Krazyone Posted August 5, 2023 Posted August 5, 2023 Krazyones Devious Ground Models View File Krazyones Devious Ground Models KP This is a collection of Ground Objects I made... GO objects In the Vanilla Devious Devices and Deviously Cursed Wasteland, these are the items you see in the Preview in your Pipboy, and what you see when dropped. Vanilla Ground Objects are either a Ring, or Institute Shock Collar, mostly... I decided to finally make some Ground Objects for Devious Devices, as I use Devious Devices in all my play-through's. Whilst I was at it, I fixed the Preview in your Pipboy and Workbenches, making for some truly gorgeous looking previews, for some extremely nasty Devious Devices. Look at the Chain Bell's device, for fastening into victims orifices. Just looking at them, will have you both wincing, and gasping in awe... ========================= Mods... - Devious Devices v2.0 Original version, not updated. or - Devious Devices RC version, this is the updated version. Download in the Devious Devices Comments Section, DD RC9. - Devious Devices Torture Devices - Deviously Cursed Wasteland ............................... If using that mod, the patch adds Ground / Preview Objects - AWKR - Bodyslide and Outfit Studio Handy mods... Roggvir's DD Items Manager .................... Violate and RSE Devious Devices MCM based Manager Deviously Cursed Menu .............................. Deviously Cursed Wasteland MCM Jacks Disable Quick Loot ............................. Stops you seeing inside containers, and allows Deviously Cursed Wasteland to fire it's traps Features... - New... Ground Models... Previews Models when you look at them in your Pipboy, and drop them on the floor. - New... Pipboy and Workbench Previews... gorgeous Previews, when looking at your Devious Devices, in your Pipboy and Workbenches. - NEW... Coc Qasmoke, Custom Containers... Vault Guard Corpse Devious Devices container ... All Devious Devices Custom Keys container ... 100 of each Key Custom Institute Test container ... Torture Devices content, 3 items - NEW Nipple Rings... use bodyslide - NEW Custom Settlement Boxes... 2 new craftable boxes, with a Devious Devices theme, for you to craft at your Settlements. It's always a good idea to keep your old Devious Devices, in case you get a magic effect stuck on you. Equip an old Devious Device and Unequip it, to remove stuck magic effects, such as Hobble, etc... Plus... it's nice to keep your old devices in one place, in a really fancy box. - Patches for Devious Devices and Deviously Cursed Wasteland. - Notes in Mod Organizer 2 Notes Section, with Load Order ========================= Devious Devices Slave Heels... Author Deleted his mod, and merged it with Devious Devices RC, in the Devious Devices Post Section. My Archive Link... KP ARCHIVE LINK... Devious Devices Slave Heels https://www.mediafire.com/file/c59xdfbap13zqty/OPEN_ZIP_FOR_FILES..._Devious_Devices_Slave_Heels_ARCHIVE.7z/file Open the Zip for the full Web Pages Content, that is now Deleted. ========================= Load Order... Mod Organizer 2... Mods... Devious Devices 2.0 Devious Devices Deviously Cursed Wasteland V1.4 Devious Devices Torture Devices 2.2a Devious Devices DD Ground Models KP Deviously Cursed Wasteland GO AddOn KP ...................... if using Deviously Cursed Wasteland Plugins... Devious Devices 2.0.esm Devious Devices Torture Devices.esm Devious Devices Deviously Cursed Wasteland.esp Devious Devices GO KP.esp Deviously Cursed Wasteland GO AddOn KP.esp ========================= Mods... Devious Devices Spoiler Devious Devices DD Ground Models KP v1.18 Standard Version Devious Devices DD Ground Models KP v1.18 RC Version Both are full mods, RC Version has AWKCR removed as a Master, along with DLC as Masters. Deviously Cursed Wasteland Spoiler Deviously Cursed Wasteland GO AddOn KP This adds traps to the world, when adventuring. Locking Devious Devices onto hapless victims. Requires... Deviously Cursed Wasteland Deviously Cursed Wasteland GO Addon KP Devious Devices Slave Heels Spoiler Download Slave Heels Patches choices... Devious Devices Slave Heels GO AddOn KP ... For the original Devious Devices v2.0 