vaultbait Posted September 28, 2023 Posted September 28, 2023 1 minute ago, bobsandwich said: Sound does matter Anything else would be... unsound. 1
ebbluminous Posted September 28, 2023 Posted September 28, 2023 12 minutes ago, vaultbait said: Anything else would be... unsound. Sound advice 1
HeavyYoungHeathens Posted October 3, 2023 Author Posted October 3, 2023 Thanks everyone for 10k downloads ? 6
HeavyYoungHeathens Posted October 5, 2023 Author Posted October 5, 2023 On 10/4/2023 at 3:13 AM, Sir Bron said: Just found your page, Gonna give it a whirl. Thanks for the Work! Have you sent @JB. a set?? I did not see an explanation written about the differences between the Athletic Gapes vs Regular version on the home page, What is the difference before I install it. Thank you, I explained it in a few posts above and its also in Athletic Previews
adurvp28 Posted October 5, 2023 Posted October 5, 2023 great mod, I started using it and is awesome but found out something that if I remeber correctly goes together, so: i started the devious devices quest in front of sanctuary as the actions start the character acts them but sounds comes way afterwards, for example: plug vibrates or PC struggles and nora squirms on place, action is silent but after several seconds your voice files kick up,
HeavyYoungHeathens Posted October 5, 2023 Author Posted October 5, 2023 (edited) 1 hour ago, Sir Bron said: So find it for myself...Got it. you know, to put it plain...If that info was on the download page in the description, it would save you from stupid people like me asking questions you are tired of answering. Just saying its nothing like that at all, gapes version does what it says, it adds some chance of gaping/farting sounds play in the end of UAP animations as well as during wet slaps (SC animations) Its nothing over the board or super disturbing, there is a preview you can listen to in "Previews" and it is marked [Optional], I just don't feel comfortable explaining what gaping means 1 hour ago, adurvp28 said: great mod, I started using it and is awesome but found out something that if I remeber correctly goes together, so: i started the devious devices quest in front of sanctuary as the actions start the character acts them but sounds comes way afterwards, for example: plug vibrates or PC struggles and nora squirms on place, action is silent but after several seconds your voice files kick up, I will look at it... In theory it shouldn't happen as non of the files have silence in the beginning I don't know the voodoo magic behind the code, but sometimes it feels like some of the files don't load completely on the first launch. Usually 1 reload helps a lot (its the same bug when if you download menu replacer music, there is a chance that it just won't load, or will load with a small pause) Its also vital to have your game run relatively smoothly, script lag or fps drops can bottleneck sounds and then you get the barrage of sounds once your game stopped freezing Edited October 5, 2023 by HeavyYoungHeathens
vietthai96 Posted October 7, 2023 Posted October 7, 2023 idk what i did wrong, but while most other mods the voice do normally, Devious Devices is completely muted, i thought it is mod problem, but when i reinstall DD's default voice, the voice play normally, it just didn't play the voicepack
HeavyYoungHeathens Posted October 9, 2023 Author Posted October 9, 2023 (edited) On 10/7/2023 at 1:23 PM, vietthai96 said: idk what i did wrong, but while most other mods the voice do normally, Devious Devices is completely muted, i thought it is mod problem, but when i reinstall DD's default voice, the voice play normally, it just didn't play the voicepack This is being looked at right now. I will do more play-testing. Right now all of the DD sounds are changed. Named Correctly and should be loud enough. I have a guess that some of the sounds may not have reached the required db level for the mod to recognize them, but thats a vague guess Also please check if your sounds are loud enough in settings. DD sounds will play only during DD events, make sure that these events actually happening. If someone also faces this issue please report it, it will be easier to identify where the problem lies that way. Edited October 9, 2023 by HeavyYoungHeathens
deathmorph Posted October 9, 2023 Posted October 9, 2023 18 minutes ago, HeavyYoungHeathens said: Right now all of the DD sounds are changed. Named Correctly and should be loud enough. Would it be possible for you to take a look at SH's orgasm sound for one of the upcoming updates? I disabled it because it is so loud and my wife looks at me every evening ^^ Maybe make it quieter or better find a suitable counterpart for the young girl file
vietthai96 Posted October 9, 2023 Posted October 9, 2023 1 hour ago, HeavyYoungHeathens said: This is being looked at right now. I will do more play-testing. Right now all of the DD sounds are changed. Named Correctly and should be loud enough. I have a guess that some of the sounds may not have reached the required db level for the mod to recognize them, but thats a vague guess Also please check if your sounds are loud enough in settings. DD sounds will play only during DD events, make sure that these events actually happening. If someone also faces this issue please report it, it will be easier to identify where the problem lies that way. it is completely muted, for some reason, even vanilla DD voice which actually not really loud, work normal and i can hear them, UAP voice play normally, other mod such as, but well, since DD is somehow completely muted, i also think that it not loud enough, but max volume from both in game and my computer do nothing, vibration sound of the plug play normally, but not the moaning voice of the character, voice for other mods like Elzee mods work completely normal, somehow only DD moaning voice is completely muted, i even revert DD RC9 back to RC8 in case RC9 script being broken, but still the same, i install your mod accordingly, your voice mod is the last to overwrite, but still, what i'm confuse that only DD plug event moaning is completely muted, other work completely normal. And in case you wonder, i download both Regular and Gapes version, both version is the same, the moaning is completely muted, lol, i rack my brain but can't think of anything that make sense for this
