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Starfield Will Need An Overhaul Mod IMO


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Posted

(Sorry for posting with a new account, but I lost access to my old one.)

I'll preface this post by saying that I'm usually a massive fan of Bethesda titles. I've played them all since Morrowind and have enjoyed going back and creating entirely new experiences with mods and adult content. Now the thing is, I've tried to play Starfield but I just can't enjoy it. There's not just one reason as to why I say that either. I find the storyline is dreadful and uninteresting, the dialogue options are poorly written, the landscapes are boring and uninspired, exploration is ironically non-existent despite being in an explorer faction, the loading screens, the spaceship mechanics, the bordered cells, the constant need to use the UI, the rehashed Skyrim 'dragonborn' mechanics...

 

I just don't understand what they were thinking with this game. I don't know what's going on at Bethesda. I don't know if they were writing stories around assets and features they wanted to implement, or whether the game was designed around a really awful storyline, but honestly (and sadly) I think the weakest part of Starfield and Bethesda titles for a while now hasn't been their antiquated engine or the bugs. Instead I'd say it's their poor writing.

 

I know that's a big claim, so let me explain. Elder Scrolls and Fallout undoubtably have incredibly detailed universes with lore that could (and have) filled multiple books. The worldbuilding is unparalleled in my opinion and even when a city in Elder Scrolls is not much more than a village on screen, the developers still somehow managed to convey scale and make a believable world. But the actual main questlines are pretty bad, lets be honest. Oblivion was basically just a hundred fetch-quests. Fallout 3 was just 'find your dad'. Skyrim was basically just the player becoming a Viking superhero and Fallout 4 still confuses me - I don't think anyone will ever fully understand the Institute because it had so many gaping plot holes.

 

So here we get to Starfield. They still decide to go ahead and use the Creation Engine, which despite it's updates is pretty old hat. They should have realised in my opinion, that there would be constraints in using that engine with a scifi game. Namely, the invisible borders and the finite cell sizes. It's just not conducive to a game where you're expected to use a spaceship. 

 

In my eyes, I honestly think that the only thing that will redeem this game is a complete overhaul mod that features a story that basically cuts out all of the problems with "exploration" and spacetravel in a handcrafted world more on the lines of Skyrim. 

Posted
Vor 1 Stunde sagte GALDR-01:

Meiner Meinung nach glaube ich ehrlich, dass das Einzige, was dieses Spiel wiedergutmachen kann, eine komplett überarbeitete Mod ist, die eine Geschichte enthält, die im Grunde alle Probleme mit „Erkundung“ und Raumfahrt in einer handgefertigten Welt, die eher an Skyrim erinnert, beseitigt. 

 

A single mod - no matter how extensive or complex it may be - is definitely not enough.


The game is so broken - just the thing with the 2D ocean - how is a modder supposed to "fix" that... entire content has to be rebuilt/designed!


You're deluding yourself if you assume that the mod scene can fix this without a complete overhaul of "Bugdesta".

Posted
3 hours ago, MadMansGun said:

Starfield is doa and can't be fixed.

I fear you're probably right. Doesn't invoke a lot of confidence for Elder Scrolls in the future, either.

Posted
2 hours ago, Miauzi said:

 

A single mod - no matter how extensive or complex it may be - is definitely not enough.


The game is so broken - just the thing with the 2D ocean - how is a modder supposed to "fix" that... entire content has to be rebuilt/designed!


You're deluding yourself if you assume that the mod scene can fix this without a complete overhaul of "Bugdesta".

When I say overhaul mod I really mean something along the lines of an entirely different game made with the assets, kind of like what has been done before with some of the larger Fallout mods. But I doubt anyone would devote that much time and effort to a game which will be forgotten by next year.

Posted
8 hours ago, GALDR-01 said:

In my eyes, I honestly think that the only thing that will redeem this game is a complete overhaul mod that features a story that basically cuts out all of the problems with "exploration" and spacetravel in a handcrafted world more on the lines of Skyrim. 

 

In other words a completely new game called starfield.  See you in around 10-20 years or so considering bethesdas normal cycle, as their next games should be elder scrolls and fallout based.

Posted
58 minutes ago, Varithina said:

 

In other words a completely new game called starfield.  See you in around 10-20 years or so considering bethesdas normal cycle, as their next games should be elder scrolls and fallout based.

