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  • 3 months later...
Posted
On 1/14/2024 at 7:03 PM, hana120 said:

Interesting mod.
I just tested it.
It’s interesting 5 minutes but after that it gets tired.
Especially since it’s game over after.
However, I think something is missing.
After the PC was captured by the mimic.
I would have added a phase before the one where the PC is in skeleton.
Phase 1: The PC is raped/fucked by the tentacle and then captured.
2nd phase: We find the PC inside but not yet fully digested. It is still whole. We see the digestive fluids of the mimic on the character.
With in message, that the mimic pleases you with its tentacles and fluids in the vagina of the PC.
And then the other phases.

 

 

I was just about to write almost the same thing.

 

It would have been great to have a longer foreplay with some tentacle cuddling.

And then when the PC is inside, it should be digested slowly and the skeleton should only be the last stage.

(Or just the undamaged body at the beginning and only the skeleton at the last stage.)

 

I really like the inside view, but seeing the skeleton right from the start is not exactly ideal in my opinion.

I would be great to have here an internal view similar to the dragon vore animations.

 

 

@MadMansGun Any plans for the next update?

Posted
9 hours ago, poblivion said:

 

 

I was just about to write almost the same thing.

 

It would have been great to have a longer foreplay with some tentacle cuddling.

And then when the PC is inside, it should be digested slowly and the skeleton should only be the last stage.

(Or just the undamaged body at the beginning and only the skeleton at the last stage.)

 

I really like the inside view, but seeing the skeleton right from the start is not exactly ideal in my opinion.

I would be great to have here an internal view similar to the dragon vore animations.

 

 

@MadMansGun Any plans for the next update?

You have the same animation as the mod, in the HCOS mod but without the gore version. Instead of the skeleton, you have the entire PC.
After you have Baka which proposes an animation with the mimic (not mortal) or the mimic spits out the whole PC.

 

Personally, I no longer use this mod.
It was fun 5 minutes and after.
On the other hand you can use it to get rid of a follower or character you do not like because the NPC will also die and disappear.

Posted

This reminded me that there was a mod that allowed you to enslave enemies (bandits and others...). The mod also allowed you to give them commands. It would be fun to use bandits as fodder for mimics.

And if the mimics spit out some gold as a reward, it would be a great motivation for further feeding.

 

I guess I'll try it.

  • 1 month later...
Posted
On 6/14/2024 at 11:38 PM, hana120 said:

You have the same animation as the mod, in the HCOS mod but without the gore version. Instead of the skeleton, you have the entire PC.
After you have Baka which proposes an animation with the mimic (not mortal) or the mimic spits out the whole PC.

 

Personally, I no longer use this mod.
It was fun 5 minutes and after.
On the other hand you can use it to get rid of a follower or character you do not like because the NPC will also die and disappear.

how would i do the anmi from HCOS? there are no mimics that are not from this mod

Posted
13 minutes ago, Owan1 said:

how would i do the anmi from HCOS?

 

it counts as a female masturbation animation, so be female* and cast matchmaker on yourself, then press H and find/select the animation.

 

*or turn on the setting in sexlab's mcm that makes you use the opposite gender's animations.

Posted
3 hours ago, MadMansGun said:

 

it counts as a female masturbation animation, so be female* and cast matchmaker on yourself, then press H and find/select the animation.

 

*or turn on the setting in sexlab's mcm that makes you use the opposite gender's animations.

Is the animation not able to occur randomly when starting a random masterbation animation, if so is there a animation selection mod for VR users?

Posted

Based on what I've been dealing with, I don't think its possible to use any type on object in animations with VR, all furniture is invisible even when excluding invis furniture animations. thanks for your attempts to help.

Posted

Also just to let you know, The mimic from this mod is also invisible (When the animation starts). Just found that out

  • 1 month later...
Posted (edited)

update: some edits to internal cam effect, and a small reward for feeding followers to the friendly mimics.

Edited by MadMansGun
Posted (edited)

I imagine these could be placed around Skyrim automatically and randomly using the Base Object Swapper for SE ? Just a thought. 👀

 

Also any chance of a version that eats all your armor and spits you back out after sex instead of eating you ? I think that could be fun.

