prideslayer Posted November 24, 2011 Posted November 24, 2011 New animations are finally making into SexoutNG, and we need some props to go with them. Here's my wishlist. My undying gratitude to anyone who can provide the models before I try it myself. I can handle the textures if nobody else can. 1. Deathclaw penis. 2. Spore carrier penis. 3. Brahmin penis. 4. Bighorner penis. 5. YaoGai penis. Erect versions are what is 'needed'. Swinging danglers would be cool as well, so I can attach them to many of the default idle anims for the creatures. We have bouncing breasts, now we need swingin' penises.
Cezul Posted November 25, 2011 Posted November 25, 2011 If i remember correctly, there is a erect spore carrier mesh, i actually tried adding a penis to the original..hold on i think i have the files that i'm talking about.. Here, found em. The files i uploaded are the ones i'm talking about, they're the Trogs from sexus, i once tried copy pasting the penis on these onto the spore carrier in NV with no success, maybe you can get this up and working?
prideslayer Posted November 25, 2011 Author Posted November 25, 2011 I'll take a look, thanks! Not sure how they were done; the dog and supermutant just use a penis 'prop' NIF, they don't alter the base model; the props are just automatically added whenever a sex animation plays, and are removed when it's done. The beer bottle, baton, wrench, and pipe work the same way. Is that what's in this file? If it's a full body replacer... well.. I'll see what I can do about extracting the naughty bits or something. Don't need all the spores running around with stiffies all the time.
Cezul Posted November 25, 2011 Posted November 25, 2011 I'll take a look' date=' thanks! Not sure how they were done; the dog and supermutant just use a penis 'prop' NIF, they don't alter the base model; the props are just automatically added whenever a sex animation plays, and are removed when it's done. The beer bottle, baton, wrench, and pipe work the same way. Is that what's in this file? If it's a full body replacer... well.. I'll see what I can do about extracting the naughty bits or something. Don't need all the spores running around with stiffies all the time. [/quote'] Figured these would help
Cezul Posted November 29, 2011 Posted November 29, 2011 Also, this may be kind of a cop out, but maybe you could just take the normal human penis mesh, and just apply a new texture to it maybe? Either this or edit the dog penis in nifskope and remove the knot if possible, and then retexture it. Say for the Spore creature just give it a green mossy texture at the base and a purple slimy one for the actual shaft and head?
Halstrom Posted November 29, 2011 Posted November 29, 2011 I'm going to need a Maggot / Larve Creature Model for Cazador & Bloatflies later, could just change the size & retexture to make them look differnent.
prideslayer Posted November 29, 2011 Author Posted November 29, 2011 I'm going to need a Maggot / Larve Creature Model for Cazador & Bloatflies later' date=' could just change the size & retexture to make them look differnent. [/quote'] Do they need to be articulated/rigged/animated NPCs or just 3d objects/items like 'misc' or 'junk' or what?
hinugundam Posted November 29, 2011 Posted November 29, 2011 I'm going to need a Maggot / Larve Creature Model for Cazador & Bloatflies later' date=' could just change the size & retexture to make them look differnent. [/quote'] isn't there already one from FO3 Sexus?
Guest Donkey Posted November 29, 2011 Posted November 29, 2011 Yep, and also some animations that work in new vegas.. They are using the same engine and the same model that is why very little is needed to port stuff over.
mundaneunspeakable Posted November 29, 2011 Posted November 29, 2011 As part of this pose pack: http://www.4shared.com/get/R4Youan_/HentaiPoses_v3.html there is a Failed FEV subject Animobject with a suitable penis I have used before in my private mods. It's not a seperate mesh, but it can be adapted easily enough.
prideslayer Posted November 29, 2011 Author Posted November 29, 2011 As part of this pose pack: http://www.4shared.com/get/R4Youan_/HentaiPoses_v3.html there is a Failed FEV subject Animobject with a suitable penis I have used before in my private mods. It's not a seperate mesh' date=' but it can be adapted easily enough. [/quote'] What's it made to 'fit'? Failed FEV = supermutant? We already have supermutant, spore (I haven't integrated yet), dog, and human. I think I'm going to make my own for the robot. It should really just look like some kind of future-retro dildo, not an actual penis. Will try to get that done soonly and get fisto and other protectrons operational. After that, maybe securitrons, and then the final epic win, the multi-handed mr. handy/gutsy.
