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[mod] Phaze's Futanari Mod


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Posted

''Added support for the recently posted 3rd party species, which can now be passed on by Futanari'' What mod is it referring? The milfy mod and additional degeneracy? Or is it also referring another mod?

Posted
21 minutes ago, marutotigre said:

''Added support for the recently posted 3rd party species, which can now be passed on by Futanari'' What mod is it referring? The milfy mod and additional degeneracy? Or is it also referring another mod?

It refers to the eeveelutions submod of the Phaze Species mod. It can be found on the last page of that mod's thread.

Posted (edited)
8 hours ago, lastesotericist said:

It refers to the eeveelutions submod of the Phaze Species mod. It can be found on the last page of that mod's thread.

or Elf Destiny, probably, as they also use "Elf" as a race trait there

Edited by Shandrys
Posted
47 minutes ago, Shandrys said:

or Elf Destiny, probably, as they also use "Elf" as a race trait there

No Elf Destiny has its own patch which doesn't work with that one.

Posted

nha vanila ans a few mods here and thair its prob a load order issue since the crashes lesend when i put this mod under carn but stil crashes like 1 out of 4 startups so prob  a load order isue casing insatbilety (mult files mabye in wrong order writing stuf?) il check it when im done looking at witch mods from the site i wana use vanila ck3 whit almost no mods tho? no just no 2 blend xD

 

ps. whair duss the Phaze Futa Degen Species Milf patch go? dident get it completely

Posted
58 minutes ago, SoulEater99 said:

ps. whair duss the Phaze Futa Degen Species Milf patch go? dident get it completely

Just drag it into the main mod and extract

Posted (edited)

Do cumskins do anything other than give -20 courtly vassal opinion? Also what is the inheritance test mod exactly?

Edited by Kyrpster
spelling
Posted
5 minutes ago, Phaze Star said:

Its just for roleplay. Wearing semen likely won't do much for you 😅

Here I thought they would age like the cheese in vanilla 😅

Posted
13 minutes ago, Kyrpster said:

Will Hermillia be given the immortal trait at somepoint since she is a living god?

Her current state is incomplete 🤔

Posted
27 minutes ago, marchthurs4 said:

How to get trait Backup? (I dont know hot to get this trait, i try to start a game but not have event get trait Backup(Futa) )

It gets added to you automatically within a month or two if your futa character turns into an adult; or so I've noticed at least, you can also use the console command add_trait backed_up (ID if not player character), but I feel that will impede events happening.

 

 

Now onto my own issue: I tried debugging a crash report, and it appears that Love,Marriage,Family has compatibility issues due to it not knowing where the futa_preg_mother/father is taken from but that's fine, I'll just turn that off.  I snipped some of the traits (voluptuous_ass, milfy's mommy_milkers, species' bunnies, etc) that need the milfy/species mod in the futa_fucksleeve aptitude court position file, because I can't get those mods to even launch with my current mod playset. I also snipped the lifespan traits from the futa_pregnancy_values... because I don't have those and idk why they're being checked over and over again millions of times because people probably aren't going to have the lifespan traits mod.

 

There are issues however with these because I'm barely literate as is and I'm unaware as to how I could set variables and how the target link could be pointed at something that has a set scope

[19:41:27][E][jomini_script_system.cpp:284]: Script system error!
  Error: Failed to fetch variable for 'futa_preg_mother' due to not being set
  Script location: file: events/FREP_events.txt line: 1347 (FREP_events.0021:trigger)
    file: common/on_action/FREP_on_actions.txt line: 103 (FREP_mother_pulse)

as well as another one

 Error: Event target link 'var' returned an unset scope
  Script location: file: events/FREP_events.txt line: 8753 (FREP_events.0111:trigger)
    file: common/on_action/FREP_on_actions.txt line: 183 (FREP_parent_pulse)

 

The crash files are getting pretty fat with them being almost 500MB each time, though I think I've cut out a good part of it; my last resort is to snip the entire FREP events, but I like the incestuous events, so I'll be figuring out how to DIY a patch too

Posted
5 minutes ago, Ashenfallen said:

it appears that Love,Marriage,Family has compatibility issues

I don't know what that is

 

5 minutes ago, Ashenfallen said:

I snipped some of the traits

Are you sure you didn't install the patch for my other mods? Base Mod doesn't reference thos traits, only the patch does.

