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[mod] Phaze's Futanari Mod


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Posted
14 minutes ago, Phaze Star said:

I have not updated the mod in the last week so nothing has changed.
Is your carn rules for the Futa trait set to genetic? If your futa trait is considered not genetic it will cause problems like that.

yea not sure what it is then, and yea rules haven't been touched so its still set to genetic like before. i fresh installed the mods from new downloads, and it seems to have fixed it, but we'll see

Posted (edited)
12 minutes ago, Phaze Star said:

:( 

Is it a bug or something? I was very sure the faith of that place have been changed to skyspawn with that event, the game still told me the faith of my capital was tengri even after 3 times of changing capitals.

Edited by chisegupai
Posted

I created my custom character with the futanari trait and got the event for the backed up trait a couple of month after starting. Yet I can't marry a female character or have them as a concubine. Is there a specific faith or culture I need? Or just an event I haven't gotten?
Or is that just not possible?

Posted
17 minutes ago, Jidow_ said:

I created my custom character with the futanari trait and got the event for the backed up trait a couple of month after starting. Yet I can't marry a female character or have them as a concubine. Is there a specific faith or culture I need? Or just an event I haven't gotten?
Or is that just not possible?

 

Whilst you couldn't take the long way and reform your faith to have a Futanari venerated (preferably higher) doctrine as well as female adultery acceptance and accepted homosexuality, you can indeed convert to one of the faiths added by the mod manually, or for immersion, via event whilst exploring ruins.

 

3 hours ago, chisegupai said:

After the event about changing Tutku's faith to skyspawn, the game still told me the faith of my capital is tengri

 

3 hours ago, chisegupai said:

Is it a bug or something? I was very sure the faith of that place have been changed to skyspawn with that event, the game still told me the faith of my capital was tengri even after 3 times of changing capitals.

 

Whilst I shan't speak for Phaze, It'd be useful to know if there are any other mods (other than cheat mods or something light like that) to note if there is anything that might have been updated and doesn't play nice with the Futa Mod anymore or broke something by its update/additions.

Posted (edited)
23 minutes ago, CPI073 said:

 

Whilst you couldn't take the long way and reform your faith to have a Futanari venerated (preferably higher) doctrine as well as female adultery acceptance and accepted homosexuality, you can indeed convert to one of the faiths added by the mod manually, or for immersion, via event whilst exploring ruins.

 

 

 

Whilst I shan't speak for Phaze, It'd be useful to know if there are any other mods (other than cheat mods or something light like that) to note if there is anything that might have been updated and doesn't play nice with the Futa Mod anymore or broke something by its update/additions.

There shouldn't be any mod conflicts. I actually disabled most of my mods, only keeping some essentials for me active (e.g.: Nameplates - VIET Events - Raised Army CoA - Auto Conversion/Increase Control/Promote Culture - Community Flavor Pack). I hope none of them conflict with it.

Regarding the faith: I did have the event to explore ruins and did so. Yet didn't have an event to convert my faith yet, guessing I just need to wait for it. 
But it also sounded like we can choose the specific faith, while creating a custom character. If so, might I ask what the name is?

Edit: I found them. Still thanks for the quick answer and help!^^

Edited by Jidow_
Posted

As for mine own part - good evening to you as always and ever, @Phaze Star! I do suppose I have a question of mine own on this matter, but not a bug report kind of way - rather counsel & advice on how to do something / if something can be done.

 

As you know, the Phaze Futa Other Worlds mod version seems to play much better than the standard one, for obvious causes. However, the latest release of that one is from February in the principal page.

 

Is there any way (and if so, how/which files would be recommended) that I can merely drag-drop the files from the standard release unto the Other Worlds folder for them to play well, or are there specific considerations in mind? Would that even be needed for non-bookmark char events?

 

I speak not of the bookmark characters and their events being brought in *wholesale* mind you, since I wager that might need quite a bit more adaptation, but whatever advice on this point would be most appreciated. I really want to change the ways of fate on the Fallen Eagle mod at the point of our *Grand & Punishing* swords~

Posted
14 minutes ago, Jidow_ said:

There shouldn't be any mod conflicts. I actually disabled most of my mods, only keeping some essentials for me active (e.g.: Nameplates - VIET Events - Raised Army CoA - Auto Conversion/Increase Control/Promote Culture - Community Flavor Pack). I hope none of them conflict with it.

Regarding the faith: I did have the event to explore ruins and did so. Yet didn't have an event to convert my faith yet, guessing I just need to wait for it. 
But it also sounded like we can choose the specific faith, while creating a custom character. If so, might I ask what the name is?

