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A-Lust - Lust, misc Stats and Visuals Framework


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A-Lust - Lust, misc Stats and Visuals Framework

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aLustLogo.png.58e7fc19f16847852f9e1fea0ca620b3.png

 

 

Disclaimer

 

A-Lust is designed for male Courier and many aspects will look wierd with female character. It's not restricted to use it, but there will be inconsistencies in game.

 

 


Description


This mod is a lightweight framework that adds amount of useful things to a game and will be required master for most of my adult mods.

 

Most likely I will add new features and resources, that I may need later for my projects, with updates.

 

 


Features


Simple lust tracking system

 

Similar to Spunk one, A-Lust tracking system is based on very old Sexout Lust mod which isn't work anymore. I made it to be separate as Spunk, while being awesome mod (I used it a lot), is too bulky for me and tracks too much data that I would never need for my playstyle (pregnancy, etc.).

 

Courier's sexual desire will grow with time, and will reduce after sex. Being raped will cause PTSD for a while, if Courier doesn't have "Submissive" Perk. Having sex in PTSD state will make it worse and more time will be needed to recover.

 

There is also visual Lust tracking HUD that will have different look depending of normal/PTSD character state.

 


Visual effects after sex

 

Mod adds cum body shader after anal sex and cum face overlay after oral sex to a Courier's body (doesn't affect NPC). Both will work if Courier is at recieving side.

 


Misc stats for sex activity

 

A-Lust adds bunch of it's own Misc Stats that will be displayed in Pip-Boy Misc Stats window. It will not only account for sex act and type, but also if courier was receiving or fiving, and how many times he had sex with creatures (hello, Fisto!).

 


Functional Jimmy Hats

 

A-Lust adds condom resouces. Their slot set to Slot16 - MouthObject, to be compatible to Devious Devices Slots distribution. Mods can use it for STD prevention and other effects. Condoms are added to vendors and loot item lists so should sometimes be found by Courier while commonly playing.

 

When sex act with Courier involved in it begins, and Courier has some Jimmy Hats in his inventory, ALust will automatically indicate it and will ask if he want to use one. A-Lust will pick any random condom from Courer's inventory.

 

 

Functional Strapons

 

If Courier is involved in a sex where giving actor is female and act is anal, she will wear strapon (random from few versions will be picked). Strapons are courtecy of Vioxis and were ported from Fallout 4 with his kind permission.

 


Sex-related Perks

 

A-Lust adds some perks related to sex, some of them are inherited from old, long time dead mods.

 

As for V1 Perks are:

 

Submissive
Perk for other mods to track. As a bonus you never get PTSD if you happen to get raped.

 

Dominant perk is playable and can be chosen, but does nothing specific at the moment in A-Lust itself. Fully usable by modmakers for whatever though.

 

Lusty
Your Lust never fall below 30, and lack of sex affects your abilities a lot.

 

Cold Heart
Your lust is capped at 50, so you never suffer from arousal side effects.

 

Machoist
You get permanent +5 DT bonus, but every time you get a damage, your Lust raises significally.

 

Sadist
You get permanent +5 DT bonus, but every time you hit someone, your Lust raises significally.

 

SexPerience Matters
You will get experience reward every time you have sex.

 

 

Dynamic emotions attached to characters during sex

 

Feature that finally solves "dead faces" immersion-breaking issue when animations that have no emotions attached to them in .kf files will leave actors to stare emotionessly during an act.

 

Now actors will have random emotion attached to them when act starts - pleasant for normal sex and not-so-pleasant for forced sex. Emotion files are courtesy of Alexpriest.

 


Dirty talk during sex

 

Player and his partners will talk to each other during sex, just like in oblivion's Lovers with PK mod. Dialogues will fully depend on sex type act; also it will be taken in account if it's forced, if participant is a creature, or if participant is in some of noticable game factions.

 

Dialogues will likely be extended in future for more specific faction/experience/other circumstances situations.

 


Dressed Sex (requires proper models for armor to appear in game)

 

Feature to allow actors not fully removing clothes, but loading partially undressed version of current equipped armor. 

 

To add alternate/"sex" version for any clothing item, just make/find fitting mesh, put it to original item's model path and add _sex suffix. Example:

 

--Leather armor has path meshes/armor/leather/outfitm.nif

 

--To make any mesh work as sex-version of this armor:

 

----For ActorA:

----------put it to meshes/armor/leather/ and call it outfitm_sexa1.nif

----------if you have alternate versions you want to appear randomly, put them to meshes/armor/leather/ and call it outfitm_sexa2.nif, outfitm_sexa3.nif and so on.

 

----For ActorB:

----------same as for actorA, but change suffix to b instead of a (outfitm_sexb1.nif etc.).

 

--Mod will automatically detect any meshes with _sex suffixes in armor's original model folder and switch things. If more than one mesh provided it will pick random model from a list.

 

Feature will only work when "Use Undressing list" setting is active for Sexout undressing options. "Always" amd "Never" will logically still do it's thing as before. If mod will not find proper model to be used, it will go with normal Sexout behaviour (bodysuit or undressing).

Rape can optionally lead to clothes being torn from Courier, with armor using _hardsex suffix for a new mesh that is supposed to look like completely broken armor; after sex armor will be removed from Courier completely.

 

 

Fade to black and Fade out transitions for sex start and end

 

Optional Fade in and out effects for starting and ending sex act involving player. Will make sex scenes stransitions a bit less barebone.

Effect lenght for fade-in is set to 6 seconds . If sex act feel too short because of fade-in transition, you can set default sex duration a bit longer in SNG MCM menu.

 

 

 

 

Technical Improvements/Features for Modmakers

 

Spoiler

Redesigned Blocked holes effects

 

Original Sexout always had "blocked this or that to prevent this type of act" algorithm, but it never worked properly because of two reasons:

 

-Effects used for it was set to 0 seconds duration, so "IsSpellTarget" condition that was used to run them never fired, so it never worked in game.

-Effects are set to be Object Effects for items, which prevented modmakers to create unique own effects for this items type.

 

Because of this reasons most of users are likely didn't even know that it's actually there.

 

A-Lust adds new effects that are Actor Effects, so as result may be added to any item Object Effect script with CIOS. It also sets them to be 10 seconds, so IsSpellTarget will fire properly. A-Lust also fixes some errors in SexoutSAN running script that also would result in errors with "finding proper holes" algorithm.

 

 

NeverUndress formlist for items that should never be undressed

 

Sexout Undress script runs not once after sex is started, but every frame until sex act ends. It may make keeping some equipped item on a character a huge hassle for a modmaker, as neigher NudeBodies of SafeItems lists being checked during this cycle. This formlist will be chekecd every frame Undress effect runs and will prevent it from unequipping even if it's not in any other formlist.

 

 

Dynamic dick selection for revealing meshes or chasity items.

 

A-Lust provides amount of effects that will allow modmakers to make releaving armor parts for naked male body without headache with designing proper dick for this or that piece.

 

Effects, while added to an item effect list, will fire a script that will only show corresponding dick mesh with SetNifFlag magick until item is removed.

 

Right now Robert S Ex (WIP) is only mod that will support it, but any male body can be adapted to it easily (you just have to have corresponding meshes in a body mesh and set all of them except "main" genitalia part to be invisible).

 

If you want to use these effects on your outfit items, do this:

-Make an Object effect for your item

-Add Basic Effect to your Object Effect effects list that fits your needs:

 

---ALDickUseStaticFlaccid (static mesh in flaccid state, good for free-fitting thongs and similar stuff)

---ALDickUseStaticErected (static mesh in erected state, good for hard "cockrsete" items and similar stuff)

---ALDickUseStaticChasity (static mesh in flaccid state, tighter fit, good for chasity belts, tight thongs and similar stuff)

---ALDickUseStaticCockcage (specific static mesh for chasity cages)

 

Then add your Object effect to target item. This way A-Lust will recognize that your item have to swap wee mesh and will pick-up correct  part that fits your goal.

 

 

Rape/Raped Tokens for NPC

 

If Player was involved in a forced act with NPC at least once, A-Lust will add special tokens to this NPC's inventory:

 

-ALustRaperToken

-ALustRapedToken
 

This items can be checked if they are in subject's inventory in dialogue conditions or any other aspects in dpendant mods.

 

Note: respawning NPC will reset tokens after they respawn, as their inventory resets fully.

 

 

Public Sex Scanner for mods to take advantage of

 

A-Lust provides scanner that executes during gameplay and allows modmakers to use variable it returns: 

 

AtLustQ01.ALIsInPublic == 1 - Someone is near player (<1200 points)

AtLustQ01.ALIsInPublic == 0 -No NPC is near (Nearest NPC is >1200 points from player)

 

Variable is very usable for situations when author wants NPC to recognize that Courier tries to start sex when NPC are around.

 

Scanner depth set to 1200 ingame points. Scanner skips actors that are already sexing, creatures (except Suparmutants), and actors that are potential Courier's sex partners (this one is made specifically to be used by mods which allow Courier to make NPC followe him to quiet place).

 

 

 

Requirements

 

Fallout New Vegas

SexoutNG '97+ (Latest Beta and WIP by Machiavelique are prefebable but in theory should work on earlier versions)

JIP LN NVSE

Johhny Guitar NVSE

SUP NVSE

kNVSE

ShowOFF NVSE

 

 

Compatibility

 

-A-Lust overrides SexoutSAN script, so if other mods do the same, A-Lust should take precedent for Fade-In effect and blocked holes fixes to work.