HeavyYoungHeathens Posted October 9, 2023 Author Posted October 9, 2023 2 hours ago, vietthai96 said: it is completely muted, for some reason, even vanilla DD voice which actually not really loud, work normal and i can hear them, UAP voice play normally, other mod such as, but well, since DD is somehow completely muted, i also think that it not loud enough, but max volume from both in game and my computer do nothing, vibration sound of the plug play normally, but not the moaning voice of the character, voice for other mods like Elzee mods work completely normal, somehow only DD moaning voice is completely muted, i even revert DD RC9 back to RC8 in case RC9 script being broken, but still the same, i install your mod accordingly, your voice mod is the last to overwrite, but still, what i'm confuse that only DD plug event moaning is completely muted, other work completely normal. And in case you wonder, i download both Regular and Gapes version, both version is the same, the moaning is completely muted, lol, i rack my brain but can't think of anything that make sense for this Then I think the issue is on my hand. I clearly remember when i play tested everything worked perfectly, then I thought "I will lower the DB just a tiny bit so it wont be that loud" and after that it got ruined. Very annoying. I will fix the issue in the upcoming update, sorry for inconvenience
vietthai96 Posted October 10, 2023 Posted October 10, 2023 7 hours ago, HeavyYoungHeathens said: Then I think the issue is on my hand. I clearly remember when i play tested everything worked perfectly, then I thought "I will lower the DB just a tiny bit so it wont be that loud" and after that it got ruined. Very annoying. I will fix the issue in the upcoming update, sorry for inconvenience No problem, still i should have ask this sooner, i read through the entire thread and no one complain so i think the problem is on my end, wrecked my entire modlist just to see what cause the problem and find nothing, i even play the wav voice files directly with mp3 player and lol found no problem, your voice mod is great so it is frustrating to me that somehow it didn't work
IBAGadget Posted October 10, 2023 Posted October 10, 2023 Really like this mod. Just found and started using it today, but already had one rather amusing incident. Got nailed by a Legendary Synth near Malden Station, and subsequently Violated. Was rather amusing (and mildly disturbing) to hear a bunch of jeering raiders clapping, taunting, and generally being annoying while I was being shafted by a single synth with no one else around. No idea if that's related to this mod, but I've never had that happen before, even when I was being violated in Thicket Excavations, surrounded by raiders.
HeavyYoungHeathens Posted October 10, 2023 Author Posted October 10, 2023 7 hours ago, vietthai96 said: No problem, still i should have ask this sooner, i read through the entire thread and no one complain so i think the problem is on my end, wrecked my entire modlist just to see what cause the problem and find nothing, i even play the wav voice files directly with mp3 player and lol found no problem, your voice mod is great so it is frustrating to me that somehow it didn't work ? 5 hours ago, IBAGadget said: Really like this mod. Just found and started using it today, but already had one rather amusing incident. Got nailed by a Legendary Synth near Malden Station, and subsequently Violated. Was rather amusing (and mildly disturbing) to hear a bunch of jeering raiders clapping, taunting, and generally being annoying while I was being shafted by a single synth with no one else around. No idea if that's related to this mod, but I've never had that happen before, even when I was being violated in Thicket Excavations, surrounded by raiders. Oh, this must be UAP moans voice files, it has a folder of Male Aggressive Voice, you can mute it to erase the chance if it recurring. I will probably make some sort of FOMOD in the future so people will pick and choose what they want. Right now however, since it is UAP limitation and some people prefer raiders to be more vocal I won't mute them... Just imagine that synths have a raider module for now lol
vietthai96 Posted October 10, 2023 Posted October 10, 2023 1 hour ago, HeavyYoungHeathens said: ? hmm, i just want to ask, since a person from Devious Devices thread said it is possible that the voicepack is for original DD 2.0 only, not the new community RC version, i don't think so, but i want to ask to make sure
HeavyYoungHeathens Posted October 10, 2023 Author Posted October 10, 2023 5 hours ago, vietthai96 said: hmm, i just want to ask, since a person from Devious Devices thread said it is possible that the voicepack is for original DD 2.0 only, not the new community RC version, i don't think so, but i want to ask to make sure All of my testings were done on RC version as well, i am sure that its the Db change. Once fixed it will be working on both versions of DD since its just .wav files ? 1
