jacob77339 Posted May 2, 2016 Posted May 2, 2016 When i try installing the mod using the complete one instead of express when i click next it kinda freezes NMM and the installer on a grey screen with the next still highlighted. nevermind a re download and install worked.
siyi90 Posted May 6, 2016 Posted May 6, 2016 I am getting ctd after logo due to the skse plugin for armor swapper, anyone encountered the problem before?
srayesmanll Posted May 6, 2016 Posted May 6, 2016 I am getting ctd after logo due to the skse plugin for armor swapper, anyone encountered the problem before? CTD after logo usually is an indicator of a missing master file. Make sure you have the required mods/DLC for this: Required content: Skyrim v1.9.32.0 Dawnguard Required mods: SKSE v1.7.2 (or newer) Racial Compatibility for Skyrim and Dawnguard (use of this specific version of RC is required(v1.80 or later); this version contains specific extra functionality for custom races that is required for Skykids) More Follower Voices Mod (only required for follower addons, however still strongly recommended) Also make sure you have the main mods for any of the Skykids patches used.
siyi90 Posted May 7, 2016 Posted May 7, 2016 found out that the lastest skykids have conflict with http://www.nexusmods.com/skyrim/mods/68553/? the tavern game mod
rainbowswag Posted May 7, 2016 Posted May 7, 2016 Okay, so for the longest time I could not get this working properly. I have clean-installed this thing, I have played with files, I have clean-installed again. As far as I can see, I've followed the instructions to a T, but I still get this issue... http://imgur.com/usLFpFl The body texture does this .... weird thing under certain lighting. But it gets better! Using the magic of TFC, I zoomed in, and found this... http://imgur.com/zLqqq3R ...and this... http://imgur.com/Y8XovBy ...which to me looks like the actual body is hidden under a layer of something else. Can anybody tell me what this issue is? Am I missing a step from the directions somewhere, or can somebody point me to the thing that's so obvious that it could punch me in the face? Edit: Right, so inexplicably, I loaded up an earlier save of the same character that didn't have this issue. Played around with her briefly, moved from one cell to another, then on a whim, reloaded my current save. Lo and behold, this issue has cleared up and my kid looks like a relatively normal (albeit heavily-armed and lightning-channelling...) kid. I'd still like to figure out what exactly the problem was, though. Suddenly having this problem too, everything below the face is black unless you get real close, then it becomes a blocky-like thing.
Randomperv69 Posted May 8, 2016 Posted May 8, 2016 How can I get racemenu sliders working on the male body? They all work just fine on the female one.
BigBudha Posted May 31, 2016 Posted May 31, 2016 okay i have those files already where is the patch file?? or does the skykids file already have the patches???? also this is my first time here so...im lost as fuck
ffann1995 Posted June 1, 2016 Posted June 1, 2016 Can you help me please? Vanilla armor and clothes doesn't appear on children. How to fix? P.S - I use only playable version without NPC-s
johann7124 Posted June 2, 2016 Posted June 2, 2016 Are you using the SKSE launcher? Skykids uses a SKSE plugin to allow kids to wear clothes and armor.
ffann1995 Posted June 2, 2016 Posted June 2, 2016 Are you using the SKSE launcher? Skykids uses a SKSE plugin to allow kids to wear clothes and armor. I am using the latest version of SKSE.
Boneyardbill Posted June 13, 2016 Posted June 13, 2016 I like Skykids and it has a lot of awesome features. As a modder, though, it is very frustrating that I don't have access to the KS Hairdos or Eyes of Beauty in CK. I can customize the child in RaceMenu to my heart's content, but in CK I am stuck with about five options for hair and eyes. Is there going to be a fix for this? I don't even actually know how or why it is this way.(The fixes like NifMerge and importing the NPC file are dandy for creating one character, not for creating a dozen)
johann7124 Posted June 14, 2016 Posted June 14, 2016 I like Skykids and it has a lot of awesome features. As a modder, though, it is very frustrating that I don't have access to the KS Hairdos or Eyes of Beauty in CK. I can customize the child in RaceMenu to my heart's content, but in CK I am stuck with about five options for hair and eyes. Is there going to be a fix for this? I don't even actually know how or why it is this way. (The fixes like NifMerge and importing the NPC file are dandy for creating one character, not for creating a dozen) For Eyes of Beauty, you need to enable the SK version .esm that is included in the installer. A hair patch can also be created by following the instructions in the OP. It only needs to be activated why patching a mod.
