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[mod] Phaze's Futanari Mod


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Posted

Folks have any thoughts on reformation of Astartu for a Valk playthrough? I've been working on it but might pause my playthrough if there are any medium term aims for another faith.

Posted (edited)

Did my Cardlendite force event edit get integrated? As it was the event was deeply infuriating before, both since the rejection punishment made no sense, and it was incredibly overreaching if you played a catholic vassal.

 

The way it was done kinda killed my enjoyment of the mod, so I'd really hope it was.

Edited by aceasulter
Posted

I updated the mod. New save. My game crashes right after choosing Hermilia and finishing her starting quest. 

 

[00:54:58][E][jomini_script_system.cpp:303]: Script system error!
  Error: global_variable_list_size trigger [ Could not find list from read name flag advcm_temp_all_doctrines_list ]
  Script location: file: common/scripted_guis/advcm_faith_sgui.txt line: 279 (advcm_doctrine_lists_complete:is_valid)

[00:54:58][E][jomini_script_system.cpp:303]: Script system error!
  Error: global_variable_list_size trigger [ Could not find list from read name flag advcm_temp_all_traits_list ]
  Script location: file: common/scripted_guis/advcm_misc_sgui.txt line: 69 (advcm_trait_lists_complete:is_valid)

[00:55:02][E][pdx_gui_glow.cpp:315]: Only B8G8R8A8_UNORM support so far. Texture file : gfx/interface/icons/faith/futa_faith_2.dds 


This is my last log. Two crashes generated the same. Weird as I don't get why futa_faith_2.dds would be a problem but I appreciate any help

Posted
11 minutes ago, Nord06 said:

I updated the mod. New save. My game crashes right after choosing Hermilia and finishing her starting quest. 

 

[00:54:58][E][jomini_script_system.cpp:303]: Script system error!
  Error: global_variable_list_size trigger [ Could not find list from read name flag advcm_temp_all_doctrines_list ]
  Script location: file: common/scripted_guis/advcm_faith_sgui.txt line: 279 (advcm_doctrine_lists_complete:is_valid)

[00:54:58][E][jomini_script_system.cpp:303]: Script system error!
  Error: global_variable_list_size trigger [ Could not find list from read name flag advcm_temp_all_traits_list ]
  Script location: file: common/scripted_guis/advcm_misc_sgui.txt line: 69 (advcm_trait_lists_complete:is_valid)

[00:55:02][E][pdx_gui_glow.cpp:315]: Only B8G8R8A8_UNORM support so far. Texture file : gfx/interface/icons/faith/futa_faith_2.dds 


This is my last log. Two crashes generated the same. Weird as I don't get why futa_faith_2.dds would be a problem but I appreciate any help

 

changed out the picture with futa_faith_1.dds, changed the name to 2. Same error log. So I don't know lol

Posted
2 hours ago, Phaze Star said:

Version 20 Update

I am very proud to present the next wave of Futanari content in this sizable update. Myself, Finisher and more have worked constantly even as our IRL situations began to get into the way so that this update would still happen. It has a healthy selection of new features alongside improvements to older ones. Not everything you find will be 100% finalised, but it works!

 

This update is gigantic! You will need to check out the change log for a proper rundown, but some highlights are:

  • Added a brand new Futa Cum Addiction System
  • Added Brand New Bookmark and Futa Character: Fujumi
  • Added a new interaction, Awaken Feminity
  • Fixed, Improved and Expanded on loads of existing content!

Screenshot2025-12-14145721.png.4bd8dec7a4d8d2bf575cbae37683498b.png

 

Support

This has been an absolutly massive project to maintain and is highly time consuming. If it was not for user support, I wouldn't be able to put so much time into this. If you like what I do, please support me on my KO-FI account to help me continue making updates:  Ko-fi.com/phazestar

Damn you have been busy.

 

Can't wait to play in few days.

Posted

PATCH A

  • Fujumi should now be selctable properly on the Bookmark Screen
    • Fujumi has been edited to lose Japan Elections, before her age meant she would always rule as their undead overlord
  • Added trait art for Seed Blessed
  • Added Femboi Content Enabled requirement for Awaken Feminity
  • Changed the Encryption of Divine Balls trait so it glows like it is a congenital trait
  • Fixed infinate spawning Merchants bug

Support

This has been an absolutly massive project to maintain and is highly time consuming. If it was not for user support, I wouldn't be able to put so much time into this. If you like what I do, please support me on my KO-FI account to help me continue making updates:  Ko-fi.com/phazestar

Posted (edited)

Any idea why contracts that require a scheme suddenly only use the advantages but don't fire the resolution event after selecting the option in Execute Scheme (tried both the 5 and 10 advantage options on two different contracts)? Started a new game as Hermillia and can't complete any of those contracts. Haven't tried other schemes yet (like learn language or seduction).

