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Will custom animation mods even happen


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Posted
On 12/3/2023 at 6:08 AM, zhdarkstar said:

https://www.nexusmods.com/starfield/mods/7360

 

GLTF animation support for Starfield just dropped a few hours ago

 

So...I bought Starfield and downloaded the framework (and Blender, etc). Can anyone confirm that this 'animation framework' actually supports animations?

 

Static poses I can get to work, animations not so much. But maybe I am doing something wrong?

Posted
6 minutes ago, Gray User said:

 

So...I bought Starfield and downloaded the framework (and Blender, etc). Can anyone confirm that this 'animation framework' actually supports animations?

 

Static poses I can get to work, animations not so much. But maybe I am doing something wrong?

 

Nope, until author consider writing script/addon that solves issue with 90 degree rotation for native game axis workspace, it's impossible to make animations with proper IK rig. 

Posted
1 hour ago, Allnarta said:

 

Nope, until author consider writing script/addon that solves issue with 90 degree rotation for native game axis workspace, it's impossible to make animations with proper IK rig. 

 

Ah. I guess it's back to waiting then.

Posted
1 minute ago, CaptainSmash said:

Can confirm animation are a no go yet! spent 7 hour's try to do a hugging animation and and ended up with a mess. will try again when ck is released in a couple of months. :classic_sad:

 

We'll need not just CK but tools to work with game animations, actually. NAF author making more effort to make things work would be a way too, but seems that he's not interested much.

Posted

Not a lot they can do until the SFSE lads enable Papyrus interfaces to SFSE methods. If we want anything to happen organically, from item or dialogue or event, we need to be able catch the event in papyrus and trigger the scene.

 

Currently the best we can do is console commands.

Posted

NAF issues is on blender level, not SFSE. Blender tools to solve rotation difference issues should be done for NAF to be usable. It is doable already, but need an effort.

Posted

See, if I can ger a way to call it from Papyrus, I'd consider a quick and dirty port of Four-Play, just to get things moving.

 

But if it's got to be done entirely in SFSE ... well, you're on your own with that.

Posted

Me? I just say that it would be already doable if those who are capable to, were interested.

 

Obviously, something will likely come out after CK release.

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