A1wwl Posted April 13, 2025 Posted April 13, 2025 Hello, I would like to inquire about the code that appears in my event content text and selection when certain events are triggered. Is this problem caused by the translation of the document or for some other reason? I also encounter this type of problem when using event mods such as VIET, and I would like to inquire about how to solve it
Lyskorie Posted April 13, 2025 Posted April 13, 2025 8 minutes ago, A1wwl said: Hello, I would like to inquire about the code that appears in my event content text and selection when certain events are triggered. Is this problem caused by the translation of the document or for some other reason? I also encounter this type of problem when using event mods such as VIET, and I would like to inquire about how to solve it Usually that happens if the specific localization keys are not translated in your language. Since most mods are made with an English-speaking audience in mind, coverage for non-English languages is limited depending on the capacity of the modder(s).
A1wwl Posted April 13, 2025 Posted April 13, 2025 Can two translation language files coexist. What I mean is to put the English folder and Chinese folder together in the localization file
A1wwl Posted April 13, 2025 Posted April 13, 2025 4 minutes ago, Kieva said: 通常,如果特定的本地化键没有翻译成您的语言,就会发生这种情况。由于大多数 Mod 都是为讲英语的观众制作的,因此对非英语语言的覆盖面是有限的,这取决于 Mod 作者的能力。 Accept reality😂
Lyskorie Posted April 13, 2025 Posted April 13, 2025 37 minutes ago, A1wwl said: Can two translation language files coexist. What I mean is to put the English folder and Chinese folder together in the localization file Yeah. What you could do is copying the entire english localization folder somewhere, get a text editing tool that allows you to look up entire folder(s) of text files (like Sublime Text or Notepad++) then use it to replace "l_english:" with your preferred language key (which is l_simp_chinese: for Simplified Chinese for example), then find a tool (such as Bulk Rename Utility, which is free) that can help you rename files in bulk. You'd want to use said tool to replace every "l_english" in the file names into, say, "l_simp_chinese", so that the game properly recognises it as a Simplified Chinese localization file. Then put the renamed and edited files back into the localization folder, preferably under its own language (e.g. 'localization/simp_chinese'), and you should see the original English localization when you play the game in Simplified Chinese. 1
Phaze Star Posted April 13, 2025 Author Posted April 13, 2025 3 hours ago, A1wwl said: Can two translation language files coexist. What I mean is to put the English folder and Chinese folder together in the localization file If you are not aware, multiple simplified chinese patchs already exist. One is pinned at the begining of this mod page. 1
SoulEater99 Posted April 13, 2025 Posted April 13, 2025 (edited) Struggle against oppression as a Landless Futanari Adventurer Take up futanari-only contracts from sisters in need! Add unique upgrades to your camp buildings based on the Futanari Act in defiance of public opinion, or rely on roguish tactics with specialised Futanari agents how 2 i acses this content? only seem 2 have the normal ck3 contracts and building upgrades (all i hjad hapen is some futa joining me thats it) and witch stats wold you recopmand for a landles futa later looking 2 claim land martial or stuward or some other focus? (new 2 landles adventure never did it before) Edited April 13, 2025 by SoulEater99
Katkilktel Posted April 13, 2025 Posted April 13, 2025 Playing in Ireland is amazing with this new updates! I hope someday area of byzantium and Iberia will have their own events and men at arms. Thank you for awesome mods! 1
Phaze Star Posted April 13, 2025 Author Posted April 13, 2025 1 hour ago, SoulEater99 said: Struggle against oppression as a Landless Futanari Adventurer Take up futanari-only contracts from sisters in need! Add unique upgrades to your camp buildings based on the Futanari Act in defiance of public opinion, or rely on roguish tactics with specialised Futanari agents how 2 i acses this content? only seem 2 have the normal ck3 contracts and building upgrades (all i hjad hapen is some futa joining me thats it) and witch stats wold you recopmand for a landles futa later looking 2 claim land martial or stuward or some other focus? (new 2 landles adventure never did it before) If you are futanari ad landless you will find the contract, also you unlock things in the dynastly legacy 21 minutes ago, Katkilktel said: Playing in Ireland is amazing with this new updates! I hope someday area of byzantium and Iberia will have their own events and men at arms. Thank you for awesome mods! I had a lot of fun with that expansion and I am glad to hear you are too
Hadong88 Posted April 13, 2025 Posted April 13, 2025 Hi, what excacly i need to do to make it work with Elder Kings 2?
Phaze Star Posted April 13, 2025 Author Posted April 13, 2025 1 hour ago, Hadong88 said: Hi, what excacly i need to do to make it work with Elder Kings 2? Currently you will need to use the Other World file, but someone is working on an EK2 version 1
aceasulter Posted April 13, 2025 Posted April 13, 2025 (edited) 1 hour ago, Hadong88 said: Hi, what excacly i need to do to make it work with Elder Kings 2? The other worlds mod has that purpose iirc, but in practice delete everything related to the custom adventurers, bog blasters, holy sites/faith, and history files and wipe anything that calls to them in legacies, events or on_actions from the mod. It's a bit of a pain, and you are opening yourself up to crashes if you don't do this perfectly, but Phaze separates this mods content fairly effectively. I personally do something similar in a patch (although only for the warlord who runs into issues) to make this mod work with performance boosting smaller map mods. Edited April 13, 2025 by aceasulter
SoulEater99 Posted April 13, 2025 Posted April 13, 2025 4 hours ago, Phaze Star said: If you are futanari ad landless you will find the contract, also you unlock things in the dynastly legacy got evryting 2 work aside form the camp building cant seem 2 find out how 2 turn em int ofutanari camp building
Hadong88 Posted April 13, 2025 Posted April 13, 2025 33 minutes ago, Phaze Star said: Currently you will need to use the Other World file, but someone is working on an EK2 version So i neeto to use only this Other World file, or both or i dont know copy some parts from the main mod to Other Worlds?