or Devious Devices Slave Heels GO AddOn KP v1.2 RC Version ... For the updated Devious Devices RC version An Add-On for Devious Devices Slave Heels, to add Ground Objects and Previews in your Pipboy, when looking at them. ======================================== See below for correct way to install them... Original ... for Devious Devices v2.0 users RC ............. for Devious Devices RC versions users ======================================== =============================================== Original Devious Devices For Devious Devices v2.0 users, aka... the original Devious Devices. =============================================== Devious Slave Heels GO KP 2.0 Version Requires... Devious Devices Slave Heels Devious Slave Heels GO KP Problem... Description says it has problems with disappearing feet, on FO4 Nude Basics. It hasn't been updated for a while, that was before I brought FO4 Nude Basics back from the dead. Info... Devious Slave Heels GO KP Adds Ground Models for Slave Heels Along with Transforms, to get a good Pipboy view Requires... Devious Devices Slave Heels ............ https://www.loverslab.com/files/file/14521-devious-devices-slave-heels-cbbe-fusion-girl/ Devious Devices Slave Heels GO KP Load Order Mod Organizer 2... Mod Name... Devious Devices Slave Heels Devious Devices Slave Heels GO KP Plugins... Devious Devices Slave Heels Pack Devious Devices Slave Heels GO KP.esp =============================================== RC Devious Devices For the Devious Devices RC version. =============================================== Devious Slave Heels GO KP RC Version Devious Heels with Ground Objects, and Previews in your Pipboy and Workbenches Adds Ground Models for Slave Heels Along with Transforms, to get a good Pipboy view === NOTE === The Author Deleted his Slave Heels mod, and merged it with Devious Devices RC version. If you use Devious Devices RC, you wont need my mods. Here's a link to my ARCHIVE, if you want Devious Devices Slave Heels mod. KP ARCHIVE LINK... open zip to get a full Devious Devices Website Archive. https://www.mediafire.com/file/c59xdfbap13zqty/OPEN_ZIP_FOR_FILES..._Devious_Devices_Slave_Heels_ARCHIVE.7z/file ========= Requires... Devious Devices Slave Heels Devious Devices Slave Heels GO KP RC Version High Heels Sound - Fallout 4 Edition Load Order Mod Organizer 2... Mod Name... Devious Devices RC Version Devious Devices Torture Devices Devious Devices Slave Heels Devious Devices Slave Heels GO KP Plugins... Devious Devices.esm TortureDevices.esm HHFootsteps.esp Devious Devices Slave Heels Pack.esp Devious Devices Slave Heels GO KP.esp ========================= NEW Replacer Nipple Rings... New PiercingNSoulBlue_Rings CBBE KP A Mashup using DASHA Devious Collars ring, adding non morphing Nipple Rings... If you want to use them, just use the bodyslide. If you want to change back, just use the Vanilla bodyslide PiercingNSoulBlue ................................................... Vanilla PiercingNSoulBlue_Rings CBBE KP ............. Alternate huge Nipple Rings, for that, I am a Slave look Bodyslide... PiercingNSoulBlue_Rings CBBE KP ========================= Submitter Krazyone Submitted 08/05/2023 Category Models & Textures Requirements Devious Devices, Devious Torture Devices, Deviously Cursed Wasteland 5
Tesla_reloaded Posted August 5, 2023 Posted August 5, 2023 (edited) Thanks. Tho it'd be nice to remove all the unnecessarily required master files for this mod. Had to do it myself. In case someone else wants to run this mod without god damned AWKCR here's the edited ESP (still needs the rest from the original mod): https://mega.nz/file/EoQXlBaC#jR0tH0kZ27k9doKXY1MajD5bAy84BJe-Mo35zEnDj-o Edited August 5, 2023 by Tesla_reloaded
RenFL2 Posted August 5, 2023 Posted August 5, 2023 22 minutes ago, Tesla_reloaded said: Thanks. Tho it'd be nice to remove all the unnecessarily required master files for this mod. Had to do it myself. In case someone else wants to run this moe without god damned AWKCR here's the edited ESP (still needs the rest from the original mod): https://mega.nz/file/EoQXlBaC#jR0tH0kZ27k9doKXY1MajD5bAy84BJe-Mo35zEnDj-o Thank you sir. I was about to ask for that.