Basically. But given their last few games I'm not convinced they won't mess up Elder Scrolls too.

 

 

 

Posted (edited)
4 hours ago, GALDR-01 said:

Basically. But given their last few games I'm not convinced they won't mess up Elder Scrolls too.

 

Of course they will, it will get dumbed down even more than they already have, npc's and plot will be even dumber than they are in fallout 4 and skyrim, they will all be ugly as fuck potato heads, pretty much what all the current so called aaa games are doing, making them so that you will only want to play them for 5-6 months, or even less depending on the game, then moving onto the next one, they do not want you playing games for years and years, no matter what they say about such things, the money side do not want it and they control everything, the cheapest game they can put together and charge you the maximum amount of cash they can get away with doing so, and hope that the total fanboys and girls will pre-order, then deliver less than what they stated they would, and maybe, just maybe patch some of the issues six months down the line after milking as much money as they can out of it.

Edited by Varithina
Posted
Vor einer Stunde sagte Varithina:

 

Natürlich werden sie das tun, es wird noch mehr verdummt, als sie es ohnehin schon getan haben, die NPCs und die Handlung werden noch dümmer sein als in Fallout 4 und Skyrim, sie werden alle hässlich sein wie verdammte Kartoffelköpfe, so ziemlich alles, was derzeit so ist Es gibt so genannte AAA-Spiele, die so gestaltet sind, dass man sie nur für 5-6 Monate spielen möchte, oder sogar weniger, je nach Spiel, und dann zum nächsten übergeht, sie wollen nicht, dass man jahrelang Spiele spielt. Egal, was sie zu solchen Dingen sagen, die Geldseite will es nicht und sie kontrolliert alles, das billigste Spiel, das sie zusammenstellen können, und verlangt von Ihnen den größtmöglichen Geldbetrag, den sie dabei bekommen können, und hofft, dass die totalen Fanboys Und Mädchen werden vorbestellen, dann weniger liefern, als sie angekündigt hatten, und vielleicht, vielleicht, nur vielleicht sechs Monate später, einige der Probleme beheben, nachdem sie so viel Geld wie möglich herausgeschöpft haben.

 

The budget for advertising/advertising the sale of a game is now larger than for its development/production... a few weeks ago a user posted official figures for some current games here in another thread.


With the current "Call of Duty" - not 8 hours of playing time for a AAA title... the development team said -> they had been given the order for a DLC... but the publisher then sold it as a full version !!


And of course the buyers are partly to blame - because they allow themselves to be "triggered" by the massive advertising... and actually, against their better judgment, they buy the junk anyway... no, not all of them - but just enough for the gaming industry to spend billions of dollars in terms of sales/profit.


The modding scene? Well - this is taken into account "from a business perspective" ... the thousands of hours of work that are done in one's free time for bug fixing etc. increase the profit ... you just have to "hold the carrot in front of the stupid horse cleverly enough"

Posted

So you think it needs a remake basically, like Enderal? That's not realistic timewise.

 

Because the factions are... unpleasant... and the exploration is just poor, you have a situation where something needs reworking to make the game legit.

 

IMO the poor factions/NPC cannot be fixed and it's not worth trying because obviously Beth just can't do that anymore. So that leaves exploration.

 

If exploration is fixed, the game becomes viable. So... 

 

You make about 4 or 5 "planets" (tiles) properly developed so they can be explored properly. You try to tie in radients to the locations on those tiles.

 

You limit the sense of infinite jank by predetermining the landing areas - 1 per biome, instead of the theoretical 1 per pixel.

 

Make them hexagon... Just make them hexagon - it'll work.

 

Take a way the 3D weird starmap with the bizarre courses that the game plots. Make it 2D and shorted course on 2D is plotted.

 

Get rid of the jank "Landing Areas" so you hover over and highlight a "Biome" so it becomes Ixyl II - Coniferous Forest, Ixyl II - Volcanic, etc. No clicking on random pixels. Then you have up to five fully developed tiles, modders can develop their own tiles, the new style "New Lands" mods of previous games.

 

Don't be so hasty to write off proc-gen. Look, for instance, at Zorkaz's mods for FO4. They are beautiful.

Posted
1 hour ago, RohZima said:

So you think it needs a remake basically, like Enderal? That's not realistic timewise.

