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[Project Zomboid] ZomboWin - A ZomboLewd Framework mod


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Posted

First time i get an "error" that i cannot fix here, anyone knows by any chance why this does appear? i taked a look at ContextMenu translations, the ContextMenu lua, and ZMast lua, nothing that can point to that exact placehold 😭, is nothing much important but i dont want it there 😥

image.png.7d42325cb11c3c27de2a662c9262b980.png

Posted
24 minutes ago, Yonchi said:

First time i get an "error" that i cannot fix here, anyone knows by any chance why this does appear? i taked a look at ContextMenu translations, the ContextMenu lua, and ZMast lua, nothing that can point to that exact placehold 😭, is nothing much important but i dont want it there 😥

image.png.7d42325cb11c3c27de2a662c9262b980.png

If u mean why it not translate its the translation thing.

If u having trouble finding where in script it exist I recommend opening the mod lua folder with a text editor that can use folders and search through all those with the text that appears there that's all info I got rn with what I understand from you

Posted
Just now, AlexTheMan21 said:

If u mean why it not translate its the translation thing.

If u having trouble finding where in script it exist I recommend opening the mod lua folder with a text editor that can use folders and search through all those with the text that appears there that's all info I got rn with what I understand from you

I mean, that "ContextMenu_Nominal_Standing_Fingering" should not be there, is not programmed on the context menu and its not on the translation .txt of the context menu 😭

Maybe is an animation from nominals that i need to remove or something? 🤔

Posted (edited)
9 hours ago, Magenta147 said:

@ChibakoShiba Found the mod, that is conflicting with the subdue. It's True Crawl LOL

No, I've been using True Crawl and True Crouching for a long time without any problems.

Edited by Venusm4
Posted
1 hour ago, Yonchi said:

I mean, that "ContextMenu_Nominal_Standing_Fingering" should not be there, is not programmed on the context menu and its not on the translation .txt of the context menu 😭

Maybe is an animation from nominals that i need to remove or something? 🤔

Well tbh that thing can be in any mod that has the same layout so zombowin, defeat and what else but to figure anything out I would probably have to see it for myself and shit XDD Goodluck on the search 

Posted (edited)
4 hours ago, Venusm4 said:

No, I've been using True Crawl and True Crouching for a long time without any problems.

Did you try subduing one zombies after you push them with a rope? Because after subduing one zombie, it should not move, and you can right click on it and there would be a commit to act like rough oral sex, rough sex and sensual sex. But if you have True Crawl, the zombies will keep on moving while True Crouching works with subduing zombies.

Edited by Magenta147
Posted (edited)
16 hours ago, Yonchi said:

First time i get an "error" that i cannot fix here, anyone knows by any chance why this does appear? i taked a look at ContextMenu translations, the ContextMenu lua, and ZMast lua, nothing that can point to that exact placehold 😭, is nothing much important but i dont want it there 😥

image.png.7d42325cb11c3c27de2a662c9262b980.png

 

Hmm... I know what it is.
When I redid the animations I tried some internal modifications of the code to make this damn animation sequence work.


This file:
'nominal_F_Fingering.lua'
located in this directory:
...\Zomboid\mods\ZomboWin\media\lua\shared\ZomboWin\AnimationConfigs
is the cause.

 

So 2 solutions:
_either you add this code in the translation file:

 

ContextMenu_Nominal_Standing_Fingering = "your translation",


or you simply delete the file.

 

In any case for the moment it does not work so you can delete it it does not matter.


I will add a comment in my discussion thread.

 

Thanks for your feedback.

Edited by blabla012345
Posted (edited)
2 hours ago, Magenta147 said:

Did you try subduing one zombies after you push them with a rope? Because after subduing one zombie, it should not move, and you can right click on it and there would be a commit to act like rough oral sex, rough sex and sensual sex. But if you have True Crawl, the zombies will keep on moving while True Crouching works with subduing zombies.

sry I don’t understand what you mean by your last sentence. Do you mean that it can’t be subdued by running Crawl alone, but it can be subdued with Crouching? I run the mod on both, for a long time, apart from the three commit options there are no problems, and the zombie that is subdued while sleeping in the next room does not move at all. In order, I put ZomboWin and Defeat at the bottom. You can watch the short video of the process of subduing that I specially recorded.
 
