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[Project Zomboid] ZomboWin - A ZomboLewd Framework mod


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Posted
1 hour ago, Zikhad said:

I'm not sure if there is a better way of doing this, but in My mod's case, I "listen" for getModData().ZomboWinSexScene on the player to know if the animation is happening

Since my last chat I found a way to find out a players animation object but I still need to know your code to know how to best merge it so I'll wait until I got the knowledge of your system 

Posted
13 hours ago, Yonchi said:

adjust the sickness and the pain to make it non lethal or not existent, that can be the solution 😘

I'm still new to the game so I dunno if I'm just not seeing those kind of options in the game settings, but from what I can tell theres no real way to fully disable damage, I've somewhat have been able to avoid getting killed by smaller groups of two or 2 or 3 with a cheat menu mod setting called "Prevent death" But that only works for only a few, if its a larger hoard, they just do so much damage in general that they eventually do kill the player in my testing. God mode works too and prevents death during large hoards and allows it to be just a large gangbang as I'd like, but then that takes out the rest of the survival game aspects such as hunger or the need to sleep and just, well everything else. 

Posted
31 minutes ago, SkyFlyWhite said:

I'm still new to the game so I dunno if I'm just not seeing those kind of options in the game settings, but from what I can tell theres no real way to fully disable damage, I've somewhat have been able to avoid getting killed by smaller groups of two or 2 or 3 with a cheat menu mod setting called "Prevent death" But that only works for only a few, if its a larger hoard, they just do so much damage in general that they eventually do kill the player in my testing. God mode works too and prevents death during large hoards and allows it to be just a large gangbang as I'd like, but then that takes out the rest of the survival game aspects such as hunger or the need to sleep and just, well everything else. 

Use the mod 'Mod Option' on steam

Posted (edited)

@SkyFlyWhite

Blabla012345 may be referring to an older version of ZomboWin. You can negate majority of the sickness with custom traits in the character creation menu.

I am in the works of 2 new occupation that are geared towards players who just wants to watch their character be used... over and over and over. 

 

On that note, I'd like to ask the community if anyone is willing to contribute their time for artwork for those 2 new occupation's icon. They are 64x64 pixels and I would like them to match the original theme of Project Zomboid, a black and white art.

 

The working names are: Sex Slave and Sexperimented.

 

Sex Slave description: You missed the end of the world while you were endlessly railed in some damp basement. Your escape only possible because your captors became zombies. How will you lead your new life?

 

Sexperimented description: You were bitten, desperate you injected an experimental vaccine. It saved your life but at what cost? Your body continues to zombify unless you find the remedy!

 

- Begin the game infected

- Only sex will reduce zombification

- Severe and constant ailments(Hunger, thirst, caloric deficiency, etc)

- Opposite sex zombies will attempt defeat

- Unprovoked, same sex zombies ignores you

 

These are just the working names and description, they may vary slightly in the final released version.

 

I will add the creator to the main page's special thanks section as a token of my gratitude! :)

Edited by SolarEdge
Posted
3 hours ago, AlexTheMan21 said:

Anyone got any ideas that I can make concept code for?

well i dont have any ideas for concepts yet, but if i may ask for a request, i really really NEED the multiplayer patch updated =P, i ve been looking at it a little im guessing it stopped working because the new zombowin version changed the name of the script of "zlforce.lua" to "zlmain.lua" and im guessing the code needs to be integrated into it. i dont know if this would be too difficult or not, thats why im just asking. 

Posted (edited)
22 minutes ago, chaoslordd said:

well i dont have any ideas for concepts yet, but if i may ask for a request, i really really NEED the multiplayer patch updated =P, i ve been looking at it a little im guessing it stopped working because the new zombowin version changed the name of the script of "zlforce.lua" to "zlmain.lua" and im guessing the code needs to be integrated into it. i dont know if this would be too difficult or not, thats why im just asking. 

U get any errors? that would help a lot with merging and fixing

 

Just checked the files and as far as i can tell there shouldnt be any issue but maybe there is so if u get an error u can send that for review

Edited by AlexTheMan21
Checked
Posted
17 hours ago, AlexTheMan21 said:

Since my last chat I found a way to find out a players animation object but I still need to know your code to know how to best merge it so I'll wait until I got the knowledge of your system 

Oh! that is wonderful.
Not sure if helps but I've uploaded my code in GitHub
https://github.com/zikhad/zwbf

Feel free to take a look

Posted (edited)
53 minutes ago, AlexTheMan21 said:

U get any errors? that would help a lot with merging and fixing

 

Just checked the files and as far as i can tell there shouldnt be any issue but maybe there is so if u get an error u can send that for review

i didnt get any errors, it was just not working with the newest version (it worked fine with 1.1.4, it stopped working with 1.2), like, i would select any of the options, but it wasnt synced between the players. the animation would start on the player that selects the action but it wouldnt prompt the other player and it wouldnt sync (pretty much it acts that way with the main mod without the mp patch, thats why i think its not even acknowledging it).

now, to be honest i didnt had too much time to test it, but maybe tomorrow when i get some free time i can test it better and see if an error pops up to parse here.