katrina.balanchuk Posted October 10, 2023 Posted October 10, 2023 (edited) Thank you so much for the hard work! I enjoyed the voicepack (i use athelitic/younger) A couple of flies in the ointment: -some of the noises the PC character makes sound a bit like an cartoon character sqealing not a woman/girl. -Also for her to say "shit" and "i'll kill you" doesnt really seem fitting and immersive for the situation she says them. Edited October 10, 2023 by katrina.balanchuk
Saint_Olaf Posted October 12, 2023 Posted October 12, 2023 (edited) I love this mod! Its the best around! In a future version could you focus on the pain and fear portions? This is the best I have heard yet but it still is kind of annoying that your character is being assaulted and hardly reacts to the situation. At least for the assault, surrender, and aggressive type animations? Also noticed a bug, not sure if its with your mod or because of Audio and reverb mods, all of the audio sound come out of rear and side speakers, looking at the scene all of the sounds come from the left, right, or behind. Edited October 12, 2023 by Saint_Olaf
HeavyYoungHeathens Posted October 12, 2023 Author Posted October 12, 2023 (edited) On 10/11/2023 at 1:33 AM, katrina.balanchuk said: Thank you so much for the hard work! I enjoyed the voicepack (i use athelitic/younger) A couple of flies in the ointment: -some of the noises the PC character makes sound a bit like an cartoon character sqealing not a woman/girl. -Also for her to say "shit" and "i'll kill you" doesnt really seem fitting and immersive for the situation she says them. Thank you for your feedback! These voicelines usually appear in BP70 animations and have only 1/20 chance to play, so I don't think its that big of an issue. Problem lies with me not having enough resources to work with in the first place, I already stripped TLOU of best bits, and there are no libraries of rape noises to follow it up, so we will have to keep them for now xd I might add an option of removing chatter in FOMOD (when I'll stop being lazy), Since I know some people would actually prefer for their character to not speak at all 12 hours ago, Saint_Olaf said: I love this mod! Its the best around! In a future version could you focus on the pain and fear portions? This is the best I have heard yet but it still is kind of annoying that your character is being assaulted and hardly reacts to the situation. At least for the assault, surrender, and aggressive type animations? Also noticed a bug, not sure if its with your mod or because of Audio and reverb mods, all of the audio sound come out of rear and side speakers, looking at the scene all of the sounds come from the left, right, or behind. Thank you! Right now, I have no plans on revisiting athletic voicepack (aside from some required maintenance) , I think it covers all of the essential sounds well enough. There are reasons why I don't want to implement Screams: 1. There is only a 1-2 second window before the next audio file plays, and screams need more room not to cause overlap 2. Screams usually are loud, I noticed a few people already complaining on how some noises are way too loud and I don't want to create another set of Db spikes 3. Screams will get repetitive very fast. Even sounds that have a chance of playing 1/20 that sound different from others can become annoying really fast About that bug: It is unfortunately limitations of AAF and UAP. You see, the way framework works is it spawns a doppelganger of your character and makes you invisible, then uses your doppelganger as a doll for animation. However game still registers your real position for sounds. This can be especially annoying when furniture from far away is being used. Say it teleported your doll for 10 meters away from you, so when the doll makes sounds it appears to be far away from you even though you can zoom in on this animation with freecam. And then comes the UAP part, where sounds made by UAP actually play without any set position so they will sound differently... Long story short its one big challenge to make them all sound decent enough without creating an abomination Oh and Reverb Sound Overhaul doesnt mix well with AAF at all, consider only installing Reverb Radio mod ? Edited October 12, 2023 by HeavyYoungHeathens 1
vaultbait Posted October 12, 2023 Posted October 12, 2023 54 minutes ago, HeavyYoungHeathens said: About that bug: It is unfortunately limitations of AAF and UAP. You see, the way framework works is it spawns a doppelganger of your character and makes you invisible, then uses your doppelganger as a doll for animation. However game still registers your real position for sounds. This can be especially annoying when furniture from far away is being used. Say it teleported your doll for 10 meters away from you, so when the doll makes sounds it appears to be far away from you even though you can zoom in on this animation with freecam. And then comes the UAP part, where sounds made by UAP actually play without any set position so they will sound differently... Long story short its one big challenge to make them all sound decent enough without creating an abomination The good news is that it appears future AAF versions may make it possible to eliminate the doppelganger and use the player character directly in animations while still freeing the camera (I've seen demonstration footage of the in-development implementation in action), unfortunately there's no clear timeline for a new release with that improvement. Still, it's interesting to consider what that will mean for sound volume levels in animations. 1 hour ago, HeavyYoungHeathens said: Oh and Reverb Sound Overhaul doesnt mix well with AAF at all, consider only installing Reverb Radio mod ? I take it the same goes for Heiko4k's "tweaked" version too?