Krazyone Posted August 5, 2023 Author Posted August 5, 2023 7 minutes ago, jbezorg said: I would recommend updating to DD RC8 I tried that, for me it has MCM problems. The MCM not working correctly, so I uninstalled it, and downgraded back to the original Devious Devices v2.0 Once I'm done making all the Ground Models, the GO Models will be made, and would be an easy conversion, to make a new RC8 mod. If It needs converting, I haven't tried Devious Devices RC8 with my Krazyones Devious Ground Models mod.
Krazyone Posted August 5, 2023 Author Posted August 5, 2023 54 minutes ago, Tesla_reloaded said: Thanks. Tho it'd be nice to remove all the unnecessarily required master files for this mod. Had to do it myself. In case someone else wants to run this mod without god damned AWKCR here's the edited ESP (still needs the rest from the original mod): https://mega.nz/file/EoQXlBaC#jR0tH0kZ27k9doKXY1MajD5bAy84BJe-Mo35zEnDj-o Which Master files are unnecessary... I was just wondering, unless you are talking about the DLC and Armor Keywords. Plugins... Fallout4.esm ..................................................... Main game All DLC... DLCRobot.esm DLCWorkshop01.esm DLCWorkshop02.esm DLCCoast.esm DLCNukaWorld.esm ArmorKeywords.esm ......................................... Devious Devices v2.0 requirement DeviousDevices.esm .......................................... Devious Devices v2.0 main mod TortureDevices.esm ............................................ Devious Devices v2.0 requirement
vaultbait Posted August 5, 2023 Posted August 5, 2023 1 minute ago, Krazyone said: ArmorKeywords.esm ......................................... Devious Devices v2.0 requirement Yes, that. It's removed in RC8 (which I think most of us are using at this point).
Krazyone Posted August 5, 2023 Author Posted August 5, 2023 1 minute ago, vaultbait said: Yes, that. It's removed in RC8 (which I think most of us are using at this point). Once I've got all the Ground Models made, I'll make a ArmorKeywords free version. I'll have to load up RC8 again, last time I tried it, was a couple of weeks ago, and the MCM was glitchy. I was probably just missing something... What do you use instead of Armor Keywords... It's in the required, because I am still using Devious Devices v2.0, and it's on it's list of requirements.
vaultbait Posted August 5, 2023 Posted August 5, 2023 30 minutes ago, Krazyone said: Once I've got all the Ground Models made, I'll make a ArmorKeywords free version. I'll have to load up RC8 again, last time I tried it, was a couple of weeks ago, and the MCM was glitchy. I was probably just missing something... What do you use instead of Armor Keywords... It's in the required, because I am still using Devious Devices v2.0, and it's on it's list of requirements. I don't use anything "instead of" AWKCR. I just don't install AWKCR because it's no longer required if you use DD RC8 instead of 2.0. As for "glitchy" MCM in RC8, I think I've seen some users say they had to use a patched version of Deviously Cursed Wasteland (I don't use that mod so I can't say for sure).
JB. Posted August 5, 2023 Posted August 5, 2023 This is hard work. Thanks for the mod. I can't believe it has taken several years for me to finally understand that GO is Ground Object. ? ?
Krazyone Posted August 5, 2023 Author Posted August 5, 2023 54 minutes ago, vaultbait said: I don't use anything "instead of" AWKCR. I just don't install AWKCR because it's no longer required if you use DD RC8 instead of 2.0. As for "glitchy" MCM in RC8, I think I've seen some users say they had to use a patched version of Deviously Cursed Wasteland (I don't use that mod so I can't say for sure). The glitchy MCM I've seen before, it was in a couple of other mods I've used, or use. It was just just a missing mod, sometimes 2 or 3 mods. Devious Devices RC18 I never really used much, as it is heavily entrenched in the comments section, not having it's own mod page. I don't read the comments page on Devious Devices, so it generally flies under my Radar.