Edited by -Ayleth-
Posted
6 hours ago, -Ayleth- said:

I imagine these could be placed around Skyrim automatically and randomly using the Base Object Swapper for SE ? Just a thought. 👀

the problem with that is many chests are not on flat level ground, some are even half buried in the ground. the animation will not look good if the mimic is not placed correctly.

also replacing the wrong chest could make quest items unobtainable, the mimic is a button, it can't hold anything (as far as i know).

 

6 hours ago, -Ayleth- said:

Also any chance of a version that eats all your armor and spits you back out after sex instead of eating you ? I think that could be fun.

fun yes, but i'm having a hell of a time trying to animate a exit animation, tentacles are not easy to work with.

  • 4 weeks later...
Posted (edited)

Agreed that a non-lethal option would be nice. Could even do a simple fade-to-black after the animation plays that has you on the ground with the implication it spit you back out. Perhaps with health/magic/stamina drained to dangerous levels, or even use HP/MP/STA as a lethality check, where if you have enough then you survive and get spit out.

 

Just spitballing.

Edited by jharise
  • 2 months later...
Posted (edited)
3 hours ago, Eden said:

interesting, not sure how i missed that one.

it seems much more complicated than what i'm doing, the traps even have behavior files of there own.

 

oh well, at least my mimic looks healthy.

edit: also i can't even load a save with that mod installed.

Edited by MadMansGun
  • 1 month later...
Posted (edited)

Not in VR, just classic, but I'm also having the problem where the mimic disappears. The surprise mimics (looking great) still have their regular animation, but after my character strips it's just him bobbing up and down midair without a mimic for the "friendlies." Really excited about this and your dragon mod btw, thanks for all the work!

Edit: seems to be working depending on how much it feels like it when loading the individual save. Whiterun's friendly ran normal... but the evil one that got me in another city disappeared haha so all a game of luck with my setup I guess.

Edited by hbsvrpg
Posted
7 hours ago, hbsvrpg said:

Not in VR, just classic, but I'm also having the problem where the mimic disappears. The surprise mimics (looking great) still have their regular animation, but after my character strips it's just him bobbing up and down midair without a mimic for the "friendlies." Really excited about this and your dragon mod btw, thanks for all the work!

Edit: seems to be working depending on how much it feels like it when loading the individual save. Whiterun's friendly ran normal... but the evil one that got me in another city disappeared haha so all a game of luck with my setup I guess.

maybe it's slow scripts?

try this to see if it runs any better

https://www.nexusmods.com/skyrimspecialedition/mods/77779?

 

the only other thing i can think of is your behavior file is not loading the AnimObjects correctly, so rerun FNIS i guess?

 

camera collision could also be a interfering, but that usually only happens in animations with 2 or more actors.

....also you say that you have my dragon mod so that means camera collision should already be disabled and not a problem anymore.

Posted
On 1/19/2025 at 4:26 AM, MadMansGun said:

maybe it's slow scripts?

try this to see if it runs any better

https://www.nexusmods.com/skyrimspecialedition/mods/77779?

 

the only other thing i can think of is your behavior file is not loading the AnimObjects correctly, so rerun FNIS i guess?

 

camera collision could also be a interfering, but that usually only happens in animations with 2 or more actors.

....also you say that you have my dragon mod so that means camera collision should already be disabled and not a problem anymore.

Thanks for the fast reply, sorry for the delayed one.

Using papyrus for other stuff, and the dragon mod isn't always sure where the prey should be as they're eaten but mostly gets things aligned well. I genuinely don't know why sometimes the mimics go and other times not, maybe my computer just can't keep up every now and then, it's getting old haha

If there is an occasional hiccup, it must just be me not paying attention - I absolutely love this and the dragon mod both, I really appreciate the work you put into them!

  • 6 months later...
  • 6 months later...
Posted

So I would like this to be updated to make it so you aren't instantly digested and the mimic just... fucks bones? Making it slowly digest to bones is an idea. As for mean and evil mimic that makes since.

Posted (edited)

as i've said on previous pages (....or maybe that was on the dragon killmove page) i don't have a way to do that, the internal mesh & skeleton is just a camera effect. there is no way i know of to load the player model into that.

Edited by MadMansGun

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