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Starfield Will Need An Overhaul Mod IMO


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On 11/26/2023 at 2:57 PM, Miauzi said:

 

Wrong - In my opinion, Skyrim was neither boring at the time nor did it have broken gameplay...but there were a lot of bugs.

Sorry - I can swim and dive in every river and sea in Skyrim... in Starfield I can neither do one nor the other... because it

- there are no rivers

- the sea consists of a 2-D area under which animals “romp around” that I have to scan as an “explorer”.

 

Apparently the ocean diving part was cut out of the final game but is pretty well coded into the game. There is a mod that restored the option to dive. The game seems to have a separate oxygen level, which can deplete like in Skyrim, so you can drown. It is independent from the O2-CO2 indicator for exhaustion in the normal game. (It's weird, since you should not be affected when wearing a space suit, just like contaminated water should not affect you.) It even has underwater sounds. The only thing that the mod is missing is some extension that reduces transparency underwater. Currently you can swim, dive, drown, but you have an unrealistic underwater visibility that reaches for miles. If someone could add some murky water, when you dive the mod would restore the same diving mechanic as in Skyrim.

 

For me it looks like the game can be saved with mods to a far greater extent as many players believe. Interplanetary travel without load screens for example can be easily implemented. The whole planetary system is one big space. The only that prevents you from travelling from one planet to another is the slow speed of the spaceships. However there are mods that allow you to fly magnitudes faster and you can indeed fly from one planet in a system to another without load screen. But the space in between is totally empty, no hostiles, no celestial objects.

Originally the game seems to have had a complicated mechanic where you had to avoid areas with high cosmic radiation and micro-meteroids when travelling from one planet to another. It seems to have been cut, because they thought it would be too difficult for normal players.

The game still  has a lot of more potential in the code that only needs to be restored by modders.

 

The only problem I see is the switch from space to the planet surface. True landings like in No Man's Sky cannot be implemented within the Starfield universe as it is now. But this doesn't mean that future updates can't do that. Even No Man's Sky has a switch from the outer space world to the inner atmosphere world, it is just clever hidden by clouds, so that you don't notice it as a player, when the switch between the two worlds occurs. Starfield could theoretically do the same with a little bit of effort. You get too close to the planet, then everything gets cloudy, and afterwards you are flying in the world of the planet surface. The player needs to be locked in the pilot seat for this purpose of course, because the ship is not rendered while flying. To achieve this is technically not too difficult. It can't be done with a mod of course, but Bethesda could easily do it with an update. And if you fly from one planetary cell into another one then a short loading screen sequence showing your ship from the outside could easily cover that transit.

 

The game has a lot of potential that can keep us engaged for many years. It is a great game universe that can indefinitely be expanded with more remote stars, new questlines, new cities. In this universe they can borough and include themes from Alien, The Expanse, Star Wars, new astrophysical discoveries etc. It has the best visuals of any space game so far. It is a new foundation to build a universe on. And you can do absolutely everything it, playing it as a Shooter Game, a soap opera, a survival game, am astrophysical simulation of the universe. Since every planet is its own world, you could even bring medieval fantasy worlds in it that have lived in isolation for centuries. Starfield can be made into anything that you can imagine even if it isn't implemented in the game yet. Let's wait for the CK to be released. 

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Starfield lost over 300K players and is down to around what..11K players?  And Skyrim SSE currently has around 24K players. 

At this point they'd need a Cyberpunk 2077 style miracle.   

At launch, Skyrim had alot of bugs but it could draw players into the world.    Starfield has bugs and unlike Skyrim, it doesn't draw players into it's world.  I have Starfield..it just doesn't have the "grab my attention" factor that Skyrim did. 

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On 11/24/2023 at 7:36 AM, Kanerah said:

With Fallout 4, they tried third person voiced cinematic dialogue: but instead they only highlighted their poor facial animation and restricted roleplaying


Oh gawd. The first time (and every time after that) just getting through Mama Murphy's *molasses SLOW* prophecy speech in the Museum of Freedom....ugggh.   There's only so many times I can watch that lips move oh so slow enuciating each word of an annoying and lengthy speech.  Can't even skip through that. 