Krazyone Posted August 5, 2023 Author Posted August 5, 2023 1 hour ago, JB. said: This is hard work. Thanks for the mod. I can't believe it has taken several years for me to finally understand that GO is Ground Object. ? ? I'm glad you like it... Yeah... since I worked out how to make Ground Objects, I've been working on my Nexus mods, adding them, and First Person View models to my mods. No more bare arms, when wearing Shirts, Jumpers and Jackets, and pressing buttons. At least with my K-Girls Hunt mod... There's still a lot of Devious Devices Ground Objects to make, I might tweak the Devious Clothing as well, making them Skin-Tight, Slot 33, and maybe like Vtaw, skin deforming. The Vtaw skin deformations on the Slot 33 clothing, are amazing. 1
jbezorg Posted August 5, 2023 Posted August 5, 2023 2 hours ago, Krazyone said: I tried that, for me it has MCM problems. The MCM not working correctly, so I uninstalled it, and downgraded back to the original Devious Devices v2.0 This included updating the MCM menu by installing the post's attached config.json file in *modpath*\MCM\Config\DeviousDevices after the install?
jbezorg Posted August 5, 2023 Posted August 5, 2023 if that config.json file didn't work try this copy. DD MCM.7z 1
vaultbait Posted August 5, 2023 Posted August 5, 2023 46 minutes ago, Krazyone said: Devious Devices RC18 I never really used much, as it is heavily entrenched in the comments section, not having it's own mod page. I don't read the comments page on Devious Devices, so it generally flies under my Radar. That's mainly because the original DD author, Kimy, basically abandoned FO4 modding. Users of DD have been collecting bug fixes and quality of life improvements, and taking turns integrating them into possible "new versions" of DD, hoping to interest Kimy in making it a new official version or granting permission to publish it as a formal successor to DD. 1
Krazyone Posted August 5, 2023 Author Posted August 5, 2023 1 hour ago, vaultbait said: That's mainly because the original DD author, Kimy, basically abandoned FO4 modding. Users of DD have been collecting bug fixes and quality of life improvements, and taking turns integrating them into possible "new versions" of DD, hoping to interest Kimy in making it a new official version or granting permission to publish it as a formal successor to DD. Skyrims Prison Overhaul mod, was on it's own mod page, as an Addon. It took quite a few Years, before it became the official Prison Overhaul. Devious Devices RC18 is a full mod, as opposed to an Addon. Some of my early mods, all unpublished, were the same, Addon's free you up, without stepping on the original authors toes too hard. The original mod still being needed, even with a 90% rewrite. 1
Krazyone Posted August 5, 2023 Author Posted August 5, 2023 2 hours ago, jbezorg said: if that config.json file didn't work try this copy. DD MCM.7z 196.05 kB · 1 download Thanks... I'll use it when I finish making Krazyones Devious Ground Models, I'll then give it another go with Devious Devices RC18, currently working on getting all the Ground Models made first. Then I can start making 2 version... RC18... I was only using it with 1 mod, that was a hard requirement for it, as it used it's new features. Versions... Devious Devices v2.0 version Devious Devices RC version ....... with Armor Keywords removed 3
Krazyone Posted August 12, 2023 Author Posted August 12, 2023 Devious Devices GO KP RC version... I had a go at removing my mods unwanted masters for RC versions, it's pretty easy using F4Edit. If you are not used to using F4Edit, I'll be releasing Devious Devices GO KP RC Version in about a month. When I finish making all the Ground Models GO. and hopefully find out why the Previews images are zoomed out, and behind your head, when looking at them in the Pipboy. A few Vanilla items don't do this... 1. Load F4Edit 2. R-Click ........ Select None option 3. Click on my mods Selection Box and hit OK ......... [ ] Devious Devices GO KP.esp 4. R-Click Devious Devices GO KP.esp mod 5. Clean Masters 6. Yes 7. Save ( button is at the top left corner ) This will leave you with 3 Plugins as Master Files Click my Devious Devices GO KP.esp to highlight it Look at the Right side of screen Master Files will show only... Fallout4.esm TortureDevices.esm DeviousDevices.esm I haven't tested this, as I currently don't have Devious Devices RC installed, but it should work... If those are the only 3 Master Files needed. 1