-Sexout Common Resources and Sexout Spunk mods can be used together with A-Lust, but will introduce inconsistencies/confusion as they do same things in some aspects. Use them with A-Lust in cases if you need them as dependencies for other mods.

 

 

 

Recommended Mods

 

Robert S Bodyincluded sex armor switch meshes use it but you can make any meshes for any body.

Robert F Body - Strapons are designed for this body mesh.

Wear and Tear for !M Courierwill spice up intimacy with wear and optional STD mechanics for more immersion (fits for straight, gay and bi characters equally).

Allnarta's Sexout Animations - pack of brand new animations for Sexout framework that will appear in random picker, will greatly increase animations diversity.

Naughty Deeds - Massive multi-module mod that is aimed to add sexual content of all types for male Courier.

 

 

 

FAQ

 

-Why doing it if there is Spunk and SCR?
Both are way too heavy for my simple modding needs: I don't want to load thousands of formlists, armors, items, scanners and scripts that I will never ever use into every game session. With A-Lust I can provide only things I need for my mods and nothing more.

 

-So it will conflict with SCR and Spunk?
Only partially: there is no game-breaking conflicts, so you can use those mods if you need them as master-files for your other mods. But keep in mind that some features will overlap, aka you'll have two strapon frameworks and two separate lust stats from A-Lust and SCR/Spunk at a time in your game.


-What if I play female character?
There is no checks for player's sex, but A-Lust will not be consistent for female Courier. You will not have proper misc stats and effects as mod takes only male anatomy in account.

 

-Is this mod gay?

No, it fits Courier with any sexual orientation equally.

 

 


Permissions

 

A-Lust is a framework, so is designed to be used as a resource master for other mods, which is allowed, of course .

Please do not make any shady or illegal content based on A-Lust.

Me dissapearing, dying or traveling to another dimension still do not change my permissions.

 

 

 

Credits

 

ItsMeJesusHChrist - Consistent PipBoy Icons

ChaseRoxand - original SexoutLust counting algorithm

AlexPriest - emote files for dynamic emotions during sex feature

movomo - face cum mesh
Vioxis - Strapon meshes and permission to port them to FNV.


 

Posted (edited)

I must be your #1 fan, since I am the only one bothering you. I am playing as a Robert F girl with a Roberts non Bobyslide Male for NPCS. I loaded this anyway, disabled SCR ,Sexout Lust and Sexout Spunk. I set my 100% LUST BAR to 1 day. Bar increases as it should, but what is supposed to happen after full bar? What other Sexout mods am I supposed to have in support of your mod other than Sexout basic install? Thanks

 

 

 

Just so you know, on my female character, using custom made animations, the red cheeks and cum were displayed during animation. The lust bar increased. All that needs to happen is when the bar hits 100%, sex event is initialized. I approach or npc approaches.

Edited by maddadicusrex
  • 2 weeks later...
Posted

I'm not sure what to say here, as Disclaimer clearly states that mod will not work properly on female character. And that's what it exactly does - doesn't work properly.

 

Normally, lust will decrease after every sex encounter, as it should; but it will only take male anatomy in account. Character will never have lust decrease from ingame "female" point of wiev. That's all.

  • 6 months later...
Posted

Is there a way to turn off the constant reoccuring "you are aroused a little" message in the corner? Idk how it looks in vanilla, but with my hud setup, it is severely annoying and looks like a bug (Assuming that it's intentional, if not, then consider this a bug report 😅)

Posted
On 3/20/2024 at 5:49 PM, TheBladeOfLight said:

Is there a way to turn off the constant reoccuring "you are aroused a little" message in the corner? Idk how it looks in vanilla, but with my hud setup, it is severely annoying and looks like a bug (Assuming that it's intentional, if not, then consider this a bug report 😅)

 

It is a bug, I noticed it few days ago - it's typo in main script (message will cycle when arousal is 40 to 50 because in one of script cycle conditions it's 50 instead of 40 lol). I already fixed it but didn't upload yet. I'll push update now then, as it's actually affects a game (in vanilla it's a corner message so not so severe).

  • 2 weeks later...
Posted

I feel great peace in my heart knowing that there is someone able to update the features of Sexout...  certainly when I have more skills in creating mods I will use A-Lust as Framework...

 

Now, my question, it was said in the description in the part "visual effects", that the addition of cum body shader would be after anal and oral sex, and would affect only the body of the Courier... but would it be possible to change the cum Shader to affect the NPC's especially the female?, And the sperm body could be after vaginal sex?, and if all these modifications are possible, I know it would be through Geck, editing the scripts...

 

Because if that’s the case, I could try to do it on my own, the small problem is, I don’t know anything about editing scripts. And another problem is that I don’t speak English, so I’m a little insecure to work with Geck scripts... but if it’s not too complicated I could try. 

 

 

And forgive me for any grammatical errors, as I mentioned above, I am not an English speaker. Many thanks in advance for the exelente mod and attention. 

Posted
On 4/7/2024 at 11:27 PM, Chevir said:

 

Now, my question, it was said in the description in the part "visual effects", that the addition of cum body shader would be after anal and oral sex, and would affect only the body of the Courier... but would it be possible to change the cum Shader to affect the NPC's especially the female?, And the sperm body could be after vaginal sex?, and if all these modifications are possible, I know it would be through Geck, editing the scripts...

 

 

No. I will not overload mod with mechanics I do not need and do not use, because one and only goal was to make A-Lust as lightweight as possible, with all the things that I need, but nothing more.

 

For those who need more features - this was already implemented in Spunk many years ago, so there is no need to redo things that already exist.

Posted (edited)
9 hours ago, Allnarta said:

 

No. I will not overload mod with mechanics I do not need and do not use, because one and only goal was to make A-Lust as lightweight as possible, with all the things that I need, but nothing more.

 

For those who need more features - this was already implemented in Spunk many years ago, so there is no need to redo things that already exist.

 

I only asked these questions because I admire your work.
 
My point is that I do not feel safe to use Spunk, much for being a mod that does not receive update for many years. Since A-Lust is active and constantly being improved, and therefore my interest in the implementation of these features.

 

But I fully understand your point of view. and thank you for the clarification and answer. 

Edited by Chevir
Posted
On 4/9/2024 at 11:25 PM, Chevir said:

 

I only asked these questions because I admire your work.
 
My point is that I do not feel safe to use Spunk, much for being a mod that does not receive update for many years. Since A-Lust is active and constantly being improved, and therefore my interest in the implementation of these features.

 

But I fully understand your point of view. and thank you for the clarification and answer. 

 

Np. Basically, trigerring shader effect and refreshing it every frame (thats how it applies) on numerous NPC except player would smash FPS for no good reason, so I stick to player only features.

  • 3 months later...
Posted (edited)

I get a immediate CTD when I initiate a sexout scene with this installed.

I have all of the required dll mods, all up to date.

 

Can't figure it out, I can play with the MCM, can see the 'arousal' widget on my screen, but as soon as the characters come to strip it just bricks my game. Anyone have any idea what might be going on?

 

Spoiler

Yvile's Yvile's Fallout-Crashing-Logging Convergence NVSE version 4.5 beta 4 at 2024-07-15 22:20:08.9313070
If this file is empty, then your game didn't crash or something went so wrong even crash logger was useless! :snig:
Topmost stack module is NOT ALWAYS the crash reason! Exercise caution when speculating!

Exception C0000005 caught!

Thread: [FNV] Main

Memory:
Physical Usage: 752.44 MB 
Virtual  Usage: 845.68 MB 

Calltrace:
0x0019D3D4 ==>            FalloutNV (0x0043B1B0) : EntryPoint+0xFFFFFFFF
0x0019D408 ==>            FalloutNV (0x00507C81) : EntryPoint+0xFFFFFFFF

Registry:
REG |    VALUE   | DEREFERENCE INFO
eax | 0x00000008 | 
ebp | 0x0019D3D4 | 
ebx | 0x0019FAAC | 
ecx | 0x00000008 | 
edi | 0x0019F914 | 
edx | 0x00A6A000 | 
eip | 0x0043B1B0 | 
esi | 0x2F0FA198 | 
esp | 0x0019D3AC | 