Fallout 4's conversation system sucks.  Unless I absolutely and need to talk to a NPC, it's something I assiduously avoid unless it's short and to the point. 

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9 hours ago, Mortran said:

Anscheinend wurde der Teil zum Meerestauchen aus dem letzten Spiel herausgeschnitten, ist aber ziemlich gut in das Spiel integriert. Es gibt einen Mod, der die Möglichkeit zum Tauchen wiederhergestellt hat. Das Spiel scheint über einen separaten Sauerstoffgehalt zu verfügen, der wie in Skyrim sinken kann, sodass man ertrinken kann. Es ist unabhängig vom O2-CO2-Indikator für Erschöpfung im Normalspiel. (Es ist seltsam, da Sie beim Tragen eines Raumanzugs nicht beeinträchtigt werden sollten, genauso wie kontaminiertes Wasser Sie nicht beeinträchtigen sollte.) Es gibt sogar Unterwassergeräusche. Das Einzige, was dem Mod fehlt, ist eine Erweiterung, die die Transparenz unter Wasser verringert. Derzeit kann man schwimmen, tauchen und ertrinken, aber man hat eine unrealistische Unterwassersicht, die kilometerweit reicht. Wenn jemand etwas trübes Wasser hinzufügen könnte, würde der Mod beim Tauchen die gleiche Tauchmechanik wie in Skyrim wiederherstellen.

 

Für mich sieht es so aus, als ob das Spiel mit Mods in weit größerem Umfang zu retten ist, als viele Spieler glauben. So sind beispielsweise interplanetare Reisen ohne Ladebildschirme problemlos umsetzbar. Das gesamte Planetensystem ist ein einziger großer Raum. Das Einzige, was Sie daran hindert, von einem Planeten zum anderen zu reisen, ist die langsame Geschwindigkeit der Raumschiffe. Es gibt jedoch Mods, mit denen Sie um Größenordnungen schneller fliegen können, und Sie können tatsächlich ohne Ladebildschirm von einem Planeten in einem System zu einem anderen fliegen. Aber der Raum dazwischen ist völlig leer, keine Feinde, keine Himmelsobjekte.

Ursprünglich schien das Spiel über eine komplizierte Mechanik zu verfügen, bei der man Gebiete mit hoher kosmischer Strahlung und Mikrometeroiden meiden musste, wenn man von einem Planeten zum anderen reiste. Es scheint gekürzt worden zu sein, weil sie dachten, es wäre für normale Spieler zu schwierig.

Das Spiel hat noch viel mehr Potenzial im Code, der nur von Moddern wiederhergestellt werden muss.

 

Das einzige Problem, das ich sehe, ist der Wechsel vom Weltraum zur Planetenoberfläche. Echte Landungen wie in No Man's Sky können im Starfield-Universum in seiner jetzigen Form nicht umgesetzt werden. Dies bedeutet jedoch nicht, dass zukünftige Updates dies nicht tun können. Sogar No Man's Sky verfügt über einen Wechsel von der äußeren Weltraumwelt zur inneren Atmosphärenwelt, dieser ist nur geschickt durch Wolken verdeckt, so dass man es als Spieler nicht bemerkt, wenn der Wechsel zwischen den beiden Welten erfolgt. Starfield könnte theoretisch mit ein wenig Aufwand dasselbe tun. Kommt man dem Planeten zu nahe, dann wird alles bewölkt und man fliegt anschließend in der Welt der Planetenoberfläche. Zu diesem Zweck muss der Spieler natürlich auf dem Pilotensitz fixiert sein, da das Schiff während des Flugs nicht gerendert wird. Dies zu erreichen ist technisch nicht allzu schwierig. Mit einem Mod geht das natürlich nicht, aber Bethesda könnte es problemlos mit einem Update machen. Und wenn Sie von einer Planetenzelle in eine andere fliegen, könnte eine kurze Ladebildschirmsequenz, die Ihr Schiff von außen zeigt, diesen Transit problemlos abdecken.

