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Posted (edited)

I tested with over 30 animations. No protrusions or jagged were displayed in V7.
Maybe, overlay alternate brightened the dents a bit? However, that is not very effective. Big-ball emphasizes the male and TAMANASHI (Japan style No-Ball) emphasizes the female. Therefore, TAMANASHI joints are illustrated in simple form. (Please see DEKACLI illustration). So I like TRX or V1 style joints better. 
My preference aside, I think V7 completes it.

PS. The overlay alternate will cause the borders to emit light in dark locations.

personsmind.jpg

emitlight.jpg

Edited by DoroLL
Posted

The reason why the joint on this 3BA version of TRX-ERF Hybrid is the way it is can be seen here:

 

tYl1v5v4_o.png

 

As you can see, the 3BA vagina is much longer and reaches much farther up on the front of the model compared to the old CBBE SE body and I had to shape the base around it.

 

Also, on V1 of the noball mesh which used the old No Ball slider I noticed the old slider unintentionally affected vertices on the V-shaped cutout which lead to issues with many sliders. I had to recreate the entire slider so that it only affected the balls.

 

As for the normal map issues, I added one more alternate overlay called no_ball_overlay_alternate_2.png. If it doesn't alleviate the harsh border between the top and underside of the schlong, there's not much more I can do. Let me know which of the three versions you like best.

Posted (edited)
5 hours ago, donnerwetter said:

The reason why the joint on this 3BA version of TRX-ERF Hybrid is the way it is can be seen here:

 

tYl1v5v4_o.png

 

As you can see, the 3BA vagina is much longer and reaches much farther up on the front of the model compared to the old CBBE SE body and I had to shape the base around it.

 

Also, on V1 of the noball mesh which used the old No Ball slider I noticed the old slider unintentionally affected vertices on the V-shaped cutout which lead to issues with many sliders. I had to recreate the entire slider so that it only affected the balls.

 

As for the normal map issues, I added one more alternate overlay called no_ball_overlay_alternate_2.png. If it doesn't alleviate the harsh border between the top and underside of the schlong, there's not much more I can do. Let me know which of the three versions you like best.

The V7 has many adjustment sliders, but many of them are not needed for No-Ball. The ball adjustment sliders is completely not needed. TAMANASHI is a simple shape. Grans, Shaft Shorter, Uncut, Minimal adjustment sliders are all that is needed.

PS. The border light was not displayed in alternate2. And dents are now a bit less noticeable.

Cutoff.png

Strapon.jpg

Edited by DoroLL
Posted
On 6/23/2024 at 4:14 AM, DoroLL said:

The V7 has many adjustment sliders, but many of them are not needed for No-Ball. The ball adjustment sliders is completely not needed. TAMANASHI is a simple shape. Grans, Shaft Shorter, Uncut, Minimal adjustment sliders are all that is needed.

PS. The border light was not displayed in alternate2. And dents are now a bit less noticeable.

Cutoff.png

Strapon.jpg

 

I added a new file called TRX-ERF Hybrid Schlong for 3BA [No Balls Test v8].7z with the following changes: I removed every ball-related slider and renamed the project to TRX-ERF Hybrid Schlong for 3BA No Balls since I assume this version is now finished. If you find no further issues this will be the completed version of No Ball

Posted
13 hours ago, donnerwetter said:

 

I added a new file called TRX-ERF Hybrid Schlong for 3BA [No Balls Test v8].7z with the following changes: I removed every ball-related slider and renamed the project to TRX-ERF Hybrid Schlong for 3BA No Balls since I assume this version is now finished. If you find no further issues this will be the completed version of No Ball

I did notice one thing. When the slider is moved the scars are displayed. It is mainly displayed near weight 0.

scars.jpg

Posted
3 hours ago, DoroLL said:

I did notice one thing. When the slider is moved the scars are displayed. It is mainly displayed near weight 0.

scars.jpg

 

That should not be an issue- the mesh poking through the skin in your screenshot is the SMP collision mesh that is not rendered ingame. You should see nothing out of the ordinary while playing the game.

Posted

The male schlong position is lower. When running an MF animation, if futa is in the male position, there will be a situation where schlong cannot be aligned. If Futa's schlong is moved directly downwards, the base of the schlong will become misaligned. How to solve this problem?

Posted
11 hours ago, donnerwetter said:

 

That should not be an issue- the mesh poking through the skin in your screenshot is the SMP collision mesh that is not rendered ingame. You should see nothing out of the ordinary while playing the game.

Can you add a slider to move the V-edge? I think shorter this edge will make the dents less noticeable.

Vedge.jpg

Posted
19 hours ago, DoroLL said:

Can you add a slider to move the V-edge? I think shorter this edge will make the dents less noticeable.

Vedge.jpg

 

Moving the edges would create visible seams with current textures and necessitate baking a new normal map

Posted
23 hours ago, patron_st said:

The male schlong position is lower. When running an MF animation, if futa is in the male position, there will be a situation where schlong cannot be aligned. If Futa's schlong is moved directly downwards, the base of the schlong will become misaligned. How to solve this problem?