 

also there is another bug that has been present in all versions, that makes it for some reason that the option to start sex is not possible (it happens randomly during the session) and when it does happen it doesnt allow for starting sex until the session is restarted, but this one could be something of the main mod, im not sure it is a problem of the patch, so its not that important.

 

pd: im using your patch on page 5 of this thread which was last updated a month ago, zombowin 1.2, which was released recently, changed one of the scripts name, the one i mentioned earlier, so im tihnking that could be the reason but i dont know really =P 

Edited by chaoslordd
Posted (edited)
35 minutes ago, chaoslordd said:

i didnt get any errors, it was just not working with the newest version (it worked fine with 1.1.4, it stopped working with 1.2), like, i would select any of the options, but it wasnt synced between the players. the animation would start on the player that selects the action but it wouldnt prompt the other player and it wouldnt sync (pretty much it acts that way with the main mod without the mp patch, thats why i think its not even acknowledging it).

now, to be honest i didnt had too much time to test it, but maybe tomorrow when i get some free time i can test it better and see if an error pops up to parse here.

 

also there is another bug that has been present in all versions, that makes it for some reason that the option to start sex is not possible (it happens randomly during the session) and when it does happen it doesnt allow for starting sex until the session is restarted, but this one could be something of the main mod, im not sure it is a problem of the patch, so its not that important.

 

pd: im using your patch on page 5 of this thread which was last updated a month ago, zombowin 1.2, which was released recently, changed one of the scripts name, the one i mentioned earlier, so im tihnking that could be the reason but i dont know really =P 

So I will take a look on that.

The second I would like to ask do u have defeat enabled as well cause last update that was an issue I patched, basically the code didn't have checks for calling defeat and tried calling it even if it didn't exist but maybe this is an new issue or issue with mine and new version I'll take a look as soon as I'm available 

 

Did quick check and ye no worky i look

Edited by AlexTheMan21
Posted
5 minutes ago, AlexTheMan21 said:

So I will take a look on that.

The second I would like to ask do u have defeat enabled as well cause last update that was an issue I patched, basically the code didn't have checks for calling defeat and tried calling it even if it didn't exist but maybe this is an new issue or issue with mine and new version I'll take a look as soon as I'm available 

for reference, no, im not using defeat, only base zombowin with the patch. Thanks for taking a look! no rush tho, i will test better latter today or tomorrow, to see if there is anything i can find to help you narrow the problem. thanks!

Posted
27 minutes ago, Zikhad said:

Oh! that is wonderful.
Not sure if helps but I've uploaded my code in GitHub
https://github.com/zikhad/zwbf

Feel free to take a look

--Gets the players timedaction queue
local function GetAnim()
	--Loop through table but returns first result
    for i,n in pairs(ISTimedActionQueue.getTimedActionQueue(getPlayer()).queue) do
		--Returns name of the animation
        return n.animation --Or reutrn n for full table information
	end
    return
end

Heres a function u can merge into your system (this is just thrown together so modify it to your need) hope this helped you

Posted (edited)
51 minutes ago, chaoslordd said:

for reference, no, im not using defeat, only base zombowin with the patch. Thanks for taking a look! no rush tho, i will test better latter today or tomorrow, to see if there is anything i can find to help you narrow the problem. thanks!

oh god no i just checked the new update code and oh god if im right

 

I have found the issue and will try to fix it without rewriting my whole code

Edited by AlexTheMan21
Posted
6 hours ago, SolarEdge said:

@SkyFlyWhite

Blabla012345 may be referring to an older version of ZomboWin. You can negate majority of the sickness with custom traits in the character creation menu.

I am in the works of 2 new occupation that are geared towards players who just wants to watch their character be used... over and over and over. 

 

On that note, I'd like to ask the community if anyone is willing to contribute their time for artwork for those 2 new occupation's icon. They are 64x64 pixels and I would like them to match the original theme of Project Zomboid, a black and white art.

 

The working names are: Sex Slave and Sexperimented.

 

Sex Slave description: You missed the end of the world while you were endlessly railed in some damp basement. Your escape only possible because your captors became zombies. How will you lead your new life?

 

Sexperimented description: You were bitten, desperate you injected an experimental vaccine. It saved your life but at what cost? Your body continues to zombify unless you find the remedy!

 

- Begin the game infected

- Only sex will reduce zombification

- Severe and constant ailments(Hunger, thirst, caloric deficiency, etc)

- Opposite sex zombies will attempt defeat

- Unprovoked, same sex zombies ignores you

 

These are just the working names and description, they may vary slightly in the final released version.

 

I will add the creator to the main page's special thanks section as a token of my gratitude! :)

Hiii, im not much into art but i made some pixelarts for a thing i rather not share cause i shame a bit of it 🤭

But i can try to make some icons for that, i do not totally get what the icons can be, but i made some art for it in black and gray to match the style for project zomboid, i hope you like them and they are on 64x64 as you need it 🥰

Sex slave: two hands on a chain with semen all over the hands.
Sexperimente: It is hard to get an idea, but i have the idea of a booby with a bite on it, for some women like me its more a fetish but its an idea for something like this, ill make it later cause some people can enter in my room and i dont wanna let my family know about a nsfw pixelart 😂

Icons for ZomboWin.zip

Posted
On 2/28/2024 at 2:01 PM, AlexTheMan21 said:

Hello first time poster on this website so sorry if im not aware how to do this.