Stack:
 # |    VALUE   | DEREFERENCE INFO
 0 | 0x00507BF4 | 
 1 | 0x00000001 | 
 2 | 0x00000001 | 
 3 | 0x3613E600 | 0x0102685C ==> Class: TESEffectShader: 3F0035E8 - Name: "aaLewdHornyShader" - Plugin: A-Lust.esm
 4 | 0x00000000 | 
 5 | 0x2F1EA200 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 Weapon2QT", , failed to format
 6 | 0x00000000 | 
 7 | 0x01ED11E6 | 
 8 | 0x3411C9C0 | 0x010AE0D0 ==> Class: , failed to get string for label
 9 | 0x3411C9C0 | 0x010AE0D0 ==> Class: , failed to get string for label
 C | 0x3191C7A0 | 0x0109CD44 ==> Class: NiTriStrips: Name: "PipBoyArm:1"
 F | 0x19C43CE0 | 0x0109B9EC ==> Class: NiSourceTexture: failed to format
10 | 0x3613E600 | 0x0102685C ==> Class: TESEffectShader: 3F0035E8 - Name: "aaLewdHornyShader" - Plugin: A-Lust.esm
12 | 0x2F1BE700 | 0x0109B5AC ==> Class: NiNode: Name: "PipBoy 00015038", , failed to format
19 | 0x2F1BE700 | 0x0109B5AC ==> Class: NiNode: Name: "PipBoy 00015038", , failed to format
1D | 0x3613E600 | 0x0102685C ==> Class: TESEffectShader: 3F0035E8 - Name: "aaLewdHornyShader" - Plugin: A-Lust.esm
1F | 0x2F1EA2C0 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 L ForeTwist", , failed to format
26 | 0x2F1EA2C0 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 L ForeTwist", , failed to format
2A | 0x3613E600 | 0x0102685C ==> Class: TESEffectShader: 3F0035E8 - Name: "aaLewdHornyShader" - Plugin: A-Lust.esm
2C | 0x2F32DFC0 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 L Forearm", , failed to format
33 | 0x2F32DFC0 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 L Forearm", , failed to format
37 | 0x3613E600 | 0x0102685C ==> Class: TESEffectShader: 3F0035E8 - Name: "aaLewdHornyShader" - Plugin: A-Lust.esm
39 | 0x2F4128C0 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 L UpperArm", , failed to format
40 | 0x2F4128C0 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 L UpperArm", , failed to format
44 | 0x3613E600 | 0x0102685C ==> Class: TESEffectShader: 3F0035E8 - Name: "aaLewdHornyShader" - Plugin: A-Lust.esm
46 | 0x2F1E7E00 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 L Clavicle", , failed to format
49 | 0x3B0F4200 | 0x010A45AC ==> Class: Archive
4D | 0x2F1E7E00 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 L Clavicle", , failed to format
51 | 0x3613E600 | 0x0102685C ==> Class: TESEffectShader: 3F0035E8 - Name: "aaLewdHornyShader" - Plugin: A-Lust.esm
53 | 0x2F2A2100 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 Neck", , failed to format
5A | 0x2F2A2100 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 Neck", , failed to format
5E | 0x3613E600 | 0x0102685C ==> Class: TESEffectShader: 3F0035E8 - Name: "aaLewdHornyShader" - Plugin: A-Lust.esm
60 | 0x2F3C93C0 | 0x0109B5AC ==> Class: NiNode: Name: "NeckController", , failed to format
61 | 0x6977D668 | 0x7C204135 ==> String: "5A | 0x2F2A2100 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 Neck", , failed to format"
64 | 0x6977D668 | 0x7C204135 ==> String: "5A | 0x2F2A2100 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 Neck", , failed to format"
67 | 0x2F3C93C0 | 0x0109B5AC ==> Class: NiNode: Name: "NeckController", , failed to format
6B | 0x3613E600 | 0x0102685C ==> Class: TESEffectShader: 3F0035E8 - Name: "aaLewdHornyShader" - Plugin: A-Lust.esm
6D | 0x2F3C9300 | 0x0109B5AC ==> Class: NiNode: Name: "InertiaController", , failed to format
74 | 0x2F3C9300 | 0x0109B5AC ==> Class: NiNode: Name: "InertiaController", , failed to format
78 | 0x3613E600 | 0x0102685C ==> Class: TESEffectShader: 3F0035E8 - Name: "aaLewdHornyShader" - Plugin: A-Lust.esm
7A | 0x2F411FC0 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 Spine2", , failed to format
81 | 0x2F411FC0 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 Spine2", , failed to format
85 | 0x3613E600 | 0x0102685C ==> Class: TESEffectShader: 3F0035E8 - Name: "aaLewdHornyShader" - Plugin: A-Lust.esm
87 | 0x2F3C9240 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 Spine1", , failed to format
8B | 0x14464150 | 0x70616577 ==> String: "weapons\1handmelee\switchblade.nif"
8E | 0x2F3C9240 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 Spine1", , failed to format
92 | 0x3613E600 | 0x0102685C ==> Class: TESEffectShader: 3F0035E8 - Name: "aaLewdHornyShader" - Plugin: A-Lust.esm
94 | 0x2F412080 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 Spine", , failed to format
9B | 0x2F412080 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 Spine", , failed to format
9F | 0x3613E600 | 0x0102685C ==> Class: TESEffectShader: 3F0035E8 - Name: "aaLewdHornyShader" - Plugin: A-Lust.esm
A1 | 0x2F2A2040 | 0x0109B5AC ==> Class: NiNode: Name: "Spine0Controller", , failed to format
A8 | 0x2F2A2040 | 0x0109B5AC ==> Class: NiNode: Name: "Spine0Controller", , failed to format
AC | 0x3613E600 | 0x0102685C ==> Class: TESEffectShader: 3F0035E8 - Name: "aaLewdHornyShader" - Plugin: A-Lust.esm
AE | 0x2F1A2E00 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 Pelvis", , failed to format
B5 | 0x2F1A2E00 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 Pelvis", , failed to format
B7 | 0x3B0F4200 | 0x010A45AC ==> Class: Archive
B8 | 0x3B0F3E00 | 0x010A45AC ==> Class: Archive
B9 | 0x3613E600 | 0x0102685C ==> Class: TESEffectShader: 3F0035E8 - Name: "aaLewdHornyShader" - Plugin: A-Lust.esm
BB | 0x2F1A2D40 | 0x0109B5AC ==> Class: NiNode: Name: "Bip", , failed to format
BC | 0x3B0F3E00 | 0x010A45AC ==> Class: Archive
C2 | 0x2F1A2D40 | 0x0109B5AC ==> Class: NiNode: Name: "Bip", , failed to format
C6 | 0x3613E600 | 0x0102685C ==> Class: TESEffectShader: 3F0035E8 - Name: "aaLewdHornyShader" - Plugin: A-Lust.esm
C8 | 0x2F232140 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 Rotate", , failed to format
CA | 0x74786574 | 0x2D312D31 ==> String: "1-1-1.CoGetProcessIdentifier"
CF | 0x2F232140 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 Rotate", , failed to format
D3 | 0x3613E600 | 0x0102685C ==> Class: TESEffectShader: 3F0035E8 - Name: "aaLewdHornyShader" - Plugin: A-Lust.esm
D5 | 0x2F232080 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 Translate", , failed to format
DC | 0x2F232080 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 Translate", , failed to format
E0 | 0x3613E600 | 0x0102685C ==> Class: TESEffectShader: 3F0035E8 - Name: "aaLewdHornyShader" - Plugin: A-Lust.esm
E2 | 0x2F16CEC0 | 0x0109B5AC ==> Class: NiNode: Name: "##trm", , failed to format
E9 | 0x2F16CEC0 | 0x0109B5AC ==> Class: NiNode: Name: "##trm", , failed to format
ED | 0x3613E600 | 0x0102685C ==> Class: TESEffectShader: 3F0035E8 - Name: "aaLewdHornyShader" - Plugin: A-Lust.esm
EF | 0x2F231FC0 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 Looking", , failed to format
F6 | 0x2F231FC0 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 Looking", , failed to format
FA | 0x3613E600 | 0x0102685C ==> Class: TESEffectShader: 3F0035E8 - Name: "aaLewdHornyShader" - Plugin: A-Lust.esm
FC | 0x2F21BAC0 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 NonAccum", , failed to format
FE | 0x3613E600 | 0x0102685C ==> Class: TESEffectShader: 3F0035E8 - Name: "aaLewdHornyShader" - Plugin: A-Lust.esm

