Allnarta Posted August 30, 2023 Posted August 30, 2023 A-Lust - Lust, misc Stats and Visuals Framework View File Disclaimer A-Lust is designed for male Courier and many aspects will look wierd with female character. It's not restricted to use it, but there will be inconsistencies in game. Description This mod is a lightweight framework that adds amount of useful things to a game and will be required master for most of my adult mods. Most likely I will add new features and resources, that I may need later for my projects, with updates. Features Simple lust tracking system Similar to Spunk one, A-Lust tracking system is based on very old Sexout Lust mod which isn't work anymore. I made it to be separate as Spunk, while being awesome mod (I used it a lot), is too bulky for me and tracks too much data that I would never need for my playstyle (pregnancy, etc.). Courier's sexual desire will grow with time, and will reduce after sex. Being raped will cause PTSD for a while, if Courier doesn't have "Submissive" Perk. Having sex in PTSD state will make it worse and more time will be needed to recover. There is also visual Lust tracking HUD that will have different look depending of normal/PTSD character state. Visual effects after sex Mod adds cum body shader after anal sex and cum face overlay after oral sex to a Courier's body (doesn't affect NPC). Both will work if Courier is at recieving side. Misc stats for sex activity A-Lust adds bunch of it's own Misc Stats that will be displayed in Pip-Boy Misc Stats window. It will not only account for sex act and type, but also if courier was receiving or fiving, and how many times he had sex with creatures (hello, Fisto!). Functional Jimmy Hats A-Lust adds condom resouces. Their slot set to Slot16 - MouthObject, to be compatible to Devious Devices Slots distribution. Mods can use it for STD prevention and other effects. Condoms are added to vendors and loot item lists so should sometimes be found by Courier while commonly playing. When sex act with Courier involved in it begins, and Courier has some Jimmy Hats in his inventory, ALust will automatically indicate it and will ask if he want to use one. A-Lust will pick any random condom from Courer's inventory. Functional Strapons If Courier is involved in a sex where giving actor is female and act is anal, she will wear strapon (random from few versions will be picked). Strapons are courtecy of Vioxis and were ported from Fallout 4 with his kind permission. Sex-related Perks A-Lust adds some perks related to sex, some of them are inherited from old, long time dead mods. As for V1 Perks are: Submissive Perk for other mods to track. As a bonus you never get PTSD if you happen to get raped. Dominant perk is playable and can be chosen, but does nothing specific at the moment in A-Lust itself. Fully usable by modmakers for whatever though. Lusty Your Lust never fall below 30, and lack of sex affects your abilities a lot. Cold Heart Your lust is capped at 50, so you never suffer from arousal side effects. Machoist You get permanent +5 DT bonus, but every time you get a damage, your Lust raises significally. Sadist You get permanent +5 DT bonus, but every time you hit someone, your Lust raises significally. SexPerience Matters You will get experience reward every time you have sex. Dynamic emotions attached to characters during sex Feature that finally solves "dead faces" immersion-breaking issue when animations that have no emotions attached to them in .kf files will leave actors to stare emotionessly during an act. Now actors will have random emotion attached to them when act starts - pleasant for normal sex and not-so-pleasant for forced sex. Emotion files are courtesy of Alexpriest. Dirty talk during sex Player and his partners will talk to each other during sex, just like in oblivion's Lovers with PK mod. Dialogues will fully depend on sex type act; also it will be taken in account if it's forced, if participant is a creature, or if participant is in some of noticable game factions. Dialogues will likely be extended in future for more specific faction/experience/other circumstances situations. Dressed Sex (requires proper models for armor to appear in game) Feature to allow actors not fully removing clothes, but loading partially undressed version of current equipped armor. To add alternate/"sex" version for any clothing item, just make/find fitting mesh, put it to original item's model path and add _sex suffix. Example: --Leather armor has path meshes/armor/leather/outfitm.nif --To make any mesh work as sex-version of this armor: ----For ActorA: ----------put it to meshes/armor/leather/ and call it outfitm_sexa1.nif ----------if you have alternate versions you want to appear randomly, put them to meshes/armor/leather/ and call it outfitm_sexa2.nif, outfitm_sexa3.nif and so on. ----For ActorB: ----------same as for actorA, but change suffix to b instead of a (outfitm_sexb1.nif etc.). --Mod will automatically detect any meshes with _sex suffixes in armor's original model folder and switch things. If more than one mesh provided it will pick random model from a list. Feature will only work when "Use Undressing list" setting is active for Sexout undressing options. "Always" amd "Never" will logically still do it's thing as before. If mod will not find proper model to be used, it will go with normal Sexout behaviour (bodysuit or undressing). Rape can optionally lead to clothes being torn from Courier, with armor using _hardsex suffix for a new mesh that is supposed to look like completely broken armor; after sex armor will be removed from Courier completely. Fade to black and Fade out transitions for sex start and end Optional Fade in and out effects for starting and ending sex act involving player. Will make sex scenes stransitions a bit less barebone. Effect lenght for fade-in is set to 6 seconds . If sex act feel too short because of fade-in transition, you can set default sex duration a bit longer in SNG MCM menu. Technical Improvements/Features for Modmakers Spoiler Redesigned Blocked holes effects Original Sexout always had "blocked this or that to prevent this type of act" algorithm, but it never worked properly because of two reasons: -Effects used for it was set to 0 seconds duration, so "IsSpellTarget" condition that was used to run them never fired, so it never worked in game. -Effects are set to be Object Effects for items, which prevented modmakers to create unique own effects for this items type. Because of this reasons most of users are likely didn't even know that it's actually there. A-Lust adds new effects that are Actor Effects, so as result may be added to any item Object Effect script with CIOS. It also sets them to be 10 seconds, so IsSpellTarget will fire properly. A-Lust also fixes some errors in SexoutSAN running script that also would result in errors with "finding proper holes" algorithm. NeverUndress formlist for items that should never be undressed Sexout Undress script runs not once after sex is started, but every frame until sex act ends. It may make keeping some equipped item on a character a huge hassle for a modmaker, as neigher NudeBodies of SafeItems lists being checked during this cycle. This formlist will be chekecd every frame Undress effect runs and will prevent it from unequipping even if it's not in any other formlist. Dynamic dick selection for revealing meshes or chasity items. A-Lust provides amount of effects that will allow modmakers to make releaving armor parts for naked male body without headache with designing proper dick for this or that piece. Effects, while added to an item effect list, will fire a script that will only show corresponding dick mesh with SetNifFlag magick until item is removed. Right now Robert S Ex (WIP) is only mod that will support it, but any male body can be adapted to it easily (you just have to have corresponding meshes in a body mesh and set all of them except "main" genitalia part to be invisible). If you want to use these effects on your outfit items, do this: -Make an Object effect for your item -Add Basic Effect to your Object Effect effects list that fits your needs: ---ALDickUseStaticFlaccid (static mesh in flaccid state, good for free-fitting thongs and similar stuff) ---ALDickUseStaticErected (static mesh in erected state, good for hard "cockrsete" items and similar stuff) ---ALDickUseStaticChasity (static mesh in flaccid state, tighter fit, good for chasity belts, tight thongs and similar stuff) ---ALDickUseStaticCockcage (specific static mesh for chasity cages) Then add your Object effect to target item. This way A-Lust will recognize that your item have to swap wee mesh and will pick-up correct part that fits your goal. Rape/Raped Tokens for NPC If Player was involved in a forced act with NPC at least once, A-Lust will add special tokens to this NPC's inventory: -ALustRaperToken -ALustRapedToken This items can be checked if they are in subject's inventory in dialogue conditions or any other aspects in dpendant mods. Note: respawning NPC will reset tokens after they respawn, as their inventory resets fully. Public Sex Scanner for mods to take advantage of A-Lust provides scanner that executes during gameplay and allows modmakers to use variable it returns: AtLustQ01.ALIsInPublic == 1 - Someone is near player (<1200 