Pandafish Posted November 11, 2016 Posted November 11, 2016 Mod is working great and is an insane improvement over Bethesda's tater tots, so let me start by saying thank you. But I got a problem with the "Interesting NPC's" skykids replacer mod (SK-3DNPC) http://www.nexusmods.com/skyrim/mods/58016/?. Olette is using an adult female face shape although the texture might be the correct one.If I try to edit it in anyway in the CK, the esp shits itself and Olette turns into the original "Interesting NPC's" potato child. I can't really find any conflicts in Mod Organizer. Please help if any of you have any idea how to fix this.It's hard having a conversation with a tiny black haired woman who pretends to be a child with red hair.
johann7124 Posted November 11, 2016 Posted November 11, 2016 Mod is working great and is an insane improvement over Bethesda's tater tots, so let me start by saying thank you. But I got a problem with the "Interesting NPC's" skykids replacer mod (SK-3DNPC) http://www.nexusmods.com/skyrim/mods/58016/?. Olette is using an adult female face shape although the texture might be the correct one. olette.jpg If I try to edit it in anyway in the CK, the esp shits itself and Olette turns into the original "Interesting NPC's" potato child. I can't really find any conflicts in Mod Organizer. Please help if any of you have any idea how to fix this. It's hard having a conversation with a tiny black haired woman who pretends to be a child with red hair. The reason the CK fucks it up is because 3dNPC is not an actual master file, and the CK removes non masters when you save. Easiest way around that is to use Wrye Bash and esmify the 3DNPC plugin temporarily. You might also want to make a Tes5Edit patch, as it sounds like there is another plugin that might be making changes to her.
Pandafish Posted November 11, 2016 Posted November 11, 2016 Mod is working great and is an insane improvement over Bethesda's tater tots, so let me start by saying thank you. But I got a problem with the "Interesting NPC's" skykids replacer mod (SK-3DNPC) http://www.nexusmods.com/skyrim/mods/58016/?. Olette is using an adult female face shape although the texture might be the correct one. olette.jpg If I try to edit it in anyway in the CK, the esp shits itself and Olette turns into the original "Interesting NPC's" potato child. I can't really find any conflicts in Mod Organizer. Please help if any of you have any idea how to fix this. It's hard having a conversation with a tiny black haired woman who pretends to be a child with red hair. The reason the CK fucks it up is because 3dNPC is not an actual master file, and the CK removes non masters when you save. Easiest way around that is to use Wrye Bash and esmify the 3DNPC plugin temporarily. You might also want to make a Tes5Edit patch, as it sounds like there is another plugin that might be making changes to her. Yeah I was able to change the face this way and I guess I can finish the shape with nifmerge now. Thank you so much! I owe you a drink or a bottle of skooma.
ChipyChops Posted November 14, 2016 Posted November 14, 2016 Any chance we can get an upload of the old Java patcher for use with Skyrim SE? Since the SKSE Plugin patcher won't work. We still have to wait for Race Compatibility as well. RaceCompatability is out now http://www.nexusmods.com/skyrimspecialedition/mods/2853/? Really hate looking at the clones!
codylowey Posted November 16, 2016 Posted November 16, 2016 It's been a while, but since I haven't seen any conversation about it, I'm wondering if this was resolved and I just happened to miss it. Regarding the updated DLL mentioned in this post: Here's an updated SK_Armor_SKSE DLL: https://drive.google.com/open?id=0B1Ah0kg7qJoibmk2QlJCTjEtb2c Updates from the version that comes with Skykids: The game no longer crashes at the main menu if Skykids.esm is not enabled. Health, magicka, stamina, and their regeneration values are copied from the corresponding adult races. Racial spells are copied from the corresponding adult races. Keywords are copied from the corresponding adult races. The Skykids races are detected as their adult counterparts by conditions (and scripts?). Notes:The race-data spoofing and modified race detection allows you to use (race) overhaul mods without patches. I recommend Imperious. If you are using Requiem, disable Skykids and related plugins when running its SkyProc patcher and re-enable them afterward. Otherwise, it will bitch about nothing and quit. The Skykids ESM cannot be modified, but the Playable Kids and Alt Male Body plugins can. If you absolutely must change a record in the ESM, do it in a patch. When I replace the original DLL with that one, everything appears to load normally and perfectly well, but Skyrim CTD immediately when touching the Mara statute in the LAL prison, every time. The problem is resolved by replacing the new DLL with a backup of the original. Reading the thread, it looks like a number of people had the same problem, and some people gave some exploratory troubleshooting suggestions but there was no ultimate solution as far as I could tell. Did anyone ever find one? Just for the sake of saying it, it's not really a game-breaking issue. Skykids with the original DLL works awesome out of the box, it looks great, it's the best child replacer AND playable child mod I've tried out of all of them. So I can live without those listed fixes in the new DLL (not counting the main menu crashing problem, which I never had) if I have to; it's just that those are things I really really would like to have; they're probably the only thing "missing" from a mod that's otherwise pretty close to perfect as far as I'm concerned.