Mods:
00 - FalloutNV.esm                            by ipely                                   
01 - DeadMoney.esm                            by jfader                                  
02 - HonestHearts.esm                         by jfader                                  
03 - OldWorldBlues.esm                        by jfader                                  
04 - LonesomeRoad.esm                         by jfader                                  
05 - GunRunnersArsenal.esm                    by jfader                                  
06 - Fallout3.esm                             by ipely                                   
07 - Anchorage.esm                            by jduvall                                 
08 - ThePitt.esm                              by jduvall                                 
09 - BrokenSteel.esm                          by bchapin                                 
0A - PointLookout.esm                         by jburgess                                
0B - Zeta.esm                                 by ipely                                   
0C - CaravanPack.esm                          by jfader                                  
0D - ClassicPack.esm                          by jfader                                  
0E - MercenaryPack.esm                        by jfader                                  
0F - TribalPack.esm                           by jfader                                  
10 - TaleOfTwoWastelands.esm                  by Tale of Two Wastelands Team             
11 - YUPTTW.esm                               by Yukichigai - sandbox6 - miguick - Roy Batty
12 - Bad Touch.esm                           
13 - A Trail of Crumbs.esm                    by Mike Hancho, Conversion: Roy Batty      
14 - TLD_Travelers.esm                        by ElPascal                                
15 - The New Bison Steve Hotel.esm            by Mike Hancho                             
16 - Afterschool Special.esm                  by Mike Hancho                             
17 - Novac Public Library.esm                
18 - BelthansQuoVagisMerged.esm               by Merge Plugins v2.3.1.0                  
19 - CoitoErgoSum.esm                         by Belthan                                 
1A - domecity.esm                             by RJHelms84                               
1B - Landscape Texture Improvements TTW.esm  
1C - D.E.I.M.O.S..esm                         by Alexander J. Velicky                    
1D - AutumnLeaves.esp                         by G.V. BaronVonChateau                    
1E - NVWillow.esp                             by llamaRCA                                
1F - 3DNPC_HopeLies.esp                       by Kris Takahashi                          
20 - Hope Lies - Interiors Improved.esp      
21 - CROblivionDrone.esm                      by Mindboggles                             
22 - AWorldOfPainFO3.esm                      by Dj Mystro                               
23 - AWorldOfPain(Preview).esm                by Dj Mystro - Version 6.93                
24 - AWOPDeadMoney.esm                       
25 - AWOP Voices.esm                          by Shardoom                                
26 - AWOP Dead Money 4D.esm                  
27 - UncannyValleyResearch.esp                by AgentFuse                               
28 - AnotherInteriorMod.esm                  
29 - Tales from the Burning Sands.esm         by Puce Moose                              
2A - SomeguySeries.esm                       
2B - NewVegasBounties.esm                     by Someguy2000 - Someteam2000              
2C - Brotherhood and House Truce.esm          by AVeryUncreativeUsername                 
2D - The Megaton Walkway - TTW.esm            by AtomicTEM                               
2E - WMVM.esm                                 by Ghostifish                              
2F - Home and Safehouse Tweaks.esm            by AVeryUncreativeUsername                 
30 - Reactive Primm.esm                       by Roni                                    
31 - 3DNPC_BlueNote.esm                       by Kris Takahashi                          
32 - mil.esp                                 
33 - mil-TTWPlacements.esp                   
34 - mil-Shop.esp                            
35 - Contextual HUD.esm                       by Gopher                                  
36 - TheHUDEditor.esm                         by IM                                      
37 - Leveled DLC Delay TTW.esm                by RuyN21                                  
38 - Better Facegen Tints CKR TTW.esm        
39 - Mannequin Rce.esp                       
3A - VK_PinupSarahW.esp                       by VaanKnight                              
3B - VK_PinupVanGraff.esp                     by VaanKnight                              
3C - Securitrons On Alert.esm                 by Nehred                                  
3D - Sexout.esm                               by UDLR, Prideslayer, Astymma, jaam, zaz, Odessa and other sexout fans
3E - SexoutCommonResources.esm                by Halstrom & other Sexout Fans            
3F - A-Lust.esm                               by Merge Plugins v2.3.1.0                  
40 - Cocktail Waitresses.esp                 
41 - SnowGlobePerks.esp                       by ZerroDefex                              
42 - TTW - Explosive Ordnance.esp             by Grulag / GRUmod                         
43 - Vanilla UI Plus.esp                      by Axonis                                  
44 - JIP Realistic Weapon Overheating.esp     by jazzisparis                             
45 - JustAssortedMods.esp                     by yvileapsis and others                   
46 - LegBloatflyPerk.esp                      by Neofalcon                               
47 - YCS186 WW Spawn.esp                     
48 - TTWTransportalponderEx.esp               by Enkay                                   
49 - TTWTransportal TTWYup patch.esp         
4A - HolyHandGrenadeCraftable.esp            
4B - EuclidCFPlus.esp                         by Migck                                   
4C - CESxDLC.esp                             
4D - Autumn Leaves - TTW Patch.esp           
4E - AWOP Interim Fixes.esp                   by Athelbras & Manan6619                   
4F - TTW -- AWOP NV Patch.esp                 by Manan6619                               
50 - TTW - AWOP NV & FO3 Patch.esp            by Manan6619                               
51 - AWoP Dead Money Revisions.esp            by Manan6619 laclongquan                   
52 - Tales from the Burning Sands - Tiger Labs Edition.esp by Drithius                                
53 - NewVegasBountiesTTW.esp                 
54 - AutoGatesRedux.esp                      
55 - CasualPointLookout.esp                  
56 - TTW- SHG_Weapons+Armor.esp              
57 - SaveCass.esp                             by Adul and AP84                           
58 - DelayBeyondBoulder.esp                  
59 - Delay Autumn Leaves.esp                 
5A - Rex Brains.esp                           by Migck                                   
5B - ConsistentWeaponModDescriptions.esp     
5C - B42Descriptions.esp                     
5D - The Mod Configuration Menu.esp           by Pelinor                                 
5E - DLC Enhancements.esp                     by PushTheWinButton                        
5F - Willow TTW Patch.esp                    
60 - NVWillow-CKR.esp                        
61 - EMR-StealthSuitMkII.esp                 
62 - AshursT45Helmet.esp                      by MrDeeArr                                
63 - Titans of The New West.esp              
64 - Titans of the New West Icons.esp        
65 - Dala_LollipopMassacre.esp               
66 - VK_TinaCowgirl.esp                       by VaanKnight                              
67 - Aliens Pulse Rifle NV.esp                by mamelukturbo                            
68 - Murdelizer.esp                          
69 - SSMMGS.esp                              
6A - YK42B Pulse Rifle.esp                   
6B - ae86seiryuu.esp                         
6C - DetSpecial - No YUP.esp                 
6D - B42Dropmag.esp                          
6E - WAP TTW Patch.esp                       
6F - HoloRedux.esp                           
70 - ChinaLakeRedux.esp                      
71 - HolyHandGrenade.esp                     
72 - CharacterKitRemake-Hair.esp             
73 - T4-plugin.esp                           
74 - T4-modest.esp                           
75 - Better Burned Man.esp                    by RocketLombax                            
76 - rockbiter_AnimationSounds.esp           
77 - B42Inertia.esp                           by Xilandro Axeuora & JazzIsParis          
78 - Little More Lamplight.esp                by zedas                                   
79 - Atmospheric Lighting Tweaks TTW.esp     
7A - DNWeathers.esp                           by Scott Clam                              
7B - CC - Rain.esp                           
7C - CC - 3D Rain.esp                        
7D - Longer Weather Transitions.esp           by doodlez                                 
7E - Strip Lights Region Fix.esp              by Nehred                                  
7F - PBVehicles.esp                          
80 - IMPACT.esp                               by weijiesen, darthbdaman                  
81 - BetterGunRunners.esp                    
82 - Distant Water Jets.esp                   by zedas                                   
83 - AnimatedFans.esp                        
84 - Animated TVs with Sound.esp             
85 - NCRCF searchlight improvements.esp      
86 - Titans of The New West - Power Armor Sprint JAM.esp
87 - SexoutAnimManagement.esp                 by Tomm434, updated by Odessa              
88 - SexoutPosNew.esp                         by Odessa, Astymma, Prideslayer            
89 - SexoutFadeToBlack.esp                    by Loogie, Odessa, Master Kingly           
8A - 3DNPC - Sexout Patch.esp                
8B - SexoutLoversBed.esp                      by asdasfa                                 
8C - Merged Patch.esp                        
Sctrptrunners:
"gl_LargeWastelandTequila.txt"
"gl_rum&nuka.txt"
"gl_TTWEndingHardcoreNoDeath.txt"
"gr_0KEYWORDS.txt"
"gr_aquaperforma.txt"
"gr_emptysyringe.txt"
"gr_followersgivEdEbothupgrades.txt"
"gr_Gauss Impact Fix.txt"
"gr_IMPACTCompatQuestRestart.txt"
"gr_jipimprovedmenu.txt"
"gr_JWHFontY.txt"
"gr_PBAlienBlaster.txt"
"gr_PBAlienBlasterTTW.txt"
"gr_PBPlasmaRifleFamily.txt"
"gr_TheNewBisonSteveHotel.txt"
"gr_TNBSHLC.txt"
"gr_tnw_titans.txt"
"gr_tnw_titans_1h_1ha.txt"
"gr_tnw_titans_1h_2hl.txt"
"ln_B42Optics.txt"
"ln_Bad Touch.txt"
"ln_edeupgrade.txt"
"ln_ISControl.txt"
"ln_securitronupgrades.txt"
"ln_SleepWaitHardcoreNeeds.txt"
"ln_tnw_titans.txt"


