The Lord Posted November 11, 2025 Author Posted November 11, 2025 Updated the IMU-EPE compatch. The main file is the same as before, so there is no need to redownload that, regardless of whether or not you use the compatch. Â Â I didn't do any rigorous testing. As such, should you encounter any oddities pertaining to clothing during IMU events, please, report them to me so I can get to fixing them. 1
Arhon Posted November 11, 2025 Posted November 11, 2025 (edited) EDIT: Nevermind i am blind, I did not notice it got updated. Â Sorry about that. Edited November 11, 2025 by Arhon
xyzxyz Posted November 12, 2025 Posted November 12, 2025 What is this vanilla doppelganger event that you mention in the text? I've never ever seen it.
The Lord Posted November 12, 2025 Author Posted November 12, 2025 (edited) 5 hours ago, xyzxyz said: What is this vanilla doppelganger event that you mention in the text? I've never ever seen it. It's a somewhat rare event added by the Friends & Foes DLC. If you have that DLC, you can start the game in debug mode and type the following in the console to forcefully trigger it: Â event bp1_yearly.9007 Â This is just the starting event, however, and there are a couple possible follow-ups to it depending on character traits, sexuality, and RNG. Unlike with my mod, this works for all adult characters, not just women. Alternatively, you can simply go into the localisation files of the game and look for bp1_yearly.9007 through 9015 inside Crusader Kings III\game\localization\english\event_localization\yearly_events\bp1_james_yearly_events_l_english.yml. Makes for a bit of an awkward read if you aren't used to reading the game loc, but it also works. Â Edited November 12, 2025 by The Lord 2
xyzxyz Posted November 12, 2025 Posted November 12, 2025 8 hours ago, The Lord said: It's a somewhat rare event added by the Friends & Foes DLC. If you have that DLC, you can start the game in debug mode and type the following in the console to forcefully trigger it: Â event bp1_yearly.9007 Â This is just the starting event, however, and there are a couple possible follow-ups to it depending on character traits, sexuality, and RNG. Unlike with my mod, this works for all adult characters, not just women. Alternatively, you can simply go into the localisation files of the game and look for bp1_yearly.9007 through 9015 inside Crusader Kings III\game\localization\english\event_localization\yearly_events\bp1_james_yearly_events_l_english.yml. Makes for a bit of an awkward read if you aren't used to reading the game loc, but it also works. Â I tried it out He got the ugly trait while I have all the positiv traits^^ Not a great twin.
The Lord Posted November 12, 2025 Author Posted November 12, 2025 2 hours ago, xyzxyz said: I tried it out He got the ugly trait while I have all the positiv traits^^ Not a great twin. The template used is scripted to give the character a beauty trait one level higher than yours, e. g. without a beauty trait yourself the doppelganger will receive the first level beauty trait (Comely). Should you have the highest level beauty trait (Beautiful), however, the doppelganger will receive the Ugly trait instead. Â The doppelganger from IMU uses a similar logic except for the Beautiful -> Ugly, which is Beautiful -> Beautiful instead. 1
DicKingLoL Posted November 14, 2025 Posted November 14, 2025 by the way is it possible to get the dynasty status back at the end of events like when you fight back or at this point new start?
The Lord Posted November 14, 2025 Author Posted November 14, 2025 2 hours ago, DicKingLoL said: by the way is it possible to get the dynasty status back at the end of events like when you fight back or at this point new start? Currently there is not. Unless you go into debug mode and use the console. The side of the story where you fight back and reclaim your identity is unfinished because I am lacking ideas for it.
xyzxyz Posted November 19, 2025 Posted November 19, 2025 (edited) On 11/12/2025 at 7:02 PM, The Lord said: The template used is scripted to give the character a beauty trait one level higher than yours, e. g. without a beauty trait yourself the doppelganger will receive the first level beauty trait (Comely). Should you have the highest level beauty trait (Beautiful), however, the doppelganger will receive the Ugly trait instead. Â The doppelganger from IMU uses a similar logic except for the Beautiful -> Ugly, which is Beautiful -> Beautiful instead. I completed the vanilla variant by winning a duel and imprisioning the imposter. Really interesting event chain. Edited November 19, 2025 by xyzxyz
MetroidLurker101 Posted November 21, 2025 Posted November 21, 2025 I assume accepting Maid status at the end of the event chain is supposed to be the 'end' rather than starting gameplay as her maid? Since it uses the 'depose' function and all. It gave me the immediate loss screen, whereas another mod in the same play-through actually did have me lose all my lands *without* the game over screen. I'd honestly like to see content playing as a Maid courtier for the doppelganger rather than just having a game-over. Maybe have a dedicated Maid court position that requires the trait? Â Other than that, I would request an option to allow events to progress a great deal faster, as without age-manipulation via divine intervention, most of the relevant characters would have died of old age before the mod finished. You also should add some sort of protected status to the rival maid, as if the rival lovers event triggers and the doppelganger finds out about the rival maid being your lover, she has her killed pretty quickly. I didn't notice and had to reload and see the rest of the mod events through console. Having personality traits like temperate seems to grind the mod to a halt by preventing the feast-events from triggering. I had a great deal of trouble seeing most of the mod events without console commands. Â Very good writing though, 10/10 for that.