popcorn71 Posted November 16, 2016 Posted November 16, 2016 When I replace the original DLL with that one, everything appears to load normally and perfectly well, but Skyrim CTD immediately when touching the Mara statute in the LAL prison, every time. The problem is resolved by replacing the new DLL with a backup of the original. Reading the thread, it looks like a number of people had the same problem, and some people gave some exploratory troubleshooting suggestions but there was no ultimate solution as far as I could tell. Did anyone ever find one? As far as I can tell there is no fix besides simply using the old DLL. It does seem like this bug does not effect every one though, so posting as much info about your setup as you can may be helpful in tracking down potential causes.
johann7124 Posted November 17, 2016 Posted November 17, 2016 When I replace the original DLL with that one, everything appears to load normally and perfectly well, but Skyrim CTD immediately when touching the Mara statute in the LAL prison, every time. The problem is resolved by replacing the new DLL with a backup of the original. Reading the thread, it looks like a number of people had the same problem, and some people gave some exploratory troubleshooting suggestions but there was no ultimate solution as far as I could tell. Did anyone ever find one? As far as I can tell there is no fix besides simply using the old DLL. It does seem like this bug does not effect every one though, so posting as much info about your setup as you can may be helpful in tracking down potential causes. I have run a boat load of new games since it came out, and only one game did that. For me it ended up being something interacting wrong with Bathing Beauty Luxury Suite.
SkeletonKing Posted November 20, 2016 Posted November 20, 2016 Does this work with skyrim special edition? I tried it and the only thing no functioning was equipping armor and the female body model for some reason is an error. :c Other than that, mostly everything works alright.
ChipyChops Posted November 20, 2016 Posted November 20, 2016 Found this on an old skyrim save folder, might be useful to someone. There's a backup esp in there but I've totally forgotten how to use it. SkyProc Patchers.7z
myuhinny Posted November 20, 2016 Posted November 20, 2016 @SkeletonKing Any mod that requires SKSE will not work or will not work correctly with SSE till SKSE64 is out.
ChipyChops Posted November 20, 2016 Posted November 20, 2016 Meshes might need updating, also read about lots of issues with textures needing to be saved as DXT1 and DXT5
Guest Posted December 6, 2016 Posted December 6, 2016 The camera is set to be higher than the characters eyes, the camera on first person behaves as if i'm playing an adult character. Does anyone know a workaround or a fix? Excellent mod by the way, this is the only issue i've experienced so far.
johann7124 Posted December 6, 2016 Posted December 6, 2016 The camera is set to be higher than the characters eyes, the camera on first person behaves as if i'm playing an adult character. Does anyone know a workaround or a fix? Excellent mod by the way, this is the only issue i've experienced so far. I usually fix that by going out to third person, selecting my character in the console and typing setscale 1.0. I only have that problem after character creation.
Guest Posted December 6, 2016 Posted December 6, 2016 Typing the setscale 1.0 fixed the camera issue thank you so much jogann7124
Purehempy Posted December 11, 2016 Posted December 11, 2016 How do I get rid of this? After uninstalling everything related to skykids, this .esm is still there. Both in NMM and MO.
myuhinny Posted December 11, 2016 Posted December 11, 2016 Check and see if there is a cache folder where NMM store it's zip files at. Start NMM click the tab at the top and go to the folder that holds all the zip files delete the rar if it is in there and then look at the folder path and go find it and look in it's cache folder for anything pertaining to this mod and delete it. NMM when it installs a mod it makes a cache of the file if it doesn't get rid of it then you will have to delete it yourself. MO I have no clue on as I don't use it,
Randomperv69 Posted December 26, 2016 Posted December 26, 2016 For some reason there appears to be a conflict with Better Vampires. I used the custom race fix that comes with it and I can feed on people just fine, but when I drink a blood potion it does not satiate my character, even though I clicked the option that makes it do that. EDIT: My mistake, this was resolved by updating the Custom Race mod.