Module bases:
0x72A90000 - 0x72AA4000 ==> nvhr_sse2,                                             C:/Gog Games/Fallout New Vegas/Data/NVHR/nvhr_sse2.dll
0x18FE0000 - 0x18FF7000 ==> ActorCauseSaveBloatFix,     NVSE plugin version:    1, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/ActorCauseSaveBloatFix.dll
0x404B0000 - 0x404DF000 ==> AnhNVSE,                    NVSE plugin version:  131, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/AnhNVSE.dll
0x404F0000 - 0x40593000 ==> BaseObjectSwapper,          NVSE plugin version:    1, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/BaseObjectSwapper.dll
0x72A70000 - 0x72A8A000 ==> ClimateControl,             NVSE plugin version:    0, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/ClimateControl.dll
0x729C0000 - 0x729E0000 ==> CloudUpgrade,               NVSE plugin version:    0, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/CloudUpgrade.dll
0x405D0000 - 0x40649000 ==> CrashLogger,                NVSE plugin version:  454, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/CrashLogger.dll
0x40660000 - 0x40666000 ==> DoF-Fix,                                               C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/DoF-Fix.dll
0x40680000 - 0x40699000 ==> EngineOptimizations,        NVSE plugin version:  100, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/EngineOptimizations.dll
0x406B0000 - 0x406C6000 ==> HDPipboy,                   NVSE plugin version:    1, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/HDPipboy.dll
0x406E0000 - 0x406E7000 ==> HighResBloom,               NVSE plugin version:  510, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/HighResBloom.dll
0x40700000 - 0x40716000 ==> HighResLocalMaps,           NVSE plugin version:   12, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/HighResLocalMaps.dll
0x40730000 - 0x40736000 ==> HighResWaterDepth,          NVSE plugin version:   11, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/HighResWaterDepth.dll
0x40960000 - 0x40992000 ==> MCM,                        NVSE plugin version:    1, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/MCM.dll
0x409D0000 - 0x409E1000 ==> MoonlightNVSE,              NVSE plugin version:  200, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/MoonlightNVSE.dll
0x40A00000 - 0x40A06000 ==> MuzzleFlashFix,             NVSE plugin version:    1, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/MuzzleFlashFix.dll
0x40AD0000 - 0x40ADC000 ==> NVTF,                       NVSE plugin version:   10, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/NVTF.dll
0x40E50000 - 0x40F96000 ==> ShowOffNVSE,                NVSE plugin version:  180, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/ShowOffNVSE.dll
0x573E0000 - 0x573F9000 ==> VATSLagFix,                                            C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/VATSLagFix.dll
0x57410000 - 0x57417000 ==> Viewmodel Shading Fix,                                 C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/Viewmodel Shading Fix.dll
0x57450000 - 0x5762E000 ==> ZeGaryHax,                  NVSE plugin version:    0, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/ZeGaryHax.dll
0x40750000 - 0x407B9000 ==> improved_console,           NVSE plugin version:    3, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/improved_console.dll
0x407D0000 - 0x40850000 ==> jip_nvse,                   NVSE plugin version: 5730, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/jip_nvse.dll
0x40860000 - 0x408B9000 ==> johnnyguitar,               NVSE plugin version:  511, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/johnnyguitar.dll
0x408D0000 - 0x40949000 ==> kNVSE,                      NVSE plugin version:   20, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/kNVSE.dll
0x409B0000 - 0x409B7000 ==> mlf,                                                   C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/mlf.dll
0x72E50000 - 0x72E56000 ==> nvse_console_autocomplete,                              C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/nvse_console_autocomplete.dll
0x40A30000 - 0x40A98000 ==> nvse_console_clipboard,     NVSE plugin version:    2, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/nvse_console_clipboard.dll
0x40B30000 - 0x40C14000 ==> nvse_extender,                                         C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/nvse_extender.dll
0x40C20000 - 0x40D18000 ==> nvse_stewie_tweaks,         NVSE plugin version:  921, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/nvse_stewie_tweaks.dll
0x40AF0000 - 0x40B16000 ==> rwo_plugin,                                            C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/rwo_plugin.dll
0x57200000 - 0x5732E000 ==> supNVSE,                    NVSE plugin version:  855, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/supNVSE.dll
0x40FB0000 - 0x40FED000 ==> ttw_nvse,                   NVSE plugin version:  332, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/ttw_nvse.dll
0x57330000 - 0x5733B000 ==> ui_organizer,               NVSE plugin version:  230, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/ui_organizer.dll
0x57430000 - 0x57436000 ==> weapon_lag_fix,                                        C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/weapon_lag_fix.dll
0x00400000 - 0x014089E4 ==> FalloutNV,                                             C:/Gog Games/Fallout New Vegas/FalloutNV.exe
0x68390000 - 0x687D1000 ==> Galaxy,                                                C:/Gog Games/Fallout New Vegas/Galaxy.dll
0x729E0000 - 0x72A51000 ==> GalaxyWrp,                                             C:/Gog Games/Fallout New Vegas/GalaxyWrp.dll
0x18000000 - 0x18068000 ==> binkw32,                                               C:/Gog Games/Fallout New Vegas/binkw32.dll
0x72E80000 - 0x72E8E000 ==> d3dx9_38,                                              C:/Gog Games/Fallout New Vegas/d3dx9_38.dll
0x01A10000 - 0x01B43000 ==> libvorbis,                                             C:/Gog Games/Fallout New Vegas/libvorbis.dll
0x10000000 - 0x1001E000 ==> libvorbisfile,                                         C:/Gog Games/Fallout New Vegas/libvorbisfile.dll
0x40350000 - 0x404A0000 ==> nvse_1_4,                                              C:/Gog Games/Fallout New Vegas/nvse_1_4.dll
0x70EF0000 - 0x70F1D000 ==> nvse_steam_loader,                                     C:/Gog Games/Fallout New Vegas/nvse_steam_loader.dll
0x67E60000 - 0x67FC0000 ==> usvfs_x86,                                             C:/Modding/MO2/usvfs_x86.dll
0x6BC20000 - 0x6BC64000 ==> LAVAudio,                                              C:/Program Files (x86)/LAV Filters/x86/LAVAudio.ax
0x6B6F0000 - 0x6B779000 ==> LAVSplitter,                                           C:/Program Files (x86)/LAV Filters/x86/LAVSplitter.ax
0x772A0000 - 0x785A2000 ==> avcodec-lav-58,                                        C:/Program Files (x86)/LAV Filters/x86/avcodec-lav-58.dll
0x6B780000 - 0x6BB04000 ==> avformat-lav-58,                                       C:/Program Files (x86)/LAV Filters/x86/avformat-lav-58.dll
0x6A5B0000 - 0x6A5DD000 ==> avresample-lav-4,                                      C:/Program Files (x86)/LAV Filters/x86/avresample-lav-4.dll
0x6BB10000 - 0x6BBAA000 ==> avutil-lav-56,                                         C:/Program Files (x86)/LAV Filters/x86/avutil-lav-56.dll
0x6BBB0000 - 0x6BBF9000 ==> libbluray,                                             C:/Program Files (x86)/LAV Filters/x86/libbluray.dll
0x66EC0000 - 0x679D7000 ==> GalaxyPeer,                                            C:/ProgramData/GOG.com/Galaxy/redists/peer/msvc-17/GalaxyPeer.dll
0x01620000 - 0x017A8000 ==> nvse_dbghelp,                                          C:/Users/IANGIL~1/AppData/Local/Temp/nvse_dbghelp.dll
0x66D80000 - 0x66EB6000 ==> AUDIOSES,                                              C:/WINDOWS/SYSTEM32/AUDIOSES.DLL
0x6BF60000 - 0x6BF68000 ==> AVRT,                                                  C:/WINDOWS/SYSTEM32/AVRT.dll
0x715C0000 - 0x715CA000 ==> CRYPTBASE,                                             C:/WINDOWS/SYSTEM32/CRYPTBASE.DLL
0x70920000 - 0x70933000 ==> CRYPTSP,                                               C:/WINDOWS/SYSTEM32/CRYPTSP.dll
0x73A60000 - 0x73AFB000 ==> CoreMessaging,                                         C:/WINDOWS/SYSTEM32/CoreMessaging.dll
0x73B00000 - 0x73D7F000 ==> CoreUIComponents,                                      C:/WINDOWS/SYSTEM32/CoreUIComponents.dll
0x70BE0000 - 0x70C09000 ==> DEVOBJ,                                                C:/WINDOWS/SYSTEM32/DEVOBJ.dll
0x72E90000 - 0x72EC7000 ==> DINPUT8,                                               C:/WINDOWS/SYSTEM32/DINPUT8.dll
0x72C50000 - 0x72CE0000 ==> DNSAPI,                                                C:/WINDOWS/SYSTEM32/DNSAPI.dll
0x72AD0000 - 0x72B4F000 ==> DSOUND,                                                C:/WINDOWS/SYSTEM32/DSOUND.dll
0x70B00000 - 0x70B0A000 ==> HID,                                                   C:/WINDOWS/SYSTEM32/HID.DLL
0x72CE0000 - 0x72D12000 ==> IPHLPAPI,                                              C:/WINDOWS/SYSTEM32/IPHLPAPI.DLL
0x6E910000 - 0x6E929000 ==> MSACM32,                                               C:/WINDOWS/SYSTEM32/MSACM32.dll
0x714D0000 - 0x71555000 ==> MSVCP110,                                              C:/WINDOWS/SYSTEM32/MSVCP110.dll
0x67DF0000 - 0x67E5D000 ==> MSVCP140,                                              C:/WINDOWS/SYSTEM32/MSVCP140.dll
0x70540000 - 0x70616000 ==> MSVCR110,                                              C:/WINDOWS/SYSTEM32/MSVCR110.dll
0x70B10000 - 0x70B62000 ==> MSWSOCK,                                               C:/WINDOWS/SYSTEM32/MSWSOCK.dll
0x70510000 - 0x70538000 ==> NTASN1,                                                C:/WINDOWS/SYSTEM32/NTASN1.dll
0x744D0000 - 0x74592000 ==> PROPSYS,                                               C:/WINDOWS/SYSTEM32/PROPSYS.dll
0x72E20000 - 0x72E4A000 ==> RTWorkQ,                                               C:/WINDOWS/SYSTEM32/RTWorkQ.DLL
0x72600000 - 0x72621000 ==> SspiCli,                                               C:/WINDOWS/SYSTEM32/SspiCli.dll
0x64D80000 - 0x64E15000 ==> TextShaping,                                           C:/WINDOWS/SYSTEM32/TextShaping.dll
0x74470000 - 0x7447D000 ==> UMPDC,                                                 C:/WINDOWS/SYSTEM32/UMPDC.dll
0x72DA0000 - 0x72E14000 ==> UxTheme,                                               C:/WINDOWS/SYSTEM32/UxTheme.dll
0x72AB0000 - 0x72AC5000 ==> VCRUNTIME140,                                          C:/WINDOWS/SYSTEM32/VCRUNTIME140.dll
0x746B0000 - 0x746B8000 ==> VERSION,                                               C:/WINDOWS/SYSTEM32/VERSION.dll
0x734A0000 - 0x734C8000 ==> WINMM,                                                 C:/WINDOWS/SYSTEM32/WINMM.dll
0x72ED0000 - 0x72ED8000 ==> WSOCK32,                                               C:/WINDOWS/SYSTEM32/WSOCK32.dll
0x715E0000 - 0x71605000 ==> Wldp,                                                  C:/WINDOWS/SYSTEM32/Wldp.dll