My first scheme contract failed before I could even get to 5 advantages due to my client getting fired as mayor. Maybe that caused some error? I also have Daughters of Lust installed.

 

Edit: I can confirm that the issue is due Daughters of Lust being in the mod list. Not yet sure if it is the mod alone or due to compatibility issues.

Edited by Hawkmoon8
Posted

Noticed while trying to play around with addiction on the receiving side, there only seemed to be the one event that would fire in regards to fixing it while playing as landed ( walking on a sleeping futanari which only seemed to fire between levels 3-5), then one event for the merchant (and the landless envoy would have her own presumably) . Which seems rather limited given the sheer amount of debuffs it gives and how fast it accumulates in addition to how little the events actually remove. Or the event that fires when its full being incredibly damning. Minus 200 public opinion on top of everything else, while only having access to two events one that might not pulse and one that is limited on the amount of times in a year it can happen via the Merchant.

 

Played for about 10 years with the addiction and it basically became a cycle of significantly more rebellion risks, zero legitimacy, stress, and no functional way to deal with the issue.  Also noticed that earlier made events don't help, like marriage/lover events, increasing relations with the lustful trait, the bodyguard, family, or knightess events. Aaaand lastly that there is no age check on the events like there is for family events.

Posted
13 hours ago, Phaze Star said:

Wrong mod, install the barbershop add on in Phaze Body and you can turn them off. It only happens if you added the mod mid save or were missing a patch though.

What sort of a patch do I need? Forgot to say that every child that is futa fathered has them as well

Posted
On 12/14/2025 at 11:53 AM, Kaede_0202 said:

The translation method in CK3 involves replacing strings in variable declarations, which won't cause the game to crash.
Additionally, after completing the translation, I've personally played and tested it for a long time, and no crashes have occurred.

大佬,该更新了

Posted
9 hours ago, seventenSplit said:

Noticed while trying to play around with addiction on the receiving side, there only seemed to be the one event that would fire in regards to fixing it while playing as landed ( walking on a sleeping futanari which only seemed to fire between levels 3-5), then one event for the merchant (and the landless envoy would have her own presumably) . Which seems rather limited given the sheer amount of debuffs it gives and how fast it accumulates in addition to how little the events actually remove. Or the event that fires when its full being incredibly damning. Minus 200 public opinion on top of everything else, while only having access to two events one that might not pulse and one that is limited on the amount of times in a year it can happen via the Merchant.

 

Played for about 10 years with the addiction and it basically became a cycle of significantly more rebellion risks, zero legitimacy, stress, and no functional way to deal with the issue.  Also noticed that earlier made events don't help, like marriage/lover events, increasing relations with the lustful trait, the bodyguard, family, or knightess events. Aaaand lastly that there is no age check on the events like there is for family events.

-200 public opinion? Sheesh, that's comically a vibe negative. This mod really needs a standardization of penalties when they go back and integrate addiction to previous events. 

 

 (again, screw the pope's completely overreaching event, please let me know when you integrate my suggested change.) 

Posted
10 hours ago, seventenSplit said:

Played for about 10 years with the addiction and it basically became a cycle of significantly more rebellion risks, zero legitimacy, stress, and no functional way to deal with the issue.  Also noticed that earlier made events don't help, like marriage/lover events, increasing relations with the lustful trait, the bodyguard, family, or knightess events. Aaaand lastly that there is no age check on the events like there is for family events.

Actually majority (but not all, will have to figure out which ones are missed) of the events that include an actual character as a partner will reduce addiction, as the effect was placed inside already existing effects. The main problem comes from the fact that because most of the events are 2-way POVs, they do not consistently show the effect to both sides of the event. For example if only the Futa sees the effects of the event while the Female partner only gets the writing, it will show as nothing happened. Meanwhile some of the events are not supposed to reduce addiction on purpose.

 

Bodyguard was one of those that was missed, so thanks for the report.

 

Big oopsie on the age check. Fixed.