 

Because the factions are... unpleasant... and the exploration is just poor, you have a situation where something needs reworking to make the game legit.

 

IMO the poor factions/NPC cannot be fixed and it's not worth trying because obviously Beth just can't do that anymore. So that leaves exploration.

 

If exploration is fixed, the game becomes viable. So... 

 

You make about 4 or 5 "planets" (tiles) properly developed so they can be explored properly. You try to tie in radients to the locations on those tiles.

 

You limit the sense of infinite jank by predetermining the landing areas - 1 per biome, instead of the theoretical 1 per pixel.

 

Make them hexagon... Just make them hexagon - it'll work.

 

Take a way the 3D weird starmap with the bizarre courses that the game plots. Make it 2D and shorted course on 2D is plotted.

 

Get rid of the jank "Landing Areas" so you hover over and highlight a "Biome" so it becomes Ixyl II - Coniferous Forest, Ixyl II - Volcanic, etc. No clicking on random pixels. Then you have up to five fully developed tiles, modders can develop their own tiles, the new style "New Lands" mods of previous games.

 

Don't be so hasty to write off proc-gen. Look, for instance, at Zorkaz's mods for FO4. They are beautiful.

I agree in general, but honestly just get rid of spacecraft altogether. Just have the game centred around ancient stargates that you find through normal exploration and some sort of minigame to learn the language to punch in stargate coordinates. Not exactly original but it gives the player feel like they've legitimately found something and are rewarded with the additional worldspaces.

Posted
1 hour ago, RohZima said:

Don't be so hasty to write off proc-gen. Look, for instance, at Zorkaz's mods for FO4. They are beautiful.

 

Thought I'd reply to this separately because I think this is an important aspect.

 

I'm actually kind of worried for Elder Scrolls now and hope that they don't shun procedural generation in their future titles because of this.

I'm of the opinion that for Elder Scrolls to compete in the modern gaming landscape it needs to do something drastic. Personally, I think going back to Daggerfall's map scale in the next title is the best way to do that. using AI and proc-gen to fill in the gaps between the handcrafted cities. I think they already did that for Daggerfall as it goes, it just needs a modern tweak to give more variety and regional differences.

 

Just imagine: Elder Scrolls as it was originally envisioned by the franchise creators over 20 years ago just with modern 3D graphics. A continent the size of Europe to explore. All of the most popular Skyrim survival mods available for hardcore playthroughs from the start, climate variations, cooking, crafting, camping, etc and a return to the RPG elements and no more of this voiced protagonist bullshit.


Releasing Skyrim with slightly better graphics and a smart looking UI isn't going to cut it anymore.

Posted (edited)

Bethesda is in some kind of weird mid-life crisis. They keep trying to add different things to their games, but they do them poorly while coming at expense of their core strengths.

 

With Fallout 4, they tried third person voiced cinematic dialogue: but instead they only highlighted their poor facial animation and restricted roleplaying.

 

With 76, they added multiplayer: but it was simplistic and added far more instability to their games while removing a lot of other features.

 

Starfield is even worse. They replaced organic and immersive exploration through dense, "small" ( compare to most) open world environment loaded with dungeons, encounters and environmental storytelling with barren procedurally generated wasteland segregated by endless loading screens. It feels nothing like Skyrim or Fallout in space.

 

Their cities/villages in previous games also had more "personal/intimate feel": npcs have relationships and banter with one another, specific routines, you can interact with them more.

 

All of this is mostly gone in Starfield. Their tech and "essence" of what make their games successfull, simply isn't suited for massive scale space exploration game.

 

Starfield is basically Outer Worlds ( better and worse in some aspects) plus poor version of Star Citizen.

 

For TES VI, they need to update their engine, hire better lore/writers ( I don't want grimdark in Elder Scrolls, but don't make everything so sanitized), and double down on more simulation/interactive features. Just one country/province. Exclusive focus on handcrafted content, with ysome procedural generation to enhance it for those who want it late game ( maybe something like Bloodborne chalice dungeons). Cities could be a bit larger, but I still want the same "every npc has a name and a place" feel to it.

Edited by Kanerah
Posted (edited)
Quote

With 76, they added multiplayer: but it was simplistic and added far more instability to their games while removing a lot of other features.