Boneyardbill Posted June 16, 2016 Posted June 16, 2016 Eyes of Beauty master for skykids is enabled. So, okay, at least I know then that it should work but just doesn't. Woe is me. I'll look into making my own hair patch, but I really think it should be part of the mod
johann7124 Posted June 17, 2016 Posted June 17, 2016 Eyes of Beauty master for skykids is enabled. So, okay, at least I know then that it should work but just doesn't. Woe is me. I'll look into making my own hair patch, but I really think it should be part of the mod It is part of the mod, but it is a SKSE plugin that works when the game is actually running. The CK does not use any of the SKSE plugins.
Ruhaji Posted June 21, 2016 Posted June 21, 2016 hello mates , i need help... i install this , all work good except vanilla childrens, they no have clothes
johann7124 Posted June 21, 2016 Posted June 21, 2016 hello mates , i need help... i install this , all work good except vanilla childrens, they no have clothes Do you have the most recent version of SKSE installed? It needs to be 1.7.3. http://skse.silverlock.org/
Ruhaji Posted June 22, 2016 Posted June 22, 2016 hello mates , i need help... i install this , all work good except vanilla childrens, they no have clothes Do you have the most recent version of SKSE installed? It needs to be 1.7.3. http://skse.silverlock.org/ of course... i try reinstall , but children no have clothes (shoes only). I also change the loading order, but without success... the problem seems to be resolved when I create a new game, but in my current game still does not work
l12436 Posted June 24, 2016 Posted June 24, 2016 it appear the dll is incompatible with no reason. it show this "SK_Armor_SKSE.dll (00000001 00000005) reported as incompatible during query" is there any soluation? OK I found it, this mod can not be localized, the skse plugin itself will test md5 of the mod. if localized, the plugin test will failed. causing the skse plugin load failed.
rainbowswag Posted June 26, 2016 Posted June 26, 2016 I've got an odd problem, or maybe it's a bug in the replacer. I dunno. I had a massive list of mods, but I just turned off everything except for the mods needed to run this: Even after just disabling everything but things needed to run SkyKids, clothes (not armors) are still full-boobied. # This file was automatically generated by Mod Organizer. +UIExtensions +SkyUI +Skykids +RaceMenu +RaceCompatibility with fixes +Oblivion Hair Pack Fixed now with NPCEditor Support +ApachiiSkyHair *Unmanaged: Dawnguard *Unmanaged: Dragonborn *Unmanaged: HearthFires *Unmanaged: HighResTexturePack01 *Unmanaged: HighResTexturePack02 *Unmanaged: HighResTexturePack03 This is the entire mod list, and it still goes wrong trying to get proper clothing. SKSE runtime: initialize (version = 1.7.3 09200000 01D1CFE06017A703, os = 6.1 (7601)) imagebase = 00400000 runtime root = C:\Games\steamapps\common\Skyrim\ config path = C:\Games\steamapps\common\Skyrim\Data\SKSE\skse.ini plugin directory = C:\Games\steamapps\common\Skyrim\Data\SKSE\Plugins\ checking plugin C:\Games\steamapps\common\Skyrim\Data\SKSE\Plugins\\SK_Armor_SKSE.dll plugin C:\Games\steamapps\common\Skyrim\Data\SKSE\Plugins\\SK_Armor_SKSE.dll (00000001 00000005) loaded correctly checking plugin C:\Games\steamapps\common\Skyrim\Data\SKSE\Plugins\\chargen.dll registering plugin listener for SKSE at 2 of 3 plugin C:\Games\steamapps\common\Skyrim\Data\SKSE\Plugins\\chargen.dll (00000001 chargen 00000006) loaded correctly checking plugin C:\Games\steamapps\common\Skyrim\Data\SKSE\Plugins\\nioverride.dll registering plugin listener for SKSE at 3 of 4 registering plugin listener for (null) at 3 of 4 plugin C:\Games\steamapps\common\Skyrim\Data\SKSE\Plugins\\nioverride.dll (00000001 nioverride 00000006) loaded correctly dispatch message (0) to plugin listeners sending message type 0 to plugin 2 dispatch message (-1640531527) to plugin listeners sending message type 0 to plugin 3 dispatched message. dispatch message (1) to plugin listeners sending message type 1 to plugin 2 sending message type 1 to plugin 3 dispatched message. init complete SKSE log init. Armor replacer is properly detected. How things look on a Nord Child:Ancient Nord ArmorFur armorArchmage RobesRobes of * As you can see, the non-armor clothes are adult versions :/ The armor ones are okay though. What gives? Edit - Hue, reading is an art. So, if this is correct: Complete set of child resized vanilla+dlc armor and limited selection of clothes for girls(no weight slider support on these yet)Does this just mean I'm kinda screwed for my vanilla child playthrough? Also, what's the idea behind Taldryn the Drow if she wears Archmage robes if the robes aren't converted [yet]? Pairing this with HDT + HDT clothes makes kids wearing normal clothes rather uncomfortable.