 

In my testing the addiction also was very hard to deal with, and I even made it lighter. It is still difficult though, and Phaze wanted to keep it like this. All in all I suspect it will take a while to settle on a good balance.

 

18 minutes ago, aceasulter said:

(again, screw the pope's completely overreaching event, please let me know when you integrate my suggested change.) 

Your changes to that event completely defeat the purpose of it. It is not supposed to be a once per game style of switching faiths, it is supposed to show how unreasonable and constrictive Catholics and the Pope is about Futas in positions of power or any importance. (Unless the Pope doesn't particularly care about it). So you either accept and get crushed under the boot of oppression, or face punishment. (or say screw you and revolt / switch faiths)

 

Not to say it isn't subject to change, but there needs to be more feedback. The Assassin was really not well received and got changed. So far for that event only feedback has been from you.

 

Sucks to hear your enjoyment has been soured this much, however you already made the files and changes on your personal end, just keep your changes if it really ruins your enjoyment that much. I had a bunch of personal changes and tweaks before I started working with Phaze.

Posted (edited)

It mostly just sucks since it kills a longstanding way to work through this mod, for a reasoning that wants to be heavy-handed despite existing gameplay and mod implications, that I had missed for a while since all the new content has been for non-catholics. Which is likely why it's not been commented on. I definitely didn't notice it for a long while but it struck hard.

Edited by aceasulter
Posted (edited)

One thing to note about your reply, and possibly a middleground is while my edit makes it only affects Futanari rulers, and you only mentioned the same in about Futanari in why you reasonably wanted it that way, it's how the event effects Female and Male Rulers by targetting courtiers that really snags as unreasonable in a feudal game and mod perspective (I mention it blocking tons of content as a concern), while I just disagree with the degree of penalty in general that at least is a matter of opinion.

 

Please consider, if you want to keep it's stated intention, at least limiting it to Futanari rulers, rather than Females, who became landholding upstarts and therefor a problem for the Pope, rather than the concerns of the Lord or Lady of the land. That would at least make it not outright kill a playstyle (A Natural Acclimation of power and acceptance), and keep to your intentions!

Edited by aceasulter
Posted

That is intended, it is not only supposed to target Futanari rulers, but Futanari in general. A count harbouring Futanari who are seen as "the devil's spawn itself" in his castle as his courtiers would cause things to travel to the ears of the Pope.

 

I think I also saw a comment about the Tributary contracts? Their passive contract opinion penalties have been majorly reduced, so you only get hit with high opinion penalties if you use the interactions. The fertile fields I assume you meant the -200 Opinion? That only happens if the tributary target does not accept futas or is chaste, she is supposed to hate you for forcing her into it.

 

When I also played as a Catholic ruler and realised I can't start smooching the Fknight (or anyother Futa for that matter) as a Female ruler as she would be forced to return to Carldenism, I realised that sucks and added an interaction that allows you to convince your lover to "break her vows", essentially breaking the limitation of Carldenism on Futa Content. It is currently only available to non-futas if they have futa lovers however.

Posted

Oh, I also added few more missed addiction reductions in events, the addiction gain has been lowered and the loss amount from sex has been increased. The popular opinion also has been lowered to -100. (Which only triggers at final max addiction break, like a tier 3 stress break)

Posted (edited)

I've followed this mod from the start, so It's not the intention that's the pain point, so don't feel like I am attacking you or that since I agree with some, especially when it comes to Futa rulers but the application and breadth of consequences for the event as is partains to this as a game.

 

Given that you can have any number of witches, heathens, murderers or the demon possessed and the like with limited issue since there is no inquisition or more centralized Papal force in the gane, simply having courtiers as a what should be unaligned power turning into an Excommunication of YOU or YOU and all of them GET CONVERTED is the problem, heck even them being converted if they follow Hermillian or whatever is a further problem in a multicultural playstyle, when the Papacy should really not be involved, yet. This happening to you as a vassal or a vassal of vassal is also a bit off course, the Pope getting involved when a realm priest should is also a sticking point. This also breaks Sophita's current lore, as that was made with gameplay in mind, if that mod were ever updated.

 

(ASIDE) On fertile fields, the -200 compared to other major opinion hits, like murder, and the fact that Futa sex is mindbendingly good in other scenes is somewhat breaking in theme so should definitely be considered outside of my main plead.