0x01B60000 - 0x01B76000 ==> XINPUT1_3,                                             C:/WINDOWS/SYSTEM32/XINPUT1_3.dll
0x72B50000 - 0x72BF3000 ==> apphelp,                                               C:/WINDOWS/SYSTEM32/apphelp.dll
0x703C0000 - 0x703E6000 ==> cryptnet,                                              C:/WINDOWS/SYSTEM32/cryptnet.dll
0x70620000 - 0x707B2000 ==> d3d9,                                                  C:/WINDOWS/SYSTEM32/d3d9.dll
0x67A60000 - 0x67C5F000 ==> d3dx9_43,                                              C:/WINDOWS/SYSTEM32/d3dx9_43.dll
0x67C60000 - 0x67DE8000 ==> dbghelp,                                               C:/WINDOWS/SYSTEM32/dbghelp.dll
0x6EF80000 - 0x6F0E5000 ==> dcomp,                                                 C:/WINDOWS/SYSTEM32/dcomp.dll
0x70410000 - 0x70510000 ==> drvstore,                                              C:/WINDOWS/SYSTEM32/drvstore.dll
0x74320000 - 0x74346000 ==> dwmapi,                                                C:/WINDOWS/SYSTEM32/dwmapi.dll
0x6FAB0000 - 0x6FADC000 ==> dxcore,                                                C:/WINDOWS/SYSTEM32/dxcore.dll
0x74080000 - 0x7416D000 ==> inputhost,                                             C:/WINDOWS/SYSTEM32/inputhost.dll
0x715B0000 - 0x715BF000 ==> kernel.appcore,                                        C:/WINDOWS/SYSTEM32/kernel.appcore.dll
0x6FAA0000 - 0x6FAA7000 ==> ksuser,                                                C:/WINDOWS/SYSTEM32/ksuser.dll
0x6F330000 - 0x6F4A9000 ==> mfplat,                                                C:/WINDOWS/SYSTEM32/mfplat.DLL
0x6E930000 - 0x6E938000 ==> midimap,                                               C:/WINDOWS/SYSTEM32/midimap.dll
0x6BF80000 - 0x6BF8A000 ==> msacm32,                                               C:/WINDOWS/SYSTEM32/msacm32.drv
0x71610000 - 0x7161E000 ==> msasn1,                                                C:/WINDOWS/SYSTEM32/msasn1.dll
0x70380000 - 0x70389000 ==> msdmo,                                                 C:/WINDOWS/SYSTEM32/msdmo.dll
0x70BC0000 - 0x70BD0000 ==> mskeyprotect,                                          C:/WINDOWS/SYSTEM32/mskeyprotect.dll
0x70E90000 - 0x70EB2000 ==> ncrypt,                                                C:/WINDOWS/SYSTEM32/ncrypt.dll
0x770F0000 - 0x77294000 ==> ntdll,                                                 C:/WINDOWS/SYSTEM32/ntdll.dll
0x71580000 - 0x715A9000 ==> ntmarta,                                               C:/WINDOWS/SYSTEM32/ntmarta.dll
0x64780000 - 0x64D7D000 ==> nvapi,                                                 C:/WINDOWS/SYSTEM32/nvapi.dll
0x74480000 - 0x744C4000 ==> powrprof,                                              C:/WINDOWS/SYSTEM32/powrprof.dll
0x71560000 - 0x7157B000 ==> profapi,                                               C:/WINDOWS/SYSTEM32/profapi.dll
0x70390000 - 0x7039F000 ==> resourcepolicyclient,                                  C:/WINDOWS/SYSTEM32/resourcepolicyclient.dll
0x72910000 - 0x7291A000 ==> secur32,                                               C:/WINDOWS/SYSTEM32/secur32.dll
0x73D80000 - 0x73E39000 ==> textinputframework,                                    C:/WINDOWS/SYSTEM32/textinputframework.dll
0x73E60000 - 0x73FF1000 ==> twinapi.appcore,                                       C:/WINDOWS/SYSTEM32/twinapi.appcore.dll
0x6BF20000 - 0x6BF5A000 ==> wdmaud,                                                C:/WINDOWS/SYSTEM32/wdmaud.drv
0x71870000 - 0x71E84000 ==> windows.storage,                                       C:/WINDOWS/SYSTEM32/windows.storage.dll
0x72E60000 - 0x72E7D000 ==> winmmbase,                                             C:/WINDOWS/SYSTEM32/winmmbase.dll
0x74350000 - 0x7442D000 ==> wintypes,                                              C:/WINDOWS/SYSTEM32/wintypes.dll
0x76E70000 - 0x76EED000 ==> ADVAPI32,                                              C:/WINDOWS/System32/ADVAPI32.dll
0x75FC0000 - 0x7606F000 ==> COMDLG32,                                              C:/WINDOWS/System32/COMDLG32.dll
0x75DB0000 - 0x75EB0000 ==> CRYPT32,                                               C:/WINDOWS/System32/CRYPT32.dll
0x64E20000 - 0x66D79000 ==> nvd3dum,                                               C:/WINDOWS/System32/DriverStore/FileRepository/nv_dispi.inf_amd64_5714f0dca6485379/nvd3dum.dll
0x6BF90000 - 0x6D89E000 ==> nvgpucomp32,                                           C:/WINDOWS/System32/DriverStore/FileRepository/nv_dispi.inf_amd64_5714f0dca6485379/nvgpucomp32.dll
0x6D8A0000 - 0x6D93A000 ==> nvldumd,                                               C:/WINDOWS/System32/DriverStore/FileRepository/nv_dispi.inf_amd64_5714f0dca6485379/nvldumd.dll
0x770B0000 - 0x770D3000 ==> GDI32,                                                 C:/WINDOWS/System32/GDI32.dll
0x74970000 - 0x74995000 ==> IMM32,                                                 C:/WINDOWS/System32/IMM32.DLL
0x76D80000 - 0x76E70000 ==> KERNEL32,                                              C:/WINDOWS/System32/KERNEL32.DLL
0x751D0000 - 0x7540A000 ==> KERNELBASE,                                            C:/WINDOWS/System32/KERNELBASE.dll
0x70240000 - 0x702AB000 ==> MMDevApi,                                              C:/WINDOWS/System32/MMDevApi.dll
0x76070000 - 0x76143000 ==> MSCTF,                                                 C:/WINDOWS/System32/MSCTF.dll
0x747C0000 - 0x747C7000 ==> NSI,                                                   C:/WINDOWS/System32/NSI.dll
0x75410000 - 0x754A6000 ==> OLEAUT32,                                              C:/WINDOWS/System32/OLEAUT32.dll
0x75F30000 - 0x75F36000 ==> PSAPI,                                                 C:/WINDOWS/System32/PSAPI.DLL
0x76CC0000 - 0x76D7C000 ==> RPCRT4,                                                C:/WINDOWS/System32/RPCRT4.dll
0x761E0000 - 0x76618000 ==> SETUPAPI,                                              C:/WINDOWS/System32/SETUPAPI.dll
0x749A0000 - 0x74F78000 ==> SHELL32,                                               C:/WINDOWS/System32/SHELL32.dll
0x750F0000 - 0x75135000 ==> SHLWAPI,                                               C:/WINDOWS/System32/SHLWAPI.dll
0x747D0000 - 0x7496E000 ==> USER32,                                                C:/WINDOWS/System32/USER32.dll
0x76620000 - 0x76A75000 ==> WININET,                                               C:/WINDOWS/System32/WININET.dll
0x76EF0000 - 0x76F53000 ==> WS2_32,                                                C:/WINDOWS/System32/WS2_32.dll
0x75F40000 - 0x75F59000 ==> bcrypt,                                                C:/WINDOWS/System32/bcrypt.dll
0x75CC0000 - 0x75D1F000 ==> bcryptPrimitives,                                      C:/WINDOWS/System32/bcryptPrimitives.dll
0x76F60000 - 0x76F9B000 ==> cfgmgr32,                                              C:/WINDOWS/System32/cfgmgr32.dll
0x76FA0000 - 0x7701E000 ==> clbcatq,                                               C:/WINDOWS/System32/clbcatq.dll
0x756D0000 - 0x75950000 ==> combase,                                               C:/WINDOWS/System32/combase.dll
0x707D0000 - 0x70828000 ==> fwpuclnt,                                              C:/WINDOWS/System32/fwpuclnt.dll
0x754B0000 - 0x75596000 ==> gdi32full,                                             C:/WINDOWS/System32/gdi32full.dll
0x76150000 - 0x76169000 ==> imagehlp,                                              C:/WINDOWS/System32/imagehlp.dll
0x75B00000 - 0x75B7B000 ==> msvcp_win,                                             C:/WINDOWS/System32/msvcp_win.dll
0x755C0000 - 0x7567F000 ==> msvcrt,                                                C:/WINDOWS/System32/msvcrt.dll
0x746D0000 - 0x747B3000 ==> ole32,                                                 C:/WINDOWS/System32/ole32.dll
0x679E0000 - 0x67A5E000 ==> schannel,                                              C:/WINDOWS/System32/schannel.dll
0x75EB0000 - 0x75F28000 ==> sechost,                                               C:/WINDOWS/System32/sechost.dll
0x75140000 - 0x751C7000 ==> shcore,                                                C:/WINDOWS/System32/shcore.dll
0x75B80000 - 0x75CA0000 ==> ucrtbase,                                              C:/WINDOWS/System32/ucrtbase.dll
0x75CA0000 - 0x75CB8000 ==> win32u,                                                C:/WINDOWS/System32/win32u.dll
0x70830000 - 0x7083E000 ==> winrnr,                                                C:/WINDOWS/System32/winrnr.dll
0x75680000 - 0x756CD000 ==> wintrust,                                              C:/WINDOWS/System32/wintrust.dll
0x71420000 - 0x714AD000 ==> COMCTL32,                                              C:/WINDOWS/WinSxS/x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.4355_none_c0dc01d438beab35/COMCTL32.dll
0x72630000 - 0x72840000 ==> COMCTL32,                                              C:/WINDOWS/WinSxS/x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.4355_none_a865f0c28672571c/COMCTL32.dll
0x716A0000 - 0x71807000 ==> gdiplus,                                               C:/WINDOWS/WinSxS/x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.19041.4597_none_d954b6f7e1016a2a/gdiplus.dll
0x70840000 - 0x70856000 ==> NLAapi,                                                C:/WINDOWS/system32/NLAapi.dll
0x70890000 - 0x708A1000 ==> napinsp,                                               C:/WINDOWS/system32/napinsp.dll
0x703A0000 - 0x703BF000 ==> ncryptsslp,                                            C:/WINDOWS/system32/ncryptsslp.dll
0x70870000 - 0x70886000 ==> pnrpnsp,                                               C:/WINDOWS/system32/pnrpnsp.dll
0x708B0000 - 0x708DF000 ==> rsaenh,                                                C:/WINDOWS/system32/rsaenh.dll
0x70860000 - 0x70870000 ==> wshbth,                                                C:/WINDOWS/system32/wshbth.dll
0x6BEB0000 - 0x6BEED000 ==> WMASF,                                                 C:/Windows/System32/WMASF.DLL
0x6BCA0000 - 0x6BEAD000 ==> WMVCore,                                               C:/Windows/System32/WMVCore.DLL
0x74000000 - 0x74073000 ==> WindowManagementAPI,                                   C:/Windows/System32/WindowManagementAPI.dll
0x74170000 - 0x74263000 ==> Windows.UI,                                            C:/Windows/System32/Windows.UI.dll
0x67FC0000 - 0x68388000 ==> d3dx9_38,                                              C:/Windows/System32/d3dx9_38.DLL
0x6A580000 - 0x6A598000 ==> devenum,                                               C:/Windows/System32/devenum.dll
0x6FFD0000 - 0x700D6000 ==> mfperfhelper,                                          C:/Windows/System32/mfperfhelper.dll
0x6BF00000 - 0x6BF17000 ==> mp3dmod,                                               C:/Windows/System32/mp3dmod.dll
0x6BC70000 - 0x6BC92000 ==> qasf,                                                  C:/Windows/System32/qasf.dll
0x6A2A0000 - 0x6A43A000 ==> quartz,                                                C:/Windows/System32/quartz.dll
0x707C0000 - 0x707C8000 ==> rasadhlp,                                              C:/Windows/System32/rasadhlp.dll

