Kendo 2 Posted October 18, 2013 Posted October 18, 2013 View File (The content has been consolidated into THIS mod.) Submitter Kendo 2 Submitted 10/18/2013 Category Misc Requires
ragindude Posted October 19, 2013 Posted October 19, 2013 Thank for sharing your treasures , but I don't think I can use it since I'm using the Berry body for your Evergreen Mill girls mod.
Kendo 2 Posted October 20, 2013 Author Posted October 20, 2013 Thank for sharing your treasures , but I don't think I can use it since I'm using the Berry body for your Evergreen Mill girls mod. I still have EM girls kicking around in my folders. The thing is, I LOVE this Cali Boobs thing and it is what I'm modding for now. All of my NEW CONTENT uses it. Not to worry, I have unrealesd files for BERRY, but those along with stuff I've already released are on the back-burner. CALI BOOBS, man!
ragindude Posted October 20, 2013 Posted October 20, 2013 Haha! Yeah, I prefer Cali too, but EM girls was made for Berry, so that's why. I'll wait and see what else you have in store for us
Kendo 2 Posted November 26, 2013 Author Posted November 26, 2013 Some explanation on how to install these? Instructions: Rename the mesh of your choice to femaleupperbody and place it in your Data\meshes\characters\_male folder.
RitualClarity Posted March 5, 2014 Posted March 5, 2014 I looked at your screen shots. Nice. Will have to try these. Noticed that you didn't decide to put some "tattoos" on the feet... You know where I am coming from Finally I might be able to move from those tattoo feet.
Kendo 2 Posted March 13, 2014 Author Posted March 13, 2014 New Textures available here: http://www.loverslab.com/files/file/850-kendo-2s-type3-custom-textures/
Sinonra Posted July 2, 2014 Posted July 2, 2014 I hope to one day become a great modder, but right now I'm just a first year IT student with very basic idea of modding from modding Skyrim [mostly with nmm]... So in my noobishness here is my question(I know this was irrelevant, but I felt like I needed to explain): My C:\Program Files (x86)\Steam\SteamApps\common\Fallout New Vegas\Data directory doesn't have a mesh folder, yet the game works perfectly fine. the only thing on this subject i could find on the internet said that "mods create the mesh folder", is this true? or do I need to make the file in the directory? I love how the body looks can't wait to try it.
KainsChylde Posted July 3, 2014 Posted July 3, 2014 The base game doesn't need a mesh folder, the vanilla meshes are all contained within the bsa files. Yes, a properly structured mod will add a mesh folder if it is adding new meshes. The only exception would be if all the mod contains is a single mesh, in which case you would have to manually add a mesh folder.
Snazzishoez Posted July 3, 2014 Posted July 3, 2014 Body replacers will usually come with a texture and mesh folder, sometimes just the mesh folder. It is true. Changing your textures can be done sometimes through a mod manager if you're using one, like FOMM. With the files you get from Kendo, these are installed manually. You have to go to the correct folder and rename the files to the proper name in order to replace what is currently in place. It's not difficult, but I might not be the best person to explain this in detail. If you are planning on using Kendo's textures, I may be wrong, but I believe you'll need a Type 3 (maybe Type 6 works too) body replacer. I don't know if you plan to use Sexout NG which comes with the Type 6M body replacer. This can easily be overwritten without harm using the mod manager (FOMM - recommended). I'm currently using Type 3M body replacer and afterwards I replaced Kendo's textures to get that look. There are tutorials I believe here on Loverslab that will guide you on how to use FOMM. As for anything that you manually install, be careful, back up your work before making changes and if you have questions that aren't answered in the mod descriptions/FAQs/Posts, just ask. Good luck.
Kendo 2 Posted July 3, 2014 Author Posted July 3, 2014 I no longer mod for the masses. When I upload something (unless it is a full-blown mod that requires an esp or it is a replacer) I do not include pre-pathed folders. I firmly believe that players should understand the basics of mod mechanics. There are plenty of tutorials for adding/replacing textures and meshes, applying custom meshes and textures to races in the GECK, etc. I feel if it is done for them they will never attempt to learn to mod. At one time (back in the Morrowind days) I knew nothing about modding and I suffered for it. Then I started reading tutorials, making my own content and making my game my own. It was a struggle at first but to me, the results were worth it.