Halstrom Posted November 29, 2011 Posted November 29, 2011 Yep' date=' and also some animations that work in new vegas.. They are using the same engine and the same model that is why very little is needed to port stuff over.[/quote'] Cool that should work fine, also was thinking a white spandex vesion of the VaultSuit in P0 - P5 if anyone is bored, I suspect we've lost our top modeler EvilRunner to the mistress Sykrim for a while
hinugundam Posted November 30, 2011 Posted November 30, 2011 What's it made to 'fit'? Failed FEV = supermutant? We already have supermutant' date=' spore (I haven't integrated yet), dog, and human. [/quote'] Failed FEV is a DEAD creature (yes it only appears as dead stuff) in FO3. Its not exactlly supermutant.
mundaneunspeakable Posted November 30, 2011 Posted November 30, 2011 hmmm... you can resize it I suppose. It looks pretty generic would work for any mammal I think.
Guest user29 Posted November 30, 2011 Posted November 30, 2011 Yep' date=' and also some animations that work in new vegas.. They are using the same engine and the same model that is why very little is needed to port stuff over.[/quote'] Cool that should work fine, also was thinking a white spandex vesion of the VaultSuit in P0 - P5 if anyone is bored, I suspect we've lost our top modeler EvilRunner to the mistress Sykrim for a while Skyrim is just flat out the best game I've ever played. Like, I thought Oblivion got pretty stale after a little while, but I've put so many hours into Skyrim and it still regularly blows my mind.
Guest Donkey Posted December 12, 2011 Posted December 12, 2011 If we do request here is can someone make one for Gecko and some other creatures ??
iggypop1 Posted December 13, 2011 Posted December 13, 2011 As part of this pose pack: http://www.4shared.com/get/R4Youan_/HentaiPoses_v3.html there is a Failed FEV subject Animobject with a suitable penis I have used before in my private mods. It's not a seperate mesh' date=' but it can be adapted easily enough. [/quote'] How to convert it to NV?
GSBmodders Posted December 30, 2011 Posted December 30, 2011 This looks like the place to upload these so here goes Legion Slave Brand Fortress Cunt Locker the slave brand is not a skin texture, it is a separately textured mesh that should work perfectly fine for all type 3 skin textures. feel free to use these in your mods, convert, retexture, what ever http://www.4shared.com/archive/Yd33KrKj/NEWVEGASresources.html
ZaZ Posted December 30, 2011 Posted December 30, 2011 This looks like the place to upload these so here goes Legion Slave Brand Fortress Cunt Locker the slave brand is not a skin texture' date=' it is a separately textured mesh that should work perfectly fine for all type 3 skin textures. feel free to use these in your mods, convert, retexture, what ever http://www.4shared.com/archive/Yd33KrKj/NEWVEGASresources.html [/quote'] Hehe , Awesome Branding Animation to go With it , Is a Must
Halstrom Posted December 30, 2011 Posted December 30, 2011 Hmm wondering how to put the branding into SCR so we could tell if someone had been branded too Is the Branding a texture we could apply to Sexout Nude Body or any Preg Body Shape(which are just bodysuits)?
