As it is right now accidents seem to be treated the same way as blatantly "pafing" in the middle of a market. Maybe the NPCs around you could still comment, but wouldn't go get a guard. - This could also be an idea for some more CM lines Also about that possible upcoming leak on hit feature.. in case you end up making it so that you don't get locked in an idle.. Just a thought. Could this eventually be used for regular accident stage too ? Right now "leak" basically doesn't trigger as long as you're sitting down or doing anything that could prevent the animation. Also + 1 on that possible Bathing in Skyrim support. Would be amazing. And yeah, seems the waterskins still don't get detected due to the lack of keyword in the actual RND files. Maybe once I get a bit of time, I could try adding the keywords for myself in ssedit and try if it breaks anything in case they weren't attached for some functional reason. Either way, thanks for the updates 👍
snitch123 Posted March 15, 2024 Posted March 15, 2024 1 hour ago, Dg75 said: Just shock or do yawl want Fire and Frost too. ..To trigger an on hit causes Player to piss herself ? I feel like shock fits this the most.. 🤔 Fire not so much.. Maybe frost spells would also be kind of fitting. But then it could be a bit too often in every fight vs mages. Hope someone else can share some opinion too..
Dg75 Posted March 15, 2024 Author Posted March 15, 2024 (edited) 1 hour ago, snitch123 said: Played around with the new version a bit.. Liking the CM variety a lot... And haven't run into any issues so far.. Maybe I have a couple of ideas to consider. Possibly reasonable 😂 Maybe at some point you'll have some use of some of this.. While testing a bit, I noticed the pee function has a bit less stuff compared to poop.. Stuff like debuffs etc. 1. I think this one was also requested some time ago on original PAF page by someone else. Perhaps... "Dripping" effect on the "urgent" bladder stage ?. Problem is some of this could add a requirement. So in the long run, might not be worth it. I really don't use SL outside of PAF so I have no idea if anything similar is already in base SL. I recall there was some "drip when aroused" function or there could be some squirt effect that could be used. (Also from OCum Ascended for example but that would be a whole new mod as a requirement), I'm not sure if it was a part of an addon and if base SL itself even has something like this. 2. Maybe some sort of debuffs for the pee/leak related functions ? Same as the speech debuffs used for poop. I'm thinking a temporary one (game hour or two) on the leak accident being obvious. Maybe this could somehow make a use of the clothes detecting system you added recently ? Maybe even, but this is again a bit of a shot in the dark related to the first idea... a different leak stream or visual if something is worn in the slot ? 3. An optional MCM toggle for accidents to not get you a bounty... As it is right now accidents seem to be treated the same way as blatantly "pafing" in the middle of a market. Maybe the NPCs around you could still comment, but wouldn't go get a guard. - This could also be an idea for some more CM lines Also about that possible upcoming leak on hit feature.. in case you end up making it so that you don't get locked in an idle.. Just a thought. Could this eventually be used for regular accident stage too ? Right now "leak" basically doesn't trigger as long as you're sitting down or doing anything that could prevent the animation. Also + 1 on that possible Bathing in Skyrim support. Would be amazing. And yeah, seems the waterskins still don't get detected due to the lack of keyword in the actual RND files. Maybe once I get a bit of time, I could try adding the keywords for myself in ssedit and try if it breaks anything in case they weren't attached for some functional reason. Either way, thanks for the updates 👍 Yeah these are good ideas! For the 1. one Not sure how to make drip...I'd probably just experiment with applying tink but for just a second or two. I wanted to make like a wet spot at the crotch if peeing and worn, but have know idea how to do! Probably require a texture or tat made for it. Any kind of squirt effect could be done with a spell, but how to apply it and what not... For 2. Didn't know their wasn't debuffs for pee only. That I could do. 3 .MCM Toggle for Accident/Bounty I can do. And about the possible leak on hit deal. Yeah Not planning on an Idle if in combat, else wind up dead! Not sure how to immersively even do that , as be kind of weird pissing and wearing clothes. The pee would stream right through? Obviously one would normally have armor on if in combat...Well! around here you never know! but I could have check against the Worn slot 52 and 49, if worn you wouldn't see pee(this is were I'd want to make a wet spot) but seem almost pointless if no visual as far what you were saying leak don't trigger when sit. That's probably a script condition as sit idle would conflict with the pressure idle. So I guess that's what you were asking if can pee(equip tink without an animation) so as can pee if sitting? I see followers do it all the time when NFF or something override their stay put package and they wind walking around just pissing allover the place. If you seen this youd know what I'm talking about, and thats what it would look like if peeing and no idle. Not sure if can even happen on player though... I got sunhelm rigged in, fixeing to look into Bathing In Skyrim, and Dirt n Blood. Oh yeah. I did my own patch adding the keyword to the waterskins..worked well. Just added keyword VendorItemFood to them. Or maybe better I added a PFAFluidFood keyword to PFA last update that can be attached to whatever ingestible you want and trigger a pee state only increment. Wouldn't need both just one or the either ..Just not sure if entirely safe for Rnad by adding VendorItemFood as scripts may detect that keyword for other stuff...So it be safer useing PFA's Edited March 15, 2024 by Dg75
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