points) AtLustQ01.ALIsInPublic == 0 -No NPC is near (Nearest NPC is >1200 points from player) Variable is very usable for situations when author wants NPC to recognize that Courier tries to start sex when NPC are around. Scanner depth set to 1200 ingame points. Scanner skips actors that are already sexing, creatures (except Suparmutants), and actors that are potential Courier's sex partners (this one is made specifically to be used by mods which allow Courier to make NPC followe him to quiet place). Requirements Fallout New Vegas SexoutNG '97+ (Latest Beta and WIP by Machiavelique are prefebable but in theory should work on earlier versions) JIP LN NVSE Johhny Guitar NVSE SUP NVSE kNVSE ShowOFF NVSE Compatibility -A-Lust overrides SexoutSAN script, so if other mods do the same, A-Lust should take precedent for Fade-In effect and blocked holes fixes to work. -Sexout Common Resources and Sexout Spunk mods can be used together with A-Lust, but will introduce inconsistencies/confusion as they do same things in some aspects. Use them with A-Lust in cases if you need them as dependencies for other mods. Recommended Mods Robert S Body - included sex armor switch meshes use it but you can make any meshes for any body. Robert F Body - Strapons are designed for this body mesh. Wear and Tear for !M Courier - will spice up intimacy with wear and optional STD mechanics for more immersion (fits for straight, gay and bi characters equally). Allnarta's Sexout Animations - pack of brand new animations for Sexout framework that will appear in random picker, will greatly increase animations diversity. Naughty Deeds - Massive multi-module mod that is aimed to add sexual content of all types for male Courier. FAQ -Why doing it if there is Spunk and SCR? Both are way too heavy for my simple modding needs: I don't want to load thousands of formlists, armors, items, scanners and scripts that I will never ever use into every game session. With A-Lust I can provide only things I need for my mods and nothing more. -So it will conflict with SCR and Spunk? Only partially: there is no game-breaking conflicts, so you can use those mods if you need them as master-files for your other mods. But keep in mind that some features will overlap, aka you'll have two strapon frameworks and two separate lust stats from A-Lust and SCR/Spunk at a time in your game. -What if I play female character? There is no checks for player's sex, but A-Lust will not be consistent for female Courier. You will not have proper misc stats and effects as mod takes only male anatomy in account. -Is this mod gay? No, it fits Courier with any sexual orientation equally. Permissions A-Lust is a framework, so is designed to be used as a resource master for other mods, which is allowed, of course . Please do not make any shady or illegal content based on A-Lust. Me dissapearing, dying or traveling to another dimension still do not change my permissions. Credits ItsMeJesusHChrist - Consistent PipBoy Icons ChaseRoxand - original SexoutLust counting algorithm AlexPriest - emote files for dynamic emotions during sex feature movomo - face cum mesh Vioxis - Strapon meshes and permission to port them to FNV. Submitter Allnarta Submitted 08/30/23 Category Framework & Resources Requirements xNVSE, Sexout, Robert S Body 5
maddadicusrex Posted September 7, 2023 Posted September 7, 2023 (edited) I must be your #1 fan, since I am the only one bothering you. I am playing as a Robert F girl with a Roberts non Bobyslide Male for NPCS. I loaded this anyway, disabled SCR ,Sexout Lust and Sexout Spunk. I set my 100% LUST BAR to 1 day. Bar increases as it should, but what is supposed to happen after full bar? What other Sexout mods am I supposed to have in support of your mod other than Sexout basic install? Thanks Just so you know, on my female character, using custom made animations, the red cheeks and cum were displayed during animation. The lust bar increased. All that needs to happen is when the bar hits 100%, sex event is initialized. I approach or npc approaches. Edited September 7, 2023 by maddadicusrex 1
Allnarta Posted September 15, 2023 Author Posted September 15, 2023 I'm not sure what to say here, as Disclaimer clearly states that mod will not work properly on female character. And that's what it exactly does - doesn't work properly. Normally, lust will decrease after every sex encounter, as it should; but it will only take male anatomy in account. Character will never have lust decrease from ingame "female" point of wiev. That's all.
TheBladeOfLight Posted March 20, 2024 Posted March 20, 2024 Is there a way to turn off the constant reoccuring "you are aroused a little" message in the corner? Idk how it looks in vanilla, but with my hud setup, it is severely annoying and looks like a bug (Assuming that it's intentional, if not, then consider this a bug report 😅)
Allnarta Posted March 21, 2024 Author Posted March 21, 2024 On 3/20/2024 at 5:49 PM, TheBladeOfLight said: Is there a way to turn off the constant reoccuring "you are aroused a little" message in the corner? Idk how it looks in vanilla, but with my hud setup, it is severely annoying and looks like a bug (Assuming that it's intentional, if not, then consider this a bug report 😅) It is a bug, I noticed it few days ago - it's typo in main script (message will cycle when arousal is 40 to 50 because in one of script cycle conditions it's 50 instead of 40 lol). I already fixed it but didn't upload yet. I'll push update now then, as it's actually affects a game (in vanilla it's a corner message so not so severe). 1
TheBladeOfLight Posted March 25, 2024 Posted March 25, 2024 On 3/21/2024 at 5:12 PM, Allnarta said: I'll push update now then, as it's actually affects a game Uh, no rush. I already uninstalled the mod because the corner message was so annoying 😅
Chevir Posted April 7, 2024 Posted April 7, 2024 I feel great peace in my heart knowing that there is someone able to update the features of Sexout... certainly when I have more skills in creating mods I will use A-Lust as Framework... Now, my question, it was said in the description in the part "visual effects", that the addition of cum body shader would be after anal and oral sex, and would affect only the body of the Courier... but would it be possible to change the cum Shader to affect the NPC's especially the female?, And the sperm body could be after vaginal sex?, and if all these modifications are possible, I know it would be through Geck, editing the scripts... Because if that’s the case, I could try to do it on my own, the small problem is, I don’t know anything about editing scripts. And another problem is that I don’t speak English, so I’m a little insecure to work with Geck scripts... but if it’s not too complicated I could try. And forgive me for any grammatical errors, as I mentioned above, I am not an English speaker. Many thanks in advance for the exelente mod and attention. 1
Allnarta Posted April 9, 2024 Author Posted April 9, 2024 On 4/7/2024 at 11:27 PM, Chevir said: Now, my question, it was said in the description in the part "visual effects", that the addition of cum body shader would be after anal and oral sex, and would affect only the body of the Courier... but would it be possible to change the cum Shader to affect the NPC's especially the female?, And the sperm body could be after vaginal sex?, and if all these modifications are possible, I know it would be through Geck, editing the scripts... No. I will not overload mod with mechanics I do not need and do not use, because one and only goal was to make A-Lust as lightweight as possible, with all the things that I need, but nothing more. For those who need more features - this was already implemented in Spunk many years ago, so there is no need to redo things that already exist. 1
Chevir Posted April 9, 2024 Posted April 9, 2024 (edited) 9 hours ago, Allnarta said: No. I will not overload mod with mechanics I do not need and do not use, because one and only goal was to make A-Lust as lightweight as possible, with all the things that I need, but nothing more. For those who need more features - this was already implemented in Spunk many years ago, so there is no need to redo things that already exist. I only asked these questions because I admire your work. My point is that I do not feel safe to use Spunk, much for being a mod that does not receive update for many years. Since A-Lust is active and constantly being improved, and therefore my interest in the implementation of these features. But I fully understand your point of view. and thank you for the clarification and answer. Edited April 9, 2024 by Chevir
Allnarta Posted April 13, 2024 Author Posted April 13, 2024 On 4/9/2024 at 11:25 PM, Chevir said: I only asked these questions because I admire your work. My point is that I do not feel safe to use Spunk, much for being a mod that does not receive update for many years. Since A-Lust is active and constantly being improved, and therefore my interest in the implementation of these features. But I fully understand your point of view. and thank you for the clarification and answer. Np. Basically, trigerring shader effect and refreshing it every frame (thats how it applies) on numerous NPC except player would smash FPS for no good reason, so I stick to player only features.
