Jump to content

Recommended Posts

Posted
1 hour ago, Fearlessfox22 said:

Not sure what could be happening but once the animation starts the mimic disappears completely, however the "stomach" that you end up in loads just fine. 

did you forget to run fnis?, also did you install the right version of the mod?

Posted
On 8/3/2023 at 6:25 PM, MadMansGun said:

did you forget to run fnis?, also did you install the right version of the mod?

I did and have the se/ae version of the mod the only other thing I can think of is the fact that I also have your cbg kill moves installed but cant think of why those would cause issues

Posted

Transitioning straight to skeleton is a little jarring, can you make it multiple stages? use multiple FX cam something like:

 

Debug.SendAnimationEvent(PlayerRef, "FriendlyMimicHeadFirst")
            Utility.Wait(23.5)
            Game.ForceFirstPerson()
            FXMimicCam1.Play(PlayerRef)
            aaaMimicInsideLoopSound.play(PlayerRef)
            PlayerRef.SetAlpha(0)
            Debug.TraceAndBox("message 1")

            Utility.Wait(30)

            FXMimicCam1.Stop(PlayerRef)

            FXMimicCam2.Play(PlayerRef)

            Debug.TraceAndBox("message 2")

            Utility.Wait(30)

            FXMimicCam2.Stop(PlayerRef)

            FXMimicCam3.Play(PlayerRef)

            Debug.TraceAndBox("message 3")

            Utility.Wait(15)

            ... ... ...

            PlayerRef.Kill()

 

Cam 1 would be just a regular body, Cam 2 maybe something in between and Cam 3 the skeleton you got now. I'm complete noob at scripts and zero experience in Blender, this is just an idea.

Maybe borrow something from Toast's for Cam 2?

 

Posted
4 hours ago, someoneww1 said:

Cam 1 would be just a regular body

the problem here is WHOS regular body? human? argonian? khajiit? Lykaios? Selachii? male? female? skin/fur color? if female cbbe or unbp? if male sos or sam?

dealing with 20+ bodys does not work.

Posted
19 hours ago, MadMansGun said:

the problem here is WHOS regular body? human? argonian? khajiit? Lykaios? Selachii? male? female? skin/fur color? if female cbbe or unbp? if male sos or sam?

dealing with 20+ bodys does not work.

I don't know how it could be incorporated into scripts or the rest of the mod but the console command "player.placeatme 7" in game spawns a clone of your character. could be an idea to play around with?

Posted (edited)
37 minutes ago, someoneww1 said:

I don't know how it could be incorporated into scripts or the rest of the mod but the console command "player.placeatme 7" in game spawns a clone of your character. could be an idea to play around with?

 

The issue is that in first person, the player doesn't have a body unless if they are using Joy of Perspective, Immersive First Person, Enhanced Camera, etc.

 

The FX that applies doesn't have the player body animate. Under the hood, it's just an FX applied around the camera. So even if you do have a body to animate, it wouldn't work.

 

A suggestion, is that I could see placing the effect with an invisible platform collision within it, as a moveable static high in the sky, and using TranslateTo on the player up there, then forcing 3rd person with an idle animation, and making sure player controls are disabled, but that's having to introduce a completely different method of applying the visuals, and you'd need to lock the third person camera to the body's head, whilst hiding the head.

Edited by Chosen Clue
Posted
2 hours ago, VoreQ said:

could you disclose the location of the evil mimic for those of us who just want to see our Dragongals get nommed? ?

Spoiler


fsscr002.png


 

Posted (edited)
4 hours ago, vaelh69 said:

Could you release a version where instead of dying you wake up here and have to escape?

tweaking the script to be a teleport should not be hard, but that room/cave is not meant to be accessed until its quest is started, i don't know what would happen if you entered it prematurely.

 

but it's certainly a fitting mod to try and connect to, replacing the starting door with a custom mimic would fit nicely with the mod's theme.

Edited by MadMansGun
  • 2 weeks later...
  • 2 weeks later...
Posted (edited)
On 7/23/2023 at 6:22 PM, MadMansGun said:

in theory it's possible, but implementing it is kind of a bitch (and there's no chance in hell for the non-CBG dragon mod because that's an actual killmove animation)

the biggest annoyance is animating someone coming back out, just running the animation in reverse does not look right so another one would be needed (and the tentacles are fucking god awful to work with)

also the internal cam effect would probably need to be removed or replaced with something else.

