dakyoz Posted February 16, 2024 Posted February 16, 2024 (edited) 1 hour ago, DrDark said: This is really great! Having a little to no real experience using Blender it got me where I wanted! Now I'm stuck at cooking my mesh edit back in UE4. Particularly on the the materials and textures. The last video in the series shows how to create the folder structure for the game Stray which I was able to replicate for P3R. Then it shows how to create "dummy" materials. After, the video owner gives you an all ready UE4 project to download which has all the materials and textures in place (seems like the originals?). How do you go about this in P3R? The materials I extracted using UModel came out as .mat files which UE can't import. What would be the correct way to cook my edit then? Would appreciate some help or a direction to some video/document I can use. Thanks dakyoz! Ok, so you need to open your project and go to edit > Project Settings Go to packaging tab on the left and select "use Pak, Use Io Store, Generate Chunks" Then go back to edit and select "editor preferences" Now go to experimental tab and select Allow chunk ID assignments And BOOM! Now you're all set to cook files in Pak/Ucas/Utoc format. Now just right click on the modified asset (your moded meshes for example) Select Asset actions > Assign to chunk And gave it a random number like "23" for example. [NOW you selected exclusively that file to be modified in the game, If you also has modified textures, you should re-name it with the name of the texture you want to modify and add it to the same chunk (in this case 23). You do NOT wanna mess with the materials unless your a pro, so just edit the texture and don't you dare to add a material to the chunk lol, 'cause if you don't, the game will use the original, and that's a good thing.] So once you have your skeletal mesh (SK) and your texture (If your editing textures) assigned to a chunk number (in this example 23) go to file > Package Project > Build configuration > select shipping and THEN FINALLY cook it for windows Now just open the pak folder of your cooked asset, look for the pakchunks with the same number you assigned (23) rename them to whatever finishing with _P ("whatever_P" for example) and put them in your game's main pak folder.... easy right? what could possibly go wrong? Now just open your game and try it! If you got any more question hit me up on discord @ dakyoz#7168 because this is getting a little off-topic here. Edited February 16, 2024 by dakyoz 6
jmedia7 Posted February 16, 2024 Posted February 16, 2024 2 hours ago, DrDark said: This is really great! Having a little to no real experience using Blender it got me where I wanted! Now I'm stuck at cooking my mesh edit back in UE4. Particularly on the the materials and textures. The last video in the series shows how to create the folder structure for the game Stray which I was able to replicate for P3R. Then it shows how to create "dummy" materials. After, the video owner gives you an all ready UE4 project to download which has all the materials and textures in place (seems like the originals?). How do you go about this in P3R? The materials I extracted using UModel came out as .mat files which UE can't import. What would be the correct way to cook my edit then? Would appreciate some help or a direction to some video/document I can use. Thanks dakyoz! I posted my uproject here in case anyone wants to use it. https://www.loverslab.com/topic/225408-persona-3-reload-nude-mods/?do=findComment&comment=4294456 6
someguy4444 Posted February 16, 2024 Posted February 16, 2024 (edited) 11 hours ago, dakyoz said: You need to export the meshes as PSK using Umodel, export them as FBX using blender and then finally adding them to UE4... with a couple extra steps. Here's a great tutorial series: Thanks for the video. Unfortunately umodel cant find any visual meshes at all so it cannot export them in any format. I am not sure is it because I am using gamepass? I can see meshes in other games and export them to blender such as Tales of Arise (but that is on steam). The screenshot shows me this item in umodel without a visual mesh even though it is supposed to be there. If i try to export it, it says there is nothing there to export. Edited February 16, 2024 by someguy4444
PepeLordd Posted February 16, 2024 Posted February 16, 2024 51 minutes ago, someguy4444 said: Thanks for the video. Unfortunately umodel cant find any visual meshes at all so it cannot export them in any format. I am not sure is it because I am using gamepass? I can see meshes in other games and export them to blender such as Tales of Arise (but that is on steam). The screenshot shows me this item in umodel without a visual mesh even though it is supposed to be there. If i try to export it, it says there is nothing there to export. what's the options you're choosing.
Ultraneroz Posted February 16, 2024 Posted February 16, 2024 1 minute ago, PepeLordd said: what's the options you're choosing. is umodel the only thing that can extract the files?
PepeLordd Posted February 16, 2024 Posted February 16, 2024 2 minutes ago, Ultraneroz said: is umodel the only thing that can extract the files? fmodel works too
Kind_Demon09 Posted February 16, 2024 Posted February 16, 2024 Hello, I had downloaded the Yukari bust mods and am trying to figure out how I manually install them. I've tried making a new folder inside the mod folder of Reloaded II and naming the mod then placing the contents from the zip file into the folder but the mod is not being recognized by Reloaded II. Can anyone explain what I am doing wrong?