shardoom Posted July 15, 2024 Posted July 15, 2024 (edited) I get a immediate CTD when I initiate a sexout scene with this installed. I have all of the required dll mods, all up to date. Can't figure it out, I can play with the MCM, can see the 'arousal' widget on my screen, but as soon as the characters come to strip it just bricks my game. Anyone have any idea what might be going on? Spoiler Yvile's Yvile's Fallout-Crashing-Logging Convergence NVSE version 4.5 beta 4 at 2024-07-15 22:20:08.9313070 If this file is empty, then your game didn't crash or something went so wrong even crash logger was useless! :snig: Topmost stack module is NOT ALWAYS the crash reason! Exercise caution when speculating! Exception C0000005 caught! Thread: [FNV] Main Memory: Physical Usage: 752.44 MB Virtual Usage: 845.68 MB Calltrace: 0x0019D3D4 ==> FalloutNV (0x0043B1B0) : EntryPoint+0xFFFFFFFF 0x0019D408 ==> FalloutNV (0x00507C81) : EntryPoint+0xFFFFFFFF Registry: REG | VALUE | DEREFERENCE INFO eax | 0x00000008 | ebp | 0x0019D3D4 | ebx | 0x0019FAAC | ecx | 0x00000008 | edi | 0x0019F914 | edx | 0x00A6A000 | eip | 0x0043B1B0 | esi | 0x2F0FA198 | esp | 0x0019D3AC | Stack: # | VALUE | DEREFERENCE INFO 0 | 0x00507BF4 | 1 | 0x00000001 | 2 | 0x00000001 | 3 | 0x3613E600 | 0x0102685C ==> Class: TESEffectShader: 3F0035E8 - Name: "aaLewdHornyShader" - Plugin: A-Lust.esm 4 | 0x00000000 | 5 | 0x2F1EA200 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 Weapon2QT", , failed to format 6 | 0x00000000 | 7 | 0x01ED11E6 | 8 | 0x3411C9C0 | 0x010AE0D0 ==> Class: , failed to get string for label 9 | 0x3411C9C0 | 0x010AE0D0 ==> Class: , failed to get string for label C | 0x3191C7A0 | 0x0109CD44 ==> Class: NiTriStrips: Name: "PipBoyArm:1" F | 0x19C43CE0 | 0x0109B9EC ==> Class: NiSourceTexture: failed to format 10 | 0x3613E600 | 0x0102685C ==> Class: TESEffectShader: 3F0035E8 - Name: "aaLewdHornyShader" - Plugin: A-Lust.esm 12 | 0x2F1BE700 | 0x0109B5AC ==> Class: NiNode: Name: "PipBoy 00015038", , failed to format 19 | 0x2F1BE700 | 0x0109B5AC ==> Class: NiNode: Name: "PipBoy 00015038", , failed to format 1D | 0x3613E600 | 0x0102685C ==> Class: TESEffectShader: 3F0035E8 - Name: "aaLewdHornyShader" - Plugin: A-Lust.esm 1F | 0x2F1EA2C0 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 L ForeTwist", , failed to format 26 | 0x2F1EA2C0 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 L ForeTwist", , failed to format 2A | 0x3613E600 | 0x0102685C ==> Class: TESEffectShader: 3F0035E8 - Name: "aaLewdHornyShader" - Plugin: A-Lust.esm 2C | 0x2F32DFC0 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 L Forearm", , failed to format 33 | 0x2F32DFC0 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 L Forearm", , failed to format 37 | 0x3613E600 | 0x0102685C ==> Class: TESEffectShader: 3F0035E8 - Name: "aaLewdHornyShader" - Plugin: A-Lust.esm 39 | 0x2F4128C0 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 L UpperArm", , failed to format 40 | 0x2F4128C0 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 L UpperArm", , failed to format 44 | 0x3613E600 | 0x0102685C ==> Class: TESEffectShader: 3F0035E8 - Name: "aaLewdHornyShader" - Plugin: A-Lust.esm 46 | 0x2F1E7E00 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 L Clavicle", , failed to format 49 | 0x3B0F4200 | 0x010A45AC ==> Class: Archive 4D | 0x2F1E7E00 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 L Clavicle", , failed to format 51 | 0x3613E600 | 0x0102685C ==> Class: TESEffectShader: 3F0035E8 - Name: "aaLewdHornyShader" - Plugin: A-Lust.esm 53 | 0x2F2A2100 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 Neck", , failed to format 5A | 0x2F2A2100 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 Neck", , failed to format 5E | 0x3613E600 | 0x0102685C ==> Class: TESEffectShader: 3F0035E8 - Name: "aaLewdHornyShader" - Plugin: A-Lust.esm 60 | 0x2F3C93C0 | 0x0109B5AC ==> Class: NiNode: Name: "NeckController", , failed to format 61 | 0x6977D668 | 0x7C204135 ==> String: "5A | 0x2F2A2100 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 Neck", , failed to format" 64 | 0x6977D668 | 0x7C204135 ==> String: "5A | 0x2F2A2100 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 Neck", , failed to format" 67 | 0x2F3C93C0 | 0x0109B5AC ==> Class: NiNode: Name: "NeckController", , failed to format 6B | 0x3613E600 | 0x0102685C ==> Class: TESEffectShader: 3F0035E8 - Name: "aaLewdHornyShader" - Plugin: A-Lust.esm 6D | 0x2F3C9300 | 0x0109B5AC ==> Class: NiNode: Name: "InertiaController", , failed to format 74 | 0x2F3C9300 | 0x0109B5AC ==> Class: NiNode: Name: "InertiaController", , failed to format 78 | 0x3613E600 | 0x0102685C ==> Class: TESEffectShader: 3F0035E8 - Name: "aaLewdHornyShader" - Plugin: A-Lust.esm 7A | 0x2F411FC0 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 Spine2", , failed to format 81 | 0x2F411FC0 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 Spine2", , failed to format 85 | 0x3613E600 | 0x0102685C ==> Class: TESEffectShader: 3F0035E8 - Name: "aaLewdHornyShader" - Plugin: A-Lust.esm 87 | 0x2F3C9240 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 Spine1", , failed to format 8B | 0x14464150 | 0x70616577 ==> String: "weapons\1handmelee\switchblade.nif" 8E | 0x2F3C9240 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 Spine1", , failed to format 92 | 0x3613E600 | 0x0102685C ==> Class: TESEffectShader: 3F0035E8 - Name: "aaLewdHornyShader" - Plugin: A-Lust.esm 94 | 0x2F412080 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 Spine", , failed to format 9B | 0x2F412080 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 Spine", , failed to format 9F | 0x3613E600 | 0x0102685C ==> Class: TESEffectShader: 3F0035E8 - Name: "aaLewdHornyShader" - Plugin: A-Lust.esm A1 | 0x2F2A2040 | 0x0109B5AC ==> Class: NiNode: Name: "Spine0Controller", , failed to format A8 | 0x2F2A2040 | 0x0109B5AC ==> Class: NiNode: Name: "Spine0Controller", , failed to format AC | 0x3613E600 | 0x0102685C ==> Class: TESEffectShader: 3F0035E8 - Name: "aaLewdHornyShader" - Plugin: A-Lust.esm AE | 0x2F1A2E00 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 Pelvis", , failed to format B5 | 0x2F1A2E00 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 Pelvis", , failed to format B7 | 0x3B0F4200 | 0x010A45AC ==> Class: Archive B8 | 0x3B0F3E00 | 0x010A45AC ==> Class: Archive B9 | 0x3613E600 | 0x0102685C ==> Class: TESEffectShader: 3F0035E8 - Name: "aaLewdHornyShader" - Plugin: A-Lust.esm BB | 0x2F1A2D40 | 0x0109B5AC ==> Class: NiNode: Name: "Bip", , failed to format BC | 0x3B0F3E00 | 0x010A45AC ==> Class: Archive C2 | 0x2F1A2D40 | 0x0109B5AC ==> Class: NiNode: Name: "Bip", , failed to format C6 | 0x3613E600 | 0x0102685C ==> Class: TESEffectShader: 3F0035E8 - Name: "aaLewdHornyShader" - Plugin: A-Lust.esm C8 | 0x2F232140 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 Rotate", , failed to format CA | 0x74786574 | 0x2D312D31 ==> String: "1-1-1.CoGetProcessIdentifier" CF | 0x2F232140 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 Rotate", , failed to format D3 | 0x3613E600 | 0x0102685C ==> Class: TESEffectShader: 3F0035E8 - Name: "aaLewdHornyShader" - Plugin: A-Lust.esm D5 | 0x2F232080 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 Translate", , failed to format DC | 0x2F232080 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 Translate", , failed to format E0 | 0x3613E600 | 0x0102685C ==> Class: TESEffectShader: 3F0035E8 - Name: "aaLewdHornyShader" - Plugin: A-Lust.esm E2 | 0x2F16CEC0 | 0x0109B5AC ==> Class: NiNode: Name: "##trm", , failed to format E9 | 0x2F16CEC0 | 0x0109B5AC ==> Class: NiNode: Name: "##trm", , failed to format ED | 0x3613E600 | 0x0102685C ==> Class: TESEffectShader: 