GAME CRASHED AT INSTRUCTION Base+0x0003B1B0 IN MODULE: C:\Gog Games\Fallout New Vegas\FalloutNV.exe
Please note that this does not automatically mean that that module is responsible. It may have been supplied bad data or
program state as the result of an issue in the base game or a different DLL.

Copied "C:\\Gog Games\\Fallout New Vegas\\CrashLogger.log" to "C:\\Gog Games\\Fallout New Vegas\\Crash Logs\\CrashLogger.2024-07-15-22-21-10.log"
 

 

As you can see A-Lust basically failed at every point, I don't understand.

Edited by shardoom
Posted
5 hours ago, shardoom said:

I get a immediate CTD when I initiate a sexout scene with this installed.

I have all of the required dll mods, all up to date.

 

Can't figure it out, I can play with the MCM, can see the 'arousal' widget on my screen, but as soon as the characters come to strip it just bricks my game. Anyone have any idea what might be going on?

 

  Hide contents


 

 

As you can see A-Lust basically failed at every point, I don't understand.

I don't know the specifics of A-LUST, but I have gone in a tried to read as much of the changelog as possible.

 

--------first glance at known issues--------

1; FNV is installed in C:\GOG games\Fallout New Vegas.  This is good. It isn't in C:\Program Files, which usually causes issues

2: you have 140 plugins active. without the MOD plugin Limit fix, you're above the maximum number of plugins. Anything above 135-139 (I don't know the exact limit, but it's in that region) and the lower plugin will start corrupting the plugins above it, causing all kinds of scary issues.

3: You have merged plugins. I don't know if you merged Sexout mods (which is highly adviced against) to create the merged patch, but mods with MCM-menus and mods with lots of scripting (Like Sexout) are known to cause great issues when merged.

4: (This is an assumption, based on the plugin list as it is) Because you don't need/can't get SexoutPregnancy, you therefor probably don't need the plugin 'RemoveWorkstationNeeds.esp', however if you had that plugin and added it to the merge, you will need to redo the merge without that plugin.  That plugin should never be merged, because all plugin-merging tools fail to do it correctly (I have tested 4 or 5 of them and added a warning on the SexoutCommonResources download page because of the findings). for you the plugin is nearly useless and if you didn't do it before, you should just delete it; It will not change much.

 

-----------now reading the log more precisely---------

1: I believe you have manually sorted your plugin list. If you know what you are doing, this is great and you can ignore my follow up advise. Otherwise have a tool like LOOT sort it. LOOT will sort the load order, but also point you to missing compatibility patches and requirements.

2: You have a lot of UI-altering mods. Do you also have the User Interface Organizer (UIO) installed, to make them all compatible (or that's what that mods claims to be)

3: I don't see New Vegas Tick Fix (fixes stuttering and other timing related issues) installed.

4: I don't see NVAC installed. Lately an Anti-NVAC group is posting that mods shouldn't have programming errors, and therefor a plugin that catches generated errors is evil and rewards bad programmers and <insert rant about how those mod makers have Jesus-like programming abilities and never write rotten code>, however the engine that runs FalloutNewVegas is build by Bethesda, so even on it's own, it will produce errors. So better catch those with "New Vegas Anti Crash" (NVAC).

5: You really need the Mod Limit Fix. This mod alone might already fix all the issues you described above. (but you can use the advise I give either way). Also a warning. it fixes the unintended limit of 135-139 to the intended 254, so don't go overboard with the raised limit.

6: A-Lust.esm.  this mod is merged, unless Allnarta changed her name to 'merge plugin'.  Don't merge Sexout mods. it breaks stuff. Same for BelthansQuoVagisMerged.esm.

7: Followup on advise in 5:. After raising the limit, don't install anymore overhauls. You have a lot of them already running. I don't think the FNV engine (with the quality of Bethesda's programming) can handle much more. You can add dozens of weapon/outfit mods or small quests, just not "Weapons of the new millenia" or "Kristina's Closet" sized mods.

8: I don't know for certain, because I never used AWOP. But I think 34 needs to loaded before 33.

9: I'm missing 'SexoutSlavery.esm'. Possibly you merged it?  Should be loading before SexoutCommonResources

10: I don't know if the order between 22 and 23 is correct because I never used AWOP before, but I'm guessing 4F is completely overwritten/undone by 50. and therefor 4F can be removed? **edit** Logically speaking 51 should be above 50

11: If you don't intend to use the features these mods bring, you can safely delete the plugins: SexoutAnimManagement.esp and SexoutPosNew.esp

12: SexoutFadeToBlack.esp. Are you using the old one, of the new improved/fixed one that was released a few months ago?

 

-------Final advise------

1: You have TTW installed. Make sure all FO3-mods have their TTW-compatability patch installed and verify that the FNV-mods don't have/need a TTW-compatch.

2: Install the Limit fix, NVAC and NVTick Fix. It will stabalize your game

3: Save a lot, or install a mod that does it for you. StevieTweaks or CASM are suggested.