Project crawl Test.rar

Edited by Venusm4
Posted
9 minutes ago, Venusm4 said:

sry I don’t understand what you mean by your last sentence. Do you mean that it can’t be subdued by running Crawl alone, but it can be subdued with Crouching? I run the mod on both, for a long time, apart from the three commit options there are no problems, and the zombie that is subdued while sleeping in the next room does not move at all. In order, I put ZomboWin and Defeat at the bottom. You can watch the short video of the process of subduing that I specially recorded.
 
Project crawl Test.rar 142.28 MB · 0 downloads

As long as you have the mod, True Crawl. The Zombie will keep on moving, even if you subdue it with a Rope. This is my result with subduing a zombie with and without True Crawl.

Subduing with True Crawl.rar Subduing without True Crawl.rar

Posted (edited)
2 hours ago, Magenta147 said:

As long as you have the mod, True Crawl. The Zombie will keep on moving, even if you subdue it with a Rope. This is my result with subduing a zombie with and without True Crawl.

Subduing with True Crawl.rar 26.67 MB · 1 download Subduing without True Crawl.rar 24.38 MB · 1 download

I've checked your video and it's weird, I believe you tried it, but still wondering have you tried it with only True Crawl and ZomboWin? I see you have other mods in there, usually this is the case with some the mod conflicts with another mod.
Another thing that needs to be mentioned is that True Crawl has a sandbox setting that is a server mode. Although I just tested it for you and it seems to have no effect, it does not rule out that it will have an impact when used with other mods. But I think it’s mainly a problem with mods loading order.
If it still doesn't work, I will share my mod package.

Edited by Venusm4
Posted (edited)
26 minutes ago, Venusm4 said:

I've checked your video and it's weird, I believe you tried it, but still wondering have you tried it with only True Crawl and ZomboWin? I see you have other mods in there, usually this is the case with some the mod conflicts with another mod.
Another thing that needs to be mentioned is that True Crawl has a sandbox setting that is a server mode. Although I just tested it for you and it seems to have no effect, it does not rule out that it will have an impact when used with other mods. But I think it’s mainly a problem with mods loading order.
If it still doesn't work, I will share my mod package.

It is kind of weird, I might test it with True Crawl and ZomboWin right now. But here is my mod list. To be Fair I only download True Crawl and True Crouch because of @ChibakoShiba because He/She is also experiencing the problem with subduing a zombie. Gonna redownload True Crawl again LOL

My_Mod_List.rar

 

Note:

Just Tested it. Still doesn't work even with ZomboWin, Defeat, True Crawl and vs2 only.

Edited by Magenta147
Posted (edited)

It's my mod package, which integrates the latest new animation produced by the blabla012345, the sound pack recorded by the Yonchi, Sub-mod for ZomboWinBeingFemale (ZWBF) pregnant by Zikhad and public version of SolarEdge author 1.2. This is the result of their hard work, thanks to them and everyone who contributes to the community. Please follow their post for updates and new information. 

Note: Please back up your files before use it, whether it's the original ZomboWin file or your game save file
The best to delete the original files before adding them. This is because if you choose "Replace", some existing files will not be deleted, which may cause problems.
Currently, ZomboWinDefeat can only be played single-player. The multiplayer mode is being developed by great AlexTheMan21
There are many required mods for ZWBF modules. Please download and check them from Zikhad original post.

 

ZWPack.rar

Edited by Venusm4
Posted

I tried this mod on MP, my friend seems to be able to use the animation fine but as a host, I commit and animation doesn't play. And when my friend interact with me, it just character on their side dry humping and my character standing still. On the server I do not have true crawl. And also I can start the animation with another player fine, but the opposite is not.

Posted (edited)
8 minutes ago, ChibakoShiba said:

I tried this mod on MP, my friend seems to be able to use the animation fine but as a host, I commit and animation doesn't play. And when my friend interact with me, it just character on their side dry humping and my character standing still. On the server I do not have true crawl. And also I can start the animation with another player fine, but the opposite is not.

I see, so when you are the host on the mp using True Crawl, it doesn't allow? the Zombie keeps on crawling after you subdue it. In short just like mine If you don't have True Crawl, you can actually subdue the zombie you are trying and allow to use commit.

 

@ChibakoShiba When you use the rope and manage to subdue the zed, does the zed move or not?

Edited by Magenta147
Posted
8 hours ago, ChibakoShiba said:

I tried this mod on MP, my friend seems to be able to use the animation fine but as a host, I commit and animation doesn't play. And when my friend interact with me, it just character on their side dry humping and my character standing still. On the server I do not have true crawl. And also I can start the animation with another player fine, but the opposite is not.