popcorn71 Posted January 14, 2017 Posted January 14, 2017 In an effort to get this mod up and running on SSE I have created a TES5Edit script to (mostly) automatically create patches to enable clothing/armor for child race included in Skykids.esm. I'm posting a copy here in case anyone else finds it useful. Be warned: this script is still very crude and is NOT intended for use by any one that doesn't have the required skills to trouble shoot and correct any errors that may or may not arise from the use of this patcher. I will not be providing any support for it beyond this post, nor am I responsible for you breaking your game through its use. TLDR: Use at your own risk!!! Useage: Download and extract the content of the archive into the 'Edit Scripts' folder located in the same directory as SSEEdit.exe or TES5Edit.exe Open xEdit and load any files you want to patch. Skykids.esm MUST be loaded! Right Click one of the loaded files to open up the context menu. The file you click on doesn't matter but using a file with less records in it will speed up the patching process. Select 'Apply Script'. Select 'P71 - Skykids armor patcher' and click OK. Input a name for the new patch. Wait. This could take a VERY long time depending on the content of the mods you are trying to patch. Manually clean up any mistakes the patcher may have made. Known Bugs: Files that override Armor records will cause the patched Armor records to have duplicate references to the generated child Armature. These duplicates get automatically cleaned up when the patcher finishes. === edit === Patcher now auto cleans up duplicate Armor Armatures. Reworded some of the debug text to speed up the patching process with bDebug = True. Patching is about four to five times faster. Now correctly handles Armor Addons that have a valid (not pointing to DefaultRace) RNAM element. Patcher now uses template child races for Armor Addons instead of actual child races. Added some dummied out code that may eventually be used to copy adult race date over to child races. This should now be enough to child races and child armor in game with out the SKSE plugin in oldrim. For SSE you will need to re-exprote any child NPC FaceGen files and may also need to run some of the meshes included in the Skykids main file through SSE NIF Optimizer. For reference it took about 8.5 min to patch all 8064 Armor Addon records from these files: 00 Skyrim.esm 01 Update.esm 02 HearthFires.esm 03 Dragonborn.esm 04 Dawnguard.esm 05 Unofficial Skyrim Special Edition Patch.esp [Version 4.0.5] 06 WinterholdDestruction.esm 07 Campfire.esm 08 Gray Fox Cowl.esm 09 Skykids.esm 0A Immersive Jewelry.esp [Version 1.06] 0B MoonAndStar_MAS.esp 0C Hothtrooper44_ArmorCompilation.esp 0D imp_helm_legend.esp 0E ColovianNobleClothes.esp 0F AmazingFollowerTweaks.esp 10 Frostfall.esp 11 Dreamborne Islands.esp 12 ImperialFineClothes.esp 13 Summermyst - Enchantments of Skyrim.esp 14 Ordinator - Perks of Skyrim.esp 15 Thunderchild - Epic Shout Package.esp 16 SPTConsistentOlderPeopleSE.esp [Version 4.1] 17 EMCompViljaSkyrim.esp 18 Serana.esp 19 Unique Uniques.esp [Version 1.8] 1A Inigo.esp 1B WetandCold.esp 1C blackreachrailroadnew.esp 1D Moonlight Tales Special Edition.esp [Version 1.35] 1E Relationship Dialogue Overhaul.esp P71 - Skykids armor patcher.7z 2
Snowdemon12 Posted January 15, 2017 Posted January 15, 2017 hmmm the race isn't showing up in the race menu, might have screwed up there =_=''
residentsleeper01 Posted January 20, 2017 Posted January 20, 2017 Is it just me or are these links for download down? Or mega is not working. All I see is just M logo, thats it. update: nevermind, everything works now. Looks like there was an issue with my network.