HeavyYoungHeathens Posted October 12, 2023 Author Posted October 12, 2023 3 hours ago, vaultbait said: The good news is that it appears future AAF versions may make it possible to eliminate the doppelganger and use the player character directly in animations while still freeing the camera (I've seen demonstration footage of the in-development implementation in action), unfortunately there's no clear timeline for a new release with that improvement. Still, it's interesting to consider what that will mean for sound volume levels in animations. I take it the same goes for Heiko4k's "tweaked" version too? Good to see AAF still being developed, I am in dire need of custom font support Don't know about Heiko4k's "tweaked" version, but in general ambient effects may mess up animation sounds pretty badly
Saint_Olaf Posted October 15, 2023 Posted October 15, 2023 On 10/12/2023 at 12:52 PM, vaultbait said: The good news is that it appears future AAF versions may make it possible to eliminate the doppelganger and use the player character directly in animations while still freeing the camera (I've seen demonstration footage of the in-development implementation in action), unfortunately there's no clear timeline for a new release with that improvement. Still, it's interesting to consider what that will mean for sound volume levels in animations. I take it the same goes for Heiko4k's "tweaked" version too? I am actually using that version
Saint_Olaf Posted October 15, 2023 Posted October 15, 2023 On 10/12/2023 at 11:46 AM, HeavyYoungHeathens said: Thank you for your feedback! These voicelines usually appear in BP70 animations and have only 1/20 chance to play, so I don't think its that big of an issue. Problem lies with me not having enough resources to work with in the first place, I already stripped TLOU of best bits, and there are no libraries of rape noises to follow it up, so we will have to keep them for now xd I might add an option of removing chatter in FOMOD (when I'll stop being lazy), Since I know some people would actually prefer for their character to not speak at all Thank you! Right now, I have no plans on revisiting athletic voicepack (aside from some required maintenance) , I think it covers all of the essential sounds well enough. There are reasons why I don't want to implement Screams: 1. There is only a 1-2 second window before the next audio file plays, and screams need more room not to cause overlap 2. Screams usually are loud, I noticed a few people already complaining on how some noises are way too loud and I don't want to create another set of Db spikes 3. Screams will get repetitive very fast. Even sounds that have a chance of playing 1/20 that sound different from others can become annoying really fast About that bug: It is unfortunately limitations of AAF and UAP. You see, the way framework works is it spawns a doppelganger of your character and makes you invisible, then uses your doppelganger as a doll for animation. However game still registers your real position for sounds. This can be especially annoying when furniture from far away is being used. Say it teleported your doll for 10 meters away from you, so when the doll makes sounds it appears to be far away from you even though you can zoom in on this animation with freecam. And then comes the UAP part, where sounds made by UAP actually play without any set position so they will sound differently... Long story short its one big challenge to make them all sound decent enough without creating an abomination Oh and Reverb Sound Overhaul doesnt mix well with AAF at all, consider only installing Reverb Radio mod ? Not really looking for screams anyhow, just less, uhm, casual sound I guess. Thanks ok and I understand. I dabble in modding and I think I understand how it works well enough to drop my own sounds in where I want. Still, IMO this mod is the best one out there so far.
HeavyYoungHeathens Posted November 1, 2023 Author Posted November 1, 2023 Little update: I have finally found a fix for Devious Devices sounds not playing. It was in fact a software issue on my end - Apparently Premiere "Export Multiple Files" feature is broken... or something. Its good news, because its not any mod issue. Bad news is that I'll have to export every single file manually, even if I change the volume of it so basically more work Another thing is... I used that feature for some other sounds that were too loud, such as "Gasps" from SC animations and you probably never heard them playing in your game... I will publish an updated version with all of the fixes very soon though ? 6
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