 

Edit: apparently this was already suggested to an extent but I'll leave it anyway

 

Possible dumb idea to avoid the whole coming back out aspect -
What if your char just blacks out (when you "choose" [IE hit some key or something otherwise it just loops] to leave) and you wake up on the floor either nearby or even outside/another random spot of the dungeon/where-ever (maybe with a debuff [cause you've been drained and you're all slimy/wtv))? I realize its not "optimal" in terms of immersion perhaps but I think (hope?) it'd be vastly less of an ask on your time.

Edited by Lilzt3hcat
missed a post which suggested something similar
Posted
7 hours ago, Lilzt3hcat said:

 

Edit: apparently this was already suggested to an extent but I'll leave it anyway

 

Possible dumb idea to avoid the whole coming back out aspect -
What if your char just blacks out (when you "choose" [IE hit some key or something otherwise it just loops] to leave) and you wake up on the floor either nearby or even outside/another random spot of the dungeon/where-ever (maybe with a debuff [cause you've been drained and you're all slimy/wtv))? I realize its not "optimal" in terms of immersion perhaps but I think (hope?) it'd be vastly less of an ask on your time.

 

I'm remembering a thing from Warframe that works this way - the Deimos open world area has these fast-travel "pod-worms" that teleport the player back to the start of a Vault Run by swallowing them and then ejecting them out through an orifice that is always visible on the map. Something like that could work here - I noticed that the Mimic's internal mesh partially clips into the ground as a necessity for how it works, and you could expand on that by putting a "Mimic Anus" pod outside of a dungeon where one lives - its digestive tract runs through the dungeon itself like a giant worm-pipe and exits outside. Then, if the player is made to somehow survive being nommed (a Max HP check versus a set "Digestion Threshold" on the Mimic, or maybe having a certain item in your inventory?), they black out and respawn at the entrance beside the Mimic Anus. Maybe surround it with bones and clutter to simulate the remains of previous adventurers, have the player lose inventory items as a consequence for falling for the Mimic trap.

 

We've really come a long way from the ol' Warp Pipe of yore.

  • 2 weeks later...
Posted

Imagine using that Base Object Swapper mod to randomly swap out chests to mimics in the world with a low percentage chance. Though I would like it if it didn't kill you and just forcibly fucked you if you clicked on it without knowing.

  • 3 weeks later...
Posted (edited)

Not gonna lie, but as soon as I found and used one I got really disappointed with the gory internal. I'd prefer if I could use my character's body instead of skeletal remains :/

 

This is generally because I already have experienced mimics with HCOS, they were awesome there, I just dislike gore though. Any way we can get a non-lethal version?

Edited by Notherelolz
Posted (edited)
9 hours ago, Notherelolz said:

Not gonna lie, but as soon as I found and used one I got really disappointed with the gory internal. I'd prefer if I could use my character's body instead of skeletal remains :/

 

This is generally because I already have experienced mimics with HCOS, they were awesome there, I just dislike gore though. Any way we can get a non-lethal version?

maybe, but i'm dealing with other things right now. but you can delete the bones with NifSkope.

Edited by MadMansGun
  • 4 weeks later...
Posted
4 hours ago, no_way said:

Anyone got a screencap of what happens during this mod?  Any anims?

basically it's a shorter version of my mimic sexlab animation from HCOS....only with 100% more death and a "death screen" of sorts added to it.

  • 4 weeks later...
Posted

What would be uber good is to tie into amputator framework and have the mimic vomit you out minus a few limbs, and with some trauma damage affecting your stats.  Maybe burst from its over extended belly alien style.    

  • 1 month later...
Posted

Interesting mod.
I just tested it.
It’s interesting 5 minutes but after that it gets tired.
Especially since it’s game over after.
However, I think something is missing.
After the PC was captured by the mimic.
I would have added a phase before the one where the PC is in skeleton.
Phase 1: The PC is raped/fucked by the tentacle and then captured.
2nd phase: We find the PC inside but not yet fully digested. It is still whole. We see the digestive fluids of the mimic on the character.
With in message, that the mimic pleases you with its tentacles and fluids in the vagina of the PC.
And then the other phases.

  • 4 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...