TheTeacher Posted February 7, 2017 Posted February 7, 2017 Hi, I have trouble activating the mod in SE, the characters have no bodys but red and purple exclamation marks. I realise it has to do something with missing meshes? Its a clean install with only skykids and racecompability. I also installed the experimental SKSE for SE. Can anyone help? Thanks! edit: What I dont really understand is that the cots character has a body with pink underwear.
popcorn71 Posted February 7, 2017 Posted February 7, 2017 Hi, I have trouble activating the mod in SE, the characters have no bodys but red and purple exclamation marks. I realise it has to do something with missing meshes? Its a clean install with only skykids and racecompability. I also installed the experimental SKSE for SE. Can anyone help? Thanks! edit: What I dont really understand is that the cots character has a body with pink underwear. Read this In an effort to get this mod up and running on SSE I have created a TES5Edit script to (mostly) automatically create patches to enable clothing/armor for child race included in Skykids.esm. I'm posting a copy here in case anyone else finds it useful. Be warned: this script is still very crude and is NOT intended for use by any one that doesn't have the required skills to trouble shoot and correct any errors that may or may not arise from the use of this patcher. I will not be providing any support for it beyond this post, nor am I responsible for you breaking your game through its use. TLDR: Use at your own risk!!! Useage: Download and extract the content of the archive into the 'Edit Scripts' folder located in the same directory as SSEEdit.exe or TES5Edit.exe Open xEdit and load any files you want to patch. Skykids.esm MUST be loaded! Right Click one of the loaded files to open up the context menu. The file you click on doesn't matter but using a file with less records in it will speed up the patching process. Select 'Apply Script'. Select 'P71 - Skykids armor patcher' and click OK. Input a name for the new patch. Wait. This could take a VERY long time depending on the content of the mods you are trying to patch. Manually clean up any mistakes the patcher may have made. Known Bugs: Files that override Armor records will cause the patched Armor records to have duplicate references to the generated child Armature. These duplicates get automatically cleaned up when the patcher finishes. === edit === Patcher now auto cleans up duplicate Armor Armatures. Reworded some of the debug text to speed up the patching process with bDebug = True. Patching is about four to five times faster. Now correctly handles Armor Addons that have a valid (not pointing to DefaultRace) RNAM element. Patcher now uses template child races for Armor Addons instead of actual child races. Added some dummied out code that may eventually be used to copy adult race date over to child races. This should now be enough to child races and child armor in game with out the SKSE plugin in oldrim. For SSE you will need to re-exprote any child NPC FaceGen files and may also need to run some of the meshes included in the Skykids main file through SSE NIF Optimizer. For reference it took about 8.5 min to patch all 8064 Armor Addon records from these files: 00 Skyrim.esm 01 Update.esm 02 HearthFires.esm 03 Dragonborn.esm 04 Dawnguard.esm 05 Unofficial Skyrim Special Edition Patch.esp [Version 4.0.5] 06 WinterholdDestruction.esm 07 Campfire.esm 08 Gray Fox Cowl.esm 09 Skykids.esm 0A Immersive Jewelry.esp [Version 1.06] 0B MoonAndStar_MAS.esp 0C Hothtrooper44_ArmorCompilation.esp 0D imp_helm_legend.esp 0E ColovianNobleClothes.esp 0F AmazingFollowerTweaks.esp 10 Frostfall.esp 11 Dreamborne Islands.esp 12 ImperialFineClothes.esp 13 Summermyst - Enchantments of Skyrim.esp 14 Ordinator - Perks of Skyrim.esp 15 Thunderchild - Epic Shout Package.esp 16 SPTConsistentOlderPeopleSE.esp [Version 4.1] 17 EMCompViljaSkyrim.esp 18 Serana.esp 19 Unique Uniques.esp [Version 1.8] 1A Inigo.esp 1B WetandCold.esp 1C blackreachrailroadnew.esp 1D Moonlight Tales Special Edition.esp [Version 1.35] 1E Relationship Dialogue Overhaul.esp You will need to re-exprote any child NPC FaceGen files in the CK and run the body meshes included in the Skykids main file through SSE NIF Optimizer. === edit === If your trying to play as a child race then running the patcher will NOT make the game playable. It is only intended for use with child NPCs.
JinnaiKOD Posted February 12, 2017 Posted February 12, 2017 Not sure if this has been asked or not. Does anyone need your permission before using any part of your mod?
en_hawk Posted February 12, 2017 Author Posted February 12, 2017 Not sure if this has been asked or not. Does anyone need your permission before using any part of your mod? Not particularly, so long as proper credit is attributed(either to myself, or to the person who created whatever it is you're using; consult the credits in the OP if unsure).
johann7124 Posted February 12, 2017 Posted February 12, 2017 Not sure if this has been asked or not. Does anyone need your permission before using any part of your mod? Not particularly, so long as proper credit is attributed(either to myself, or to the person who created whatever it is you're using; consult the credits in the OP if unsure). Most of the assets are en_hawk's though.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now