If this is just zombowin then if u haven't already u can go and find my mp patch that adds the functionality to play animations in a mp environment 

Posted
8 hours ago, Magenta147 said:

I see, so when you are the host on the mp using True Crawl, it doesn't allow? the Zombie keeps on crawling after you subdue it. In short just like mine If you don't have True Crawl, you can actually subdue the zombie you are trying and allow to use commit.

 

@ChibakoShiba When you use the rope and manage to subdue the zed, does the zed move or not?

I'm unsure but did u by chance reply to wrong comment? I don't think they using the crawl mod it's just zombowin I would say

Posted
3 hours ago, AlexTheMan21 said:

I'm unsure but did u by chance reply to wrong comment? I don't think they using the crawl mod it's just zombowin I would say

@ChibakoShiba He/She shared the modlist they used. Because they can't subdue the zombie by using rope.

On 8/12/2024 at 11:22 AM, ChibakoShiba said:

I tried disabled all my other mods and it works fine, I think some mod I had is not compatible with it. What kind of mods would be incompatible with this? something that change Zombie's behavior?
Here's my mod list.
 

MyList.txt 7.54 kB · 2 downloads

This is @ChibakoShiba modlist. and I encounter the problem with True Crawl when I used the rope trying to subdue the zombie. Instead of the Zombie lying still, it keeps crawling to attack and can't use the Commit. This is the video

Subduing with True Crawl.rar

Posted (edited)

Females were never intended to be able to "commit" an act on a zombie lol! Just subdue. It seems everyone likes that, so Ill look into a fix when I can.

 

True crawl gave me errors too, I am surprised you guys got your game working at all! True Crawl on my pc always crashes when booting up with ZomboWin. 

 

Thanks for the feedback, but just a note to those using the extensions/ mods of ZomboWin, I cannot fix their issues introduced by their edits lol

 

@Zikhad @blabla012345

If you guys like, i can add links to your mods directly to the front page! Just lmk :)

Edited by SolarEdge
Posted
40 minutes ago, SolarEdge said:

If you guys like, i can add links to your mods directly to the front page! Just lmk :)

I agree that you put the link to my thread to allow people, if they want, to access my add-on for your mod. 🙂


It seems to me that this is a good way to proceed:

Let people decide if they only want to play the mod and its original content or if they want to add other animations and sounds.


Of course you are free (and I would even be honored and delighted) to take what you want from my add-on to illustrate or expand your own mod ! 😎

 

PS: By the way, can I do the same on my thread? Add the link to your mod?
I didn't do it, but I noted as information that your mod is a prerequisite; putting the link to your mod seems to me to be almost mandatory.

Posted

@blabla012345

Your mod has been linked below the download for the public releases. I like having an add on for the mod, this allows two people to work on the mod without much interaction/ waiting on the other person. :)

Yes you can link my mod in your topic/ download as well for ease of access.

Posted
17 hours ago, SolarEdge said:

@blabla012345

Your mod has been linked below the download for the public releases. I like having an add on for the mod, this allows two people to work on the mod without much interaction/ waiting on the other person. :)

Yes you can link my mod in your topic/ download as well for ease of access.

First of all, I thank you for the great work you do with this mod. A simple question, is it possible in the future to make an improvement in the sex init logic, when converting a zombie to an NPC to launch the animation?

 

I see that in the code the real zombie is hidden, a basic NPC is generated to be able to execute the sex animation but said dummy has no items. I mention this because of mods like those of furry/antro characters if they are zombies, they always appear in sex as humans :( (I understand that those mods, the antro skins are a kind of equipment slots, I suppose they are lost when doing the resetInventary of the new dummy, but I don't know much about the process of generating an NPC based on a zombie object) I already saw if the NPC is  already a furry, the animation runs perfectly

 
 
 
Posted
1 hour ago, quarzo said:

First of all, I thank you for the great work you do with this mod. A simple question, is it possible in the future to make an improvement in the sex init logic, when converting a zombie to an NPC to launch the animation?

 

I see that in the code the real zombie is hidden, a basic NPC is generated to be able to execute the sex animation but said dummy has no items. I mention this because of mods like those of furry/antro characters if they are zombies, they always appear in sex as humans :( (I understand that those mods, the antro skins are a kind of equipment slots, I suppose they are lost when doing the resetInventary of the new dummy, but I don't know much about the process of generating an NPC based on a zombie object) I already saw if the NPC is  already a furry, the animation runs perfectly

 
 
 

I would guess this won't be so high on the list cause it doesn't fix or improve to the functionality just a small visual improvement probably isn't that important atm

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