NNS10 Posted July 8, 2014 Posted July 8, 2014 Could you clarify which of the Caliboobs meshes is the latest? There are 4 files from the rars from this one and the body pack. All of them seem to have different CRCs. The latest of those is dated Nov 2013. Then there are two stray mesh files from both page's download page. Both have the same CRC but I can't tell the date on those. I'm still considering whether to use your Caliboobs variant. It certainly looks nice, but from what I understand, the body will take on the body mesh of the equipped armor, correct? If so, how do you deal with the vanilla armor and most of the custom type 3 armor out there? Are there copious conversions of another Type 3 variant that is very similar to Caliboobs?
Kendo 2 Posted July 8, 2014 Author Posted July 8, 2014 Okay, the Cali Boobs Lover's Lab Edition has two files, one with default feet and one with plantigrade (flat on the ground) feet. Use either/or, depends on what you like. The additional file on the Body Pack page is a fix for a flipped section of UV map I missed when I was redoing the TGAs in Blender to account for the increased breast size. If you are using the Body Pack version of CaliBoobs then you need to replace the one that came in the full pack with the solo CaliBoobs.nif download from that page. Concerning outfits; anything Type3 that is 'Cali' or 'BaseHD' will look okay and be somewhat close. I have custom outfits uploaded here at Lover's Lab specific to Type3 CaliBoobs. I have not done a full set of replacers because I think the body is too specialized to be used as a general replacer. I made the body mesh for one NPC companion in my game and I only did the outfits I usually dress her in.
NNS10 Posted July 8, 2014 Posted July 8, 2014 Okay, the Cali Boobs Lover's Lab Edition has two files, one with default feet and one with plantigrade (flat on the ground) feet. Use either/or, depends on what you like. The additional file on the Body Pack page is a fix for a flipped section of UV map I missed when I was redoing the TGAs in Blender to account for the increased breast size. If you are using the Body Pack version of CaliBoobs then you need to replace the one that came in the full pack with the solo CaliBoobs.nif download from that page. Concerning outfits; anything Type3 that is 'Cali' or 'BaseHD' will look okay and be somewhat close. I have custom outfits uploaded here at Lover's Lab specific to Type3 CaliBoobs. I have not done a full set of replacers because I think the body is too specialized to be used as a general replacer. I made the body mesh for one NPC companion in my game and I only did the outfits I usually dress her in. Hm... do I take it that the screenshot below is not how it should look then? Is that the typical case of an archive invalidation issue? http://s1.postimg.org/v72jivm73/Screen_Shot2_cali_textures.jpg -Body and head textures from Cali Textures pack -Vanilla race, Caucasian preset 1 I'm using the bsa from ModOrganizer's automatic archive invalidation feature... but maybe it's a bad BSA? I'd test using the one from here, but nexus has been down for a while now. My ini file is setup like so: [Archive] SInvalidationFile= iRetainFilenameOffsetTable=1 iRetainFilenameStringTable=1 iRetainDirectoryStringTable=1 bCheckRuntimeCollisions=0 bInvalidateOlderFiles=1 bUseArchives=1 SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa Only difference I saw from the ripped instructions on the BOG page was the order of the SArchiveList (I have the invalidation at the very beginning). Does it matter?
Kendo 2 Posted July 8, 2014 Author Posted July 8, 2014 Your Archive block looks fine and I don't THINK the order matters. The 'mismatch' on the head and body you're seeing is just how FO3 and New Vegas is. There is a seam on the neck line of vanilla meshes too. The problem is the rigging weights. The head, neck and clavicle bones in the head mesh have different weight vaules than those same bones on the body mesh. That is what is causing the seam you're seeing. It isn't anything you're doing. It is the game's fault.