 

7 minutes ago, Ashenfallen said:

Failed to fetch variable for 'futa_preg_mother'

If you character was born from a regular pregnancy or does not even have parents, then they will not have that variable.

 

10 minutes ago, Ashenfallen said:

as well as another one

Just looks like a bug. You can try using this version of the file if you want, only minor changes though.

FREP_events.txt

Posted
6 minutes ago, Phaze Star said:

I don't know what that is

It's a regular steam mod, more roleplay focused on families.

6 minutes ago, Phaze Star said:

Are you sure you didn't install the patch for my other mods? Base Mod doesn't reference thos traits, only the patch does.

 

I did, but I couldn't put two and two together and I mindlessly add patches that lord Phaze Star posts, good to know why that was happening.

 

8 minutes ago, Phaze Star said:

If you character was born from a regular pregnancy or does not even have parents, then they will not have that variable.

Yeah, my gamerules in this playthrough were set so that futa pregnancies only result in female offspring and I actively kicked out anyone male, which fits.

 

9 minutes ago, Phaze Star said:

Just looks like a bug. You can try using this version of the file if you want, only minor changes though.

I figured, the wiki's pages on variables and scopes hardly made me smarter because I don't even know what would be missing lol

 

Cheers, boss for the quick response

Posted

Trying to dig for the answer myself but after building the Futa Festival grounds not seeing an option to do the activity, am I just missing something? (also held a feast in the town that had the building and no dice)

Posted
13 minutes ago, ThatEffing said:

Trying to dig for the answer myself but after building the Futa Festival grounds not seeing an option to do the activity, am I just missing something? (also held a feast in the town that had the building and no dice)

Shelved content.

Posted (edited)

Still love this mod, but now I have a fairly goofy request,

Could you make a gamerule (not default) that changes Futa Ruins to spawn in Areas with Specific Futa Regional contant, although right now that's just Ireland?

This comes about from a game where I mostly kicked about in Anatolia doing Medieval Matriarch content, and didn't really have any way to get to the boggiest blasters (since there are no special buildings in ireland that you can target with monument expedition, and I wasn't a religion with a holy site in Ireland.

I missed the Boggiest of Blasterinos.

Thank you for still updating, and writing, for this mod.

Edited by aceasulter
Posted
1 hour ago, Lyow Zu said:

Hi! Can you tell me how to remove femboy from a character? Tell me the code or the opportunity.

I think the most straightforward way is to use the console and remove_trait femboi (character ID if it's not your player character, of course without the parentheses)

Posted
8 hours ago, aceasulter said:

I missed the Boggiest of Blasterinos.

I'm sure they missed your hospitality as well 😅
As for the request, we will have to see. Might be another knock on compatibility if I did that. By the way, just use monument activity and then edit the travel path to cross over Ireland!!!!

Posted (edited)
5 hours ago, Phaze Star said:

I'm sure they missed your hospitality as well 😅
As for the request, we will have to see. Might be another knock on compatibility if I did that. By the way, just use monument activity and then edit the travel path to cross over Ireland!!!!

Honestly didn't know you can do that, so that's novel!


One thing you 'COULD' do, is instead of editing the history of any tile, you can through event
on-action on_game_start
In the triggers  check if there is an owner of a tile id (avoid a possible crash)
then if that's true spawn a building by event
make it have the special building flag, extra slot to fit it and avoid issues, and include events if you make them, etc etc.


But that's only for compatibilities sake, IF you want to go through with that, AND IF you think it can be used as a vehicle for your other ideas, maybe you can double chance for Futa events to fire if you are on a Futa Monument/Special building, who knows.

Since my issue is solved by learning that indeed you can change the path you go, time to micro a loop in that game!
 

Edited by aceasulter

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