Jump to content

Recommended Posts

Posted
5 hours ago, Enjishida said:

Looks like my problem caused by shitty poser translation files, on english version all works fine.
But there is another problem first i don't have extra items that presented on your screenshots, and i have no clue how to use pose with npc. requesting additional information

Some of the poses do not have the object shown in the previews, I positioned an item in-game for the screenshot.  This is because I do not have permission to use the intended items which are from another mod.  Or maybe I accidently named a file wrong.

  • 3 weeks later...
Posted
14 hours ago, TrollAutokill said:

Nice work. Do you think I could borrow your choke animation for my mod Diary Of Mine?

I don't have a choking animation right now, just some poses that are meant to be paired and used for choking scenes.  But yeah, you can use whatever I make, just mention me somewhere.

  • 2 weeks later...
  • 3 weeks later...
Posted
On 2/15/2024 at 11:51 PM, deathknight25 said:

Can author or someone make an le version for those who need it. No rush just curious

 

 

I think I've managed to convert the animations for legendary edition (at least seems to work on my game, hopefully will work for others)

 

Took lots of googling and lots of trial & error so thought I'd give quick tutorial that hopefully others will find more easily while I still remember what I did.

 

Read the tutorial here and download the batch file - https://www.nexusmods.com/skyrim/mods/104459

Havok Content Tools 2010.2.0 link - https://drive.google.com/drive/folders/0B8SgSQGjqypSaUxIT2ptUVVwVVk?resourcekey=0-auzKqYyyhxEMzdQNNA23sA&usp=sharing

 

After converting the animations, delete the FNIS_*packname*_Behavior.hkx and generate a new one with GenerateFNIS_for_ModdersFNIS tools and move it from Data\Meshes\actors\character\behaviors to the location of the old one.

 

Just some tags to hopefully help future search efforts - convert animations SSE AE to LE 64 bit x64 32 bit x32 hkx special anniversary legendary edition oldrim newrim FNIS Nemesis error incompatible architecture.

 

SLAL Toast v1.1 - LE Convertion.7z

Posted
2 hours ago, _zz_22_ said:

how can i use poses os dead npcs? i cant 😭

I don't think it's possible to do that unfortunately.  You'll probably have to resurrect them and then use the pose.

  • 2 months later...
  • 1 month later...
  • 1 month later...
Posted

Just a quick question, with the animations is it meant to equip the corresponding outfit from your outfit mod when they play or would you have to do that in advance manually before the animation triggers?

Posted
4 hours ago, Leavira said:

Just a quick question, with the animations is it meant to equip the corresponding outfit from your outfit mod when they play or would you have to do that in advance manually before the animation triggers?

 

You have to equip it manually.

  • 1 month later...
  • 2 months later...
Posted (edited)
On 1/16/2025 at 1:20 PM, Meso_1974 said:

icant find the "Toasts display model" anywhere , does anyone have it ? 

 


I have it posted on my Discord server.  Here's the most recent version if you can't or don't want to join the Discord.

toast-dmpack1_2_2.zip

Edited by SoggyToast99
  • 3 months later...
Posted

I'm running into the issue where the Toast Neck Fuck and Toast Body Neck Fuck animations have the body and the head (respectively) still visible.  I have the Guro Outfits installed, so I'm not sure what else I might be missing.  Any advice?

Posted
2 minutes ago, VenomousOuroboros said:

I'm running into the issue where the Toast Neck Fuck and Toast Body Neck Fuck animations have the body and the head (respectively) still visible.  I have the Guro Outfits installed, so I'm not sure what else I might be missing.  Any advice?

Pretty sure the animation does not automatically make them invisible nor will it equip the right guro outfit. You have to manually equip the outfit, or exclude them from being stripped in SexLab if it is already equipped before hand

Posted
4 hours ago, LittleWhiteNeko said:

You have to manually equip the outfit, or exclude them from being stripped in SexLab if it is already equipped before hand

Aha... which slots does it occupy?  This is all occurring within the context of PDA/SLPGN.

Posted
32 minutes ago, VenomousOuroboros said:

Aha... which slots does it occupy?  This is all occurring within the context of PDA/SLPGN.

PDA should automatically assign the guro outfit and set them as non-stripable
SLPGN does not, and thus has to be manually assigned.

You can check the slots used in CK or SSEdit, I dont remember myself

Posted

Duplicate AnimEvent 6Toast01CLoop for character, mods ToastPoses and ToastPoses

Duplicate AnimEvent 6Toast02CLoop for character, mods ToastPoses and ToastPoses

Duplicate AnimEvent 6Toast03CLoop for character, mods ToastPoses and ToastPoses

3 possible consistence issues 

 

anyone here have a situation like me? i'm using fnis and this happen. 

  • 8 months later...
Posted
On 5/1/2025 at 3:48 PM, cakcakcak said:

Duplicate AnimEvent 6Toast01CLoop for character, mods ToastPoses and ToastPoses

Duplicate AnimEvent 6Toast02CLoop for character, mods ToastPoses and ToastPoses

Duplicate AnimEvent 6Toast03CLoop for character, mods ToastPoses and ToastPoses

3 possible consistence issues 

 

anyone here have a situation like me? i'm using fnis and this happen. 

same. pls lmk if you find a solution

  • 1 month later...
  • 1 month later...
Posted
On 1/26/2026 at 3:21 PM, micronscer said:

same. pls lmk if you find a solution

Jupp I get the same thing in FNIS. Anyone got a fix? Or can this be ignored? Have y'all experienced any bugs due to these animations? 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...