I'm Alex and 2 days ago i found this mod which i found interesting and i saw that they havent tried with multiplayer so i though ok ill try it.

The first and biggest issue i found in multiplayer is that on a client both characters gets in position and does the animation while on the other player screen its only the other player doing the animation, this was a problem cause i wanted to use it for multiplayer and i though having a look at the code wouldnt hurt anyone and i saw it was lua which i have some experience in so i looked around did some code and boom a technically working multiplayer quick patch.

Im open for ideas and such to improve the code but please do remember i made this in 6 hours with no knowledge of the Zomboid api so i was just learning what i was reading in he mod itself.

This is a patch that was just made to technically work so tons of issues still exist and i may or may not work on it in the future

 

This mod patch is focused on online player player interaction

 

-Unknown

May or may not work with npcs in multiplayer

Havent tested it with more than 2 players on server

Havent tested with the defeat mod

Not sure how it may react to interaction with other entities than players

 

-Installation:

Do as you would with the mod itself just put the ZomboWin folder in the mods folder and then just replace all existing files and u should be good to go

 

Patch 0.2.6:

Quick Fix

Tested with 2 players

Early release

Updated to work with PR1.2 version

Bugs are expected from this probably even highly possible cause its an early release

 

Would appreciate to get credited if this patched is merged into the main mod (Probably wont) or reused elsewhere. The edited code has my credits in them

ZomboWin Multiplayer patch 0.1.rar 4.52 kB · 42 downloads

ZomboWin Multiplayer patch 0.1.5.rar 4.69 kB · 30 downloads

ZomboWin Multiplayer patch 0.2.rar 7.44 kB · 143 downloads

ZomboWin Multiplayer patch 0.2.5.rar 8.84 kB · 8 downloads

ZomboWin Multiplayer patch 0.2.6.rar 10.68 kB · 0 downloads

Here we go, done and hopefully working (worked when tested but who knows if i forgot to add a file again)

Posted
4 minutes ago, AlexTheMan21 said:

Here we go, done and hopefully working (worked when tested but who knows if i forgot to add a file again)

Awesome! thank you very much! i will test it later tonight!

Posted
1 hour ago, AlexTheMan21 said:

I check and will take closer look later.

Which file currently have the way u used to detect if animation playing?

I need this in two places

1 hour ago, AlexTheMan21 said:
--Gets the players timedaction queue
local function GetAnim()
	--Loop through table but returns first result
    for i,n in pairs(ISTimedActionQueue.getTimedActionQueue(getPlayer()).queue) do
		--Returns name of the animation
        return n.animation --Or reutrn n for full table information
	end
    return
end

Heres a function u can merge into your system (this is just thrown together so modify it to your need) hope this helped you

Oh, that's looks promising, I will take a look later on this, Thanks! 

Posted
1 minute ago, Zikhad said:

I need this in two places

Oh, that's looks promising, I will take a look later on this, Thanks! 

Damn just saw the spell error in my comment XDDD but ye that was what I made yesterday(?) When I found out someone needed coding help XDD

Posted

Thank you for new mod developers, animators or sound creators, creating an excellent mod and those who share integrated mod packs.
My superb survivor continue NPCs will struggle out of the zombie's defeat animation. It seems they want to escape and attack, forcibly canceling the animation. Although the struggling effect is quite engaging, continuous struggling makes the defeat non-threatening. I tried downloading the NPC fix, but it didn't help; it only solved the issue of zombies turning into NPCs and freezing in place.
I hope this problem can be resolved. Additionally, I really hope the "Bandit" mod can incorporate this defeat mechanism.
Thank you all again!

Posted
4 minutes ago, Venusm4 said:

Thank you for new mod developers, animators or sound creators, creating an excellent mod and those who share integrated mod packs.
My superb survivor continue NPCs will struggle out of the zombie's defeat animation. It seems they want to escape and attack, forcibly canceling the animation. Although the struggling effect is quite engaging, continuous struggling makes the defeat non-threatening. I tried downloading the NPC fix, but it didn't help; it only solved the issue of zombies turning into NPCs and freezing in place.
I hope this problem can be resolved. Additionally, I really hope the "Bandit" mod can incorporate this defeat mechanism.
Thank you all again!

Earlier discussion about this turned out idk if it was that mod but some npc mod canceled animation to attack if u didn't set them to not attack and that can't be fixed on our end and that was it. If u got any error or so that shows it's a zombowin issue I'm more than happy to help 

Posted

curious to know if there will be an update to the mod to add same sex win/defeat (specifically M/M) would love to play as a male survivor and get fucked by male zombies or vice versa  

And if there will be any more such as customizing the length of the sex or any cumming animations so it doesn't just awkwardly end 

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