4: Mods that are usually safe to add to merges: Weapon mods, Clothing mods, Compatibility patches, Small mod bugfix/mod addon patches. Mods to not merge: Mods with MCM menus, mods with lots of scripts, mods with lots of quests, overhaul mods, mods that evoke animations like Sexout and poser mods, mods where the author specifically tells you to not add the plugin to the mod,

5: Sorry for the long text.  I can't advise you on A-Lust as A-Lust mod is not really compatible with SexoutPregnancy/SexoutSpunk which I have installed in my game

 

 

Posted (edited)
32 minutes ago, dborg2 said:

I don't know the specifics of A-LUST, but I have gone in a tried to read as much of the changelog as possible.

 

--------first glance at known issues--------

1; FNV is installed in C:\GOG games\Fallout New Vegas.  This is good. It isn't in C:\Program Files, which usually causes issues

2: you have 140 plugins active. without the MOD plugin Limit fix, you're above the maximum number of plugins. Anything above 135-139 (I don't know the exact limit, but it's in that region) and the lower plugin will start corrupting the plugins above it, causing all kinds of scary issues.

3: You have merged plugins. I don't know if you merged Sexout mods (which is highly adviced against) to create the merged patch, but mods with MCM-menus and mods with lots of scripting (Like Sexout) are known to cause great issues when merged.

4: (This is an assumption, based on the plugin list as it is) Because you don't need/can't get SexoutPregnancy, you therefor probably don't need the plugin 'RemoveWorkstationNeeds.esp', however if you had that plugin and added it to the merge, you will need to redo the merge without that plugin.  That plugin should never be merged, because all plugin-merging tools fail to do it correctly (I have tested 4 or 5 of them and added a warning on the SexoutCommonResources download page because of the findings). for you the plugin is nearly useless and if you didn't do it before, you should just delete it; It will not change much.

 

-----------now reading the log more precisely---------

1: I believe you have manually sorted your plugin list. If you know what you are doing, this is great and you can ignore my follow up advise. Otherwise have a tool like LOOT sort it. LOOT will sort the load order, but also point you to missing compatibility patches and requirements.

2: You have a lot of UI-altering mods. Do you also have the User Interface Organizer (UIO) installed, to make them all compatible (or that's what that mods claims to be)

3: I don't see New Vegas Tick Fix (fixes stuttering and other timing related issues) installed.

4: I don't see NVAC installed. Lately an Anti-NVAC group is posting that mods shouldn't have programming errors, and therefor a plugin that catches generated errors is evil and rewards bad programmers and <insert rant about how those mod makers have Jesus-like programming abilities and never write rotten code>, however the engine that runs FalloutNewVegas is build by Bethesda, so even on it's own, it will produce errors. So better catch those with "New Vegas Anti Crash" (NVAC).

5: You really need the Mod Limit Fix. This mod alone might already fix all the issues you described above. (but you can use the advise I give either way). Also a warning. it fixes the unintended limit of 135-139 to the intended 254, so don't go overboard with the raised limit.

6: A-Lust.esm.  this mod is merged, unless Allnarta changed her name to 'merge plugin'.  Don't merge Sexout mods. it breaks stuff. Same for BelthansQuoVagisMerged.esm.

7: Followup on advise in 5:. After raising the limit, don't install anymore overhauls. You have a lot of them already running. I don't think the FNV engine (with the quality of Bethesda's programming) can handle much more. You can add dozens of weapon/outfit mods or small quests, just not "Weapons of the new millenia" or "Kristina's Closet" sized mods.

8: I don't know for certain, because I never used AWOP. But I think 34 needs to loaded before 33.

9: I'm missing 'SexoutSlavery.esm'. Possibly you merged it?  Should be loading before SexoutCommonResources

10: I don't know if the order between 22 and 23 is correct because I never used AWOP before, but I'm guessing 4F is completely overwritten/undone by 50. and therefor 4F can be removed? **edit** Logically speaking 51 should be above 50

11: If you don't intend to use the features these mods bring, you can safely delete the plugins: SexoutAnimManagement.esp and SexoutPosNew.esp

12: SexoutFadeToBlack.esp. Are you using the old one, of the new improved/fixed one that was released a few months ago?

 

-------Final advise------

1: You have TTW installed. Make sure all FO3-mods have their TTW-compatability patch installed and verify that the FNV-mods don't have/need a TTW-compatch.

2: Install the Limit fix, NVAC and NVTick Fix. It will stabalize your game

3: Save a lot, or install a mod that does it for you. StevieTweaks or CASM are suggested.

4: Mods that are usually safe to add to merges: Weapon mods, Clothing mods, Compatibility patches, Small mod bugfix/mod addon patches. Mods to not merge: Mods with MCM menus, mods with lots of scripts, mods with lots of quests, overhaul mods, mods that evoke animations like Sexout and poser mods, mods where the author specifically tells you to not add the plugin to the mod,

5: Sorry for the long text.  I can't advise you on A-Lust as A-Lust mod is not really compatible with SexoutPregnancy/SexoutSpunk which I have installed in my game

 

 

1. I manually sort my load order and use a merged patch to resolved form conflicts.

2. I have the mod limit fix installed.

3. I have tick fix installed.

The only merging I have done is to fix conflicts in my LO, anything that you see as merged is the official DL from Nexus.

4. I simply disabled that plugin as it was of no use to me, its isn't merged into anything.

 

LOOT is for absolute newbies, if you know how to properly resolve conflicts with Xedit your LO is largely irrelevant.

UIO, tick fixes etc etc are all installed. As I said I have the mod limit fix, so I'm not anythwhere near reaching the limit.

A-Lust is the download here from Loverslab, it 'came' merged like that from their page... Same for QuoVagis that is the official TTW release on Nexus.

 

I haven't installed hardly anything I would call an overhaul, 'Another millenia' and CKR perhaps? But they are far less far reaching than say, NVR or that closet thing you mentioned.

 

As far as the AWOP plugins are concerned, all of those are required, they all affect different form, yes even the NV and TTW ones. THOSE I probably can and will merge at some point, but right now I am not hurting for plugin space.

 

I appreciate you trying to help me, but I have been modding FO3/FNV/Skyrim for more than a decade. Everything you said I either already knew, have installed, haven't done or won't do... lol

 

I was more hoping that someone would see one of the .dll mods I'm using and spot a tweak that needs setting in an .ini or one that's maybe missing and I haven't caught it.

 

Advise on A-Lust is what I really needed as that is my current problem. lol

Edited by shardoom
Posted

All this option does is attaches effect with shader to character. It cannot cause CTD's without severe issues with installation/game itself.

Posted
2 hours ago, Allnarta said:

All this option does is attaches effect with shader to character. It cannot cause CTD's without severe issues with installation/game itself.

 

It's fine. I've decided to remove all Sexout related mods as it turned my 'super stable modlist' that very rarely if ever crashed, into a 'every 10 minute CTD shitshow'

If I want to play a Bethesda game with sex mods I guess I'll go back to Skyrim SE. I still have it all ready to go anyway,

I was just looking for a bit of nostalgia, but these mods, they're just not worth it. :(

  • 1 month later...
Posted

So, I also encountered issue with applying blush shader to player after starting sex cause CTD - but this CTD is not consistent, and it was never present before I updated all the script extender tools (NVSE, JIP, SUP, etc.). So I can only think of general instability of later versions of NVSE tools, not mod itself.

  • 2 months later...
Posted

Mod updated to V 1.2:

 

-New Feature: Dirty talk during sex.

-New Feature: Dressed Sex (requires proper models for armor to appear in game).

-New Feature: Dynamic emotions attached to characters during sex.

-Minor fixes here and there.

  • 5 weeks later...
Posted
7 hours ago, Grapefruit2 said:

Is this mod compatible with SexoutSpunk? Is it recommended to use both or only one of them?

 

No, Spunk has overlapping features, they are not compatible.

Posted

Hello! I currently have these animations and sexout installed along with body stuff, everything seems to be working correctly. However, I was wondering whether the animations featured on this site are compatible with basic movement and animation mods featured on the Nexus such as 360 and enhanced animation? Sorry if I missed this info somewhere.

Posted
2 hours ago, Ranzir said:

Hello! I currently have these animations and sexout installed along with body stuff, everything seems to be working correctly. However, I was wondering whether the animations featured on this site are compatible with basic movement and animation mods featured on the Nexus such as 360 and enhanced animation? Sorry if I missed this info somewhere.

 

They should be, yes (if "no bouncing animations" option for RS is chosen during installation).

 

  • 4 weeks later...
Posted
8 hours ago, Grapefruit2 said:

Is this mod compatible with SexoutCommonResources.esm? A lot of mods has  SexoutCommonResources.esm as master.

 

No, it's strictly incompatible with borh spunk and SCR because it has clashing features.

Posted

Mod updated:

-Updated mod FormIDs - UPDATE ALL A-LUST DEPENDANT MODS!

-Added more dialogue lines for Dirty talk during sex.

 

-Added more options for dressed sex:

---Rape can now optionally lead to clothes being torn from Courier, with armor using _hardsex suffix for a new mesh that is supposed to look like completely broken armor; after sex armor will be removed from Courier completely.

---Chance for dressed sex to occur now can be set (0-100%).

 

-Slight fixes here and there.

 

DON'T FORGET TO UPDATE WaT AND DD IF YOU USE THEM!

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