3F0035E8 - Name: "aaLewdHornyShader" - Plugin: A-Lust.esm EF | 0x2F231FC0 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 Looking", , failed to format F6 | 0x2F231FC0 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 Looking", , failed to format FA | 0x3613E600 | 0x0102685C ==> Class: TESEffectShader: 3F0035E8 - Name: "aaLewdHornyShader" - Plugin: A-Lust.esm FC | 0x2F21BAC0 | 0x0109B5AC ==> Class: NiNode: Name: "Bip01 NonAccum", , failed to format FE | 0x3613E600 | 0x0102685C ==> Class: TESEffectShader: 3F0035E8 - Name: "aaLewdHornyShader" - Plugin: A-Lust.esm Mods: 00 - FalloutNV.esm by ipely 01 - DeadMoney.esm by jfader 02 - HonestHearts.esm by jfader 03 - OldWorldBlues.esm by jfader 04 - LonesomeRoad.esm by jfader 05 - GunRunnersArsenal.esm by jfader 06 - Fallout3.esm by ipely 07 - Anchorage.esm by jduvall 08 - ThePitt.esm by jduvall 09 - BrokenSteel.esm by bchapin 0A - PointLookout.esm by jburgess 0B - Zeta.esm by ipely 0C - CaravanPack.esm by jfader 0D - ClassicPack.esm by jfader 0E - MercenaryPack.esm by jfader 0F - TribalPack.esm by jfader 10 - TaleOfTwoWastelands.esm by Tale of Two Wastelands Team 11 - YUPTTW.esm by Yukichigai - sandbox6 - miguick - Roy Batty 12 - Bad Touch.esm 13 - A Trail of Crumbs.esm by Mike Hancho, Conversion: Roy Batty 14 - TLD_Travelers.esm by ElPascal 15 - The New Bison Steve Hotel.esm by Mike Hancho 16 - Afterschool Special.esm by Mike Hancho 17 - Novac Public Library.esm 18 - BelthansQuoVagisMerged.esm by Merge Plugins v2.3.1.0 19 - CoitoErgoSum.esm by Belthan 1A - domecity.esm by RJHelms84 1B - Landscape Texture Improvements TTW.esm 1C - D.E.I.M.O.S..esm by Alexander J. Velicky 1D - AutumnLeaves.esp by G.V. BaronVonChateau 1E - NVWillow.esp by llamaRCA 1F - 3DNPC_HopeLies.esp by Kris Takahashi 20 - Hope Lies - Interiors Improved.esp 21 - CROblivionDrone.esm by Mindboggles 22 - AWorldOfPainFO3.esm by Dj Mystro 23 - AWorldOfPain(Preview).esm by Dj Mystro - Version 6.93 24 - AWOPDeadMoney.esm 25 - AWOP Voices.esm by Shardoom 26 - AWOP Dead Money 4D.esm 27 - UncannyValleyResearch.esp by AgentFuse 28 - AnotherInteriorMod.esm 29 - Tales from the Burning Sands.esm by Puce Moose 2A - SomeguySeries.esm 2B - NewVegasBounties.esm by Someguy2000 - Someteam2000 2C - Brotherhood and House Truce.esm by AVeryUncreativeUsername 2D - The Megaton Walkway - TTW.esm by AtomicTEM 2E - WMVM.esm by Ghostifish 2F - Home and Safehouse Tweaks.esm by AVeryUncreativeUsername 30 - Reactive Primm.esm by Roni 31 - 3DNPC_BlueNote.esm by Kris Takahashi 32 - mil.esp 33 - mil-TTWPlacements.esp 34 - mil-Shop.esp 35 - Contextual HUD.esm by Gopher 36 - TheHUDEditor.esm by IM 37 - Leveled DLC Delay TTW.esm by RuyN21 38 - Better Facegen Tints CKR TTW.esm 39 - Mannequin Rce.esp 3A - VK_PinupSarahW.esp by VaanKnight 3B - VK_PinupVanGraff.esp by VaanKnight 3C - Securitrons On Alert.esm by Nehred 3D - Sexout.esm by UDLR, Prideslayer, Astymma, jaam, zaz, Odessa and other sexout fans 3E - SexoutCommonResources.esm by Halstrom & other Sexout Fans 3F - A-Lust.esm by Merge Plugins v2.3.1.0 40 - Cocktail Waitresses.esp 41 - SnowGlobePerks.esp by ZerroDefex 42 - TTW - Explosive Ordnance.esp by Grulag / GRUmod 43 - Vanilla UI Plus.esp by Axonis 44 - JIP Realistic Weapon Overheating.esp by jazzisparis 45 - JustAssortedMods.esp by yvileapsis and others 46 - LegBloatflyPerk.esp by Neofalcon 47 - YCS186 WW Spawn.esp 48 - TTWTransportalponderEx.esp by Enkay 49 - TTWTransportal TTWYup patch.esp 4A - HolyHandGrenadeCraftable.esp 4B - EuclidCFPlus.esp by Migck 4C - CESxDLC.esp 4D - Autumn Leaves - TTW Patch.esp 4E - AWOP Interim Fixes.esp by Athelbras & Manan6619 4F - TTW -- AWOP NV Patch.esp by Manan6619 50 - TTW - AWOP NV & FO3 Patch.esp by Manan6619 51 - AWoP Dead Money Revisions.esp by Manan6619 laclongquan 52 - Tales from the Burning Sands - Tiger Labs Edition.esp by Drithius 53 - NewVegasBountiesTTW.esp 54 - AutoGatesRedux.esp 55 - CasualPointLookout.esp 56 - TTW- SHG_Weapons+Armor.esp 57 - SaveCass.esp by Adul and AP84 58 - DelayBeyondBoulder.esp 59 - Delay Autumn Leaves.esp 5A - Rex Brains.esp by Migck 5B - ConsistentWeaponModDescriptions.esp 5C - B42Descriptions.esp 5D - The Mod Configuration Menu.esp by Pelinor 5E - DLC Enhancements.esp by PushTheWinButton 5F - Willow TTW Patch.esp 60 - NVWillow-CKR.esp 61 - EMR-StealthSuitMkII.esp 62 - AshursT45Helmet.esp by MrDeeArr 63 - Titans of The New West.esp 64 - Titans of the New West Icons.esp 65 - Dala_LollipopMassacre.esp 66 - VK_TinaCowgirl.esp by VaanKnight 67 - Aliens Pulse Rifle NV.esp by mamelukturbo 68 - Murdelizer.esp 69 - SSMMGS.esp 6A - YK42B Pulse Rifle.esp 6B - ae86seiryuu.esp 6C - DetSpecial - No YUP.esp 6D - B42Dropmag.esp 6E - WAP TTW Patch.esp 6F - HoloRedux.esp 70 - ChinaLakeRedux.esp 71 - HolyHandGrenade.esp 72 - CharacterKitRemake-Hair.esp 73 - T4-plugin.esp 74 - T4-modest.esp 75 - Better Burned Man.esp by RocketLombax 76 - rockbiter_AnimationSounds.esp 77 - B42Inertia.esp by Xilandro Axeuora & JazzIsParis 78 - Little More Lamplight.esp by zedas 79 - Atmospheric Lighting Tweaks TTW.esp 7A - DNWeathers.esp by Scott Clam 7B - CC - Rain.esp 7C - CC - 3D Rain.esp 7D - Longer Weather Transitions.esp by doodlez 7E - Strip Lights Region Fix.esp by Nehred 7F - PBVehicles.esp 80 - IMPACT.esp by weijiesen, darthbdaman 81 - BetterGunRunners.esp 82 - Distant Water Jets.esp by zedas 83 - AnimatedFans.esp 84 - Animated TVs with Sound.esp 85 - NCRCF searchlight improvements.esp 86 - Titans of The New West - Power Armor Sprint JAM.esp 87 - SexoutAnimManagement.esp by Tomm434, updated by Odessa 88 - SexoutPosNew.esp by Odessa, Astymma, Prideslayer 89 - SexoutFadeToBlack.esp by Loogie, Odessa, Master Kingly 8A - 3DNPC - Sexout Patch.esp 8B - SexoutLoversBed.esp by asdasfa 8C - Merged Patch.esp Sctrptrunners: "gl_LargeWastelandTequila.txt" "gl_rum&nuka.txt" "gl_TTWEndingHardcoreNoDeath.txt" "gr_0KEYWORDS.txt" "gr_aquaperforma.txt" "gr_emptysyringe.txt" "gr_followersgivEdEbothupgrades.txt" "gr_Gauss Impact Fix.txt" "gr_IMPACTCompatQuestRestart.txt" "gr_jipimprovedmenu.txt" "gr_JWHFontY.txt" "gr_PBAlienBlaster.txt" "gr_PBAlienBlasterTTW.txt" "gr_PBPlasmaRifleFamily.txt" "gr_TheNewBisonSteveHotel.txt" "gr_TNBSHLC.txt" "gr_tnw_titans.txt" "gr_tnw_titans_1h_1ha.txt" "gr_tnw_titans_1h_2hl.txt" "ln_B42Optics.txt" "ln_Bad Touch.txt" "ln_edeupgrade.txt" "ln_ISControl.txt" "ln_securitronupgrades.txt" "ln_SleepWaitHardcoreNeeds.txt" "ln_tnw_titans.txt" Module bases: 0x72A90000 - 0x72AA4000 ==> nvhr_sse2, C:/Gog Games/Fallout New Vegas/Data/NVHR/nvhr_sse2.dll 0x18FE0000 - 0x18FF7000 ==> ActorCauseSaveBloatFix, NVSE plugin version: 1, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/ActorCauseSaveBloatFix.dll 0x404B0000 - 0x404DF000 ==> AnhNVSE, NVSE plugin version: 131, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/AnhNVSE.dll 0x404F0000 - 0x40593000 ==> BaseObjectSwapper, NVSE plugin version: 1, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/BaseObjectSwapper.dll 0x72A70000 - 0x72A8A000 ==> ClimateControl, NVSE plugin version: 0, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/ClimateControl.dll 0x729C0000 - 0x729E0000 ==> CloudUpgrade, NVSE plugin version: 0, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/CloudUpgrade.dll 0x405D0000 - 0x40649000 ==> CrashLogger, NVSE plugin version: 454, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/CrashLogger.dll 0x40660000 - 0x40666000 ==> DoF-Fix, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/DoF-Fix.dll 0x40680000 - 0x40699000 ==> EngineOptimizations, NVSE plugin version: 100, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/EngineOptimizations.dll 0x406B0000 - 0x406C6000 ==> HDPipboy, NVSE plugin version: 1, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/HDPipboy.dll 0x406E0000 - 0x406E7000 ==> HighResBloom, NVSE plugin version: 510, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/HighResBloom.dll 0x40700000 - 0x40716000 ==> HighResLocalMaps, NVSE plugin version: 12, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/HighResLocalMaps.dll 0x40730000 - 0x40736000 ==> HighResWaterDepth, NVSE plugin version: 11, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/HighResWaterDepth.dll 0x40960000 - 0x40992000 ==> MCM, NVSE plugin version: 1, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/MCM.dll 0x409D0000 - 0x409E1000 ==> MoonlightNVSE, NVSE plugin version: 200, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/MoonlightNVSE.dll 0x40A00000 - 0x40A06000 ==> MuzzleFlashFix, NVSE plugin version: 1, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/MuzzleFlashFix.dll 0x40AD0000 - 0x40ADC000 ==> NVTF, NVSE plugin version: 10, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/NVTF.dll 0x40E50000 - 0x40F96000 ==> ShowOffNVSE, NVSE plugin version: 180, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/ShowOffNVSE.dll 0x573E0000 - 0x573F9000 ==> VATSLagFix, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/VATSLagFix.dll 0x57410000 - 0x57417000 ==> Viewmodel Shading Fix, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/Viewmodel Shading Fix.dll 0x57450000 - 0x5762E000 ==> ZeGaryHax, NVSE plugin version: 0, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/ZeGaryHax.dll 0x40750000 - 0x407B9000 ==> improved_console, NVSE plugin version: 3, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/improved_console.dll 0x407D0000 - 0x40850000 ==> jip_nvse, NVSE plugin version: 5730, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/jip_nvse.dll 0x40860000 - 0x408B9000 ==> johnnyguitar, NVSE plugin version: 511, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/johnnyguitar.dll 0x408D0000 - 0x40949000 ==> kNVSE, NVSE plugin version: 20, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/kNVSE.dll 0x409B0000 - 0x409B7000 ==> mlf, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/mlf.dll 0x72E50000 - 0x72E56000 ==> nvse_console_autocomplete, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/nvse_console_autocomplete.dll 0x40A30000 - 0x40A98000 ==> nvse_console_clipboard, NVSE plugin version: 2, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/nvse_console_clipboard.dll 0x40B30000 - 0x40C14000 ==> nvse_extender, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/nvse_extender.dll 0x40C20000 - 0x40D18000 ==> nvse_stewie_tweaks, NVSE plugin version: 921, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/nvse_stewie_tweaks.dll 0x40AF0000 - 0x40B16000 ==> rwo_plugin, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/rwo_plugin.dll 0x57200000 - 0x5732E000 ==> supNVSE, NVSE plugin version: 855, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/supNVSE.dll 0x40FB0000 - 0x40FED000 ==> ttw_nvse, NVSE plugin version: 332, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/ttw_nvse.dll 0x57330000 - 0x5733B000 ==> ui_organizer, NVSE plugin version: 230, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/ui_organizer.dll 0x57430000 - 0x57436000 ==> weapon_lag_fix, C:/Gog Games/Fallout New Vegas/Data/NVSE/Plugins/weapon_lag_fix.dll 0x00400000 - 0x014089E4 ==> FalloutNV, C:/Gog Games/Fallout New Vegas/FalloutNV.exe 0x68390000 - 0x687D1000 ==> Galaxy, C:/Gog Games/Fallout New Vegas/Galaxy.dll 0x729E0000 - 0x72A51000 ==> GalaxyWrp, C:/Gog Games/Fallout New Vegas/GalaxyWrp.dll 0x18000000 - 0x18068000 ==> binkw32, C:/Gog Games/Fallout New Vegas/binkw32.dll 0x72E80000 - 0x72E8E000 ==> d3dx9_38, C:/Gog Games/Fallout New Vegas/d3dx9_38.dll 0x01A10000 - 0x01B43000 ==> libvorbis, C:/Gog Games/Fallout New Vegas/libvorbis.dll 0x10000000 - 0x1001E000 ==> libvorbisfile, C:/Gog Games/Fallout New Vegas/libvorbisfile.dll 0x40350000 - 0x404A0000 ==> nvse_1_4, C:/Gog Games/Fallout New Vegas/nvse_1_4.dll 0x70EF0000 - 0x70F1D000 ==> nvse_steam_loader, C:/Gog Games/Fallout New Vegas/nvse_steam_loader.dll 0x67E60000 - 0x67FC0000 ==> usvfs_x86, C:/Modding/MO2/usvfs_x86.dll 0x6BC20000 - 0x6BC64000 ==> LAVAudio, C:/Program Files (x86)/LAV Filters/x86/LAVAudio.ax 0x6B6F0000 - 0x6B779000 ==> LAVSplitter, C:/Program Files (x86)/LAV Filters/x86/LAVSplitter.ax 0x772A0000 - 0x785A2000 ==> avcodec-lav-58, C:/Program Files (x86)/LAV Filters/x86/avcodec-lav-58.dll 0x6B780000 - 0x6BB04000 ==> avformat-lav-58, C:/Program Files (x86)/LAV Filters/x86/avformat-lav-58.dll 0x6A5B0000 - 0x6A5DD000 ==> avresample-lav-4, C:/Program Files (x86)/LAV Filters/x86/avresample-lav-4.dll 0x6BB10000 - 0x6BBAA000 ==> avutil-lav-56, C:/Program Files (x86)/LAV Filters/x86/avutil-lav-56.dll 0x6BBB0000 - 0x6BBF9000 ==> libbluray, C:/Program Files (x86)/LAV Filters/x86/libbluray.dll 0x66EC0000 - 0x679D7000 ==> GalaxyPeer, C:/ProgramData/GOG.com/Galaxy/redists/peer/msvc-17/GalaxyPeer.dll 0x01620000 - 0x017A8000 ==> nvse_dbghelp, C:/Users/IANGIL~1/AppData/Local/Temp/nvse_dbghelp.dll 0x66D80000 - 0x66EB6000 ==> AUDIOSES, C:/WINDOWS/SYSTEM32/AUDIOSES.DLL 0x6BF60000 - 0x6BF68000 ==> AVRT, C:/WINDOWS/SYSTEM32/AVRT.dll 0x715C0000 - 0x715CA000 ==> CRYPTBASE, C:/WINDOWS/SYSTEM32/CRYPTBASE.DLL 0x70920000 - 0x70933000 ==> CRYPTSP, C:/WINDOWS/SYSTEM32/CRYPTSP.dll 0x73A60000 - 0x73AFB000 ==> CoreMessaging, C:/WINDOWS/SYSTEM32/CoreMessaging.dll 0x73B00000 - 0x73D7F000 ==> CoreUIComponents, C:/WINDOWS/SYSTEM32/CoreUIComponents.dll 0x70BE0000 - 0x70C09000 ==> DEVOBJ, C:/WINDOWS/SYSTEM32/DEVOBJ.dll 0x72E90000 - 0x72EC7000 ==> DINPUT8, C:/WINDOWS/SYSTEM32/DINPUT8.dll 0x72C50000 - 0x72CE0000 ==> DNSAPI, C:/WINDOWS/SYSTEM32/DNSAPI.dll 0x72AD0000 - 0x72B4F000 ==> DSOUND, C:/WINDOWS/SYSTEM32/DSOUND.dll 0x70B00000 - 0x70B0A000 ==> HID, C:/WINDOWS/SYSTEM32/HID.DLL 0x72CE0000 - 0x72D12000 ==> IPHLPAPI, C:/WINDOWS/SYSTEM32/IPHLPAPI.DLL 0x6E910000 - 0x6E929000 ==> MSACM32, C:/WINDOWS/SYSTEM32/MSACM32.dll 0x714D0000 - 0x71555000 ==> MSVCP110, C:/WINDOWS/SYSTEM32/MSVCP110.dll 0x67DF0000 - 0x67E5D000 ==> MSVCP140, C:/WINDOWS/SYSTEM32/MSVCP140.dll 0x70540000 - 0x70616000 ==> MSVCR110, C:/WINDOWS/SYSTEM32/MSVCR110.dll 0x70B10000 - 0x70B62000 ==> MSWSOCK, C:/WINDOWS/SYSTEM32/MSWSOCK.dll 0x70510000 - 0x70538000 ==> NTASN1, C:/WINDOWS/SYSTEM32/NTASN1.dll 0x744D0000 - 0x74592000 ==> PROPSYS, C:/WINDOWS/SYSTEM32/PROPSYS.dll 0x72E20000 - 0x72E4A000 ==> RTWorkQ, C:/WINDOWS/SYSTEM32/RTWorkQ.DLL 0x72600000 - 0x72621000 ==> SspiCli, C:/WINDOWS/SYSTEM32/SspiCli.dll 0x64D80000 - 0x64E15000 ==> TextShaping, C:/WINDOWS/SYSTEM32/TextShaping.dll 0x74470000 - 0x7447D000 ==> UMPDC, C:/WINDOWS/SYSTEM32/UMPDC.dll 0x72DA0000 - 0x72E14000 ==> UxTheme, C:/WINDOWS/SYSTEM32/UxTheme.dll 0x72AB0000 - 0x72AC5000 ==> VCRUNTIME140, C:/WINDOWS/SYSTEM32/VCRUNTIME140.dll 0x746B0000 - 0x746B8000 ==> VERSION, C:/WINDOWS/SYSTEM32/VERSION.dll 0x734A0000 - 0x734C8000 ==> WINMM, C:/WINDOWS/SYSTEM32/WINMM.dll 0x72ED0000 - 0x72ED8000 ==> WSOCK32, C:/WINDOWS/SYSTEM32/WSOCK32.dll 0x715E0000 - 0x71605000 ==> Wldp, C:/WINDOWS/SYSTEM32/Wldp.dll 0x01B60000 - 0x01B76000 ==> XINPUT1_3, C:/WINDOWS/SYSTEM32/XINPUT1_3.dll 0x72B50000 - 0x72BF3000 ==> apphelp, C:/WINDOWS/SYSTEM32/apphelp.dll 0x703C0000 - 0x703E6000 ==> cryptnet, C:/WINDOWS/SYSTEM32/cryptnet.dll 0x70620000 - 0x707B2000 ==> d3d9, C:/WINDOWS/SYSTEM32/d3d9.dll 0x67A60000 - 0x67C5F000 ==> d3dx9_43, C:/WINDOWS/SYSTEM32/d3dx9_43.dll 0x67C60000 - 0x67DE8000 ==> dbghelp, C:/WINDOWS/SYSTEM32/dbghelp.dll 0x6EF80000 - 0x6F0E5000 ==> dcomp, C:/WINDOWS/SYSTEM32/dcomp.dll 0x70410000 - 0x70510000 ==> drvstore, C:/WINDOWS/SYSTEM32/drvstore.dll 0x74320000 - 0x74346000 ==> dwmapi, C:/WINDOWS/SYSTEM32/dwmapi.dll 0x6FAB0000 - 