Gray User Posted January 31, 2024 Posted January 31, 2024 On 12/3/2023 at 6:08 AM, zhdarkstar said: https://www.nexusmods.com/starfield/mods/7360 GLTF animation support for Starfield just dropped a few hours ago So...I bought Starfield and downloaded the framework (and Blender, etc). Can anyone confirm that this 'animation framework' actually supports animations? Static poses I can get to work, animations not so much. But maybe I am doing something wrong? 1
Allnarta Posted January 31, 2024 Posted January 31, 2024 6 minutes ago, Gray User said: So...I bought Starfield and downloaded the framework (and Blender, etc). Can anyone confirm that this 'animation framework' actually supports animations? Static poses I can get to work, animations not so much. But maybe I am doing something wrong? Nope, until author consider writing script/addon that solves issue with 90 degree rotation for native game axis workspace, it's impossible to make animations with proper IK rig. 1
Gray User Posted January 31, 2024 Posted January 31, 2024 1 hour ago, Allnarta said: Nope, until author consider writing script/addon that solves issue with 90 degree rotation for native game axis workspace, it's impossible to make animations with proper IK rig. Ah. I guess it's back to waiting then.
CaptainSmash Posted February 1, 2024 Posted February 1, 2024 Can confirm animation are a no go yet! spent 7 hour's try to do a hugging animation and and ended up with a mess. will try again when ck is released in a couple of months.
Allnarta Posted February 1, 2024 Posted February 1, 2024 1 minute ago, CaptainSmash said: Can confirm animation are a no go yet! spent 7 hour's try to do a hugging animation and and ended up with a mess. will try again when ck is released in a couple of months. We'll need not just CK but tools to work with game animations, actually. NAF author making more effort to make things work would be a way too, but seems that he's not interested much.
DocClox Posted February 1, 2024 Posted February 1, 2024 Not a lot they can do until the SFSE lads enable Papyrus interfaces to SFSE methods. If we want anything to happen organically, from item or dialogue or event, we need to be able catch the event in papyrus and trigger the scene. Currently the best we can do is console commands. 1
Allnarta Posted February 1, 2024 Posted February 1, 2024 NAF issues is on blender level, not SFSE. Blender tools to solve rotation difference issues should be done for NAF to be usable. It is doable already, but need an effort. 1
DocClox Posted February 1, 2024 Posted February 1, 2024 But even if we get animations, we still can't trigger them.
Allnarta Posted February 1, 2024 Posted February 1, 2024 NAF has API and functions to call animations via SFSE.
DocClox Posted February 1, 2024 Posted February 1, 2024 See, if I can ger a way to call it from Papyrus, I'd consider a quick and dirty port of Four-Play, just to get things moving. But if it's got to be done entirely in SFSE ... well, you're on your own with that.
Allnarta Posted February 1, 2024 Posted February 1, 2024 Me? I just say that it would be already doable if those who are capable to, were interested. Obviously, something will likely come out after CK release.
Trykz Posted March 18, 2024 Posted March 18, 2024 Well hello, 2011..... it's been a while, my naysaying friend 🤣
Allnarta Posted June 27, 2024 Posted June 27, 2024 For those who want to try animating for NAF, I released my IK rig. https://www.nexusmods.com/starfield/mods/10207 5
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