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[mod] Deviant's Mask


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Posted

-Makes the best mod for the game

-Disappears for months

-Returns to update it before literally everyone else

-Refuses to elaborate

-Hopefully won't leave this time

 

Cheers mate

Posted (edited)

I have a rather unreasonable request: I hope to get some attention or a tip about what's wrong.

This mod, after about six months of updates, starts crashing on a random event, specifically on POD. Six months ago, the mod worked fine. Unfortunately, I can't find any clues in the crash log. If anyone has any clues, please let me know. I'll fix the problem myself (I'll just delete the event if necessary).

Prerequisites for the event:

1: You must be a land owner (wanderers won't trigger this event).

2: This event doesn't require the "deviants_demonanalslut" trait.

3: I haven't triggered the "whore house" event in about six months. It adds a negative (really negative?) attribute to your house. I strongly suspect this event is causing the POD crash because I've used this mod for a long time, and this is the only event I haven't been able to successfully trigger in the past six months.

If anyone has any leads, please let me know. Thank you.

Edited by aerosmei1
Posted

I would like to see the events of blackmail with any character you play .. not just the landed one with vassals.

 

I have traid to make it works that way but for now the events are not taking place.

 

Any idea?

 

image.png.87987234ab6950856501efa12c221458.png

Posted

If your character in the game is a Japanese game character, when you attempt to perform homage to your liege, there is at least one requirement (1. Your government uses vassal contracts 2. Your government uses tax jurisdictions 3. Your government uses manors). My playable character clearly has a manor, but this decision always can't be clicked. Is it because the 1.18 mod hasn't been adapted for Japan? How should I modify the code to remove this requirement from the decision?🥲

Are we modifying this file? Which part of the code should be changed? Is there anyone kind enough to help?

deviant_homage_events.txt

Posted

I haven't tinkered with the new DLC to know what would need modifying but the code you probably want to look at is in common\decisions\streaker_decisions.txt, specifically the 'deviantgo_homage_decision' block and look at what is under 'is_valid'. A quick glance suggests it might be the flags as the mod if looking for:

 

            government_has_flag = government_is_feudal
            government_has_flag = government_is_clan
            government_has_flag = government_is_administrative

 

but the Japanese admin/feudal government types have unique ones:

 

        government_is_japan_administrative

        government_is_japan_feudal

 

So adding:

 

            government_has_flag = government_is_japan_administrative

            government_has_flag = government_is_japan_feudal

 

might be what you need? Could be other stuff that's causing a problem but that's where I'd start to see if it fixes it.

Posted

It comes in quite a way into your descent into madness but at some point when you're far enough gone (I think Deviant Lunacy needs to be maxed) you have a chance for an event to pop where your guards will come in with certain demands. That'll open new events to fire that allow you to further enforce their loyalty.

Posted

Полный перевод на русский, делал с помощью ИИ. Могут быть неточности и ошибки, но в целом, я поиграл и перевод неплохой. Если автор будет выпускать обновления, постараюсь также обновлять перевод.

russian.zip

Posted
On 11/28/2024 at 9:20 PM, Fuseli said:

I do accept "event text donations" if they are are even close to the current contents of the mod. Since coding events is way faster to me than writing them. Find me on the carnalitas discord if you want to talk more. 

Hey there! Whats your @ on discord, or whats the best way to donate event texts to you?

  • 3 weeks later...
Posted

Is it just me or mod is not working properly? I have tried even roll back to 1.18.0 but same (1.18.1 too). I don't see any texts, only like commands "deviant.gotask" and all. I've tried putting it somewhere else, on top of everything else, below in the middle, run without other mods and with, nothing works.

Posted
On 12/13/2025 at 3:44 AM, Denoill said:

Is it just me or mod is not working properly? I have tried even roll back to 1.18.0 but same (1.18.1 too). I don't see any texts, only like commands "deviant.gotask" and all. I've tried putting it somewhere else, on top of everything else, below in the middle, run without other mods and with, nothing works.

Do you play english version of the game? Looks like missing localizaiton

Posted
On 11/10/2025 at 8:34 PM, cuojuetianji said:

If your character in the game is a Japanese game character, when you attempt to perform homage to your liege, there is at least one requirement (1. Your government uses vassal contracts 2. Your government uses tax jurisdictions 3. Your government uses manors). My playable character clearly has a manor, but this decision always can't be clicked. Is it because the 1.18 mod hasn't been adapted for Japan? How should I modify the code to remove this requirement from the decision?🥲

Are we modifying this file? Which part of the code should be changed? Is there anyone kind enough to help?

deviant_homage_events.txtFetching info...

LET "OR = {
    government_has_flag = government_is_feudal
    government_has_flag = government_is_clan
    government_has_flag = government_is_administrative
}"   change to "OR = { always = yes }"

streaker_decisions.txt

  • 4 weeks later...
Posted

A lot of functions from this mod would be cool if AI had access to them. Like doing carnal homage, or sending courtesans to the (male) player court.

Dunno if it's possible but it would make the game a lot more interesting imho. 

  • 4 weeks later...
  • 2 weeks later...
Posted

I hope the mod expands a bit to include more events for adventurers. I have this story in my head of a female character starting out as a prostitute and working her way up to becoming landed, but prostitution events for adventurers is a bit lacking. Good mod otherwise.

  • 2 weeks later...
Posted (edited)

I present the Landless Adventurer Futa version of this mod.

This is a lazy patch where I basically:
- Lets futa participate in all events men can. Basically replaced all instances of "female = no" with "(female = no) or (has futa trait)" so that events aren't hardlocked into being hetreosexual. (There is no seperate  graphical to accomidate whether the partner is male or female but... in most of the images you can't even see the male character, so it largely doesn't matter)
- Makes it landless adventurer compatible. I basically removed the "is_landed" requirement from every event, and replaced all references to "vassals" with "courtiers". Except maybe one or two instances where it involved title transfer events. 

- Allows artifact-dependent events to proc without equipping them. I was tired of having to keep artifacts with horrible stats on just to unlock certain events in this mod. So now events just check if it's in your inventory instead of if you're actually wearing it.


It's quick and lazy, but it seems to largely work. There are very tiny inconsistencies due to it referencing feudal lord stuff like a throne room, but it's far better than being completely banned from the events as an adventurer. 
 

 

deviants_mask_mod.7z

Edited by veedanya
Posted
On 3/19/2026 at 8:57 PM, veedanya said:

I present the Landless Adventurer Futa version of this mod.

This is a lazy patch where I basically:
- Lets futa participate in all events men can. Basically replaced all instances of "female = no" with "(female = no) or (has futa trait)" so that events aren't hardlocked into being hetreosexual. (There is no seperate  graphical to accomidate whether the partner is male or female but... in most of the images you can't even see the male character, so it largely doesn't matter)
- Makes it landless adventurer compatible. I basically removed the "is_landed" requirement from every event, and replaced all references to "vassals" with "courtiers". Except maybe one or two instances where it involved title transfer events. 

- Allows artifact-dependent events to proc without equipping them. I was tired of having to keep artifacts with horrible stats on just to unlock certain events in this mod. So now events just check if it's in your inventory instead of if you're actually wearing it.


It's quick and lazy, but it seems to largely work. There are very tiny inconsistencies due to it referencing feudal lord stuff like a throne room, but it's far better than being completely banned from the events as an adventurer. 
 

 

deviants_mask_mod.7z 120.23 MB · 3 downloads

I think the mod file is missing. I could be wrong/dumb. 

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