 

Das Spiel hat viel Potenzial, das uns viele Jahre beschäftigen kann. Es ist ein großartiges Spieluniversum, das unbegrenzt um weitere entfernte Sterne, neue Questreihen und neue Städte erweitert werden kann. In diesem Universum können sie Themen aus Alien, The Expanse, Star Wars, neuen astrophysikalischen Entdeckungen usw. durchsuchen und einbinden. Es bietet die beste Grafik aller bisherigen Weltraumspiele. Es ist eine neue Grundlage, auf der man ein Universum aufbauen kann. Und Sie können absolut alles tun, es als Shooter-Spiel, als Seifenoper, als Überlebensspiel oder als astrophysikalische Simulation des Universums spielen. Da jeder Planet eine eigene Welt ist, könnten Sie sogar mittelalterliche Fantasiewelten hineinbringen, die seit Jahrhunderten isoliert lebten. Starfield kann zu allem gemacht werden, was Sie sich vorstellen können, auch wenn es noch nicht im Spiel implementiert ist. Warten wir auf die Veröffentlichung des CK. 

 

Now - you have several misperceptions about this game:

1) the sea

It's nice that you can explore the underwater world - and you "just" switched it off... but why do you drown in a spacesuit while diving?

Answer -> on planets with biospheres - this also includes seas - the survival functions (oxygen supply - protection from bacteria - protection from cold, etc.) are not activated at all... they are all TURNED OFF!

The space suit is only used for ballistic protection on living planets


2) The planets in a star system are all in the same "space"

For example, you can see the Earth's moon and the other planets from Earth's orbit - but if you fly to the moon and take the time to do so - you will see that this "moon" is only a 2D surface and NOT a 3D sphere is!

Already in the first month after publication, an attempt was made to get from Mars' orbit to one of the two Mars moons... it turned out that they were only 2D disks... something similar later with Pluto and its moons.


3) Universe?

Sorry - the playable space in this game only includes 100 star systems in our home galaxy - which (currently in astronomy) includes approx. 400,000,000,000 stars

Far away? .... What are you actually writing about? ... we are just 200 light years away from Earth - the "Milky Way" is about 100,000 ly in size - it is about 25,000 ly from Sol to the center

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All due respect to Elminster, but it kind of misses the point that if Bethesda DLCs are basically great big mods. If there's no modding support in the game, there won't be any DLC.

 

So it's almost certain that they'll get the game in decent shape for modding in time for the release of Shattered Space.

 

I appreciate this doesn't help Elminster who is trying to get and edit tool working for the game, but I nevertheless think that some folks are being unduly pessimistic about Starfield modding.

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On 2/12/2024 at 2:47 PM, Miauzi said:

2) The planets in a star system are all in the same "space"

For example, you can see the Earth's moon and the other planets from Earth's orbit - but if you fly to the moon and take the time to do so - you will see that this "moon" is only a 2D surface and NOT a 3D sphere is!

Already in the first month after publication, an attempt was made to get from Mars' orbit to one of the two Mars moons... it turned out that they were only 2D disks... something similar later with Pluto and its moons.


3) Universe?

Sorry - the playable space in this game only includes 100 star systems in our home galaxy - which (currently in astronomy) includes approx. 400,000,000,000 stars

Far away? .... What are you actually writing about? ... we are just 200 light years away from Earth - the "Milky Way" is about 100,000 ly in size - it is about 25,000 ly from Sol to the center

You are mistaken about the planets. Just use this mod to try it: https://www.nexusmods.com/starfield/mods/3541 Or alternatively you can try this one: https://www.nexusmods.com/starfield/mods/6599. Apparently a switch from 2D images to 3D objects is triggered at approach. But the mods struggle with the problem that the loading of the 3D model is not always properly triggered, so they use hotkeys to reset the scene. It's buggy, but it doesn't mean that it is not included in the game engine.

 

And regarding the size of the universe - Starfield tries to be realistic. The thought that humanity can even theoretically colonize the entire galaxy even with FTL engines is absurd. Humanity needed 100,000 years to reach a population of 8 billion. How would humans be able to multiply in just 10 generations to colonize 400 billion planets? The Settled Systems are 6 planetary systems (3 for the UC, 3 for the FC). This seems plausible considering the time that passed since the evacuation of Earth. The other 94 stars are in the process of exploration by independent settlers (LIST), which is also realistic. Any such space explorers would start with the closest systems around the 6 SS and not jump to the other side of the galaxy and start there.