 

The downfall of Fallout 76 can be summarized with 2 words: "Fallout Shelter".

 

That little "free" to play game earned Bethesda more than 100 millions in mtx profits. And made appetite for more, so they made a surefire bet - "Fallout 4 multiplayer" and did everything wrong you can do wrong: No story, no modding, no free server hosting - EVERYTHING had to go through and be purchased from Bethesda. Add to this that Todd Howard had - technically - oversight over FO76 but couldn't be bothered because in 2015 he was deeply invested in this new "Starfield" IP so everything was left to an inexperienced game studio who introduced the same bugs we had seen - and fixed! - in Fallout 4, revamped Dragon code from venerable old Skyrim, in short they were just not up to stuff.

 

Quote

Their cities/villages in previous games also had more "personal/intimate feel": npcs have relationships and banter with one another, specific routines, you can interact with them more.

 

Very much agree. The locations in Starfield just feel so small. I mean Bethesda never built truely large cities but at least they felt somewhat alive. Maybe I am being spoiled after playing games like CP2077, seeing how Night City is a bustling metropole, but compared to that New Atlantis or Akila City are just small settlements. They lack the proper feeling. And Neon is one missed opportunity. What possessed them to restrict a cool cyperpunk city on what's essentially an oil rig with no space to grow ? 

The most expensive pad in Neon comes with view on the fish factory. Really ?

Edited by snoopy102
Posted
50 minutes ago, Kanerah said:

Bethesda is in some kind of weird mid-life crisis.

 

They need to get back to what made them great but that means getting rid of microsoft and having the guts to be a small passionate team again with limited budget.

 

As the budgets and team size increased - the games got worse.

 

Skyrim 115 team, starfield over 1000. IIRC. And yet, SF feels like an Alpha test release.

Posted

I still very much like Starfield. Just don't quite love it yet - but I will. I just can't understand what those thousand people were doing...

 

They need a small team with Todd properly there with them all the time focused on that project.

Posted
On 11/24/2023 at 7:59 PM, RohZima said:

They need to get back to what made them great but that means getting rid of microsoft and having the guts to be a small passionate team again with limited budget.

Microsoft weren't even thinking about buying Bethesda during bulk of the Starfield development cycle so i don't think it's right to blame Microsoft for this. If anything Microsoft stopped Bethesda's original plan to release the game a whole year before it actually came out, so we should actually thank them that Starfield at launch wasn't a complete disaster on a technical level.

 

Bethesda has always been weirdly allergic to any sexual portrayal in their games, remember how in the very early TES games prostitution and sex related stuff was at least depicted but since around Oblivion times their games are almost completely devoid of any raunchiness at all, it's like none of the NPCs know that sex even exist. Nobody talks about it or even references it in their conversations. Nobody swears, nobody shows more skin than hands and face cause everyone's dressed all stuffy no matter what kind of place it is. Hell take Astral Lounge for example, you'd expect to see strippers there but we get fat old dudes in bodysuits. I highly doubt Microsoft made them do any of that.

 

Idk if it's Todd or Emil or whoever tf makes these broad decisions but they're seriously running in circles at this point so they either need to change course or get tf out. Starfield loses so hard at the vibes competition with games like Cyberpunk around.

Posted
Vor 5 Minuten sagte Herr Otaku:

Microsoft hat während des Großteils des Starfield-Entwicklungszyklus nicht einmal daran gedacht, Bethesda zu kaufen, daher halte ich es nicht für richtig, Microsoft dafür die Schuld zu geben. Wenn überhaupt, hat Microsoft Bethesdas ursprünglichen Plan, das Spiel zu veröffentlichen, ein ganzes Jahr vor seiner tatsächlichen Veröffentlichung gestoppt. Wir sollten ihnen also eigentlich danken, dass Starfield beim Start auf technischer Ebene keine völlige Katastrophe war.

 

Bethesda reagierte schon immer seltsam allergisch auf jegliche sexuelle Darstellung in ihren Spielen. Erinnern Sie sich daran, dass in den sehr frühen TES-Spielen zumindest Prostitution und sexbezogene Dinge dargestellt wurden, aber seit etwa der Oblivion-Zeit sind ihre Spiele fast völlig frei von jeglicher Schlüpfrigkeit, sozusagen Keiner der NPCs weiß, dass Sex überhaupt existiert. Niemand spricht darüber oder erwähnt es in seinen Gesprächen auch nur. Niemand flucht, niemand zeigt mehr Haut als Hände und Gesicht, denn jeder ist spießig gekleidet, egal an welchem Ort es ist. Nehmen wir zum Beispiel die Astral Lounge, da würde man erwarten, Stripperinnen zu sehen, aber wir haben fette alte Kerle in Bodysuits. Ich bezweifle stark, dass Microsoft sie dazu gezwungen hat.