 

My persistence isn't an attack, but a huge desire to not meaninglessly do away with a big part of content and a gameplay style that has always been supported. So please, consider my points, and possibly make it so the Pope in this decentralized fuedal time attacks Futa in Power, as is his right, rather than such a wide blanket that sidesteps and crushes so much.

Edited by aceasulter
Posted (edited)

Content issues aside, and please consider my position as a long time player and supporter for that—

 

 

(Possible oversight, should either be made more or less permissive by only allowing top level to build) As a cardlendist vassal it can be a massive pain to build their special church building, since it requires the land to be cardlendist, so it gets converted away pretty fast as a vassal of a king/emperor who sre not the same, since they don't get force converted with you.

Edited by aceasulter
Posted
7 minutes ago, aceasulter said:

Content issues aside, and please consider my position as a long time player and supporter for that—

Changes are being made to try and make it less rough without sacrificing identity.
Has there been any part of the update you have liked?

Posted (edited)
30 minutes ago, Phaze Star said:

Changes are being made to try and make it less rough without sacrificing identity.
Has there been any part of the update you have liked?

Yes, lots! Speaking on Fantasy, I really, REALLY, liked the Addiction playstyle (carrying and taking) and especially the whole fantasy of it, it was really hot, I loved how they were written. The Merchant's Daughter was a deviously novel idea, I am glad they're getting content since they had always seemed to be an abortive stopgap. On another one-liner, so many things were outright fixed that I was really, really pleased (I Didn't realise reap/sow was broken).

 

 

 

Honestly my favorite changes are ones probably one few others would care that much about, but it was the Azure Empire (and Hegemony) endgame additions, from the allowing the option for Localized(?) names (I wish I could have this in more mods) to giving her and her Kin access to the AUH content, and the increased Futa Contract Spawn was so welcome. Honestly both the Khatun and the Futadom getting what is effectively end-game closure options was so damn welcome, well Khatun's end content is mostly her not being alive, and one of two Children taking the realm but still. Tuktu into Genius kid Celestial was the only full game I did post-update, and holy crap did I notice the limiting of basegame nomad rebellions, I also loaded an old one to blitz Hermillia (Big mistake, was buggy, don't use old saves, I usually don't) and some Maeve. 

 

Maeve being finally playable was enjoyable too, but I have played waay to much Boggies to do a full game of her now, got in, banged the queen of England, and was like, yep, that's Maeve.

 

The Queendom of Hermillia option seemed a bit wonky for me, (again, don't use old saves readers) if you first establish themiscrya or take Byz as Amazons/Normal CB (Hardly related content), which is actually somehow easier to do (Themyscrya as non-amazonian takes forever, but so does that many contracts), but it really grew on me, especially the flag. Poor duke nerd never lives long enough in my games for me to finish the contracts to get his help (Bulgarians, usually).

 

I really do love how you, (you two?) Write escaltining scenarios, how they simmer into a proper boil and it was full force here, since lots of the content was (relatively) late-game leaning outside of fixes, personally I'd love to see more Cleo, and am famished for way more 'mid-level' addiction time/content.

 

 

I've yet to try Fujimi yet, though.

 

 

I should focus on the positive, since I really was going so passionately since I was working on my own actual addition, that's not a bug report then something went really wrong in a way that not speaking up on might end an entire line of my interest that existed, hell you or finisher made the event not re-fire on excommunication which was a start that I do appreciate. 

Edited by aceasulter
Grammar.
Posted
12 minutes ago, aceasulter said:

Yes, lots!

Thanks for the feedback. I am happy to hear you aprreciate a wide range of the many things that were packed into this version :) 

Posted (edited)

Aye, and I do, most of the big additions this time being late rewards(And a present danger) was something I look forward to, though my favorite updates are almost always those that add more random events to existing pools (Something Paradox is allergic to).

 

A Compassionate Female doing what she can in spite of her own held Faith's ruling is a starting premise that evolves into other things I like that this mod has supported in a wide range, whether I play into hermillian, some futa-corrupted variant of pagan/christianity/mozarabism, something from MM or DoL, or she stays true while her children work with the (lewd) consequences of integration. That Freedom of choice is huge in CK3 and that pivoting start is and was always lovely and a core part of the experience when I form whatever flavor of the not-angevin/spanish empire for the nth time.

1 hour ago, Phaze Star said:

Thanks for the feedback. I am happy to hear you aprreciate a wide range of the many things that were packed into this version :) 

 

And I really do.

Edited by aceasulter

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