The Starfield universe can easily expanded in future DLCs and add additional star systems beyond those in exploration in the current version. It looks probable that we might see the home world of the Va'ruun in future releases, since it is not yet part of the worlds that are currently accessible, but is mentioned in the game. 

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Vor einer Minute sagte Mortran:

Sie irren sich, was die Planeten angeht. Verwenden Sie einfach diesen Mod, um es auszuprobieren: https://www.nexusmods.com/starfield/mods/3541 Oder alternativ können Sie diesen ausprobieren: https://www.nexusmods.com/starfield/mods/6599 . Offenbar wird bei Annäherung ein Wechsel von 2D-Bildern zu 3D-Objekten ausgelöst. Doch die Mods haben mit dem Problem zu kämpfen, dass das Laden des 3D-Modells nicht immer richtig ausgelöst wird, sodass sie Hotkeys verwenden, um die Szene zurückzusetzen. Es ist fehlerhaft, aber das bedeutet nicht, dass es nicht in der Spiel-Engine enthalten ist.

 

Und was die Größe des Universums angeht, versucht Starfield realistisch zu sein. Der Gedanke, dass die Menschheit selbst mit FTL-Triebwerken theoretisch sogar die gesamte Galaxie kolonisieren kann, ist absurd. Die Menschheit brauchte 100.000 Jahre, um eine Bevölkerung von 8 Milliarden zu erreichen. Wie könnte sich der Mensch in nur zehn Generationen vermehren, um 400 Milliarden Planeten zu besiedeln? Die besiedelten Systeme sind 6 Planetensysteme (3 für das UC, 3 für das FC). Dies erscheint angesichts der Zeit, die seit der Evakuierung der Erde vergangen ist, plausibel. Die anderen 94 Sterne werden derzeit von unabhängigen Siedlern (LIST) erkundet, was ebenfalls realistisch ist. Solche Weltraumforscher würden mit den nächstgelegenen Systemen rund um die 6. SS beginnen und nicht auf die andere Seite der Galaxie springen und dort starten.

Das Starfield-Universum kann in zukünftigen DLCs problemlos erweitert werden und zusätzliche Sternensysteme hinzufügen, die über die in der aktuellen Version erforschten hinausgehen. Es ist wahrscheinlich, dass wir die Heimatwelt der Va'ruun in zukünftigen Veröffentlichungen sehen werden, da sie noch nicht Teil der derzeit zugänglichen Welten ist, aber im Spiel erwähnt wird. 

 

The reason why a 2D model turns into a 3D model is that the zone of this celestial body is invited - which is not triggered at all without these mods.


The loading screens merely "simulate" a flight - which in the game's inherent virtuality/reality would take significantly longer than today's reality:

The flight speed of the "spaceships" in the game is similar to that of propeller aircraft in World War I or II - so it would take months to get from Earth to the Moon... and not 3-4 days like the Apollo spaceships at the end of the year 1960s.


A flight from Mercury to Pluto would probably take thousands of years in-game - but why should you bother with REAL astronomy when you have such great fantasy universes?


And in this game universe, only 10 planets have actually been officially settled - apart from the few outposts somewhere in the middle of nowhere.

There are countless military bases from several wars on 1000 moons and planets - if I were to make an extrapolation - there would be one such facility for every 10 human inhabitants.

This bullshit in terms of content is of course due to this generation process - with which the planets and moons (and their facilities) are created.


And about population growth... we were at around 1 billion 200 years ago - and have increased that by a factor of 8 during that time.

5,000 years ago we didn't even know how to process metals - so the 95,000 years before that are completely irrelevant.

 

weltbevoelkerung-entwicklung-menschen-er

 

It's not about the colonization of 400 billion star systems - but about the misconception because you're not even 1000 LY away from Earth - that you can assume a "huge" game world.


By the way, the Earth was definitely NOT evacuated - around 90-95% of the population was left behind to die.