Edit: I found them. Still thanks for the quick answer and help!^^

 

Always a pleasure, mon ami, ❤️ enjoy your victories and spread the joy of free carnality hehe

Posted
5 minutes ago, CPI073 said:

that I can merely drag-drop the files from the standard release unto the Other Worlds folder

You should be able to move anything over that does not interact with history or locations in any way

Posted
21 minutes ago, Phaze Star said:

You should be able to move anything over that does not interact with history or locations in any way

 

Much obliged as always for the prompt answer! I shall do so at once, thank you ❤️

Posted
6 hours ago, CPI073 said:

Whilst I shan't speak for Phaze, It'd be useful to know if there are any other mods (other than cheat mods or something light like that) to note if there is anything that might have been updated and doesn't play nice with the Futa Mod anymore or broke something by its update/additions.

So it is not a bug, thank you for telling me this❤️ I will check my mod list first.

Posted
7 hours ago, CPI073 said:

Whilst I shan't speak for Phaze, It'd be useful to know if there are any other mods (other than cheat mods or something light like that) to note if there is anything that might have been updated and doesn't play nice with the Futa Mod anymore or broke something by its update/additions.

No, the bug still exists when there are only 4 mods (carn, phaze body, phaze body vanilla patch, futa) in my list, by the way, not only the faith of my capital didn't change, but also the culture. I  am very sure the culture and religion of the barony where the capital is located are khatun and skyspawn.

Posted (edited)
On 9/6/2025 at 8:45 AM, chisegupai said:

Fuck... please forgive the depth of my foolishness, I didn't know there were decisions to change the culture and religion of capital...😇

 

It is no trouble! Enjoy your game ❤️ and bring pleasure and joy to your medieval world~

 

All thanks to @Phaze Star for building the basis for all our efforts too. I can happily report the method of updating Other Worlds patch for Full Conversions indeed seems to work.

Edited by CPI073
Posted
2 minutes ago, CPI073 said:

 

It is no trouble! Enjoy your game ❤️ and bring pleasure and joy to your medieval world~

 

All thanks to @Phaze Star for building the basis for all our efforts too. I can happily report the method of updating Other Worlds patch for Full Conversions indeed seems to work.

 

For posterity (if others are Searching within Topic for Fallen Eagle / Godherja type  compatibility instructions...

 

To update Other Worlds patch for full-con mod compatibility in simplest / brute force manner:

 

- Download the OW version

- download if not already in possession the newest Phaze Futa Mod version

- Drag and Drop all files from Phaze Mod that have a presence on the OW version / DO NOT bring in bookmark characters, maps, or any such affair. Only that which has a presence on OW need be replaced.

 

Make peace with having to create your character or otherwise finding a futanari non-milandrite futa to birth a futa character for your dynasty organically in-game but it works so far 👍

 

Posted
56 minutes ago, CPI073 said:

 

For posterity (if others are Searching within Topic for Fallen Eagle / Godherja type  compatibility instructions...

 

To update Other Worlds patch for full-con mod compatibility in simplest / brute force manner:

 

- Download the OW version

- download if not already in possession the newest Phaze Futa Mod version

- Drag and Drop all files from Phaze Mod that have a presence on the OW version / DO NOT bring in bookmark characters, maps, or any such affair. Only that which has a presence on OW need be replaced.

 

Make peace with having to create your character or otherwise finding a futanari non-milandrite futa to birth a futa character for your dynasty organically in-game but it works so far 👍

 

Feel free to post your version as a ZIP and I will replace the current Other Worlds file. Just make sure the ZIP has the mod itself, as well as the .mod next to it.

Posted

I have a little question. While I out of curiosity browsed illustrations in the mod, I noticed many pictures for the events I never saw in my runs. Does anyone knows the full list of events, if they require other Phaze's mods to be present (like MILF mod, etc), or where can I look in the files for them. Because I want to see the requirements for this events. Wish everyone a nice day

Posted

I don’t mean to be pushy, but could the Femboi trait be made inharitable? through a game rule or something like that, you could even keep the negative fertility effect but lower it to -100.

Posted
54 minutes ago, Grouperdud said:

I don’t mean to be pushy, but could the Femboi trait be made inharitable? through a game rule or something like that, you could even keep the negative fertility effect but lower it to -100.

It would be a bit of a bother to make genetic based on gamerule. Things in the future wil make seeing the trait more easy for those who want it around.

 

22 minutes ago, CK3hehe said:

So what's planed for the future mr. developer ? I'm curious ;]

I was going to make an update post but I am too busy right now. You should see some news in the week though.

Posted
12 minutes ago, AsherChronos said:

I tried downloading but I think I am missing something. Everything loads weirdly. Can anyone help me please?

You did nothing wrong, it is because the mods do not have a German Localisation so it defaults to that. If your language was English, it would show up.

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