NNS10 Posted July 8, 2014 Posted July 8, 2014 Your Archive block looks fine and I don't THINK the order matters. The 'mismatch' on the head and body you're seeing is just how FO3 and New Vegas is. There is a seam on the neck line of vanilla meshes too. The problem is the rigging weights. The head, neck and clavicle bones in the head mesh have different weight vaules than those same bones on the body mesh. That is what is causing the seam you're seeing. It isn't anything you're doing. It is the game's fault. Oops, just realized I had replied to the wrong thread. Anyway, thanks for clearing up my confusion. It's been bugging me ever since I started messing with this a few days ago. I thought for sure I was doing something wrong since there was such a stark difference--it's not even about the seam. The texture's color and specularity just looks different. <--still sure it's not me? Plus, it looks so different from the screenshots on your texture's download page. On Molina, the colors match and I'm having trouble finding the seam.
Kendo 2 Posted July 8, 2014 Author Posted July 8, 2014 Okay, if you don't have the FOMM installed then do that first. Once you have it installed go to the task bar on the top and find Tools and in that dropdown toggle ArchiveInvalidation on and then off and then back on. Be sure to leave it ON. I haven't looked at the Archive Block in my own ini in a while. It is on another computer. I'll check it tonite and I'll post exactly what I have mine set as here so you can compare and make any changes you think you might need to. BE SURE to make a clean copy of all of your configs and ini's before you start fucking around with them. You don't see the seams on the Texture mod page because I'm using a seamless set of meshes that someone made for me. And NO, I am not allowed to share them, otherwise they would already be uploaded here. If you look at the Meshes upload page you will see the seam. I wasn't using the seamless for those screenshots.
NNS10 Posted July 9, 2014 Posted July 9, 2014 Okay, if you don't have the FOMM installed then do that first. Once you have it installed go to the task bar on the top and find Tools and in that dropdown toggle ArchiveInvalidation on and then off and then back on. Be sure to leave it ON. I haven't looked at the Archive Block in my own ini in a while. It is on another computer. I'll check it tonite and I'll post exactly what I have mine set as here so you can compare and make any changes you think you might need to. BE SURE to make a clean copy of all of your configs and ini's before you start fucking around with them. You don't see the seams on the Texture mod page because I'm using a seamless set of meshes that someone made for me. And NO, I am not allowed to share them, otherwise they would already be uploaded here. If you look at the Meshes upload page you will see the seam. I wasn't using the seamless for those screenshots. Is that just to confirm it's not an Archive Invalidation issue? I'd prefer to stick with ModOrganizer so I performed some other tests instead. -Tried out the bsa from here. Seems to perform the same as ModOrganizer's archive invalidation bsa. Comparisons looked the same. -MO's AI vs. AII -Compared various head textures and took screenshots. I did notice variations (lips were the easiest to spot). -K2 textures vs. BoG + Vanilla head vs. Type 3 AIO How's that look? Pretty conclusive my Archive Invalidation is working correctly? Funny how I've wasted so much time trying to properly customize my character instead of playing the game. I already miss Skyrim's character customization...
Kendo 2 Posted July 9, 2014 Author Posted July 9, 2014 Looks like your archive is working fine. The trick to faces in FO3 or New Vegas are the presets, not what you can do in-game with character generation. Check out a mod named 'Mojave Delight' on Nexus. I did all of the eye textures (some of them have up to 19 layers of paint on them), the face presets and body textures. It also comes with custom hair (made by Anto, that Apachii SkyHair thing uses some of the same ones). The Mojave Delight mod will give you a go starting point to tweak faces from.
JerseyWalrus Posted July 21, 2015 Posted July 21, 2015 Hi Kendo, is there a way to add bounce to the breasts? Ive used Astymas BnB Compatibility Skeleton (and have BnB anims installed) but the breasts don't seem to bounce. Maybe this body doesn't support bounce but I thought it best to ask, lest I spend endless amounts of time trying to get some bouncing breasts. Also, great job. Love the feet and slightly increased breast size.
Kendo 2 Posted July 21, 2015 Author Posted July 21, 2015 Nope, no bounce. It isn't hard to add though. I'll see what I can do.
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