0x6FADC000 ==> dxcore, C:/WINDOWS/SYSTEM32/dxcore.dll 0x74080000 - 0x7416D000 ==> inputhost, C:/WINDOWS/SYSTEM32/inputhost.dll 0x715B0000 - 0x715BF000 ==> kernel.appcore, C:/WINDOWS/SYSTEM32/kernel.appcore.dll 0x6FAA0000 - 0x6FAA7000 ==> ksuser, C:/WINDOWS/SYSTEM32/ksuser.dll 0x6F330000 - 0x6F4A9000 ==> mfplat, C:/WINDOWS/SYSTEM32/mfplat.DLL 0x6E930000 - 0x6E938000 ==> midimap, C:/WINDOWS/SYSTEM32/midimap.dll 0x6BF80000 - 0x6BF8A000 ==> msacm32, C:/WINDOWS/SYSTEM32/msacm32.drv 0x71610000 - 0x7161E000 ==> msasn1, C:/WINDOWS/SYSTEM32/msasn1.dll 0x70380000 - 0x70389000 ==> msdmo, C:/WINDOWS/SYSTEM32/msdmo.dll 0x70BC0000 - 0x70BD0000 ==> mskeyprotect, C:/WINDOWS/SYSTEM32/mskeyprotect.dll 0x70E90000 - 0x70EB2000 ==> ncrypt, C:/WINDOWS/SYSTEM32/ncrypt.dll 0x770F0000 - 0x77294000 ==> ntdll, C:/WINDOWS/SYSTEM32/ntdll.dll 0x71580000 - 0x715A9000 ==> ntmarta, C:/WINDOWS/SYSTEM32/ntmarta.dll 0x64780000 - 0x64D7D000 ==> nvapi, C:/WINDOWS/SYSTEM32/nvapi.dll 0x74480000 - 0x744C4000 ==> powrprof, C:/WINDOWS/SYSTEM32/powrprof.dll 0x71560000 - 0x7157B000 ==> profapi, C:/WINDOWS/SYSTEM32/profapi.dll 0x70390000 - 0x7039F000 ==> resourcepolicyclient, C:/WINDOWS/SYSTEM32/resourcepolicyclient.dll 0x72910000 - 0x7291A000 ==> secur32, C:/WINDOWS/SYSTEM32/secur32.dll 0x73D80000 - 0x73E39000 ==> textinputframework, C:/WINDOWS/SYSTEM32/textinputframework.dll 0x73E60000 - 0x73FF1000 ==> twinapi.appcore, C:/WINDOWS/SYSTEM32/twinapi.appcore.dll 0x6BF20000 - 0x6BF5A000 ==> wdmaud, C:/WINDOWS/SYSTEM32/wdmaud.drv 0x71870000 - 0x71E84000 ==> windows.storage, C:/WINDOWS/SYSTEM32/windows.storage.dll 0x72E60000 - 0x72E7D000 ==> winmmbase, C:/WINDOWS/SYSTEM32/winmmbase.dll 0x74350000 - 0x7442D000 ==> wintypes, C:/WINDOWS/SYSTEM32/wintypes.dll 0x76E70000 - 0x76EED000 ==> ADVAPI32, C:/WINDOWS/System32/ADVAPI32.dll 0x75FC0000 - 0x7606F000 ==> COMDLG32, C:/WINDOWS/System32/COMDLG32.dll 0x75DB0000 - 0x75EB0000 ==> CRYPT32, C:/WINDOWS/System32/CRYPT32.dll 0x64E20000 - 0x66D79000 ==> nvd3dum, C:/WINDOWS/System32/DriverStore/FileRepository/nv_dispi.inf_amd64_5714f0dca6485379/nvd3dum.dll 0x6BF90000 - 0x6D89E000 ==> nvgpucomp32, C:/WINDOWS/System32/DriverStore/FileRepository/nv_dispi.inf_amd64_5714f0dca6485379/nvgpucomp32.dll 0x6D8A0000 - 0x6D93A000 ==> nvldumd, C:/WINDOWS/System32/DriverStore/FileRepository/nv_dispi.inf_amd64_5714f0dca6485379/nvldumd.dll 0x770B0000 - 0x770D3000 ==> GDI32, C:/WINDOWS/System32/GDI32.dll 0x74970000 - 0x74995000 ==> IMM32, C:/WINDOWS/System32/IMM32.DLL 0x76D80000 - 0x76E70000 ==> KERNEL32, C:/WINDOWS/System32/KERNEL32.DLL 0x751D0000 - 0x7540A000 ==> KERNELBASE, C:/WINDOWS/System32/KERNELBASE.dll 0x70240000 - 0x702AB000 ==> MMDevApi, C:/WINDOWS/System32/MMDevApi.dll 0x76070000 - 0x76143000 ==> MSCTF, C:/WINDOWS/System32/MSCTF.dll 0x747C0000 - 0x747C7000 ==> NSI, C:/WINDOWS/System32/NSI.dll 0x75410000 - 0x754A6000 ==> OLEAUT32, C:/WINDOWS/System32/OLEAUT32.dll 0x75F30000 - 0x75F36000 ==> PSAPI, C:/WINDOWS/System32/PSAPI.DLL 0x76CC0000 - 0x76D7C000 ==> RPCRT4, C:/WINDOWS/System32/RPCRT4.dll 0x761E0000 - 0x76618000 ==> SETUPAPI, C:/WINDOWS/System32/SETUPAPI.dll 0x749A0000 - 0x74F78000 ==> SHELL32, C:/WINDOWS/System32/SHELL32.dll 0x750F0000 - 0x75135000 ==> SHLWAPI, C:/WINDOWS/System32/SHLWAPI.dll 0x747D0000 - 0x7496E000 ==> USER32, C:/WINDOWS/System32/USER32.dll 0x76620000 - 0x76A75000 ==> WININET, C:/WINDOWS/System32/WININET.dll 0x76EF0000 - 0x76F53000 ==> WS2_32, C:/WINDOWS/System32/WS2_32.dll 0x75F40000 - 0x75F59000 ==> bcrypt, C:/WINDOWS/System32/bcrypt.dll 0x75CC0000 - 0x75D1F000 ==> bcryptPrimitives, C:/WINDOWS/System32/bcryptPrimitives.dll 0x76F60000 - 0x76F9B000 ==> cfgmgr32, C:/WINDOWS/System32/cfgmgr32.dll 0x76FA0000 - 0x7701E000 ==> clbcatq, C:/WINDOWS/System32/clbcatq.dll 0x756D0000 - 0x75950000 ==> combase, C:/WINDOWS/System32/combase.dll 0x707D0000 - 0x70828000 ==> fwpuclnt, C:/WINDOWS/System32/fwpuclnt.dll 0x754B0000 - 0x75596000 ==> gdi32full, C:/WINDOWS/System32/gdi32full.dll 0x76150000 - 0x76169000 ==> imagehlp, C:/WINDOWS/System32/imagehlp.dll 0x75B00000 - 0x75B7B000 ==> msvcp_win, C:/WINDOWS/System32/msvcp_win.dll 0x755C0000 - 0x7567F000 ==> msvcrt, C:/WINDOWS/System32/msvcrt.dll 0x746D0000 - 0x747B3000 ==> ole32, C:/WINDOWS/System32/ole32.dll 0x679E0000 - 0x67A5E000 ==> schannel, C:/WINDOWS/System32/schannel.dll 0x75EB0000 - 0x75F28000 ==> sechost, C:/WINDOWS/System32/sechost.dll 0x75140000 - 0x751C7000 ==> shcore, C:/WINDOWS/System32/shcore.dll 0x75B80000 - 0x75CA0000 ==> ucrtbase, C:/WINDOWS/System32/ucrtbase.dll 0x75CA0000 - 0x75CB8000 ==> win32u, C:/WINDOWS/System32/win32u.dll 0x70830000 - 0x7083E000 ==> winrnr, C:/WINDOWS/System32/winrnr.dll 0x75680000 - 0x756CD000 ==> wintrust, C:/WINDOWS/System32/wintrust.dll 0x71420000 - 0x714AD000 ==> COMCTL32, C:/WINDOWS/WinSxS/x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.4355_none_c0dc01d438beab35/COMCTL32.dll 0x72630000 - 0x72840000 ==> COMCTL32, C:/WINDOWS/WinSxS/x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.4355_none_a865f0c28672571c/COMCTL32.dll 0x716A0000 - 0x71807000 ==> gdiplus, C:/WINDOWS/WinSxS/x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.19041.4597_none_d954b6f7e1016a2a/gdiplus.dll 0x70840000 - 0x70856000 ==> NLAapi, C:/WINDOWS/system32/NLAapi.dll 0x70890000 - 0x708A1000 ==> napinsp, C:/WINDOWS/system32/napinsp.dll 0x703A0000 - 0x703BF000 ==> ncryptsslp, C:/WINDOWS/system32/ncryptsslp.dll 0x70870000 - 0x70886000 ==> pnrpnsp, C:/WINDOWS/system32/pnrpnsp.dll 0x708B0000 - 0x708DF000 ==> rsaenh, C:/WINDOWS/system32/rsaenh.dll 0x70860000 - 0x70870000 ==> wshbth, C:/WINDOWS/system32/wshbth.dll 0x6BEB0000 - 0x6BEED000 ==> WMASF, C:/Windows/System32/WMASF.DLL 0x6BCA0000 - 0x6BEAD000 ==> WMVCore, C:/Windows/System32/WMVCore.DLL 0x74000000 - 0x74073000 ==> WindowManagementAPI, C:/Windows/System32/WindowManagementAPI.dll 0x74170000 - 0x74263000 ==> Windows.UI, C:/Windows/System32/Windows.UI.dll 0x67FC0000 - 0x68388000 ==> d3dx9_38, C:/Windows/System32/d3dx9_38.DLL 0x6A580000 - 0x6A598000 ==> devenum, C:/Windows/System32/devenum.dll 0x6FFD0000 - 0x700D6000 ==> mfperfhelper, C:/Windows/System32/mfperfhelper.dll 0x6BF00000 - 0x6BF17000 ==> mp3dmod, C:/Windows/System32/mp3dmod.dll 0x6BC70000 - 0x6BC92000 ==> qasf, C:/Windows/System32/qasf.dll 0x6A2A0000 - 0x6A43A000 ==> quartz, C:/Windows/System32/quartz.dll 0x707C0000 - 0x707C8000 ==> rasadhlp, C:/Windows/System32/rasadhlp.dll GAME CRASHED AT INSTRUCTION Base+0x0003B1B0 IN MODULE: C:\Gog Games\Fallout New Vegas\FalloutNV.exe Please note that this does not automatically mean that that module is responsible. It may have been supplied bad data or program state as the result of an issue in the base game or a different DLL. Copied "C:\\Gog Games\\Fallout New Vegas\\CrashLogger.log" to "C:\\Gog Games\\Fallout New Vegas\\Crash Logs\\CrashLogger.2024-07-15-22-21-10.log" As you can see A-Lust basically failed at every point, I don't understand. Edited July 15, 2024 by shardoom