delgathar Posted July 2, 2016 Posted July 2, 2016 hello. Tes5edit is complaining about errors in all of the _skchild-childRACE entries where the VTCK is null. I really wish Tes5edit would at least keep the old number/lable so I at least had a hint. I've been going through the voices and making them the same as ChildXXXRace so they were at least consistant. But if they should point elsewhere please let me know. Skykids.esm has no hints like a missing master to clue me in where these voices should come from. The only other option I see is malechild/femalechild
johann7124 Posted July 3, 2016 Posted July 3, 2016 hello. Tes5edit is complaining about errors in all of the _skchild-childRACE entries where the VTCK is null. I really wish Tes5edit would at least keep the old number/lable so I at least had a hint. I've been going through the voices and making them the same as ChildXXXRace so they were at least consistant. But if they should point elsewhere please let me know. Skykids.esm has no hints like a missing master to clue me in where these voices should come from. The only other option I see is malechild/femalechild If you are changing them under Races, that is actually a bad idea. Voices should only be changed under each individual NPC.
Boneyardbill Posted July 7, 2016 Posted July 7, 2016 So, I made the hair patch, as per the excellent and thorough instructions. Went into CK, hair was now available. Awesome. Left CK, turned patch esp off and was impressed that also worked according to spec, the mod did not insist it was missing a master. All looking awesome. Hair reverts to default in game. I used KS Hairdos to create the patch and KS Hairdos is definitely installed as a mod, so from what I can tell, it should know it needs a hair resource from KS hairdos, go and grab it and all is well. But that's not happening. Thoughts?
johann7124 Posted July 7, 2016 Posted July 7, 2016 So, I made the hair patch, as per the excellent and thorough instructions. Went into CK, hair was now available. Awesome. Left CK, turned patch esp off and was impressed that also worked according to spec, the mod did not insist it was missing a master. All looking awesome. Hair reverts to default in game. I used KS Hairdos to create the patch and KS Hairdos is definitely installed as a mod, so from what I can tell, it should know it needs a hair resource from KS hairdos, go and grab it and all is well. But that's not happening. Thoughts? That would be the CK removing masters that do not have the master flag. Use either Tes5Edit or Wrye Bash to add KS Hairdos as a master to your mod.
Boneyardbill Posted July 7, 2016 Posted July 7, 2016 So, I made the hair patch, as per the excellent and thorough instructions. Went into CK, hair was now available. Awesome. Left CK, turned patch esp off and was impressed that also worked according to spec, the mod did not insist it was missing a master. All looking awesome. Hair reverts to default in game. I used KS Hairdos to create the patch and KS Hairdos is definitely installed as a mod, so from what I can tell, it should know it needs a hair resource from KS hairdos, go and grab it and all is well. But that's not happening. Thoughts? That would be the CK removing masters that do not have the master flag. Use either Tes5Edit or Wrye Bash to add KS Hairdos as a master to your mod. KS Hairdos was already attached as a Master. ETA: I think the issue was that KS Hairdos is itself sort of a patch. I went back to the source, ran the script on Apachii hair and all seems well now. Thank you for your assistance
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