 

Ich weiß nicht, ob es Todd oder Emil oder wer auch immer ist, der diese weitreichenden Entscheidungen trifft, aber sie drehen sich derzeit ernsthaft im Kreis, also müssen sie entweder den Kurs ändern oder sich von ihnen entfernen. Starfield verliert im Vibes-Wettbewerb mit Spielen wie Cyberpunk so stark.

 

And despite Microsoft's likely delay (which you bring into the discussion), a lot of the content is either broken or incomplete (like the 2D ocean - which you still have to explore though!)... the game could have been around for at least one more time in my opinion need to be developed for another year.


Yes - it has fewer common bugs than the typical "Bugdesta" game - but a lot of important gameplay features (like the spacesuit) are broken.


And the nightclub in "Neon" ... designed by someone who has never seen a real nightclub in his life ... the lighting alone - this is what a nightclub looks like that is just closing and throwing out the last guests.
When would you like to sell something like that? Even the Disney studios wouldn't portray something like that as absurd for a family film!

Posted
14 minutes ago, Miauzi said:

And despite Microsoft's likely delay (which you bring into the discussion), a lot of the content is either broken or incomplete (like the 2D ocean - which you still have to explore though!)... the game could have been around for at least one more time in my opinion need to be developed for another year.


Yes - it has fewer common bugs than the typical "Bugdesta" game - but a lot of important gameplay features (like the spacesuit) are broken.

I don't think further delays would've helped either. The game has some fundamentally bad design choices, like take the copious amounts of load screens for example (many of which aren't even needed) and how tedious the menus are. StarUI makes this a lot better but still it's way too much menu hopping if you wanna get anywhere and worst of all you can just fast travel to some distant planet from inside a building which totally deletes the incentive to physically fly there in your ship like you'd expect from a game in fucking space. They added convenience in all the wrong places and tedium in all the wrong places.

 

20 minutes ago, Miauzi said:

And the nightclub in "Neon" ... designed by someone who has never seen a real nightclub in his life ... the lighting alone - this is what a nightclub looks like that is just closing and throwing out the last guests.
When would you like to sell something like that? Even the Disney studios wouldn't portray something like that as absurd for a family film!

The more i think about this is more i get pissed off lmao. Comparing Neon to Night City from Cyberpunk feels like a joke, like this oil rig of a city is supposed to be the biggest "pleasure" capital ever and NPCs are walking around in stuffy and uncomfortable looking clothes that barely show anything. You're right, whoever designed these has never been to a night club let alone a strip club in their entire fucking life and it feels like the game is insulting our intelligence when it calls Neon a "pleasure capital" lol.

 

Bethesda always creates games with all the ingredients for an amazing game but never properly work with any of it so it's up to modders to step in and make them the games they deserved to be. I can't wait for a complete overhaul of Neon with proper escorts, strippers and NPCs that dress like they're in a city built for pleasure. I want something at least comparable to Night City.

Posted
19 minutes ago, d4rkn3v4r1n said:

12 Years ago people wrote the same about Skyrim. The Cycle repeats itself.

Did they tho? I was too young to know at that time but looking back at reviews and general impressions from that time all i see is "game is awesome but has a lot of funny bugs" which is true because even in vanilla it felt like a lived in world and the exploration was super fun but Starfield is not like that either. I'm positive that mood will change in the coming 2-3 years (kinda like Cyberpunk) when they add more dlc content but mainly due to mods. Maybe they should make a Starfield anime or something, worked for Cyberpunk so might work with this too lmao.

Posted
Vor 23 Minuten sagte d4rkn3v4r1n:

Vor 12 Jahren schrieben die Leute dasselbe über Skyrim. Der Zyklus wiederholt sich.

 

Wrong - In my opinion, Skyrim was neither boring at the time nor did it have broken gameplay...but there were a lot of bugs.

