wattled230 Posted September 30, 2025 Posted September 30, 2025 Dang this mod is great! Only had a few small issues which I couldn't figure out how to fix but was definitely caused by other mods & not because they don't work normally. I couldn't get the dirty talk subtitles to work this is most likely because I have M.U.X. Hud installed, I also couldn't get the dynamic emotions to work for some reason maybe because I have common recourses installed so I could have non naked bodies outside of sex using the bodysuit function or maybe its caused by .lip files contained in SOSr custom sex sounds? I honestly have no idea & guessing cause I don't have any expertise in modding.. GREAT MOD WOULD RECOMMEND!
Allnarta Posted September 30, 2025 Author Posted September 30, 2025 (edited) 24 minutes ago, wattled230 said: Dang this mod is great! Only had a few small issues which I couldn't figure out how to fix but was definitely caused by other mods & not because they don't work normally. I couldn't get the dirty talk subtitles to work this is most likely because I have M.U.X. Hud installed, I also couldn't get the dynamic emotions to work for some reason maybe because I have common recourses installed so I could have non naked bodies outside of sex using the bodysuit function or maybe its caused by .lip files contained in SOSr custom sex sounds? I honestly have no idea & guessing cause I don't have any expertise in modding.. GREAT MOD WOULD RECOMMEND! Thanks! SOSr will clash with dirty talk because it in fact does same thing (triggers fake dialogues during sex); also SOSr forces dialogue subtitles OFF when sex begins, which actually removes Dirty talk functional completely (it relies on subtitles ON because technically it's dialogues). Emotions are done via forceplayidle and may be tricky to appear under some conditions. Edited September 30, 2025 by Allnarta 1
Drakuld Posted October 7, 2025 Posted October 7, 2025 Hello. Im having a small visual bug with the cum shaders, these being invisible on the face unless u look in a very specific position and on the body they are like blinking appearing and disappearing all the time. Im using your body Robert S and the Robert S extender and loading this after the base.
Allnarta Posted October 7, 2025 Author Posted October 7, 2025 1 hour ago, Drakuld said: Hello. Im having a small visual bug with the cum shaders, these being invisible on the face unless u look in a very specific position and on the body they are like blinking appearing and disappearing all the time. Im using your body Robert S and the Robert S extender and loading this after the base. Looks like texture somehow managed to get lost, will be fixed in next update.
Drakuld Posted October 8, 2025 Posted October 8, 2025 20 hours ago, Allnarta said: Looks like texture somehow managed to get lost, will be fixed in next update. Noice, tyvm for ur response.
nopse0 Posted November 6, 2025 Posted November 6, 2025 ConsoleOut.txt often gets spammed with these errors (every 15ms): [14:31:43.0946] [25002127] Error in script 25002127 (ALustPublicityScannerScript) in mod A-Lust.esm ForEach expression failed to return a value [14:31:43.0946] [25002127] Error in script 25002127 (ALustPublicityScannerScript) in mod A-Lust.esm Operator <- failed to evaluate to a valid result Script line approximation: ##ALTempActors <- ALActors## (error wrapped in ##'s) Where ALTempActors=uninitialized array, ALActors=uninitialized array File: A-Lust.esm Offset: 0x0083 Command: <unknown>
Allnarta Posted November 6, 2025 Author Posted November 6, 2025 I do not get this error, and generally it should not happen as ForEach should initialize arrays by itself. 11 minutes ago, nopse0 said: File: A-Lust.esm Offset: 0x0083 Command: <unknown> Makes me think that xNVSE plugins required by of A-Lust mod are not installed or obsolete.
nopse0 Posted November 7, 2025 Posted November 7, 2025 (edited) 5 hours ago, Allnarta said: Makes me think that xNVSE plugins required by of A-Lust mod are not installed or obsolete. Ah yes, thanks, I think you are right. I used SOFA, Tryout, SexoutSpunk and SexoutLust, before I switched to your mods (because this "Maternity Pack Overkill" stuff really is an overkill (7 different pregnancy variants of each armor, etc.), while your Robert S body variant works fine together with BNB), but now I am missing "nvse_extender.dll" and "nvse_extender_ng.dll" (were a part of SOFA-CORE), guess this is the problem. Edit: No, I have a nvse_extender.dll (from Sexout), this is not the problem. I checked, I have everything you listed (from VivaNewVegas) in the right versions. Do you have "Sex in Publlic" enabled in the A-Lust MCM ? Edited November 7, 2025 by nopse0
Allnarta Posted November 7, 2025 Author Posted November 7, 2025 Yet again: Quote File: A-Lust.esm Offset: 0x0083 Command: <unknown> Means you're lacking some of script extenders. It tries to execute function that isn't present in your NVSE dll's.