The Lord Posted November 22, 2025 Author Posted November 22, 2025 (edited) On 11/21/2025 at 8:32 PM, MetroidLurker101 said: I assume accepting Maid status at the end of the event chain is supposed to be the 'end' rather than starting gameplay as her maid? Since it uses the 'depose' function and all. It gave me the immediate loss screen, whereas another mod in the same play-through actually did have me lose all my lands *without* the game over screen. It's supposed to be one of the endings of this story, yes. It shouldn't have caused a game over screen though as the event is supposed to only trigger if you have a child who can inherit. Did you have one that wasn't of your dynasty? Or did you perhaps play in a non-feudal/clan realm? On 11/21/2025 at 8:32 PM, MetroidLurker101 said: I'd honestly like to see content playing as a Maid courtier for the doppelganger rather than just having a game-over. Maybe have a dedicated Maid court position that requires the trait? I wanted to have this story come to an end with the depose event as I felt it was already long enough. Same for the two other paths with the rival maid. On 11/21/2025 at 8:32 PM, MetroidLurker101 said: Other than that, I would request an option to allow events to progress a great deal faster, as without age-manipulation via divine intervention, most of the relevant characters would have died of old age before the mod finished. I can add a game rule for a higher event fire rate. In most of my own test runs the story ends up needing somewhere between 20 to 25 years to unfold. Depends a bit on how unlucky you are with the doppelganger's behaviour or general RNG (war, illness, travelling, etc.). But I have now had multiple people comment on wanting a higher pace, so I guess it's time for this option. On 11/21/2025 at 8:32 PM, MetroidLurker101 said: You also should add some sort of protected status to the rival maid, as if the rival lovers event triggers and the doppelganger finds out about the rival maid being your lover, she has her killed pretty quickly. I didn't notice and had to reload and see the rest of the mod events through console. Having personality traits like temperate seems to grind the mod to a halt by preventing the feast-events from triggering. I had a great deal of trouble seeing most of the mod events without console commands. That is something outside my control, sadly. Paradox, for whatever reason, decided that rivalry = murder and I have no way to stop the doppelganger from becoming rivals outside my own events without messing with Paradox' own files (which is also why the "rival" maid doesn't actually start as the player's rival). And that is something I'd really rather not do as it would potentially cause compatibility issues with other mods. Given how many people have very large mod lists, compatching would be a nightmare. Just compatching for EPE is already bad enough. So all I can do is what I already am doing anyway, which is making the doppelganger less aggressive, giving her a bunch of health buffs, etc. Much of what is happening behind the scenes or in events is, in fact, to keep the AI from killing itself and not just RNG. Edited December 15, 2025 by The Lord 1
The Lord Posted December 15, 2025 Author Posted December 15, 2025 Small mechanical update. Â As promised, added a game rule to speed up the rate at which events fire. Leisurely is the old pace and the default one, Hastened is the newly added one which you have to select if you want to go faster. Should take somewhere between 10 to 15 years to go through the story with it. Do note that you can miss out on things here and there when choosing to go with the increased speed. Therefore, I'd recommend only going with Hastened if you've already played through the story at least once before. Â I only did some superficial testing, so should you encounter any issues or glaring oversights, please, report them. 1
Hangot Posted January 28 Posted January 28 Love the mod! It's brilliantly written and a lot a fun. Â I think a path to explore could be the Player allowing the maid to take over her day to day duties, following the first time it happens in the event chain (if the player allows it to happen. This could be done through the player selecting a decision perhaps, with each time, the maid becoming more and more bold. Then after enough times, the maid suggests a swap in positions which the player can agree to, as they enjoy the fantasy of people replaced. It could be a more consensual pathway, rather than the alleyway ambush. Hope you continue to develop this further! 1
Hangot Posted January 29 Posted January 29 Additionally, an event tree diagram or having the last event prefixed with "ending" to let the player know they have reach the end of a chain would be super helpful!
Hangot Posted January 29 Posted January 29 After more testing - there always seems to be a massive break before the final quest. Playing through all the endings, it's always like 3-10 years, which always makes me think whether I've broke the chain or not
The Lord Posted January 30 Author Posted January 30 11 hours ago, Hangot said: After more testing - there always seems to be a massive break before the final quest. Playing through all the endings, it's always like 3-10 years, which always makes me think whether I've broke the chain or not That is... strange. I didn't run into that issue for the current version during testing. Are you playing on Hastened? Also, is this with mainly just IMU and a few other mods or do you have a rather large modlist?