Instead of using Earth's resources to enable people to survive without an atmosphere (e.g. in domed cities), they preferred to set up a few colonies in a few nearby star systems - which then had nothing to do other than attack each other in the most cruel way to cover with wars.


And what do the godlike “starborn” do? They prefer to hunt each other to get any fragments of artifacts.


O.M.G. - what a bullshit plot runs through this game... I'd rather go and "kill" Alduin for the 20th time!

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On 11/24/2023 at 8:11 AM, snoopy102 said:

 

The downfall of Fallout 76 can be summarized with 2 words: "Fallout Shelter".

 

That little "free" to play game earned Bethesda more than 100 millions in mtx profits. And made appetite for more, so they made a surefire bet - "Fallout 4 multiplayer" and did everything wrong you can do wrong: No story, no modding, no free server hosting - EVERYTHING had to go through and be purchased from Bethesda. Add to this that Todd Howard had - technically - oversight over FO76 but couldn't be bothered because in 2015 he was deeply invested in this new "Starfield" IP so everything was left to an inexperienced game studio who introduced the same bugs we had seen - and fixed! - in Fallout 4, revamped Dragon code from venerable old Skyrim, in short they were just not up to stuff.

 

 

Very much agree. The locations in Starfield just feel so small. I mean Bethesda never built truely large cities but at least they felt somewhat alive. Maybe I am being spoiled after playing games like CP2077, seeing how Night City is a bustling metropole, but compared to that New Atlantis or Akila City are just small settlements. They lack the proper feeling. And Neon is one missed opportunity. What possessed them to restrict a cool cyperpunk city on what's essentially an oil rig with no space to grow ? 

The most expensive pad in Neon comes with view on the fish factory. Really ?

Except the locations are larger than anything in ES/FO4. New Atlantis spaceport alone is larger than all of Whiterun and the surrounding areas and New Atlantis is probably the size of 1/4 of all of the Skyrim map. SF got killed by the sheer scope and size, it was never gonna be possible to fill the entire world

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On 2/14/2024 at 8:38 AM, Miauzi said:

By the way, the Earth was definitely NOT evacuated - around 90-95% of the population was left behind to die.

 

Well said. You are in the 5% of people who understand this point that has caused a lot of controversy. 

 

As for the plot, in a year and half when people see how sexy the game looks no one will care about that. 

 

Plus it's not unrealistic; humans need to fight each other so it's believable that even if 100 humans escaped they would split into two groups of 50 and start arguing with each other.

 

This is on Nexus now. Things are definitely picking up. Some nice Cyberpunk clothing mods... I'm going to try to make a body... I'm very hopeful about Starfields future.

 

Capture.PNG

Edited by RohZima
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Vor 4 Stunden sagte RohZima:

 

Außerdem ist es nicht unrealistisch; Menschen müssen gegeneinander kämpfen, daher ist es glaubwürdig, dass sich selbst wenn 100 Menschen entkommen würden, sie sich in zwei Gruppen zu je 50 aufteilen und anfangen würden, miteinander zu streiten.

 

 

It's definitely time for the next big asteroid - such a destructive species cannot be allowed to continue destroying this planet

 

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53 minutes ago, Miauzi said:

 

It's definitely time for the next big asteroid - such a destructive species cannot be allowed to continue destroying this planet

 

 

Agreed. Too much power in the hands of irrational people.

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I like to consider DLC as an extension of the original game code? Or a easy why for non code's to create new stuff. so wait for the first DLC and creation kit to get new improved stuff rather then just texture,clothing replacements?

Edited by CaptainSmash
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I thought Camelworks video on Starfield fixes was quite good. He doesn't touch on lore, other than lack of content in general, but the gameplay fixes he cites I believe would make the game more fun, especially for QoL.

 

 

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On 2/20/2024 at 2:52 AM, Miauzi said:

 

It's definitely time for the next big asteroid - such a destructive species cannot be allowed to continue destroying this planet

 

To reply seriously to a flippant post, whatever species replaces humans will be just as destructive. 200 million years from now, a 2m tall bipedal cockroach descendant will be saying "It's time for another asteroid ..."

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