Ultraneroz Posted February 16, 2024 Posted February 16, 2024 Just now, PepeLordd said: fmodel works too this? https://github.com/4sval/FModel
Ultraneroz Posted February 16, 2024 Posted February 16, 2024 Just now, Kind_Demon09 said: Hello, I had downloaded the Yukari bust mods and am trying to figure out how I manually install them. I've tried making a new folder inside the mod folder of Reloaded II and naming the mod then placing the contents from the zip file into the folder but the mod is not being recognized by Reloaded II. Can anyone explain what I am doing wrong? you don't need reloaded just drop the files in ~mods folder inside paks
PepeLordd Posted February 16, 2024 Posted February 16, 2024 1 minute ago, Ultraneroz said: this? https://github.com/4sval/FModel yes 1 minute ago, Kind_Demon09 said: Hello, I had downloaded the Yukari bust mods and am trying to figure out how I manually install them. I've tried making a new folder inside the mod folder of Reloaded II and naming the mod then placing the contents from the zip file into the folder but the mod is not being recognized by Reloaded II. Can anyone explain what I am doing wrong? is the mod files pak and ucas? or loose? if it's pak just do as ultraneroz said
Ultraneroz Posted February 16, 2024 Posted February 16, 2024 2 minutes ago, PepeLordd said: yes i'm getting serialization error
PepeLordd Posted February 16, 2024 Posted February 16, 2024 Just now, Ultraneroz said: i'm getting serialization error did you select 4.27? that's an UE5 error
jmedia7 Posted February 16, 2024 Posted February 16, 2024 1 hour ago, someguy4444 said: Thanks for the video. Unfortunately umodel cant find any visual meshes at all so it cannot export them in any format. I am not sure is it because I am using gamepass? I can see meshes in other games and export them to blender such as Tales of Arise (but that is on steam). The screenshot shows me this item in umodel without a visual mesh even though it is supposed to be there. If i try to export it, it says there is nothing there to export. Are you using the ACL umodel build, what I use for this game: https://drive.google.com/file/d/1mHbtgdj50MvLxTWCOw8SpgSKu-YMX0Lf/view 1
FrenchKisser Posted February 16, 2024 Posted February 16, 2024 last time i used reloaded 2 was almost 6 months ago, now when i try to update it ir constantly ask to make changes in my pc but nothing happens, am i supposed to update the .NES?
Lem1697 Posted February 17, 2024 Posted February 17, 2024 How do I install the mods if I have the steam version, do I have to set up Realoded 2 or can I just drop the mods into the PAKs folder?
EroTantei Posted February 17, 2024 Posted February 17, 2024 16 minutes ago, Lem1697 said: How do I install the mods if I have the steam version, do I have to set up Realoded 2 or can I just drop the mods into the PAKs folder? All nude mods from here, including the latest version of the Yukari body mod by Bloody11 are plug-and-play, just drop them in ~mods in the Paks folder.
someguy4444 Posted February 17, 2024 Posted February 17, 2024 (edited) 1 hour ago, jmedia7 said: Are you using the ACL umodel build, what I use for this game: https://drive.google.com/file/d/1mHbtgdj50MvLxTWCOw8SpgSKu-YMX0Lf/view Thanks but i tried the umodel you linked and it still lead to the same issue. 2 hours ago, PepeLordd said: what's the options you're choosing. My options C:\repositories\unreal-p3\umodel_win32\umodel_64.exe -path="C:\XboxGames\Persona 3 Reload\Content\P3R\Content\Paks" -aes="0x92BADFE2921B376069D3DE8541696D230BA06B5E4320084DD34A26D117D2FFEE" After launching i would search for the uasset that I know should have a mesh, double click and it prompts me to select unreal version. I used 4.27, which i also have installed, then I get the screenshot I showed earlier. Pretty much every uasset gives me the same screenshot saying there is no visual objects. Are you using the gamepass or steam edition of persona 3 reload? Does gamepass apply some sort of 2nd encryption over each file? I can load assets from Tales of Arise normally. Edited February 17, 2024 by someguy4444
Lem1697 Posted February 17, 2024 Posted February 17, 2024 39 minutes ago, EroTantei said: All nude mods from here, including the latest version of the Yukari body mod by Bloody11 are plug-and-play, just drop them in ~mods in the Paks folder. I don't have that folder. Can I just create it then? No need for any other extra steps?
Radar_ Posted February 17, 2024 Posted February 17, 2024 45 minutes ago, Lem1697 said: I don't have that folder. Can I just create it then? No need for any other extra steps? yup, you're good
Pan4Mod Posted February 17, 2024 Posted February 17, 2024 1 hour ago, Lem1697 said: I don't have that folder. Can I just create it then? No need for any other extra steps? Yes, that is the true wonder of Unreal Engine.
HiddenHand Posted February 17, 2024 Posted February 17, 2024 2 hours ago, Lem1697 said: I don't have that folder. Can I just create it then? No need for any other extra steps? You can make it from XboxGames\Persona 3 Reload\Content\P3R\Content\Paks\ make a new folder called ~mods and input mods in it in the end it should look like XboxGames\Persona 3 Reload\Content\P3R\Content\Paks\~mods 2
MJCrasher Posted February 17, 2024 Posted February 17, 2024 On 2/9/2024 at 1:52 PM, niemandnix said: Really cool to see everyone working on this game already. Am I the only one that wants more Bimbo-ey outfits instead of straight-up nude Outfits? same tbh
Manga03 Posted February 17, 2024 Posted February 17, 2024 On 2/7/2024 at 2:14 PM, jmedia7 said: Yukari Underwear-replaces sujin dlc outfit-requires YukariNudeTextures files. YukariUnderwear.7z 2.06 MB · 914 downloads Yukari unshaved addon. YukariUnshaved.7z 2.31 MB · 658 downloads i tried dragging the yukari mod into the steam folder but some of her body is blacked out like if she was wearing something else on top of it T.T https://imgur.com/a/UcbVzIs 1
jmedia7 Posted February 17, 2024 Posted February 17, 2024 1 minute ago, Manga03 said: i tried dragging the yukari mod into the steam folder but some of her body is blacked out like if she was wearing something else on top of it T.T https://imgur.com/a/UcbVzIs Try it with the YukariNudeTextures_P files from my yukari mod here: https://www.loverslab.com/topic/225408-persona-3-reload-nude-mods/?do=findComment&comment=4292780 1
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