dborg2 Posted July 16, 2024 Posted July 16, 2024 5 hours ago, shardoom said: I get a immediate CTD when I initiate a sexout scene with this installed. I have all of the required dll mods, all up to date. Can't figure it out, I can play with the MCM, can see the 'arousal' widget on my screen, but as soon as the characters come to strip it just bricks my game. Anyone have any idea what might be going on? Hide contents As you can see A-Lust basically failed at every point, I don't understand. I don't know the specifics of A-LUST, but I have gone in a tried to read as much of the changelog as possible. --------first glance at known issues-------- 1; FNV is installed in C:\GOG games\Fallout New Vegas. This is good. It isn't in C:\Program Files, which usually causes issues 2: you have 140 plugins active. without the MOD plugin Limit fix, you're above the maximum number of plugins. Anything above 135-139 (I don't know the exact limit, but it's in that region) and the lower plugin will start corrupting the plugins above it, causing all kinds of scary issues. 3: You have merged plugins. I don't know if you merged Sexout mods (which is highly adviced against) to create the merged patch, but mods with MCM-menus and mods with lots of scripting (Like Sexout) are known to cause great issues when merged. 4: (This is an assumption, based on the plugin list as it is) Because you don't need/can't get SexoutPregnancy, you therefor probably don't need the plugin 'RemoveWorkstationNeeds.esp', however if you had that plugin and added it to the merge, you will need to redo the merge without that plugin. That plugin should never be merged, because all plugin-merging tools fail to do it correctly (I have tested 4 or 5 of them and added a warning on the SexoutCommonResources download page because of the findings). for you the plugin is nearly useless and if you didn't do it before, you should just delete it; It will not change much. -----------now reading the log more precisely--------- 1: I believe you have manually sorted your plugin list. If you know what you are doing, this is great and you can ignore my follow up advise. Otherwise have a tool like LOOT sort it. LOOT will sort the load order, but also point you to missing compatibility patches and requirements. 2: You have a lot of UI-altering mods. Do you also have the User Interface Organizer (UIO) installed, to make them all compatible (or that's what that mods claims to be) 3: I don't see New Vegas Tick Fix (fixes stuttering and other timing related issues) installed. 4: I don't see NVAC installed. Lately an Anti-NVAC group is posting that mods shouldn't have programming errors, and therefor a plugin that catches generated errors is evil and rewards bad programmers and <insert rant about how those mod makers have Jesus-like programming abilities and never write rotten code>, however the engine that runs FalloutNewVegas is build by Bethesda, so even on it's own, it will produce errors. So better catch those with "New Vegas Anti Crash" (NVAC). 5: You really need the Mod Limit Fix. This mod alone might already fix all the issues you described above. (but you can use the advise I give either way). Also a warning. it fixes the unintended limit of 135-139 to the intended 254, so don't go overboard with the raised limit. 6: A-Lust.esm. this mod is merged, unless Allnarta changed her name to 'merge plugin'. Don't merge Sexout mods. it breaks stuff. Same for BelthansQuoVagisMerged.esm. 7: Followup on advise in 5:. After raising the limit, don't install anymore overhauls. You have a lot of them already running. I don't think the FNV engine (with the quality of Bethesda's programming) can handle much more. You can add dozens of weapon/outfit mods or small quests, just not "Weapons of the new millenia" or "Kristina's Closet" sized mods. 8: I don't know for certain, because I never used AWOP. But I think 34 needs to loaded before 33. 9: I'm missing 'SexoutSlavery.esm'. Possibly you merged it? Should be loading before SexoutCommonResources 10: I don't know if the order between 22 and 23 is correct because I never used AWOP before, but I'm guessing 4F is completely overwritten/undone by 50. and therefor 4F can be removed? **edit** Logically speaking 51 should be above 50 11: If you don't intend to use the features these mods bring, you can safely delete the plugins: SexoutAnimManagement.esp and SexoutPosNew.esp 12: SexoutFadeToBlack.esp. Are you using the old one, of the new improved/fixed one that was released a few months ago? -------Final advise------ 1: You have TTW installed. Make sure all FO3-mods have their TTW-compatability patch installed and verify that the FNV-mods don't have/need a TTW-compatch. 2: Install the Limit fix, NVAC and NVTick Fix. It will stabalize your game 3: Save a lot, or install a mod that does it for you. StevieTweaks or CASM are suggested. 4: Mods that are usually safe to add to merges: Weapon mods, Clothing mods, Compatibility patches, Small mod bugfix/mod addon patches. Mods to not merge: Mods with MCM menus, mods with lots of scripts, mods with lots of quests, overhaul mods, mods that evoke animations like Sexout and poser mods, mods where the author specifically tells you to not add the plugin to the mod, 5: Sorry for the long text. I can't advise you on A-Lust as A-Lust mod is not really compatible with SexoutPregnancy/SexoutSpunk which I have installed in my game 1
shardoom Posted July 16, 2024 Posted July 16, 2024 (edited) 32 minutes ago, dborg2 said: I don't know the specifics of A-LUST, but I have gone in a tried to read as much of the changelog as possible. --------first glance at known issues-------- 1; FNV is installed in C:\GOG games\Fallout New Vegas. This is good. It isn't in C:\Program Files, which usually causes issues 2: you have 140 plugins active. without the MOD plugin Limit fix, you're above the maximum number of plugins. Anything above 135-139 (I don't know the exact limit, but it's in that region) and the lower plugin will start corrupting the plugins above it, causing all kinds of scary issues. 3: You have merged plugins. I don't know if you merged Sexout mods (which is highly adviced against) to create the merged patch, but mods with MCM-menus and mods with lots of scripting (Like Sexout) are known to cause great issues when merged. 4: (This is an assumption, based on the plugin list as it is) Because you don't need/can't get SexoutPregnancy, you therefor probably don't need the plugin 'RemoveWorkstationNeeds.esp', however if you had that plugin and added it to the merge, you will need to redo the merge without that plugin. That plugin should never be merged, because all plugin-merging tools fail to do it correctly (I have tested 4 or 5 of them and added a warning on the SexoutCommonResources download page because of the findings). for you the plugin is nearly useless and if you didn't do it before, you should just delete it; It will not change much. -----------now reading the log more precisely--------- 1: I believe you have manually sorted your plugin list. If you know what you are doing, this is great and you can ignore my follow up advise. Otherwise have a tool like LOOT sort it. LOOT will sort the load order, but also point you to missing compatibility patches and requirements. 2: You have a lot of UI-altering mods. Do you also have the User Interface Organizer (UIO) installed, to make them all compatible (or that's what that mods claims to be) 3: I don't see New Vegas Tick Fix (fixes stuttering and other timing related issues) installed. 4: I don't see NVAC installed. Lately an Anti-NVAC group is posting that mods shouldn't have programming errors, and therefor a plugin that catches generated errors is evil and rewards bad programmers and <insert rant about how those mod makers have Jesus-like programming abilities and never write rotten code>, however the engine that runs FalloutNewVegas is build by Bethesda, so even on it's own, it will produce errors. So better catch those with "New Vegas Anti Crash" (NVAC). 5: You really need the Mod Limit Fix. This mod alone might already fix all the issues you described above. (but you can use the advise I give either way). Also a warning. it fixes the unintended limit of 135-139 to the intended 254, so don't go overboard with the raised limit. 