Phaze Star Posted April 13, 2025 Author Posted April 13, 2025 1 hour ago, Hadong88 said: So i neeto to use only this Other World file, or both or i dont know copy some parts from the main mod to Other Worlds? Just use Other worlds, not the main mod
Aether7002 Posted April 14, 2025 Posted April 14, 2025 Notable Traits (For Archive Purposes) Backed Up (At 0) +1 Diplomacy +1 Learning -30% Stress Gain +25% Stress Loss Backed Up (At 25) -3 Diplomacy -3 Learning -1 Intrigue -2 Prowess +15% Stress Gain Backed Up (At 75) -4 Diplomacy -5 Learning -2 Intrigue +6 Prowess -20 General Opinion -20 Attraction Opinion -10 Courtly Opinion +30% Stress Gain Note: All AI characters with the Backed Up Trait at any level have +35 Sociability and -20 Rationality Impregnated by Futa: -2 Prowess May not have more children than the ones already being carried -15 Energy (AI) Note: Femboi Characters have a -5 to Energy Restless Futa -1 Diplomacy +25% Stress Gain Freebie Cum Overflow -2 Prowess -25% Movement Speed +20% Fertility Aphrodisiac (Compare Elixir) +2 Intrigue (-5 if potent) -1 Diplomacy (-5 if potent) -1 Learning (-5 if potent) -1 Stewardship (-5 if potent) -1 Martial (-5 if potent) +10 Attraction Opinion +30% Fertility (+1000% Fertility if Potent) If Potent Aphrodisiac: +1000 years of fertility
Zod Posted April 14, 2025 Posted April 14, 2025 Soo I'm trying to figure out how to change the sexuality distribution of futa fathered children. The reason for this being that while the mod makes all futanari bisexual it doesn't seem to affect futa fathered women creating a bit of an issue since the realm will ultimately end up being populated by futanari chasing after hererosexual women who don't want them. There's the convert sexuality scheme to offset this somewhat but it's not really enough. Unfortunately my modding experience is currently limited to making minor edits to txt. files and such. To keep things simple I figured I'd add this little script at the end of FREP_on_actions.txt on_11th_birthday = { trigger = { age = 11 } if { limit = has_trait = child_of_futa } { set.sexuality = homosexual } } Now in theory this should overwrite the sexuality the base game sets at age 10 but only for futa fathered children. @Phaze Star Do you think this would work? It would be really neat if you could give a short comment
Phaze Star Posted April 14, 2025 Author Posted April 14, 2025 13 minutes ago, Zod said: To keep things simple I figured I'd add this little script at the end of FREP_on_actions.txt Looks like it will work properly. Being Futa Farthered does not make any changes to sexuality because, why would it? Your parent's love interests do not define your own. There are also already events where women in a court of Futanari might change sexuality over time if they think they are interesting. 1
Zod Posted April 14, 2025 Posted April 14, 2025 2 minutes ago, Phaze Star said: Looks like it will work properly. Thanks a bunch! 2 minutes ago, Phaze Star said: Being Futa Farthered does not make any changes to sexuality because, why would it? Magic? I'm just trying to create a realm full of futanari and women who are attracted to each other regardless of any logic. Though I guess in terms of lore from a gentic point of view it would make sense for futanari to father women who are actually attracted to futanari. Just like irl men mostly father women who end up being attracted to men. Dunno. 1
Zod Posted April 14, 2025 Posted April 14, 2025 2 hours ago, Phaze Star said: Looks like it will work properly. Actually I think I'm missing two brackets and it should actually be on_11th_birthday = { trigger = { age = 11 } if { limit = {has_trait = child_of_futa} } { set.sexuality = homosexual } } in order to work correctly. 1
Phaze Star Posted April 14, 2025 Author Posted April 14, 2025 19 minutes ago, jingmobiji said: Where can I see the previous changelog? I don't keep them. If you look at the first page of this thread you will see a list of features.
fanyudexin Posted April 14, 2025 Posted April 14, 2025 Hello, I'm here again, this time I want to ask a question off topic, do you know how to modify the option to invite guests to an event? For example, [mod] Grand Debauch, I want to add an option to only invite women/futanari to participate
Phaze Star Posted April 14, 2025 Author Posted April 14, 2025 8 minutes ago, fanyudexin said: Hello, I'm here again, this time I want to ask a question off topic, do you know how to modify the option to invite guests to an event? For example, [mod] Grand Debauch, I want to add an option to only invite women/futanari to participate Hi, I do not have any involvement with Grand Debauch I am afraid. You can try tweaking to conditions in the event, but as for a new catagory I cannot give you an answer
lastesotericist Posted April 14, 2025 Posted April 14, 2025 4 hours ago, Zod said: The reason for this being that while the mod makes all futanari bisexual it doesn't seem to affect futa fathered women creating a bit of an issue since the realm will ultimately end up being populated by futanari chasing after hererosexual women who don't want them. There's the convert sexuality scheme to offset this somewhat but it's not really enough. Honestly in 80% of my games with this mod I set the vanilla gamerule sexuality distribution to "bisexual" so most people on the planet are bi with straights and gays being an oddity.
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