nopse0 Posted November 7, 2025 Posted November 7, 2025 42 minutes ago, Allnarta said: Means you're lacking some of script extenders. It tries to execute function that isn't present in your NVSE dll's. Must have to do with the nvse version, I used. I made an empty mod in MO2, copied nvse_extender.dll and nvse_extender_ng.dll from my old SOFA folder (which I don't use anymore) into it, and now the problem seems to be gone. This is strange, because the nvse_extender.dll from "SexoutNG 2.10.98 beta 6 - Full Pack" and SOFA-CORE (newest version from LL) seem to be identical (same date and size), and I heard the nvse_extender_ng.dll is obsolete in newer nvse versions, but apparently this isn't the case, you seem to reference something from it.
nopse0 Posted November 7, 2025 Posted November 7, 2025 Sorry, it's me again. Had the problem again, but I think I know now what might be the reason. In my setup "ALustPublicityScannerScript" from "A-Lust.esm" is overwritten by "A-NaughtyDeeds.esm". In A-Lust you do a "Let ALTempActors := Ar_Construct "array"", while in A-NaughtyDeeds you don't. A-Lust: A-NaughtyDeeds:
Allnarta Posted November 7, 2025 Author Posted November 7, 2025 I'm not sure how A-Lust script overrides could get there, tbh. o_O Anyway, fixed it.
Machiavelique Posted November 7, 2025 Posted November 7, 2025 (edited) 6 hours ago, nopse0 said: Must have to do with the nvse version, I used. I made an empty mod in MO2, copied nvse_extender.dll and nvse_extender_ng.dll from my old SOFA folder (which I don't use anymore) into it, and now the problem seems to be gone. This is strange, because the nvse_extender.dll from "SexoutNG 2.10.98 beta 6 - Full Pack" and SOFA-CORE (newest version from LL) seem to be identical (same date and size), and I heard the nvse_extender_ng.dll is obsolete in newer nvse versions, but apparently this isn't the case, you seem to reference something from it. Indeed nvse_extender.dll from"SexoutNG 2.10.98 beta 6 - Full Pack" and Lastest SOFA-CORE are identical I'm also convinced that using nvse_extender_ng.dll solved your "Offset: 0x0083 Command: <unknown>" issue. I assumed that nvse_extender_ng.dll was obsolete because it was removed from v.18 no log spam. I figured that if it was removed, it must not be relevant anymore. However... since Dborg2 has been preparing the new SOFA update, I have been examining the relevance of this file more closely and have changed my mind. From what I have been able to analyze, the original author (prideslayer) generated two versions of nvse_extender (nvse_extender.dll and nvse_extender_ng.dll) in order to enable compatibility between different versions of FalloutNV: - nvse_extender.dll for standard version - nvse_extender_ng.dll for german No Gore version Could you help me understand by: - Telling me your NVSE version - Telling me your runtime version (FalloutNV.exe, right-click, properties, details, file/product version) - Posting your nvse_extender.log and nvse_extender_ng.log (at the root of the game directory where FalloutNV.exe is located) For example, below are my nvse_extender.log and nvse_extender_ng.log nvse_extender.log Spoiler Standard NVSE Extender ready fallout root = D:\SteamLibrary\steamapps\common\Fallout New Vegas\ NVSE Extender settings cleared Received post init message GETQUESTVAR pointer get SUCCESS Received load message with file path Sauveg 70 Test1 Goodsprings 00 05 38.fos START: load settings NVSE Extender settings cleared Failed opening savefile D:\SteamLibrary\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\Extender\Saves\Sauveg 70 Test1 Goodsprings 00 05 38.fos.csv END: load settings nvse_extender_ng.log Spoiler NOGORE extender aborting in standard FONV As you can see, when I add both versions of nvse_extender, nvse_extender.dll is loaded and nvse_extender_ng.dll is inhibited (because both detect that my runtime version is 1.4.0.525 and activate or deactivate accordingly). nvse_extender_ng.dll is supported until NVSE 5.1 beta 4 But new NVSE team stopped to support German NoGore version since NVSE 6, so nvse_extender_ng.dll may not work properly with NVSE 6 Edited November 7, 2025 by Machiavelique
nopse0 Posted November 7, 2025 Posted November 7, 2025 (edited) 5 hours ago, Allnarta said: Anyway, fixed it. I fear, it's still not OK. ALTempActors is always initialized now, but ALActors sometimes not: [19:10:05.0657] [25002127] Error in script 25002127 (ALustPublicityScannerScript) in mod A-Lust.esm Operator <- failed to evaluate to a valid result Script line approximation: ##ALTempActors <- ALActors## (error wrapped in ##'s) Where ALTempActors=array keys [], ALActors=uninitialized array File: A-Lust.esm Offset: 0x00A1 Command: <unknown> Edit Just read the mail from Machiavelique more closely, and the reason for this problem could be, that I had disabled my temporay mod with the nvse_extender_ng.dll again, and result arrays get initialized automatically, as you wrote, when nvse_extender_ng.dll is present. Will try this out. Edited November 7, 2025 by nopse0
Allnarta Posted November 7, 2025 Author Posted November 7, 2025 I just tested it, with public sex from A-Lust and public reactions from ND turned on, it all works perfectly, zero errors in console and NPC behave totally as expected (refuse to have sex if you;re in public). This is neither A-Lust or ND issue, it's on your end (likely obsolete xNVSE version or obsolete/missing NVSE extender versions). ALActors is automatically initialized by GetActorsByProcessingLevel function, it does not need to be stated as ar_construct. I strongly suspect you lack dll that contains it (GECK states that it is JIP).