Sorry - I can swim and dive in every river and sea in Skyrim... in Starfield I can neither do one nor the other... because it

- there are no rivers

- the sea consists of a 2-D area under which animals “romp around” that I have to scan as an “explorer”.


No - nothing is repeating itself here... rather something is escalating to the point of absolute absurdity.


A community of mod authors can perhaps eliminate bugs... but not broken game play or a complete lack of content in the basic structure.

 

---

By the way - it took Sykrim almost 12 years to get his BDSM nightclub... and it now works with the "Toys" framework and not with the "Sexlab" one... I definitely don't count DCL's basement as one Nightclub - because it also has the charm of a Dyner (in terms of lighting) ... my little BDSM bar (in Berlin-Kreuzberg) had a lot more of that

Posted
1 hour ago, Mr. Otaku said:

Did they tho? I was too young to know at that time but looking back at reviews and general impressions from that time all i see is "game is awesome but has a lot of funny bugs" which is true because even in vanilla it felt like a lived in world and the exploration was super fun but Starfield is not like that either. I'm positive that mood will change in the coming 2-3 years (kinda like Cyberpunk) when they add more dlc content but mainly due to mods. Maybe they should make a Starfield anime or something, worked for Cyberpunk so might work with this too lmao.

Oh yeah. Some even called it the Worst Game ever produced. Now look at it. Just the good old Bandwaggon goin forward. I bet if a Starfield 2 will ever be released, people will hate it too and you will have discussions over discussions how Starfield 1 ist so good and so on. It really is the same at every bethesda release.

 

 

Posted
Vor 1 Stunde sagte d4rkn3v4r1n:

Oh ja. Manche nannten es sogar das schlechteste Spiel, das je produziert wurde. Schauen Sie es sich jetzt an. Nur der gute alte Zug geht voran. Ich wette, wenn jemals ein Starfield 2 veröffentlicht wird, werden die Leute es auch hassen und es wird Diskussionen über Diskussionen darüber geben, wie gut Starfield 1 ist und so weiter. Es ist wirklich bei jeder Bethesda-Veröffentlichung das Gleiche.

 

 

 

"some" ... can be found in EVERY game ... the question is ultimately how many are "some"??


I myself was NOT one of the "some people" in Skyrim... but today I am one of the many "some people" who simply find StarField a failure!


And so it's NOT the "same" among the releases... except maybe their "echo chamber"

Ich selbst habe bei Skyrim NICHT zu den "manche Leute" gehört ... aber ich gehöre heute zu den vielen "manche Leute" die StarField einfach misslungen finden!

 

Und so ist es eben NICHT das "gleiche" bei den Veröffentlichungen ... außer vielleicht ihrer "Echo-Kammer"

Posted (edited)
On 11/26/2023 at 2:07 PM, d4rkn3v4r1n said:

Oh yeah. Some even called it the Worst Game ever produced. Now look at it. Just the good old Bandwaggon goin forward. I bet if a Starfield 2 will ever be released, people will hate it too and you will have discussions over discussions how Starfield 1 ist so good and so on. It really is the same at every bethesda release.

 

 

 

 

CP2077 was a bad game on release. It was a rugpull, it was unfinished, it was buggy and it was disappointing = they fixed much of this (which is not a well done, but do your fucking job next time, but you earned a "next time"). It was not the worst (Atari ET wins that). Starfield is not helping itself. This is a quote from ElminsterAU (xedit):

 

"It is evident from analysing both the data structures in the provided module files and from decompiling game code that modding capabilities were not a consideration in the development of the game engine up to now. This can also be inferred from the fact that there has been no quality assurance testing of modding functionality from Bethesda, as various current engine bugs that appear in the context of using mods would have been obvious showstoppers. Any existing modding capabilities appear to be incidental, stemming from the engine's legacy code base and the required work needed in that context to maintain functionality within the confines of editing Starfield.esm using the internal version of CK2."

 

So, my feeling is the Starfield IP is not strong enough to carry it over the rocky start, it will stay second fiddle as Skyrim modding is just so good now (especially with more and more Asian modders over the past few years) and by the time it gets anywhere close to even Fallout 4, it will be TES6 time, which will, in all likelihood, be a clusterfuck (the trajectory is downwards).

Edited by Nuka Cherry
typos

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