Both are height 1, Nord Race.

I noticed this for first time. I have been SexLab adjusting by global until now, This would need to be changed by gender/race.

misalignment.jpg

Posted
On 6/25/2024 at 8:43 AM, patron_st said:

The male schlong position is lower. When running an MF animation, if futa is in the male position, there will be a situation where schlong cannot be aligned. If Futa's schlong is moved directly downwards, the base of the schlong will become misaligned. How to solve this problem?

 

You can make female schlongs use male schlong positioning, but there are some drawbacks:

 

 

Posted (edited)
On 6/27/2024 at 12:22 AM, donnerwetter said:

 

You can make female schlongs use male schlong positioning, but there are some drawbacks:

 

 

As a reverse idea, is there a STRAP-ON with the same height as futanari? With it, we can adjust by race/gender. I searched and found only male height STRAP-ON.

Edited by DoroLL
Posted
46 minutes ago, DoroLL said:

As a reverse idea, is there a STRAP-ON with the same height as futanari? With it, we can adjust by race/gender. I searched and found only male height STRAP-ON.

 

If the strap-ons use the same penis animations as schlongs, you could just open the strap-on nif in Nifskope and change SOSmale.hkx to SOSfemale.hkx

Posted
1 hour ago, donnerwetter said:

 

If the strap-ons use the same penis animations as schlongs, you could just open the strap-on nif in Nifskope and change SOSmale.hkx to SOSfemale.hkx

That would probably look strange. Would it be possible to remake the TRX-ERF manufacture type FUTANARI into STRAP-ON?

  • 2 weeks later...
Posted

Hey there! I got to try out this mod, and it's working great! It looks wonderful, too, especially with the change over to Baby Girl(plus the texture patch linked here). Just one issue I've come across, and just recently, at that. Trying to use the potions included with SOS seems to cause my game to crash. Is that because the mod wasn't designed to be compatible with them, or is it just something on my end?

Posted
57 minutes ago, Railman1225 said:

Hey there! I got to try out this mod, and it's working great! It looks wonderful, too, especially with the change over to Baby Girl(plus the texture patch linked here). Just one issue I've come across, and just recently, at that. Trying to use the potions included with SOS seems to cause my game to crash. Is that because the mod wasn't designed to be compatible with them, or is it just something on my end?

Never mind, found the problem. Turns out I didn't have the dialog turned on, so I was trying to use the inventory system. THAT'S what was crashing my game!

Posted
On 6/29/2024 at 4:13 AM, DoroLL said:

That would probably look strange. Would it be possible to remake the TRX-ERF manufacture type FUTANARI into STRAP-ON?

 

What are you asking for, exactly? To remake the model entirely into a stap-on dildo?

 

On 7/12/2024 at 3:09 PM, yapiy37993 said:
does anyone know where i can find the latest diamond skin patch for TRX-ERF Hybrid Schlong for 3BA 1.1.7 been trying patches left and right but none of them match up with my characters skin tone despite them using diamond skin im kinda stumped herefile:///Z:/New folder/Why tho.gif

 

Try looking here:

 

 

8 hours ago, assasinAurora said:

The Prengant Slider seems to cause a major problem Both in bodyslide and ingame 


image.png.6542f5660480ff65abea62d12004a7d3.png

 

Yeah, it's not supported unless someone comes along and sculpts a slider that makes it work with pregnant bellies. Way outside my wheelhouse.

Posted (edited)
6 hours ago, donnerwetter said:

 

What are you asking for, exactly? To remake the model entirely into a stap-on dildo?

 

 

Try looking here:

 

 

 

Yeah, it's not supported unless someone comes along and sculpts a slider that makes it work with pregnant bellies. Way outside my wheelhouse.

I want the “Strap-on” at same mounting height as futanari. I can't find it for 3BA.

 

Edited by DoroLL
Posted (edited)

how would i go about adding/patching the trx erf hybrid schlong for a custom race if im allowed to of course (not the newest schlong since i did it for the old one) specifically the ohmes raht/half khajiit race i went through the trouble of blending the schlong for maari ohmes skin and didnt realize it wouldnt apply ingame since its a custom race so now i have a currently useless blend lol new to modding btw

Edited by korbenator12388
Posted
2 hours ago, korbenator12388 said:

how would i go about adding/patching the trx erf hybrid schlong for a custom race if im allowed to of course (not the newest schlong since i did it for the old one) specifically the ohmes raht/half khajiit race i went through the trouble of blending the schlong for maari ohmes skin and didnt realize it wouldnt apply ingame since its a custom race so now i have a currently useless blend lol new to modding btw

 

Is the custom race aliased to the Khajiit race? ie, when you add the schlong do you get default Khajiit textures? If yes, you could just replace the default Khajiit schlong textures in textures\Dw3BA\Khajiit with your blended ones.

 

Alternatively, you can follow this tutorial and setup your own copy of the schlong addon with custom texture paths:

 

 

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