6: A-Lust.esm. this mod is merged, unless Allnarta changed her name to 'merge plugin'. Don't merge Sexout mods. it breaks stuff. Same for BelthansQuoVagisMerged.esm. 7: Followup on advise in 5:. After raising the limit, don't install anymore overhauls. You have a lot of them already running. I don't think the FNV engine (with the quality of Bethesda's programming) can handle much more. You can add dozens of weapon/outfit mods or small quests, just not "Weapons of the new millenia" or "Kristina's Closet" sized mods. 8: I don't know for certain, because I never used AWOP. But I think 34 needs to loaded before 33. 9: I'm missing 'SexoutSlavery.esm'. Possibly you merged it? Should be loading before SexoutCommonResources 10: I don't know if the order between 22 and 23 is correct because I never used AWOP before, but I'm guessing 4F is completely overwritten/undone by 50. and therefor 4F can be removed? **edit** Logically speaking 51 should be above 50 11: If you don't intend to use the features these mods bring, you can safely delete the plugins: SexoutAnimManagement.esp and SexoutPosNew.esp 12: SexoutFadeToBlack.esp. Are you using the old one, of the new improved/fixed one that was released a few months ago? -------Final advise------ 1: You have TTW installed. Make sure all FO3-mods have their TTW-compatability patch installed and verify that the FNV-mods don't have/need a TTW-compatch. 2: Install the Limit fix, NVAC and NVTick Fix. It will stabalize your game 3: Save a lot, or install a mod that does it for you. StevieTweaks or CASM are suggested. 4: Mods that are usually safe to add to merges: Weapon mods, Clothing mods, Compatibility patches, Small mod bugfix/mod addon patches. Mods to not merge: Mods with MCM menus, mods with lots of scripts, mods with lots of quests, overhaul mods, mods that evoke animations like Sexout and poser mods, mods where the author specifically tells you to not add the plugin to the mod, 5: Sorry for the long text. I can't advise you on A-Lust as A-Lust mod is not really compatible with SexoutPregnancy/SexoutSpunk which I have installed in my game 1. I manually sort my load order and use a merged patch to resolved form conflicts. 2. I have the mod limit fix installed. 3. I have tick fix installed. The only merging I have done is to fix conflicts in my LO, anything that you see as merged is the official DL from Nexus. 4. I simply disabled that plugin as it was of no use to me, its isn't merged into anything. LOOT is for absolute newbies, if you know how to properly resolve conflicts with Xedit your LO is largely irrelevant. UIO, tick fixes etc etc are all installed. As I said I have the mod limit fix, so I'm not anythwhere near reaching the limit. A-Lust is the download here from Loverslab, it 'came' merged like that from their page... Same for QuoVagis that is the official TTW release on Nexus. I haven't installed hardly anything I would call an overhaul, 'Another millenia' and CKR perhaps? But they are far less far reaching than say, NVR or that closet thing you mentioned. As far as the AWOP plugins are concerned, all of those are required, they all affect different form, yes even the NV and TTW ones. THOSE I probably can and will merge at some point, but right now I am not hurting for plugin space. I appreciate you trying to help me, but I have been modding FO3/FNV/Skyrim for more than a decade. Everything you said I either already knew, have installed, haven't done or won't do... lol I was more hoping that someone would see one of the .dll mods I'm using and spot a tweak that needs setting in an .ini or one that's maybe missing and I haven't caught it. Advise on A-Lust is what I really needed as that is my current problem. lol Edited July 16, 2024 by shardoom
shardoom Posted July 16, 2024 Posted July 16, 2024 Figured out my issue, it was this mods 'uwu' blush shader. If I turn that off the CTD stops. 1
Allnarta Posted July 16, 2024 Author Posted July 16, 2024 All this option does is attaches effect with shader to character. It cannot cause CTD's without severe issues with installation/game itself.
shardoom Posted July 16, 2024 Posted July 16, 2024 2 hours ago, Allnarta said: All this option does is attaches effect with shader to character. It cannot cause CTD's without severe issues with installation/game itself. It's fine. I've decided to remove all Sexout related mods as it turned my 'super stable modlist' that very rarely if ever crashed, into a 'every 10 minute CTD shitshow' If I want to play a Bethesda game with sex mods I guess I'll go back to Skyrim SE. I still have it all ready to go anyway, I was just looking for a bit of nostalgia, but these mods, they're just not worth it.
Allnarta Posted September 7, 2024 Author Posted September 7, 2024 So, I also encountered issue with applying blush shader to player after starting sex cause CTD - but this CTD is not consistent, and it was never present before I updated all the script extender tools (NVSE, JIP, SUP, etc.). So I can only think of general instability of later versions of NVSE tools, not mod itself.
Allnarta Posted December 3, 2024 Author Posted December 3, 2024 Mod updated to V 1.2: -New Feature: Dirty talk during sex. -New Feature: Dressed Sex (requires proper models for armor to appear in game). -New Feature: Dynamic emotions attached to characters during sex. -Minor fixes here and there. 1
Grapefruit2 Posted January 3, 2025 Posted January 3, 2025 Is this mod compatible with SexoutSpunk? Is it recommended to use both or only one of them?
Allnarta Posted January 3, 2025 Author Posted January 3, 2025 7 hours ago, Grapefruit2 said: Is this mod compatible with SexoutSpunk? Is it recommended to use both or only one of them? No, Spunk has overlapping features, they are not compatible.
Ranzir Posted January 4, 2025 Posted January 4, 2025 Hello! I currently have these animations and sexout installed along with body stuff, everything seems to be working correctly. However, I was wondering whether the animations featured on this site are compatible with basic movement and animation mods featured on the Nexus such as 360 and enhanced animation? Sorry if I missed this info somewhere.
Allnarta Posted January 4, 2025 Author Posted January 4, 2025 2 hours ago, Ranzir said: Hello! I currently have these animations and sexout installed along with body stuff, everything seems to be working correctly. However, I was wondering whether the animations featured on this site are compatible with basic movement and animation mods featured on the Nexus such as 360 and enhanced animation? Sorry if I missed this info somewhere. They should be, yes (if "no bouncing animations" option for RS is chosen during installation).
Grapefruit2 Posted January 28, 2025 Posted January 28, 2025 Is this mod compatible with SexoutCommonResources.esm? A lot of mods has SexoutCommonResources.esm as master.
Allnarta Posted January 29, 2025 Author Posted January 29, 2025 8 hours ago, Grapefruit2 said: Is this mod compatible with SexoutCommonResources.esm? A lot of mods has SexoutCommonResources.esm as master. No, it's strictly incompatible with borh spunk and SCR because it has clashing features.
Allnarta Posted February 5, 2025 Author Posted February 5, 2025 Mod updated: -Updated mod FormIDs - UPDATE ALL A-LUST DEPENDANT MODS! -Added more dialogue lines for Dirty talk during sex. -Added more options for dressed sex: ---Rape can now optionally lead to clothes being torn from Courier, with armor using _hardsex suffix for a new mesh that is supposed to look like completely broken armor; after sex armor will be removed from Courier completely. ---Chance for dressed sex to occur now can be set (0-100%). -Slight fixes here and there. DON'T FORGET TO UPDATE WaT AND DD IF YOU USE THEM! 1
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