Hangot Posted January 30 Posted January 30 6 hours ago, The Lord said: That is... strange. I didn't run into that issue for the current version during testing. Are you playing on Hastened? Also, is this with mainly just IMU and a few other mods or do you have a rather large modlist? I played standard and on a fairly light modlist. Spoiler for story spoiler reasons. Â Spoiler I have mostly being playing down the hypno pathway when it popped. Maid quest started when my char's age was 20 and by the time she reached 40 - I stilled hadn't reached the end. I did play again on hastened and went down the same route, and got a ton more events which I hadn't seem before by the time my char was 30. The last event I got was where your char "realises" she was never the queen etc, and the maid rewards you by becoming your lover. But someone mentioned that you take up the mantle of maid again and that's where the pathway ends - so I ran it until my char was 40 but nothing else happens. And on hastened, I was playing in debug to make sure the maid was never busy to try to see all the events. Like I said, it's hard to tell whether you reach the end of an event chain or not Â
The Lord Posted January 30 Author Posted January 30 2 hours ago, Hangot said: I played standard and on a fairly light modlist. Spoiler for story spoiler reasons.   Reveal hidden contents I have mostly being playing down the hypno pathway when it popped. Maid quest started when my char's age was 20 and by the time she reached 40 - I stilled hadn't reached the end. I did play again on hastened and went down the same route, and got a ton more events which I hadn't seem before by the time my char was 30. The last event I got was where your char "realises" she was never the queen etc, and the maid rewards you by becoming your lover. But someone mentioned that you take up the mantle of maid again and that's where the pathway ends - so I ran it until my char was 40 but nothing else happens. And on hastened, I was playing in debug to make sure the maid was never busy to try to see all the events. Like I said, it's hard to tell whether you reach the end of an event chain or not  Ah, that break is intended. The event where the player character becomes the maid only fires if you have a fitting heir: The reason for this is that I don't mean to Game Over the player and want to give them a chance to decide whether or not they want to marry and have children or stay "single". In the latter case, there is one more event upon reaching 45 or 50 (with the Fecund trait) years of age where you are offered a daughter as a failsafe (so that you definitely have an heir available even if RNG was keeping you from having (surviving) children). 45/50 are picked because that is the latest a character (without use of other mods) can still become pregnant. 1
Hangot Posted February 1 Posted February 1 (edited) On 1/30/2026 at 8:33 PM, The Lord said: Ah, that break is intended. The event where the player character becomes the maid only fires if you have a fitting heir: The reason for this is that I don't mean to Game Over the player and want to give them a chance to decide whether or not they want to marry and have children or stay "single". In the latter case, there is one more event upon reaching 45 or 50 (with the Fecund trait) years of age where you are offered a daughter as a failsafe (so that you definitely have an heir available even if RNG was keeping you from having (surviving) children). 45/50 are picked because that is the latest a character (without use of other mods) can still become pregnant. Thanks! I thought I was just sitting around thinking nothing would happen, haha. Maybe you could have the event where you are offered a child heir happen earlier, just so that you aren't waiting around thinking it is broken. And then have a tool tip stating you will get another chance at the ending triggering once you have an heir of age 12, if you choose to decline. I still need to explore the other paths, but I love your writing and this kink is really up my street. I would love to see a more consensual takeover though, as an option other than the ambush. Perhaps on the meeting quest, you can choose to meet the maid inside the castle (consensual) or outside for the current content (noncon ambush). You could probably adapt most of the events for the consensual path with a few minor edits. Plus, it'd be really fun to have your char give up and then act as a tutor to boost the maid's stats up into a broken char, whilst consenting to hypno and have herself slowly dumbed down, eventually fulfilling the role of a simple minded servant. Edited February 1 by Hangot
The Lord Posted February 12 Author Posted February 12 (edited) Compatch Update! Â Updated the compatch to play nice with the latest version of EPE. No need to update if you do not use IMU together with EPE. Â As a fair warning, the EPE team made a bunch of behind-the-scenes changes to how they handle some of the cultures clothing-wise, far too many for me to test quickly. Thus, if you run into any clothing issues during IMU scenes, please, report them here so I can take a look. Thank you. Edited February 12 by The Lord
The Lord Posted February 13 Author Posted February 13 13 hours ago, xyzxyz said: What happens when I'm mean to the doppelgänger? If you're mean to her while she is your maid, nothing much. She will just learn less and potentially not enough to be able to attempt to take over. I originally played with the idea of an alternate route, where if you don't support her enough she would still try her thing but in a different manner. I just couldn't think of a way she'd acquire the knowledge necessary to do that without the player character's direct help. So now these options are mainly there to allow you to roleplay your character or opt out of her story if you accidentally started it or reconsidered and don't want her anymore.
xyzxyz Posted February 13 Posted February 13 1 hour ago, The Lord said: If you're mean to her while she is your maid, nothing much. She will just learn less and potentially not enough to be able to attempt to take over. I originally played with the idea of an alternate route, where if you don't support her enough she would still try her thing but in a different manner. I just couldn't think of a way she'd acquire the knowledge necessary to do that without the player character's direct help. So now these options are mainly there to allow you to roleplay your character or opt out of her story if you accidentally started it or reconsidered and don't want her anymore. Could be fun if we could turn the entire thing around and make her the sub^^
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