vaultbait Posted August 13, 2023 Posted August 13, 2023 21 hours ago, Krazyone said: If you are not used to using F4Edit, I'll be releasing Devious Devices GO KP RC Version in about a month. When I finish making all the Ground Models GO. Keep in mind that RC8 includes a bunch of new items not implemented in 2.0 (multiple kinds of slave heels, tentacle parasites, additional variety for combinations of things with restrictive boots...). 21 hours ago, Krazyone said: hopefully find out why the Previews images are zoomed out, and behind your head, when looking at them in the Pipboy. You can control this with what transform is applied to the object. Custom transforms can be created and previewed easily in the CK. It allows you to set distance, orientation, and minimum/maximum zoom range. Every item can have a different transform if you want (though for efficiency you probably only need a few of them and can then reuse the same ones for multiple objects). 21 hours ago, Krazyone said: Master Files will show only... Fallout4.esm TortureDevices.esm DeviousDevices.esm I haven't tested this, as I currently don't have Devious Devices RC installed, but it should work... If those are the only 3 Master Files needed. RC8 also has DLCNukaWorld.esm and DLCworkshop02.esm as masters, though it's probably fine if this mod's only master are plugins whose forms it directly alters. 2
Krazyone Posted August 13, 2023 Author Posted August 13, 2023 (edited) 2 hours ago, vaultbait said: Keep in mind that RC8 includes a bunch of new items not implemented in 2.0 (multiple kinds of slave heels, tentacle parasites, additional variety for combinations of things with restrictive boots...). I wasn't aware of any new stuff, except the MCM Options... New Slave Heels... sound good. Tentacle Parasite... I was planning to make a Ground Object for it, even though it never gets dropped. I'll find out, when I eventually jump into using Devious Devices RC... in about a months time. 2 hours ago, vaultbait said: You can control this with what transform is applied to the object. Custom transforms can be created and previewed easily in the CK. It allows you to set distance, orientation, and minimum/maximum zoom range. Every item can have a different transform if you want (though for efficiency you probably only need a few of them and can then reuse the same ones for multiple objects). Transforms... it's new to me, I'll have to do some searching for them. It bothers me, not having a good preview picture. Found a YouTube Tutorial... Transforms Tutorial 2 hours ago, vaultbait said: RC8 also has DLCNukaWorld.esm and DLCworkshop02.esm as masters, though it's probably fine if this mod's only master are plugins whose forms it directly alters. Devious Devices RC the Ground Objects Addon, I will tailored to it to use Devious Devices RC. Not just an afterthough... I'll have to jump onto using Devious Devices RC, to make sure everything works okay. I always like to have the DLC's added, as I like to pull stuff out of them to use. The Nipple Rings were pulled directly off the Devious Devices v2.0 Dasha Collar, I've been into making Mash-Up items, since I recently discovered how to do it. The Non-Morphing Nipple Rings were something I have wanted in the game for a long time, but didn't know how to make, until now... Just a bodyslide replacer, for now... Edited August 13, 2023 by Krazyone
Krazyone Posted August 14, 2023 Author Posted August 14, 2023 The next update will have Previews that work, in the Pipboy. Going off what Vaultbait said, and the Transforms Tutorial I found on YouTube. I've managed to make the Preview Images work, still tweaking them to try and get them all centred, but the ones I've done are looking good.
Krazyone Posted August 14, 2023 Author Posted August 14, 2023 Devious Devices DD Ground Models KP v1.15 Massive Update... All the Previews in the Pipboy and Workbenches are now correct, thanks to information from Vaultbait, of what I was missing. A little bit of messing around in the Creation Kit, and a YouTube video on how to make Transforms... Transforms Tutorial, and I made a metric Ton of Transforms, aka Previews in your Pipboy, when looking at Devious Devices. Added more Ground Objects GO Pics... Added 7 more Pics 2
vaultbait Posted August 14, 2023 Posted August 14, 2023 Just a heads up, DD RC9 is available now, superseding RC8. I'll try to find time to make any relevant updates to the FG+HHS conversions soon. 2
Krazyone Posted August 14, 2023 Author Posted August 14, 2023 3 minutes ago, vaultbait said: Just a heads up, DD RC9 is available now, superseding RC8. I'll try to find time to make any relevant updates to the FG+HHS conversions soon. Nice... a link to the latest version, I always like checking the Change Logs Quote... I'll try to find time to make any relevant updates to the FG+HHS conversions soon. What are updates to the Fusion Girl and HHS conversion, I don't know what they are.
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