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Posted
1 hour ago, xtro334 said:

 

I had same problem and it was that there was queued up events from sexlab/aroused creatures waiting.

Once all those were done, it worked.

 

Had some problem though with finding evidence in the cave of abduction.

No quest markers or directions that I could see.

Started to look outside the cave as well on beach, but nothing their either.

 

Also did not find any redwave sailors/slavers in solitude/harbor that could give directions.

 

If quests need to be done in sequential order it might be best to give them sequential as well.

look behind the rikeling tent where the girls lived. there is a satchel.

Posted
9 hours ago, Delzaron said:

look behind the rikeling tent where the girls lived. there is a satchel.

 

Thanks, that helped with that quest. ?

 

Game with Norris in cave doesn't work (might be that Norris stands to far from character).

Option to go to end of game direct work though.

 

Can't find the information on Redwave, but will look around a bit more.

 

Note: Problem with saves made in new area end up outside characters save (same as in Ravenous) seems to be a thing. After saving in Rielking cave all new saves ended up outside of that characters save.

Posted
4 hours ago, xtro334 said:

 

Thanks, that helped with that quest. ?

 

Game with Norris in cave doesn't work (might be that Norris stands to far from character).

Option to go to end of game direct work though.

 

Can't find the information on Redwave, but will look around a bit more.

 

Note: Problem with saves made in new area end up outside characters save (same as in Ravenous) seems to be a thing. After saving in Rielking cave all new saves ended up outside of that characters save.

 

it's because you need to enter in a trigger to start the scene.

 

Yep, I saw that save problem... and I do'nt know why.

Posted

Hi! I have an original game from steam AE, but the build is for a bunch of mods.. The latest version of your mod for some reason does not work, more precisely, only the doors from Insmouth appear on my map, and there is no city itself, and there are no characters. If I download the old version 2.6, then everything works in it, is there an opinion that it can be? Or is the mod not compatible with the anniversary edition ? Just no crashes, nothing, no textures appear cleanly(

Posted
38 minutes ago, nikchete said:

Hi! I have an original game from steam AE, but the build is for a bunch of mods.. The latest version of your mod for some reason does not work, more precisely, only the doors from Insmouth appear on my map, and there is no city itself, and there are no characters. If I download the old version 2.6, then everything works in it, is there an opinion that it can be? Or is the mod not compatible with the anniversary edition ? Just no crashes, nothing, no textures appear cleanly(

The city was moved from this place. So, to get to this city you need to complete 4 investigation tasks in Skyrim itself. You start with any innkeeper.

Posted
On 11/2/2023 at 2:34 PM, Delzaron said:

@Delzaron

 

Yep, I saw that save problem... and I do'nt know why.

 

I think someone mentioned a while back that it has to do with the underscore (_).

 

Found the post

 

There are underscores in some of your cell ids.

This can cause issues with save game file under SE ( save games don't show up under the characters name ).

Specifically : a1R_FortNaemirr and a1R_DebugCell

 

credit to plumppy (I did not find that fix just remebered reading about it)

Posted
7 hours ago, MuellerMat said:

 

I think someone mentioned a while back that it has to do with the underscore (_).

 

Found the post

 

There are underscores in some of your cell ids.

This can cause issues with save game file under SE ( save games don't show up under the characters name ).

Specifically : a1R_FortNaemirr and a1R_DebugCell

 

credit to plumppy (I did not find that fix just remebered reading about it)

Thx.

Underscores... I use it all the time !

I'll try to delete them in cells names, and see what happen. For FTD at least (the chapter 2 is nearly done, so the release will come. After, I'll take a pause).

Posted
3 hours ago, Delzaron said:

Thx.

Underscores... I use it all the time !

I'll try to delete them in cells names, and see what happen. For FTD at least (the chapter 2 is nearly done, so the release will come. After, I'll take a pause).

 

If that fixes it I will have a good laugh.
Programming as a side gig made me question sanity. They teach us computers are supposed to be deterministic systems but they sure as hell don't feel like it.

 

Looking forward to chapter two. And take as long a pause as you need. 
Thank You 

Posted
10 minutes ago, Arcanummm said:

I got to the part where you have to spy on the ritual, but when the tentacles come out and something supposed to happen, nothing does.

 

As far as I remember the cultists are supposed to chant something there "ritual chant"? And you appear in a new place.

Posted
1 hour ago, killer905 said:

As far as I remember the cultists are supposed to chant something there "ritual chant"? And you appear in a new place.

Yeah that just doesnt happen, everyone just stands there.

Posted
36 minutes ago, Arcanummm said:

Yeah that just doesnt happen, everyone just stands there.

So you need check last active stage so type:

 

sqs aFTD2_Inquiry_zEnd2

 

Last active stage have 1

 

Next type

 

setstage aFTD2_Inquiry_zEnd2 <first_numer_ with_0> eg. 70

Posted

I still need a new pc instead of this potato of mine if I want to play a decently modded skyrim, but i'll definitly give this mod a try as soon as I can.

 

I hope there will be some breeding slave route or at least radiant quest. I always liked my character captured being forced to make babies.

 

Posted

Anyone else encountering a DYNDOLOD error when this mod is enabled? I've been just ignoring what's smart and just disabling this when I run DYNDOLOD (I know they explicitly say not to do that) and it hasn't caused any issues yet.

Posted (edited)

who to ask about the artharak? i ask red wave crew but all have the same dialogue and i dont know who is the slaver

 

edited

so i just finish testing the mod and honestly iam satisfied with the reworks, story are lot more engaging and really well done, just need to polish it

Edited by nothing2lose
Posted
6 hours ago, nothing2lose said:

who to ask about the artharak? i ask red wave crew but all have the same dialogue and i dont know who is the slaver

 

edited

so i just finish testing the mod and honestly iam satisfied with the reworks, story are lot more engaging and really well done, just need to polish it

 

Are you check merchant and prostitute side?

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