nopse0 Posted November 7, 2025 Posted November 7, 2025 (edited) 2 hours ago, Machiavelique said: But new NVSE team stopped to support German NoGore version since NVSE 6, so nvse_extender_ng.dll may not work properly with NVSE 6 The same here, "NOGORE extender aborting in standard FONV", so nvse_extender_ng.dll can't be the problem for the NaughtyDeeds problem. Edited November 7, 2025 by nopse0
nopse0 Posted November 7, 2025 Posted November 7, 2025 22 minutes ago, Allnarta said: I just tested it, with public sex from A-Lust and public reactions from ND turned on, it all works perfectly, zero errors in console and NPC behave totally as expected (refuse to have sex if you;re in public). This is neither A-Lust or ND issue, it's on your end (likely obsolete xNVSE version or obsolete/missing NVSE extender versions). ALActors is automatically initialized by GetActorsByProcessingLevel function, it does not need to be stated as ar_construct. I strongly suspect you lack dll that contains it (GECK states that it is JIP). Could this perhaps be a concurrency problem (or is NV single-threaded?) with NGreets ? [16:27:29.0703] [2700220D] NGreets: Novac Prospector : chance passed 1 <= 10 [16:27:29.0704] [2700220D] NGreets: Novac Settler : chance failed 26 > 10 [16:27:29.0704] [2700220D] NGreets: Novac Settler : chance failed 23 > 10 [16:27:29.0704] [2700220D] NGreets: Doctor Ada Straus : chance failed 88 > 10 [16:27:29.0705] [2700220D] NGreets: Mercenary : chance passed 10 <= 10 [16:27:45.0227] [25002127] Error in script 25002127 (ALustPublicityScannerScript) in mod A-Lust.esm ForEach expression failed to return a value [16:27:45.0227] [25002127] Error in script 25002127 (ALustPublicityScannerScript) in mod A-Lust.esm Operator <- failed to evaluate to a valid result Script line approximation: ##ALTempActors <- ALActors## (error wrapped in ##'s) Where ALTempActors=array keys [], ALActors=uninitialized array File: A-Lust.esm Offset: 0x00A1 Command: <unknown>
Allnarta Posted November 7, 2025 Author Posted November 7, 2025 No, it has nothing to do with that. I still convinced that something is wrong with NVSE/NVSE plugins and your game just cannot recognize function used in that block.
nopse0 Posted November 7, 2025 Posted November 7, 2025 (edited) 2 hours ago, Allnarta said: No, it has nothing to do with that. I still convinced that something is wrong with NVSE/NVSE plugins and your game just cannot recognize function used in that block. I think the problem simply is, that the JIP function "GetActorsByProcessingLevel" sometimes returns an empty array (or to be more precise, does nothing with the passed in array variable). I added some "print" calls to the script, and see that normally it works fine. There seems to be a difference between Oblivion and New Vegas, I found this with Google (https://forums.nexusmods.com/topic/6545831-nvse-arrays-problem/😞 Edited November 7, 2025 by nopse0
Allnarta Posted November 8, 2025 Author Posted November 8, 2025 Then error means nothing, empty array => following block does not process anything, so nothing breaks. Issue is with function being flawed then also, not A-Lust.
nopse0 Posted November 8, 2025 Posted November 8, 2025 2 minutes ago, Allnarta said: Then error means nothing, empty array => following block does not process anything, so nothing breaks. Issue is with function being flawed then also, not A-Lust. Yes, it's harmless. I think the function GetActorByProcessingLevel returns None instead of an empty array, as it should, so ALActors is None instead of Array[].
Allnarta Posted November 8, 2025 Author Posted November 8, 2025 Sounds pretty much possible, probably when JIP ported is from OBSE he didn't consider it as issue.
nopse0 Posted November 8, 2025 Posted November 8, 2025 1 hour ago, Allnarta said: Sounds pretty much possible, probably when JIP ported is from OBSE he didn't consider it as issue. Another idea I just had, maybe JIP sometimes isn't able to get the actors with processing level 0 near the player (maybe in the moment, when you are changing cells, or so), so it returns None in these cases instead of an empty array to indicate an error. If so, I think then this is OK.
holytabac Posted December 9, 2025 Posted December 9, 2025 So , my character got rapped by gecko but I noticed the trauma is not gone after days. the red bar is full again after sexy sessions. Is there a way to cure it from doctore or drugs?
Allnarta Posted December 9, 2025 Author Posted December 9, 2025 1 hour ago, holytabac said: So , my character got rapped by gecko but I noticed the trauma is not gone after days. the red bar is full again after sexy sessions. Is there a way to cure it from doctore or drugs? No, but submissive perk removes trauma after rape completely.
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