GSBmodders Posted December 30, 2011 Posted December 30, 2011 Hmm wondering how to put the branding into SCR so we could tell if someone had been branded too Is the Branding a texture we could apply to Sexout Nude Body or any Preg Body Shape(which are just bodysuits)? its a thin mesh and texture' date=' [img']http://i40.tinypic.com/6p3zaf.jpg[/img] it could be used without the body, similar to a slave collar but any body mesh that changes the rear end will have clipping issues. the texture itself relies on a transmap by removing the black background from the transmap and coloring it the brand could be added to a skin texture. if there are any body types that need this specaily altered to work with them it wont be a problem for me to make adjustments
Halstrom Posted December 30, 2011 Posted December 30, 2011 Hmm wondering how to put the branding into SCR so we could tell if someone had been branded too Is the Branding a texture we could apply to Sexout Nude Body or any Preg Body Shape(which are just bodysuits)? its a thin mesh and texture' date=' [img']http://i40.tinypic.com/6p3zaf.jpg[/img] it could be used without the body, similar to a slave collar but any body mesh that changes the rear end will have clipping issues. the texture itself relies on a transmap by removing the black background from the transmap and coloring it the brand could be added to a skin texture. if there are any body types that need this specaily altered to work with them it wont be a problem for me to make adjustments Hmm if it could be worn as an extra item would be good but otherwise it would require branded versions of the 15 odd naked Type3 Bodies we have now. I'd also like to see the branding applied to one of the breasts and maybe tastefully applied to one cheek on the face, but if the breasts bounce that would be complicated I guess, easier to add as a skin texture? Maybe the Powdergangers could have a Brand too.
GSBmodders Posted December 31, 2011 Posted December 31, 2011 Hmm if it could be worn as an extra item would be good but otherwise it would require branded versions of the 15 odd naked Type3 Bodies we have now. I'd also like to see the branding applied to one of the breasts and maybe tastefully applied to one cheek on the face' date=' but if the breasts bounce that would be complicated I guess, easier to add as a skin texture? Maybe the Powdergangers could have a Brand too. [/quote'] I see no reason it could not be used as an extra clothing item. When I made this I the idea of setting up something like the slave collar with the exception that the brand once applied could not be removed. I have done plenty of BBB work for oblivion so once I take a serious look at doing BBB armors for Fallout placing a brand on the breast should not be an issue. For example the lovers bitch prison iron replacer I did puts a tattoo onto a Bouncing Ass without any issues http://www.loverslab.com/showthread.php?tid=534 as for a powdergangers brand, I do not remember them having a symbol that they use. I suppose a stick of long fuse dynamite would do though. I'll play around a bit with that tonight the fiends seem to me to be more the type to mark a persons face, lore dosnt matter as much to me as good porn though
Guest Donkey Posted December 31, 2011 Posted December 31, 2011 yes but then you had a option on the skeleton to make the ass bounce, fallout skeleton don't have that many options. And ass bounce is not one of them. I hope a more universal skeleton is created for new vegas. resembling the on from oblivion. that way we can animate more fluently. I tried body extender, but it still has many problems. So i stopped working on it.
prideslayer Posted December 31, 2011 Author Posted December 31, 2011 GSB, the tattoos on your version of the irons in LoversBitch is my absolute favorite part of the whole mod (yes, even more than the actual sex), without question, so my hat is off to you sir. I've been trying to come up with a reasonable way to create a tattoo shop for a while, and this might be the first one to make it in. Something in the engine is adding 'decals' to the player, NPCs, and other stuff temporarily, but I haven't been able to figure out a way to do this in a mod, and I'm starting to doubt it's possible. I have a long term plan to try to do this in an NVSE plugin hat overwrites the nude body texture after overlaying the tattoo textures; preferably by directly modifying the loaded texture in DirectX, but worst case by overwriting the actual texture file (after making a backup) whenever a savegame is loaded. If the dds on disk must be overwritten, the code to detect when the player has installed a new nude texture is a little tricky. Short term, the mesh thing will work fine, but the problem with that is supporting different tattoos on different parts of the body. There are only three 'general purpose' armor slots (bodyaddon1, 2, and 3), as well as the 'upperbody' generic slot, and other mods may be using those slots for purposes unknown. Right now I'm leaning towards just using one slot (say BodyAddon1), but that means without a full-body mesh, you couldn't have multiple tattoos in different locations.
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